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King’s Bounty II Class Stat Progression Guide with Max Leadership Required

Posted on August 25, 2021

For King’s Bounty II players, this guide have listed all starting stats and stat progression for all classes. Maximum leadership required to reach unit cap for all units.

Disclaimer

I have started the game yesterday with all 3 classes in parallel and tracked the stat progression. I only played the first few levels. Based on the data I got, I tried to calculate the class base stats on level 30 (levelcap). I will update the guide if the stats per levelup change. Feel free to post your levelup stats in the comments to confirm if the calculation is correct or give me data for updating the guide.

Alignment

Aivar (Warrior):

  • 3 Power
  • seems to be locked into Power quest solutions (at least in the beginning)

Katharine (Mage):

  • 3 Finesse
  • seems to be locked into Finesse quest solutions (at least in the beginning)

Elisa (Paladin):

  • 3 Order
  • seems to be locked into Order quest solutions (at least in the beginning)

Talents

Starting talents can not be changed with the respec feature.

Aivar (Warrior):

  • Pratice
  • Battle Prepartion
  • Retribution
  • Power Balance

Katharine (Mage):

  • Magic of Air and Fire
  • Magic of Earth and Ice
  • Insidious Maneuver
  • Finesse Balance

Elisa (Paladin):

  • Phantasmal Armor
  • Protection
  • Magic of Life and Light
  • Order Balance

Stats: Aivar (Warrior)

Stat progression:

  • Level 1: 460 Leadership, 2 Warfare, 1 Magic Power, 1 Arcane Knowledge
  • Level 2: +90 Leadership, +2 Warfare
  • Level 3: +100 Leadership, +2 Warfare
  • Level 4: ???

Stat gains per levelup*:

  • Leadership: + 100 – 10*(lvl-1)
  • Warfare: +2

(* based on the tracked data, stat gains might change at higher levels)

Expected Level 30 base stats*:

  • Leadership: 7130
  • Warfare: 60
  • Magic Power: 1
  • Arcane Knowledge: 1

(* base stats before equipment, found shrine bonuses, etc.)

Stats: Katharine (Mage)

Stat progression:

  • Level 1: 450 Leadership, 1 Warfare, 2 Magic power, 4 Arcane Knowledge
  • Level 2: +70 Leadership, +2 Magic Power, +4 Arcane Knowledge
  • Level 3: +70 Leadership, +2 Magic Power, +4 Arcane Knowledge
  • Level 4: ???

Stat gains per levelup*:

  • Leadership: +70
  • Magic Power: +2
  • Arcane Knowledge: +4

(* based on the tracked data, stat gains might change at higher levels)

Expected Level 30 base stats*:

  • Leadership: 2480
  • Warfare: 1
  • Magic Power: 60
  • Arcane Knowledge: 120

(* base stats before equipment, found shrine bonuses, etc.)

Stats: Elisa (Paladin)

Stat progression:

  • Level 1: 470 Leadership , 1 Warfare, 1 Magic Power, 2 Arcane Knowledge.
  • Level 2: +110 Leadership, +2 Arcane Knowledge
  • Level 3: +120 Leadership, +2 Arcane Knowledge
  • Level 4: ???

Stat gains per levelup*:

  • Leadership: + 100 + 10*(lvl-1)
  • Arcane Knowledge: +2

(* based on the tracked data, stat gains might change at higher levels)

Expected Level 30 base stats*:

  • Leadership: 7720
  • Warfare: 1
  • Magic Power: 1
  • Arcane Knowledge: 60

(* base stats before equipment, found shrine bonuses, etc.)

Order Units – Max Leadership Required

Unit
Leadership cost
Unit cap
Max Leadership required
Dogs Of War
150
8
1200
Spearmen
150
10
1500
Archers
140
10
1400
Healers
140
10
1400
Swordsmen
240
10
2400
Spirits Of Light
460
5
2300
Crossbowmen
240
10
2400
Cavalrymen
1160
4
4640
Knights
440
8
3520
Royal Mages
1600
3
4800
Disciples
510
6
3060

Power Units – Max Leadership Required

Unit
Leadership cost
Unit cap
Max Leadership required
Wolves
140
8
1120
Bears
530
5
2650
Heavy Crossbowmen
260
10
2600
Eagles
460
5
2300
Trolls
680
3
2040
Stoneskin Trolls
1200
3
3600
Militiamen
240
10
2400
Housecarls
360
10
3600
Gryphons
1100
3
3300
Ancient Wolves
1140
4
4560
Flamethrowers
450
8
3600
Bear Riders
1200
4
4800
Troll Chiefs
1600
3
4800
Berserkers
690
6
4140
Red Dragon
5700
1
5700

Anarchy Units – Max Leadership Required

Unit
Leadership cost
Unit cap
Max Leadership required
Ghouls
110
6
660
Skeletons
120
10
1200
Brigands
120
10
1200
Raiders
480
4
1920
Dark Adepts
1600
3
4800
Assassins
460
8
3680
Skeleton Archers
220
10
2200
Dark Spirits
480
5
2400
Free Archers
280
10
2800
Mercenaries
720
4
2880
Zombie
200
10
2000
Ghosts
690
6
4140
Ancient Ghouls
540
6
3240
Death Knights
1000
5
5000
Bone Dragon
5400
1
5400

Finesse Units – Max Leadership Required

Unit
Leadership cost
Unit cap
Max Leadership required
Wind Spirit
450
5
2250
Stone Elementals
760
3
2280
Clay Golem
200
6
1200
Iron Golem
400
6
2400
Sentry Golem
1440
3
4320
Ice Elementals
1320
3
3960
Fire Elementals
1200
3
3600
Gargoyle
1020
4
4080
Chimeras
2500
2
5000

That’s all we are sharing today in King’s Bounty II Class Stat Progression Guide with Max Leadership Required, if you have anything to add, please feel free to leave a comment below, you can also read the original article here,  all the credits goes to the original author Tommy

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