Every trainee run in this game gets derailed by the same handful of curveballs — a strained voice, a sudden allergic reaction, a landslide blocking the road to class. Miss the right choice on any of these and you’re looking at stat drops, wasted cash, or a trainee sidelined for days. This guide compiles every potential event we’ve logged so far, paired with the option that actually protects your stats and keeps your group moving toward debut.
Potential Events Overview

Potential events pop up randomly during training cycles, tour prep, or daily schedule blocks. They’re not tied to a specific stat check — they’re situational, usually framed around health, mood, or logistics, and they always give you two or more choices.
The trap is that the “cheap” or “convenient” option often looks fine on the surface but quietly tanks stamina, mood, or vocals down the line. The table in the next section lists the scenario as it appears in-game alongside the option we’ve confirmed produces the best outcome. Read the description first — the game reuses similar wording across trainees and group names, so pattern-matching gets easier the more runs you do.
Event Scenarios and Best Options
| Event Description | Best Option |
|---|---|
| Daily evaluations and comparisons to others leave (TRAINEE) feeling anxious, which negatively impacts her focus, effectiveness, and mood. | Schedule a consultation with a psychiatrist. |
| Since everyone in (GROUP NAME)’s vocal cords were strained from too much practice, their voices dried up early and they had to pause training. | It’s pricey… |
| (TRAINEE) felt bored with the same repetitive moves and suggested more dynamic combos to Ko. | Follow (TRAINEE). |
| (TRAINEE) wants to get better at expressing emotions and needs some references. | Variety show. |
| The roads are jammed and public transport is a hassle. The audience is left waiting for their performance to start. | Ask. |
| A landslide may cause (GROUP NAME) members to arrive late for class. | Get the driver. |
| (TRAINEE) had an allergic reaction backstage after eating some food that wasn’t properly stored. | Call for medical help right away. |
| The food you brought was spoiled and caused (TRAINEE) to develop a rash and a fever. | You called for medical aid. |
| A fight broke out as (TRAINEE) passed by, leaving her injured. | Call emergency services immediately. |
| Streets around Seoul are crowded due to big events, but (GROUP NAME) must reach the venue before 5PM. | Check with the driver. |
| It’s very windy and rainy. The rain was so heavy that it almost ruined the trip. | Arrange a driver. |
A pattern worth flagging: five of these eleven events resolve best by involving a driver in some form — checking with them, getting them, arranging them. If you’ve skipped hiring a driver early, these events start costing you far more than the flat $3,000 group fee would have. Health-related events (allergic reactions, injuries, spoiled food) all resolve the same way — call for medical help immediately, no hesitation, no cheaper alternative. Delaying medical response never pays off in this game.
The anxiety and boredom events are different — they’re mood and creative-direction problems, not emergencies. Sending a trainee to a psychiatrist consultation costs money but protects long-term focus and effectiveness stats that decay quietly if ignored. Letting a bored trainee’s choreography suggestion through (following her lead) tends to reward group chemistry more than shutting the idea down.
Manager Styles
Your manager pick shapes which rewards actually appear during these events and beyond, so it’s worth lining up your choice with your group’s weak stats.
The Marketer rewards lean commercial: Dance +20 at 25% progress, Happiness +50% at 25%, Charm +20 and +$100 both at 50%, and a Luxury Brand Ambassador work schedule slot at 75%. Good pick if your group is light on charm or you’re cash-strapped early.
The Realist is the stamina-and-vocals track: Stamina +20% at 25%, Charm +50 also at 25%, a Backup Singer work schedule at 50%, then Vocals +30% and Stamina +20 both landing at 75%. There’s also a passive point opportunity here — when Seo-hyeon and teammates enter the building, telling your trainees to bow and say hello nets +2 Realist points. Small action, easy to forget, worth doing every time it triggers.
The Risk-Taker front-loads a Photoshoot for a Magazine work schedule at 25%, then Dance +50 and +$250 at 50%, followed by Vocals +20% and a hefty +$600 cash reward at 75%. This path suits players willing to gamble progression speed for a bigger financial cushion later.
Group Styles
Group style dictates your training focus before you even touch the stat sliders. Cute (Minji art) leans into choreography and charm — good for groups aiming at variety show appearances referenced in the trainee emotional-expression event above. Glamour (Ai art) pushes rich vocals and emotional performance, which pairs naturally with trainees who need help expressing emotion through acting or singing. Fantasy (Luna art) is built around visuals and stage presence, better suited to groups prioritizing Fame-heavy outfit stats over raw vocal or dance numbers.
Well-Being: Diet and Miscellaneous Costs
Diet spend directly affects how much stamina buffer you’re carrying into events, especially the vocal-strain and injury scenarios listed above.
| Diet Option | Cost | Stamina Bonus |
|---|---|---|
| Economical Meals | $600/trainee | +40 |
| Zero Diet Restrictions | $1,000/trainee | +50 |
| Healthy Diet | $2,000/trainee | +60 |
Insurance runs $200 per trainee and is genuinely worth getting before you hit any of the health-related events on this list — the allergic reaction, spoiled food, and injury scenarios all go smoother financially if insurance is already active. A driver costs $3,000 for the entire group, a one-time-feeling expense that pays for itself across the five driver-related events covered earlier. Bodyguards run $2,000 per trainee, useful if you’re anticipating the fight-and-injury type events on tour legs through crowded areas.
Boutique Outfits
Outfit choice matters less for events directly, but Fame and Charm bonuses stack with the reward tracks from your manager style, so it’s worth matching outfit stats to whichever track you’re leveling.
| Outfit | Cost | Vocals | Dance | Charm | Fame |
|---|---|---|---|---|---|
| Default Costume | Free | — | — | +20 | +20 |
| Black Shadow | $3,500/trainee | +40 | — | +20 | +20 |
| Pure White | $3,000/trainee | — | +60 | +20 | +30 |
| Summer Bloom | $2,500/trainee | +30 | +20 | — | +30 |
| Sweetie Cutie | $2,000/trainee | — | +40 | — | +50 |
| Retro Mix Max | $1,500/trainee | +30 | +30 | — | +20 |
Sweetie Cutie gives the biggest single Fame jump for the price, but Black Shadow is the only outfit boosting Vocals while keeping Charm and Fame both at +20 — a solid pick if your Realist manager track is already stacking Vocals bonuses from event rewards.
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