For JBMod players, this guide will provide you some useful JBMod commands to have fun with, let’s check them out.
Useful console commands
Name
Description
sv_cheats 1
Enables cheats. Required for some console commands
stopsound
Stops all currently playing sounds. Useful to stop bugged physgun sound.
prop_physics_create
Spawns specified prop. Example:
“prop_physics_create props_c17/oildrum001_explosive.mdl” – spawns explosive barrel
“prop_physics_create props_c17/oildrum001_explosive.mdl” – spawns explosive barrel
Noclip
Enables noclip/fly mode
God
Disables/Enables godmode(invincibility)
Impulse 101
Gives all Half-Life 2 weapons
Notarget
Makes yourself invisible for NPCs
Give “weapon name”
Gives specified weapon. Example: “give weapon_leafblower” – gives leafblower
npc_create “npc name”
Spawns specified NPC at your aim position. Example: “npc_create npc_zombie” – spawns zombie.
ch_createairboat
Creates Airboat vehichle
ch_createjeep
Creates Buggy vehicle
physcannon_mega_enabled 1
Enables Super Gravity Gun. Type “physcannon_mega_enabled 1” in the console
host_timescale
Changes game’s time. Example: “host_timescale 0.3” slow motion; “host_timescale 2” fast motion
map “map name”
Loads specified map
changelevel
Changes current map to specified map. It’s different from “map” concommand because you will save some ingame options. It’s also used in multiplayer to change maps without creating new server.
ent_create “entity name”
Spawns specified entity at aim position. Example: ent_create grenade_ar2 – spawns explosion at aim position
ent_setname “your name for entity”
Sets entity name. Aim at some object like prop or npc and use this command to control it via ent_fire console command.
ent_fire “entity name” “option” “value”
Changes entity’s values or forces some effects on entity(object). Example: “ent_fire airboat enablegun 1” – enables mounted gun for spawned airboat; “ent_fire thiscoolbarrel kill” – removes barrel that has this entity name “thiscoolbarrel”
dumpentityfactories
Shows all ingame and engine entites on the console which you can use for “ent_create”, “npc_create” and “give” commnads.
sv_infinite_aux_power 1
Infinite flashlight and sprint energy
sv_gravity
Changes gravity value. Default – 600. Higher value means higher gravity and vice versa. Using changelevel console commands with low gravity value will force all objects ingame to have low gravity(Flying props and ragdolls woohoo).
Thirdperson
3rd person mode. Currently animations doesn’t works.
npc_create_equipment “weapon name”
Set specified weapon all spawned NPCs(via npc_create) will use. Example: “npc_create_equipment weapon_smg1” – spawned combine soldiers will use this weapon.
NPC List
npc_combine_camera
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_dog
npc_eli
npc_fastzombie
npc_fastzombie_torso
npc_fisherman
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_alyx
npc_seagull
npc_antlion
npc_sniper
npc_stalker
npc_strider
npc_antlionguard
npc_barnacle
npc_turret_floor
npc_barney
npc_blob
npc_vortigaunt
npc_breen
npc_zombie
npc_zombie_torso
npc_citizen
npc_clawscanner
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_dog
npc_eli
npc_fastzombie
npc_fastzombie_torso
npc_fisherman
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_alyx
npc_seagull
npc_antlion
npc_sniper
npc_stalker
npc_strider
npc_antlionguard
npc_barnacle
npc_turret_floor
npc_barney
npc_blob
npc_vortigaunt
npc_breen
npc_zombie
npc_zombie_torso
npc_citizen
npc_clawscanner
Weapon List
weapon_357
weapon_alyxgun
weapon_annabelle
weapon_ar2
weapon_bugbait
weapon_citizenpackage
weapon_crossbow
weapon_crowbar
weapon_physgun
weapon_citizensuitcase
weapon_pistol
weapon_cubemap
weapon_rpg
weapon_frag
weapon_shotgun
weapon_leafblower
weapon_smg1
weapon_physcannon
weapon_stunstick
weapon_alyxgun
weapon_annabelle
weapon_ar2
weapon_bugbait
weapon_citizenpackage
weapon_crossbow
weapon_crowbar
weapon_physgun
weapon_citizensuitcase
weapon_pistol
weapon_cubemap
weapon_rpg
weapon_frag
weapon_shotgun
weapon_leafblower
weapon_smg1
weapon_physcannon
weapon_stunstick
All entities list
_firesmoke
_plasma
ai_ally_manager
ai_ally_speech_manager
ai_battle_line
ai_changehintgroup
ai_changetarget
ai_citizen_response_system
ai_goal_actbusy
ai_goal_actbusy_queue
ai_goal_assault
ai_goal_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_operator
ai_goal_police
ai_goal_standoff
ai_hint
ai_network
ai_network_build_helper
ai_npc_eventresponsesystem
ai_relationship
ai_script_conditions
ai_sound
ai_speechfilter
aiscripted_schedule
aitesthull
ambient_generic
apc_missile
ar2explosion
assault_assaultpoint
assault_rallypoint
basehlcombatweapon
baseprojectile
beam
blob_element
bodyque
bounce_bomb
bullseye_strider_focus
color_correction
color_correction_volume
combine_bouncemine
combine_mine
commentary_auto
concussiveblast
crane_tip
crossbow_bolt
cycler
cycler_actor
cycler_blender
cycler_flex
cycler_weapon
cycler_wreckage
dynamic_prop
ent_watery_leech
entity_blocker
entityflame
env_alyxemp
env_ar2explosion
env_beam
env_beverage
env_blood
env_bubbles
env_citadel_energy_core
env_credits
env_debughistory
env_detail_controller
env_dustpuff
env_dusttrail
env_effectscript
env_embers
env_entity_dissolver
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_fire_trail
env_firesensor
env_firesource
env_flare
env_fog_controller
env_funnel
env_global
env_glow
env_gunfire
env_headcrabcanister
env_hudhint
env_laser
env_laserdot
env_lightglow
env_message
env_microphone
env_movieexplosion
env_muzzleflash
env_particle_performance_monitor
env_particle_trail
env_particlefire
env_particlelight
env_particlescript
env_particlesmokegrenade
env_physexplosion
env_physimpact
env_physwire
env_player_surface_trigger
env_projectedtexture
env_quadraticbeam
env_ragdoll_boogie
env_rockettrail
env_rotorshooter
env_rotorwash_emitter
env_screeneffect
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_speaker
env_splash
env_sporeexplosion
env_sporetrail
env_sprite
env_sprite_oriented
env_spritetrail
env_starfield
env_steam
env_steamjet
env_sun
env_texturetoggle
env_tonemap_controller
env_tracer
env_viewpunch
env_wind
env_zoom
event_queue_saveload_proxy
filter_activator_class
filter_activator_mass_greater
filter_activator_name
filter_activator_team
filter_base
filter_combineball_type
filter_damage_type
filter_enemy
filter_multi
fish
floorturret_tipcontroller
func_areaportal
func_areaportalwindow
func_breakable
func_breakable_surf
func_brush
func_button
func_clip_vphysics
func_combine_ball_spawner
func_conveyor
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_fish_pool
func_guntarget
func_healthcharger
func_illusionary
func_ladderendpoint
func_lod
func_lookdoor
func_monitor
func_movelinear
func_occluder
func_physbox
func_physbox_multiplayer
func_plat
func_platrot
func_precipitation
func_proprrespawnzone
func_pushable
func_recharge
func_reflective_glass
func_rot_button
func_rotating
func_smokevolume
func_tank
func_tank_combine_cannon
func_tankairboatgun
func_tankapcrocket
func_tanklaser
func_tankmortar
func_tankphyscannister
func_tankpulselaser
func_tankrocket
func_tanktrain
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_useableladder
func_vehicleclip
func_wall
func_wall_toggle
func_water
func_water_analog
func_weight_button
funCBaseFlex
game_end
game_gib_manager
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
generic_actor
gib
gibshooter
gravity_pellet
grenade
grenade_ar2
grenade_beam
grenade_beam_chaser
grenade_helicopter
grenade_homer
grenade_pathfollower
hammer_updateignorelist
handle_dummy
handle_test
helicopter_chunk
hl2_gamerules
info_apc_missile_hint
info_camera_link
info_constraint_anchor
info_darknessmode_lightsource
info_hint
info_intermission
info_ladder_dismount
info_landmark
info_lighting_relative
info_mass_center
info_node
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc_spawn_destination
info_null
info_overlay_accessor
info_particle_system
info_player_deathmatch
info_player_start
info_player_teamspawn
info_projecteddecal
info_radial_link_controller
info_snipertarget
info_target
info_target_command_point
info_target_gunshipcrash
info_target_helicopter_crash
info_teleport_destination
info_teleporter_countdown
info_vehicle_groundspawn
infodecal
instanced_scripted_scene
item_ammo_357
item_ammo_357_large
item_ammo_ar2
item_ammo_ar2_altfire
item_ammo_ar2_large
item_ammo_crate
item_ammo_crossbow
item_ammo_pistol
item_ammo_pistol_large
item_ammo_smg1
item_ammo_smg1_grenade
item_ammo_smg1_large
item_ar2_grenade
item_battery
item_box_buckshot
item_box_flare_rounds
item_box_lrounds
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_dynamic_resupply
item_flare_round
item_healthcharger
item_healthkit
item_healthvial
item_item_crate
item_large_box_lrounds
item_large_box_mrounds
item_large_box_srounds
item_ml_grenade
item_rpg_round
item_sodacan
item_suit
item_suitcharger
keyframe_rope
keyframe_track
light
light_dynamic
light_environment
light_glspot
light_spot
logic_achievement
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_playerproxy
logic_proximity
logic_relay
logic_scene_list_manager
logic_timer
lookdoorthinker
material_modify_control
math_colorblend
math_counter
math_remap
model_studio
momentary_door
momentary_rot_button
monster_furniture
monster_generic
mortarshell
move_keyframed
move_rope
multisource
npc_alyx
npc_antlion
npc_antlion_template_maker
npc_antlionguard
npc_apcdriver
npc_barnacle
npc_barnacle_tongue_tip
npc_barney
npc_blob
npc_breen
npc_bullseye
npc_citizen
npc_clawscanner
npc_combine
npc_combine_camera
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_concussiongrenade
npc_newnpc
npc_pigeon
npc_poisonzombie
npc_contactgrenade
npc_rollermine
npc_cranedriver
npc_seagull
npc_crow
npc_sniper
npc_cscanner
npc_stalker
npc_dog
npc_strider
npc_eli
npc_template_maker
npc_enemyfinder
npc_turret_ceiling
npc_enemyfinder_combinecannon
npc_turret_floor
npc_fastzombie
npc_turret_ground
npc_fastzombie_torso
npc_vehicledriver
npc_fisherman
npc_vortigaunt
npc_furniture
npc_zombie
npc_gman
npc_zombie_torso
npc_grenade_bugbait
path_corner
npc_grenade_frag
path_corner_crash
npc_handgrenade
path_track
npc_headcrab
phys_ballsocket
npc_headcrab_black
phys_bone_follower
npc_headcrab_fast
phys_constraint
npc_headcrab_poison
phys_constraintsystem
npc_heli_avoidbox
phys_convert
npc_heli_avoidsphere
phys_hinge
npc_heli_nobomb
phys_keepupright
npc_helicopter
phys_lengthconstraint
npc_helicoptersensor
phys_magnet
npc_ichthyosaur
phys_motor
npc_kleiner
phys_pulleyconstraint
npc_launcher
phys_ragdollconstraint
npc_maker
phys_ragdollmagnet
npc_manhack
phys_slideconstraint
npc_metropolice
phys_spring
npc_missiledefense
phys_thruster
npc_monk
phys_torque
npc_mossman
physics_cannister
physics_entity_solver
player_weaponstrip
physics_npc_solver
point_anglesensor
physics_prop
point_angularvelocitysensor
physics_prop_ragdoll
point_antlion_repellant
player
point_apc_controller
player_loadsaved
point_bonusmaps_accessor
player_manager
point_bugbait
player_pickup
point_camera
player_speedmod
point_clientcommand
point_combine_ball_launcher
point_commentary_node
point_commentary_viewpoint
point_devshot_camera
point_hurt
point_enable_motion_fixup
point_message
point_gamestats_counter
point_playermoveconstraint
point_posecontroller
point_proximity_sensor
point_push
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
prop_vehicle_airboat
point_velocitysensor
prop_vehicle_apc
point_viewcontrol
prop_vehicle_cannon
prop_combine_ball
prop_vehicle_choreo_generic
prop_door_rotating
prop_vehicle_crane
prop_dropship_container
prop_vehicle_driveable
prop_dynamic
prop_vehicle_jeep
prop_dynamic_or
_plasma
ai_ally_manager
ai_ally_speech_manager
ai_battle_line
ai_changehintgroup
ai_changetarget
ai_citizen_response_system
ai_goal_actbusy
ai_goal_actbusy_queue
ai_goal_assault
ai_goal_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_operator
ai_goal_police
ai_goal_standoff
ai_hint
ai_network
ai_network_build_helper
ai_npc_eventresponsesystem
ai_relationship
ai_script_conditions
ai_sound
ai_speechfilter
aiscripted_schedule
aitesthull
ambient_generic
apc_missile
ar2explosion
assault_assaultpoint
assault_rallypoint
basehlcombatweapon
baseprojectile
beam
blob_element
bodyque
bounce_bomb
bullseye_strider_focus
color_correction
color_correction_volume
combine_bouncemine
combine_mine
commentary_auto
concussiveblast
crane_tip
crossbow_bolt
cycler
cycler_actor
cycler_blender
cycler_flex
cycler_weapon
cycler_wreckage
dynamic_prop
ent_watery_leech
entity_blocker
entityflame
env_alyxemp
env_ar2explosion
env_beam
env_beverage
env_blood
env_bubbles
env_citadel_energy_core
env_credits
env_debughistory
env_detail_controller
env_dustpuff
env_dusttrail
env_effectscript
env_embers
env_entity_dissolver
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_fire_trail
env_firesensor
env_firesource
env_flare
env_fog_controller
env_funnel
env_global
env_glow
env_gunfire
env_headcrabcanister
env_hudhint
env_laser
env_laserdot
env_lightglow
env_message
env_microphone
env_movieexplosion
env_muzzleflash
env_particle_performance_monitor
env_particle_trail
env_particlefire
env_particlelight
env_particlescript
env_particlesmokegrenade
env_physexplosion
env_physimpact
env_physwire
env_player_surface_trigger
env_projectedtexture
env_quadraticbeam
env_ragdoll_boogie
env_rockettrail
env_rotorshooter
env_rotorwash_emitter
env_screeneffect
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_speaker
env_splash
env_sporeexplosion
env_sporetrail
env_sprite
env_sprite_oriented
env_spritetrail
env_starfield
env_steam
env_steamjet
env_sun
env_texturetoggle
env_tonemap_controller
env_tracer
env_viewpunch
env_wind
env_zoom
event_queue_saveload_proxy
filter_activator_class
filter_activator_mass_greater
filter_activator_name
filter_activator_team
filter_base
filter_combineball_type
filter_damage_type
filter_enemy
filter_multi
fish
floorturret_tipcontroller
func_areaportal
func_areaportalwindow
func_breakable
func_breakable_surf
func_brush
func_button
func_clip_vphysics
func_combine_ball_spawner
func_conveyor
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_fish_pool
func_guntarget
func_healthcharger
func_illusionary
func_ladderendpoint
func_lod
func_lookdoor
func_monitor
func_movelinear
func_occluder
func_physbox
func_physbox_multiplayer
func_plat
func_platrot
func_precipitation
func_proprrespawnzone
func_pushable
func_recharge
func_reflective_glass
func_rot_button
func_rotating
func_smokevolume
func_tank
func_tank_combine_cannon
func_tankairboatgun
func_tankapcrocket
func_tanklaser
func_tankmortar
func_tankphyscannister
func_tankpulselaser
func_tankrocket
func_tanktrain
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_useableladder
func_vehicleclip
func_wall
func_wall_toggle
func_water
func_water_analog
func_weight_button
funCBaseFlex
game_end
game_gib_manager
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
generic_actor
gib
gibshooter
gravity_pellet
grenade
grenade_ar2
grenade_beam
grenade_beam_chaser
grenade_helicopter
grenade_homer
grenade_pathfollower
hammer_updateignorelist
handle_dummy
handle_test
helicopter_chunk
hl2_gamerules
info_apc_missile_hint
info_camera_link
info_constraint_anchor
info_darknessmode_lightsource
info_hint
info_intermission
info_ladder_dismount
info_landmark
info_lighting_relative
info_mass_center
info_node
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc_spawn_destination
info_null
info_overlay_accessor
info_particle_system
info_player_deathmatch
info_player_start
info_player_teamspawn
info_projecteddecal
info_radial_link_controller
info_snipertarget
info_target
info_target_command_point
info_target_gunshipcrash
info_target_helicopter_crash
info_teleport_destination
info_teleporter_countdown
info_vehicle_groundspawn
infodecal
instanced_scripted_scene
item_ammo_357
item_ammo_357_large
item_ammo_ar2
item_ammo_ar2_altfire
item_ammo_ar2_large
item_ammo_crate
item_ammo_crossbow
item_ammo_pistol
item_ammo_pistol_large
item_ammo_smg1
item_ammo_smg1_grenade
item_ammo_smg1_large
item_ar2_grenade
item_battery
item_box_buckshot
item_box_flare_rounds
item_box_lrounds
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_dynamic_resupply
item_flare_round
item_healthcharger
item_healthkit
item_healthvial
item_item_crate
item_large_box_lrounds
item_large_box_mrounds
item_large_box_srounds
item_ml_grenade
item_rpg_round
item_sodacan
item_suit
item_suitcharger
keyframe_rope
keyframe_track
light
light_dynamic
light_environment
light_glspot
light_spot
logic_achievement
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_playerproxy
logic_proximity
logic_relay
logic_scene_list_manager
logic_timer
lookdoorthinker
material_modify_control
math_colorblend
math_counter
math_remap
model_studio
momentary_door
momentary_rot_button
monster_furniture
monster_generic
mortarshell
move_keyframed
move_rope
multisource
npc_alyx
npc_antlion
npc_antlion_template_maker
npc_antlionguard
npc_apcdriver
npc_barnacle
npc_barnacle_tongue_tip
npc_barney
npc_blob
npc_breen
npc_bullseye
npc_citizen
npc_clawscanner
npc_combine
npc_combine_camera
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_concussiongrenade
npc_newnpc
npc_pigeon
npc_poisonzombie
npc_contactgrenade
npc_rollermine
npc_cranedriver
npc_seagull
npc_crow
npc_sniper
npc_cscanner
npc_stalker
npc_dog
npc_strider
npc_eli
npc_template_maker
npc_enemyfinder
npc_turret_ceiling
npc_enemyfinder_combinecannon
npc_turret_floor
npc_fastzombie
npc_turret_ground
npc_fastzombie_torso
npc_vehicledriver
npc_fisherman
npc_vortigaunt
npc_furniture
npc_zombie
npc_gman
npc_zombie_torso
npc_grenade_bugbait
path_corner
npc_grenade_frag
path_corner_crash
npc_handgrenade
path_track
npc_headcrab
phys_ballsocket
npc_headcrab_black
phys_bone_follower
npc_headcrab_fast
phys_constraint
npc_headcrab_poison
phys_constraintsystem
npc_heli_avoidbox
phys_convert
npc_heli_avoidsphere
phys_hinge
npc_heli_nobomb
phys_keepupright
npc_helicopter
phys_lengthconstraint
npc_helicoptersensor
phys_magnet
npc_ichthyosaur
phys_motor
npc_kleiner
phys_pulleyconstraint
npc_launcher
phys_ragdollconstraint
npc_maker
phys_ragdollmagnet
npc_manhack
phys_slideconstraint
npc_metropolice
phys_spring
npc_missiledefense
phys_thruster
npc_monk
phys_torque
npc_mossman
physics_cannister
physics_entity_solver
player_weaponstrip
physics_npc_solver
point_anglesensor
physics_prop
point_angularvelocitysensor
physics_prop_ragdoll
point_antlion_repellant
player
point_apc_controller
player_loadsaved
point_bonusmaps_accessor
player_manager
point_bugbait
player_pickup
point_camera
player_speedmod
point_clientcommand
point_combine_ball_launcher
point_commentary_node
point_commentary_viewpoint
point_devshot_camera
point_hurt
point_enable_motion_fixup
point_message
point_gamestats_counter
point_playermoveconstraint
point_posecontroller
point_proximity_sensor
point_push
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
prop_vehicle_airboat
point_velocitysensor
prop_vehicle_apc
point_viewcontrol
prop_vehicle_cannon
prop_combine_ball
prop_vehicle_choreo_generic
prop_door_rotating
prop_vehicle_crane
prop_dropship_container
prop_vehicle_driveable
prop_dynamic
prop_vehicle_jeep
prop_dynamic_or
That’s all we are sharing today in JBMod Useful Console Commands, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Hds46