Act 1 : Unmissable achievements
These achievements are story related, so you can skip this section. However, if you are stuck at any part of the story, I’ll describe the solutions anyway so SPOILER ALERT! (I’ll try to be as spoiler free as possible!)
Blood Artist
You just have to die. Even though there is a way to beat the “unbeatable” sections (btw you can see that in my vid), you will still be unable to proceed without dying a certain amount of times.
Innocuous Insect
You’ll get the achievement as soon as you open the safe in the cabin. The code to the safe is somewhere in the rulebook.
Miner’s Bane
Defeat the first boss of act 1.
Grizzled Angler
Defeat the second boss of act 1.
Face to Face
Defeat the third boss of act 1.
Enduring Victory
Defeat the 4th boss of act 1.
Uncage the Menagerie
Free the Caged Wolf. There’s a Caged Wolf card in the bottom left drawer of the cabinet. You’ll need to use it in battle and let it get destroyed to free the wolf. You’ll be able to get the wolf statue on the shelf behind near the cabinet after that happens.
Use the dagger. After freeing the wolf, you can place the wolf figuring near the squirrel that holds the dagger to get it. Then use it as an item in battle.
Reborn Hope
Get the film roll. If you have won at least 1 time then after using the dagger you’ll be able to choose a magical eye that will help you solve the cuckoo clock puzzle..
Act 1 : Missable achievements
Let The Mycologists experiment twice on the same creature.
Role Reversal
Steal back one of our creatures from the Angler. You will get the angler’s hook after beating the game once. When you get to the Angler, wait until he steals your creature and then use the hook on the creature during your turn. THIS CAN ONLY BE DONE DURING THE FIRST STAGE OF THE BATTLE!
Squirrel Wrangler
Win a battle with damage from Squirrels. There are 2 easy ways to do that.
1. First way is to get the Amalgama creature (rare one) as a reward after boss fights or for golden pelts. This creature counts represents all of the factions at once including the squirrel one. So it IS the squirrel technically. That’s how I got the achievement (the screenshot from the moment achievement popped up is down below)
2. Another reliable way is to create a totem that gives squirrels a sigil to grow in power after 1 turn.
3. You can also do some genius plays with cards that increase power of adjacent cards. But I’d strongly recommend you to use the 1st method.
*If you solve the painting 3 times and replace squirrels with bees then bees act like insects and thus I’m not sure that the achievement is getable…
Act 1 : Secrets and cool things that can happen
At some point in the game you’ll be able to use the campfire more than once per visit at the risk of losing the creature. If you feed the people the worm or any poisonous creature (like Adder), they will all die and you’ll be able to use campfires freely 5 times per visit buffing your deck enormously.
2. The secret of the painting
You can open the painting 3 times (in different runs after dying or winning) and get permanenet bonuses like: when choosing a card to add to your deck, you can reshuffle the options once per event; having an additional candle (additional life and smoke); having bees instead of squirrels.
3. The ring
You can get the ring from the cuckoo clock if you notice that on the table there’s a carving depicting 1 o’clock.
4. Glitched card
If you get lucky, you can draw the glitched card that’s going to turn into a random card upon drawing it from the deck during the battle.
5. Greater Smoke
If you put off the candle near the cabinet 3 times (1 time at a run, so 3 runs required), you can get a Greater Smoke Card (that replaces Smoke card and can actually attack on its own).
6. Free bone boon
You can click the goat skull on the wall a couple of times to get temporary free bone boom (you start the battle with 1 bone). The effect is exactly the same as after the sacrifice only temporary.
7. Free Amalgam
If you happen to visit the Wood Carver 7 times then on the 8th instead of creating a part of the totem, they will grant you Amalgam.
8. Free teeth
The skull can be looted for teeth. They respawn more often than once a trial. After defeating a boss there are always teeth.
Act 2 : Unmissable achievements
Start Act 2. Doomed Necromancer
Complete the Temple of the Dead.
Avenging Druid
Complete the Temple of Beasts.
Wizard Mentor
Complete the Temple of Magicks.
Hints for the temple (not a solution):
1. After equipping the monocle look through the pages of the note again on the 1st floor of the tower.
2. You have to deal damage to the Practice Mages 1 at a time (it’s the fight with the dummy on the 2d floor)
3. The greedy look in the chests, the pale look in the darkest corner (somewhere up top there’s a fake wall) and the last one I honestly don’t know myself, I just scrolled through all of them XD
Accomplished Automaton
Complete the Temple of Technology.
Pls write me in the comment section if any of these parts cased problems and I should add hints or solutions to puzzles!
You will need to obtain 2 parts of Broken Obols (that’s cards from the Temple of the Dead deck) and put them together in a fight so they can form an obol. The easiest fight for this is the fight against a dummy on the 2d floor of the Temple of Magicks. The pieces will form an obol that you can offer to a tomb in the Temple of the Dead (downstairs).
You will have to talk to this weird demon TWICE!!
Devil’s Play
You have to deal more than 666 damage. Yes, it’s possible. Yes, it’s EXTREMELY annoying!
You will have to have these 4 cards that are on the board in your deck:
Then you click on the horn in total 445 times then you click on the Bone Heap 667 times (technically 666 but imagine if it has to be more than and not equal after all this trouble). So in total 1112 clicks. Yes, I did it. For you. SO GO LIKE MY VID! (jk, obviously)
Collective Effort
You will have to collect all of the cards. There are 96 cards. Honestly, I collected 95 and got the achievement so either you need at least 95 or the achievement is bugged.
Special cards:
1. Drowned Soul (look in the “secrets in act 2” section down below for description)
2. Great Kraken (look in the “secrets in act 2” section down below for description)
All the other cards you will get by exploring, opening chests and defeating enemies. Now you will probably NOT get all of them immediately. So, go to the dummy in Magick’s tower and smash him for money to buy more packs. Yes, this achievement IS pretty annoying too.
If you got the previous achievement then this one will be a walk in the park, just spend all the money on packs. You’ll def get them all!
Here’s all my pages so you can compare and see what you are looking for (as I mentioned, I got it having 95/96):
Forgotten Lore
Now this is technically an achievement for the act 3 but you have to do 2 important things in this act or you won’t get it!
1. Get the key from the tomb
Basically complete the Dark Offering achievement and make sure to pick up the key.
2. Get the key from Mycologists
You will need to bring them 4 pairs of creatures:
And then you will get the key:
Pick it up or you’ll miss an achievement in the next act!
Act 2: Secrets and cool things that can happen
WORK IN PROGRESS!
1. Secret image 1
You can go up in a certain place (you can see it on the screenshot) where you baited the shark to see the secret image 1. I couldn’t catch the image, pls somebody send me a good screenshot.
2. The Wood Carver
You can go up in a certain place (you can see it on the screenshot) where you trapped the rabbit to find the Wood Carver and to talk to them. They have some interesting things to say.
3. Secret image 2
You can go up in a certain place (you can see it on the screenshot) on the 1st floor of the Magicks tower to see the secret image 2.
4. Drowned Soul
If you interact with the well for the 2d time (the 1st time is story related) then you’ll get a Drowned Soul card.
5. Great Kraken
On the 3d floor of the Magicks tower, you can see a tentacle in the bathtub if you look in the mirror there. You can click on it. After you do that it disappears and reappears near the dock near the Leshy’s domain. (You can access the docks by going left on the spot directly before the one that leads into Leshy’s Temple). There you’ll find a clover that appeared. Click on it and a tentacle will appear in the water. Click on it and now you have a clover that grants you a reshuffle ability and a new card Great Kraken.
Act 3: Unmissable achievements
Defeat the Photographer. Rank and File
Defeat the Archivist.
Painer’s Servant
Defeat the Unfinished Boss.
Natural Connection
Defeat G0lly.
Balance of Power
Allow P03 to gain control of Inscryption
Murder
Witness the death of P03.
Dramatic Finale
Complete the finale of Inscryption.
Pls write me in the comment section if any of these parts cased problems and I should add hints or solutions to puzzles!
Act 3: Missable achievements
Working on it
Act 3: Secrets and cool things that can happen
Working on it
Related Posts:
- Inscryption Achievement Save File (Devil’s Play & Collective Effort)
- Inscryption Secrets Guide
- Inscryption Basic Tips and Boss Guide
- Inscryption Devil’s Play and Dark Offering
- Inscryption How to Get Unlimited Foil Cards in Act II
As to the third hint in the mage tower (Act II)– once you have the monocle equipped, the third sigil can be found in your sound options, hence the hint about hearing.
Something you missed in Act 1: You can get the green ooze guy in a bottle as an item on a backpack space. Leshy will tell you he doesn’t do anything, but if you get him anyway and then use him in a subsequent match, Leshy will move him to the shelf next to the dagger puzzle (this is shown in the game’s trailer). You can then talk to him there, and I think he’ll give you a hint for how to get the Stunted Wolf, but I already had the Stunted Wolf so he just babbled excitedly at me.
He will then show up later in Act 3 in the pipe next to the wizard column. (IDK if he shows up here if you don’t get him in Act 1)
The card you are missing is the rabbit card. It is between Urayuli and the squirrel. I don’t remember where I got it, but I think it was in the mage tower
Right, the rabbit is in the top chest of the magic tower where you get the sigil from.
Also you are missing the double gunner bot at P03 deck
Devils Play also works with Null Conduit, Energy Conduit and Stim Mage
Devils Play, get Oroborus and the sacrifical goat on the board and you can power Oroborus infintely up to 666. 334 if you have dual strike, or 223, if you have Mantis God strike.
You don’t need secret keys from act 2 for Forgotten Lore. I collected all pelts in act 3 without having any keys.