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Indivisible: Character Combat Guide

Posted on October 9, 2019

Documentation of moves and uses for all characters.

 

Intro

This guide is here for anyone having trouble understanding how certain moves work, or for just finding out what character does what. I tried to be as clear as possible with the descriptions so everyone can understand. Characters are listed by order unlocked.

I’ve gone out and listed the following for each character:

  • Stats
    Health, Attack, and Speed.
  • Roles
    What the character is mainly used for (e.g. healer, AoE attacks, etc).
  • Recommended Position
    What position in the party the character works best in.
  • Move List
    A simple list of what attacks a character has.

    • Normal – The attack executed when pressing the character’s attack button.
    • Down – The attack executed when pressing the character’s attack button with the down button held down.
    • Up – The attack executed when pressing the character’s attack button with the up button held down or held up for controllers.
    • Special (1 Bar) – The attack executed when holding the focus button + pressing the character’s attack button once.
    • Special (2 Bars) – The attack executed when holding the focus button + pressing the character’s attack button twice.
    • Special (3 Bars) – The attack executed when holding the focus button + pressing the character’s attack button three times.
  • Move Usage
    A detailed description of each move.
  • Basic Gameplay
    How I use the character. Probably the most opinionated part of this guide, but I tried to keep it as factual as possible.
  • Combos
    Any potential combos that I’ve found while writing this guide.

Obviously, this game just came out. I haven’t unlocked all the characters yet, nor do I have to time to plow through this game in one sitting. I’ll be adding characters as I go through the game, and updating already documented characters as more information is discovered. Feedback would be appreciated.

Changelog

10/9: Initial post (Thorani, Zebei, Razmi, Dhar)

Defining Some Terms

I use some terms that might be confusing for some people. This mostly relates to how I define a character’s role.

AoE Damage

Put simply, they do damage to multiple foes with one attack. Examples include Dhar’s Special attacks and Zebei’s Up attack.

Burst Damage

Characters that deal damage in large “chucks” rather than constant quick attacks. A prime example is how Dhar’s Down attack let’s him store attacks to power up high damage attacks.

Position

Indivisible: Character Combat GuideI use “Face The Enemy” formation, which makes it so that my party is always oriented the same way. Front is front, back is back, and top & bottom are “sides”.

Ajna

Ajna unlocks more abilities as the game progresses. I’m saving a full listing of her for later.

Indivisible: Character Combat Guide

Dhar

Indivisible: Character Combat Guide

Stats
Stat
Value
Health
★★★☆☆
Attack
★★★⋆☆
Speed
★⋆☆☆☆
Roles

Primary: AoE Damage
Secondary: Burst Damage

Recommended Position

Front or sides.

Move List
Attack
Description
Airborne
Normal
Dhar slashes the target.
Yes
Down
Dhar powers up his next attack with earth elements.
N/A
Up
Dhar jumps and slashes the target.
Yes
Special (1 Bar)
Dhar slams the area with a stone sword.
Yes
Special (2 Bars)
Dhar slams the area with a stone sword (damage +).
Yes
Special (3 Bars)
Dhar slams the area with a stone sword (damage ++).
Yes
Move Usage
Normal Attack: Grounded Slash

Indivisible: Character Combat GuideDhar slashes at the target. This will hit multiple targets if they are close enough, which is almost always.

Down Attack: Earthen Fury

Indivisible: Character Combat GuideIndivisible: Character Combat GuideDhar stores one attack in order to power up another attack. You can gauge how much power you’ve stored by the amount of stone orbiting Dhar. Each attack consumes one charge of the stored power.
Here’s how it interacts with Dhar’s attacks:

  • Normal: Attack hits four times for each target hit (excludes airborne targets)
  • Up: Attack hits twice.
  • Special: Does nothing

Strangely, Dhar’s Normal and Special attacks appear to not work properly when used on airborne foes. The charge is consumed, but the damage remains the same as a regular attack. I also couldn’t find a difference in the damage of boosted special attacks while writing this. It’s either bugged or has a specific trigger.

Up Attack: Stalactite Spike

Indivisible: Character Combat GuideIndivisible: Character Combat GuideDhar jumps into the air and slashes at the target. This attack does not hit multiple targets, despite how it looks. This is an easy way to bring airborne targets down into melee range.

Picture 1 is a non-boosted attack. Picture 2 shows a boosted attack.

Special Attack (1 Bar): Groundpound

Indivisible: Character Combat GuideDhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes.

Special Attack (2 Bars): Earthbreaker

Indivisible: Character Combat Guide

Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 1.

Special Attack (3 Bars): Terraquake

Indivisible: Character Combat GuideDhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 2.

Basic Gameplay

Dhar is great because he can deal out high single-target damage and has AoE attacks that can hit a lot of targets at once. He even has an up attack that works on the first attack looking at you, Anja. He’s a flexible damage character that can work well in a variety or situations.

Dhar’s only minor drawback is that he does need to charge up before he can deal some solid damage. This is minor mainly because of how fast his attacks recharge. For being listed as a 1.5 speed, he attacks recharge at a rate closer to that of a 2 or 2.5 speed.

Combos

I am unsure what to list as possible combos for Dhar. Most would require charging his attacks first and then using either Normal attack or Up attack. I recommend using 3 Normal attacks for ground targets, or a Up attack followed by 2 Normal attacks for airborne targets.

Razmi (& Bon)

Indivisible: Character Combat Guide

Stats
Stat
Value
Health
⋆☆☆☆☆
Attack
★★★★☆
Speed
⋆☆☆☆☆
Roles

Primary: AoE damage
Secondary: Healing

Recommended Position

The back.
Can be moved to the sides if another character needs to be in back.

Move List
Attack
Description
Airborne
Normal
Bon flames the target.
Yes
Down
Razmi causes the target to attack less frequent.
No
Up
Bon blasts the target up.
Yes
Special (1 Bar)
Razmi heals the party.
N/A
Special (2 Bars)
Razmi launches the spirit of Bon at the target.
Yes
Special (3 Bars)
Razmi unleashes the soul of Bon and rains fire down on the target.
Yes
Move Usage
Normal Attack: Bon

Indivisible: Character Combat GuideBon flames a target for a good amount of damage. The attack can hit airborne targets.

Down Attack: Glare

Indivisible: Character Combat GuideIndivisible: Character Combat GuideRazmi curses the target, causing them to have a longer wait between attacks. From what I was able to measure, each curse level causes the target to attack ~33% slower, up to 100% slower at level 3. You can tell what level curse a target has by how dark it is shaded.

Pictures show the color difference between a level 1 and level 3 glare.

Up Attack: Pounce

Indivisible: Character Combat GuideBon launches upwards from the ground to the target. This means that if you target an airborne target with foes below it, it will hit both. It does slightly less damage than her Normal attack.

Special Attack (1 Bar): Calming Aura

Indivisible: Character Combat GuideRazmi heals the party for a large amount of health. Use this when you’re in trouble. If you’re using Razmi as your main healer, you’ll be using this a lot.

Special Attack (2 Bars): Vengeful Spirit

Indivisible: Character Combat GuideIndivisible: Character Combat GuideRazmi launches Bon forward across the field, hitting everything in his path. This attack is devastating against large groups of foes. It also knocks down airborne foes.

Special Attack (3 Bars): Hellfire

Indivisible: Character Combat GuideRazmi calls in an orbital strike unleashes Bon, having him rain down fire on the target’s side of the field causing massive damage. Like special attack 2, this hits everything, but does more damage and looks insane. For those that can never have enough fire.

Basic Gameplay

Razmi excels at dealing with large groups of foes. Special attacks 2 & 3 can hit multiple foes read: everything at once, and up attack can as well to a lesser degree. She can even heal a good amount of health for just one bar too, making her a good all-around character. I am unsure yet if Razmi works well enough as a lone healer (she’s probably fine).
Glare works best for bosses, or targets that already have long waits between attacks.

Razmi’s major drawback is her small health pool. You’ll need to watch her health closely to know when to drop some healing.
She also has one of the lowest speeds of all the characters. Her attacks can take a long time to recharge if you blow them all at once. This also makes comboing harder.

Razmi’s minor drawback is that she doesn’t become powerful until you get three meter charges. Having your only source of healing eat the entire meter is a pain, and not to mention that you don’t get her devastating AoE attacks. She becomes much better later on.
Also note that because Razmi lacks a downward attack, she can not break guarded targets.

Combos

Unsure. With her slow speed, most of the time you’ll be saving Razmi’s attacks for when you’re able to use her special. Her up attack works well with other party members, but the recharge on her attacks makes comboing with her a pain.

Zebei

Indivisible: Character Combat Guide

Stats
Stat
Value
Health
★⋆☆☆☆
Attack
★★☆☆☆
Speed
★★★★☆
Roles

Primary: Airborne target damage
Secondary: Burst damage

Recommended Position

The back.
Can be moved to the sides if another character needs to be in back.

Move List
Attack
Description
Airborne
Normal
Zebei shoots three individual arrows at the target.
Yes
Down
Zebei shoots three clustered arrows at the target.
Yes
Up
Zebei showers down five arrows in an area around the target.
Yes
Special (1 Bar)
Zebei shoots three barrages of his down attack at the target.
Yes
Special (2 Bars)
Zebei shoots four barrages of his down attack at the target.
Yes
Special (3 Bars)
Zebei shoots eight barrages of his down attack at the target.
Yes
Move Usage
Normal Attack: Straight Shot

Indivisible: Character Combat GuideZebei shoots three individual arrows at the target. These arrows do moderate damage. This attack very rarely hits multiple targets.

Down Attack: Cluster Shot

Indivisible: Character Combat GuideIndivisible: Character Combat GuideZebei shoots three clustered arrows at the target. These arrows do slightly less damage than the normal attack. However, there’s a high chance that the attack will hit targets that are clustered together.

Picture 2 shows two targets being hit at once.

Up Attack: Spread Shot

Indivisible: Character Combat GuideIndivisible: Character Combat GuideZebei shoots six arrows downward at the target. These arrows do slightly more damage than the normal attack. The main feature of this attack is how the arrows spread across the enemy’s side of the field. If an arrow collides with a foe’s hitbox, it will do damage . It can potentially lead to some arrows not hitting anything due to the spread.
Do note that an arrow can only hit one target. Once it collides with something (terrain or foe), it will not deal damage anymore.

Picture 1 shows how arrows can miss the targets due to the spread (the bat higher up can also evade the shot).
Picture 2 shows the shot angle of the attack.

Special Attack (1 Bar): Arrow Hail

Indivisible: Character Combat GuideZebei shoots three barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 15 arrows shot.

Special Attack (2 Bars): Arrow Blizzard

Indivisible: Character Combat GuideZebei shoots four barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 20 arrows shot.

Special Attack (3 Bars): Arrow Avalanche

Indivisible: Character Combat GuideZebei shoots eight barrages of his down attack at the target. The arrow cluster contains 5 arrows, for a total of 40 arrows shot.

Basic Gameplay

The main use I find for Zebei is to deal with airborne targets. All of Zebei’s attacks will hit airborne targets without fail, allowing you to set up combos with ground based party members who can’t reach those targets. Use the normal attack to down lone targets, and the down or up attack to down multiple targets.

Zebei’s minor drawback is the simplicity of his kit. There’s not much potential to branch out and set up fancy combos that I’ve found yet. I find that it’s more efficient to only bring him out when I know I have to deal with airborne foes, as there are better options for facing only ground foes.

Combos

These combos focus on damage to airborne targets.

Icicle Shower
Indivisible: Character Combat Guide

  1. Down Attack
  2. Up Attack
  3. Up Attack
  4. (Attack with melee party members)

This combo is mainly here to help set up attacks for your other party members. Use down attack to knock down the airborne target(s), then follow up with up attacks to pelt everything on the ground. You can then use other party members to combo off of the downed target(s).

Thorani

Indivisible: Character Combat Guide

Stats
Stat
Value
Health
★☆☆☆☆
Attack
★⋆☆☆☆
Speed
★★★☆☆
Roles

Primary: Healer
Secondary: AoE Damage

Recommended Position

Front for ground battles.
Sides if there are airborne enemies.
Avoid the back.

Move List
Attack
Description
Airborne
Normal
Thorani shoots a water projectile at the target.
Distance dependent
Down
Thorani runs at the target and hits it with a wave.
No
Up
All water puddles on the field heal allies and hurt foes.
N/A
Special (1 Bar)
Thorani splashes the area around her.
N/A
Special (2 Bars)
Thorani melts into an invincible puddle of water.
N/A
Special (3 Bars)
Thorani summons a rain cloud that showers the area around her.
Yes
Move Usage
Normal Attack: Water Blast

Indivisible: Character Combat GuideThorani shoots a single water projectile at the target. The puddles will form around your target and directly behind Thorani. Usually, one attack will create one puddle at the target and one behind you. I recommend using this move when you want to have an even spread of puddles around the field. This can hit airborne targets if there is enough distance between Thorani and the target.

Picture shows puddle distribution after three normal attacks.

Down Attack: Water Wave

Indivisible: Character Combat GuideThorani runs up to the target and hits it with a wave of water. The vast majority of puddles will form around the target, with a few forming between the target and Thorani’s position in the party. Use this move when you want to surround the opponent’s side of the field with puddles.

Picture shows puddle distribution after five down attacks.

Up Attack: Sparkling Water

Indivisible: Character Combat GuideIndivisible: Character Combat GuideThorani activates all puddles on the field, causing them to have two effects:

  1. Heal Allies
    Any ally that touches a puddle (or is already touching a puddle) will instantly be healed for a decent amount of health. Most of the puddles that you’ll be using for healing will be near the party. However, you can activate Thorani’s up attack while another character is attacking a foe surrounded by puddles to heal that character while dealing damage to the foe.
  2. Harm Foes
    Any foe that touched a puddle will take a moderate amount of damage. While the primary focus of this attack is to heal allies, this is also a good way to deal out some aoe damage across the entire field.

Pictures show both functions of the up attack.

Special Attack (1 Bar): Drizzle

Indivisible: Character Combat GuideThorani shakes her hair and surrounds the area around her with puddles. This move is best used when you need to dish out a lot of healing. The best position to use this attack from is the front, as it covers the area where almost all movement will be happening (from both allies and foes). Using it in another position could create puddles that would never be touched.

Special Attack (2 Bars): Melt Away

Indivisible: Character Combat GuideThorani melts away into a puddle of water, removing her from the field. She can not be targeted or damaged, and reappears about 5-7 seconds after the attack is used. The puddle automatically activates, letting you position a healing/damage puddle anywhere.

Special Attack (3 Bars): Rain Shower

Indivisible: Character Combat GuideIndivisible: Character Combat GuideThorani summons a rain could for ~10 seconds that acts as a mobile active puddle. This means that any ally that moves past her (or is next to her) will be healed, and any foe that runs past her (or attacks her) will suffer damage. The damage and healing is reapplied once every second.
Once again, having Thorani in the front position will benefit you the most as everyone (friend or foe alike) must move past her to attack (excluding ranged attacks). Use this move as a better alternative to her 1 bar special, as it can output more healing than regular puddles can.

Basic Gameplay

Thorani excels at healing characters that are constantly attacking/moving. Therefore, she’s best for players that like to attack with characters continuously instead of attacking with every character all at once.

For a focus on healing:

  • Have Thorani attack first.
  • Use her normal attack, as the puddles land inside your party as well as in front of any foe you attacked.
  • Remember to save your last attack to activate your puddles, so you can heal any ally about to attack.
  • Use Special attack 1 for a quick burst of healing around the party.
  • Use Special attack 3 for massive amounts of healing.

For a focus on damage:

  • Use her down attack, as the puddles land mainly around the foe(s) you attack.
  • Use special attack 1 to create a damage zone around the party.

Thorani’s main drawback is that she is an indirect healer. You have to plan on where your puddles will land and where your characters are moving in order to heal them.
Also note that because Thorani lacks a up attack, she can not break guarded targets.

Combos

These combos focus less of damage and more on healing.

Raging Stream
Indivisible: Character Combat Guide

  1. Down Attack
  2. Normal Attack
  3. (Attack with melee party members)
  4. (While party members are attacking) Up Attack

This will heal all the characters that are attacking the target, while also dealing a small amount of damage. I recommend using this as your main form of attack, as it gives your party a constant source of healing.
Alternatively, you can replace your third attack with a normal attack if you don’t need to heal your party at the moment.

Pure Waters
Indivisible: Character Combat Guide

  1. Down Attack
  2. Special attack 2
  3. (Attack with melee party members)

By activating special attack 2 after using down attack, you can leave a large permanent puddle that can be used by other characters while they attack for easy healing. This also damages foes touching it.

Showers of Life
Indivisible: Character Combat GuideIndivisible: Character Combat Guide

  1. Special Attack 3
  2. (Have every party member attack with their close range attack) + Down Attack
  3. (Space out the attacks so every party member remains close to the target for as long as possible)
  4. (Use as many attacks as possible)

Use this when you need to heal every party member at once with no failure or puddle movement. By timing your attacks right, you can have your whole party run past Thorani first for 1 heal, then have her join the rest of the party at the target to constantly be healing them. Space out your attacks so you can hold your characters next to Thorani as long as possible. Since Thorani will be down one attack from activating the special attack, she will run back first. Use this to then heal your party as they run back into their positions.
This combo is slightly spotty, as the healing is only triggered once per second. This is more of a guaranteed way to heal the whole party or just use Ginseng.

Note: This guide is still work in progress. we will update the other character later.
Written by Jakapoa

MORE GAME GUIDES FOR YOU

Related Posts:

  • Indivisible: Blocking Guide
  • Indivisible: How to Master the Catwalk
  • Indivisible: 5 Tips You Should Know Before You Starts

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