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HYPERCHARGE: Unboxed Dedicated Server Parameters Guide How to Set Server

Posted on May 4, 2020May 4, 2020

Setting a Server HYPERCHARGE: Unboxed is not a easy job, this guide will show you Dedicated Server Parameters in order to make things easier for you. Attention This guide is very temporary and work in progress. We’ll be putting together a better guide in the future, but this information here should be enough to get you started.

Parameters

UnboxedServer.exe Unboxed <Game Parameters> <Engine Switches>
UnboxedServer.sh <Game Parameters> <Engine Switches>On windows, first parameter must be “Unboxed” – this is done automatically on linux with the UnboxedServer.sh scriptGame Parameters:

StartingMap?GameModeOptions?MapList=List,Of,Maps

Co-op options

Game=WV
Difficulty=0-3 (Casual = 0, Normal = 1, Expert = 2, Nightmare = 3)
MaxPlayer=1-4 (More of a suggestion than an actual limit – the wave scaling will not scale *beyond* 4 players, but you can certainly let more than 4 connect.)

PvP

Game=DM
WeaponTypes=0-7 (Override starting weapon: 0 [Default], 1[MachineGuns], 2[Shotguns], 3[Snipers], 4[Launchers], 5[Lasers], 6[Miniguns], 7[Random])
TimeLimit=0-9999 (Time limit in seconds)
ScoreLimit=0-1000 (Kills required to win round)
Teamplay (Toggles TDM)
MaxPlayers=1-8 (Again, more of a suggestion than a hard limit. Here be dragons if you go beyond 8 though.)

Plague

Game=PL
WeaponTypes=0-7 (Override starting weapon: 0 [Default], 1[MachineGuns], 2[Shotguns], 3[Snipers], 4[Launchers], 5[Lasers], 6[Miniguns], 7[Random])
TimeLimit=0-9999 (Time limit in seconds)
MaxPlayers=1-8 (Again, more of a suggestion than a hard limit. Here be dragons if you go beyond 8 though.)

Experimental Control and Switches

Experimental control:

The UE4 DS has really bad capability to be controlled out of the box. We haven’t spent a lot of time rectifying the problem, but opened up a path for it to be *possible*. This system will probably change, a lot.

-UseConsoleSocket ConsoleSocketPort=37015

This will open a locally-listening port that recieves raw console commands, then executes them.

We’re slowly poking at a management tool that will rely on this console socket to manage the servers, allowing us to offload security of the control pipe in a different way without having to argue with the engine.

Experimental Switches:

-ini:Engine:[/script/engine.gamenetworkmanager]:ClientAuthorativePosition=1
Give the clients authoritive control over their positional data – feels smoother, but open to exploitation

-ini:Engine:[/script/onlinesubsystemutils.ipnetdriver]:NetServerMaxTickRate=30
Tickrate the server runs at. Going much below 30 drastically reduces the smootheness of a lot of NPCs. Should run fine up to 60

-ini:Engine:[ConsoleVariables]:+net.IpNetDriverUseReceiveThread=1
-ini:Engine:[ConsoleVariables]:+net.IpConnectionUseSendTasks=1
These, in theory, can reduce the CPU consumption of the servers, but it MAY result in backed-up net traffic for clients.

Example parameters

Example for our standard Co-op servers:

UnboxedServer.sh Garage?Difficulty=1?Game=WV?MapList=Garage,Garden,ToyPalace,Hallway_Hard,Attic_Daytime,Bathroom,Airhockey_Shuffle,Kitchen,KidsBedroom?MaxPlayers=4 -ServerName=”HYPERCHARGE Dedicated Server” -Port=7777 -QueryPort=27015 -NOCONSOLE -silent -unattended -ini:Engine:[/script/engine.gamenetworkmanager]:ClientAuthorativePosition=1

Example for our standard TDM servers:

UnboxedServer.sh Garage?Difficulty=1?Game=DM?MapList=Garage,Garden,ToyPalace,Hallway_Hard,Attic_Daytime,Bathroom,Hallway_Simple,Kitchen,KidsBedroom?MaxPlayers=8?WeaponTypes=7?TimeLimit=600?ScoreLimit=30?Teamplay -ServerName=”HYPERCHARGE Dedicated Server” -Port=7777 -QueryPort=27015 -NOCONSOLE -silent -unattended -ini:Engine:[/script/engine.gamenetworkmanager]:ClientAuthorativePosition=1
That’s all we are sharing today in HYPERCHARGE: Unboxed Dedicated Server Parameters Guide How to Set Server, hope this guide helped you out, if you have anything to add, feel free to leave a comment, see you soon.
Credit to [DCC] Vermillion

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