Here is trade goods from A to Z in Field of Glory: Empires game.
Trade Goods: A thru F
When you see that opportunity to produce or import a new Trade Good into a region, naturally you may wonder “What good does this Good do?”
This part of the Guide shall attempt to answer that question. Note that this Trade Goods list expands on the one in the manual, by also fully detailing the Bonuses.
1. Amber
Value: 6
Produced by: Amber Emporium
Needed by: NONE
Bonuses:
- Trade Post: 8 Money
- Trade House: 15 Money
- Perfumery: 10 Money
- Jewelry Shop: 8 Money
2. Cattle
Value: 4
Produced by: Ranch, Nomad Herd (NOM)
Needed by: Smokehouse, Tannery, Cattle Pens (CEL), Ishtar Gate (WW)
Bonuses:
- Farm: 2 Food
- Caravan House: 5 Money
- Tavern: 4 Money
- Siege Workshop: 8 Equipment
- Caravansery: 7 Money
- Kleros (BAC): 2 Food
- Farmers Market (CEL): 4 Money
- Temple to Baal (CAR): 15 Culture
- Thymela (HEL): 5 Culture
- Nomad Herd (NOM): 1 Food, 3 Money
- Sabaean Great Temple 1 (SAB): 15 Food
- The Coliseum (WW): 15 Money
3. Ceramics
Value: 8
Produced by: Ceramics Workshop
Needed by: Major Temple, Great Temple
Bonuses:
- King’s Palace: 3 Culture
- Agora: 5 Culture
- Forum: 5 Culture
- Basilica: 5 Culture
- Emperor Palace: 10 Culture
- Grand Palace: 10 Culture
- Summer Palace: 10 Culture
- Noble Gardens: 10 Culture
- Royal Court: 8 Culture
- Great Sanctuary: 10 Culture
- Satrape Palace (SEL): 10 Culture
- Kings Palace (SPA): 3 Equipment, 3 Culture
- Great Forum (WW): 10 Culture
- Second Palace (WW): 12 Culture
4. Cloth
Value: 5
Produced by: Spinning Mill (Cotton), Spinning Mill (Flax), Spinning Mill (Wool)
Needed by: Clothing Manufacture
Bonuses:
- Market: 5 Money
- Dyeing Mill: 9 Money
- Amphitheatre: 10 Money
- Trade Settlement (CAR): 4 Money, 2 Manpower
- Odeon (HEL): 10 Money
- Katoikia (MAS): 2 Food, 5 Money
5. Coal
Value: 4
Produced by: Charcoal Pile
Needed by: Bloomery
Bonuses:
- Furnace: 7 Metal
- Weapons Manufacture: 15 Equipment
- Forge: 4 Metal
- Arsenal: 5 Equipment
- Great Arsenal: 15 Equipment
- Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
6. Copper
Value: 7
Produced by: NONE
Needed by: Copper Works, Forge, Great Forge, Grand Observatory, Sabatean Great Temple 3 (SAB), The Colossus (W)
Bonuses:
- Blacksmith: 5 Equipment
- Master Blacksmith: 8 Equipment
- Gold Mine: 10 Money
- Silver Mine: 10 Money
- Coin Maker: 10 Money
- Mint: 18 Money
- Tools Manufacture: 8 Infra
- Arsenal: 5 Equipment
- Sculpture Shop: 7 Culture
- Academy: 8 Culture
- Horologium: 10 Culture
- Great Arsenal: 15 Equipment
- Great Forge: 6 Metal
- Great Mint: 18 Gold
- Great Academy: 12 Culture
- Goldsmith (CEL): 6 Money, 3 Culture
- Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
- Koroplathos (HEL): 7 Culture
7. Coral
Value: 6
Produced by: Coral Emporium
Needed by: Thalassan Temple
Bonuses:
- Trade Post: 8 Money
- Basilica: 5 Culture
- Glass Works: 5 Culture
- Jewelry Shop: 8 Money
- Necropolis: 10 Culture
- Great Sanctuary: 10 Culture
- Sabaean Great Temple 6 (SAB): 15 Culture
- Satrape Palace (SEL): 10 Culture
- Petra (WW): 12 Money, 5 Culture
8. Cotton
Value: 6
Produced by: Cotton Field
Needed by: Spinning Mill (Cotton)
Bonuses:
- Weaver Shop: 8 Money
- Spinning Mill (Flax): 11 Money
- Spinning Mill (Wool): 11 Money
9. Dates
Value: 4
Produced by: NONE
Needed by: Delicacy Shop (Dates), Petra (W)
Bonuses:
- Orchard: 5 Food
- Master Herbalist: 8 Culture
- Delicacy Shop (Nuts): 3 Money, 3 Culture
- Delicacy Shop (Honey): 3 Money, 3 Culture
- Delicacy Shop (Figs): 3 Money, 3 Culture
- Trading Tents: 8 Money
- Settled Oasis (DES): 4 Money
Value: 7
Produced by: Drugs Emporium, Stonehenge (WW)
Needed by: Master Herbalist, Temple to Moloch (CAR), Hospital, Great Hospital, Medical School, Pythia (WW)
Bonuses:
- Trade Post: 8 Money
- Secret Cult: 7 Culture
- Fortune Teller: 5 Money
- Physician House: 5 Culture
- Pleasure Mansion: 8 Money
- Perfumery: 10 Money
- Pleasure District: 12 Money, 5 Manpower
- Druid Covenant: Religious Ceremony (CEL): 15 Culture
- Nantosuelta Shrine (CEL): 3 Culture
- Irminsul Gathering (GER): 10 Culture, 3 Manpower
- Sabaean Great Temple 2 (SAB): 5 Food, 5 Manpower
11. Dye
Value: 5
Produced by: Dyeing Mill
Needed by: Abu Simbel
Bonuses:
- Market: 5 Money
- Clothing Manufacture: 7 Money
- Ceramics Works: 7 Money
- Commercial Port: 7 Money
- Trade Port: 12 Money
12. Figs
Value: 4
Produced by: NONE
Needed by: Delicacy Shop (Figs)
Bonuses:
- Orchard: 5 Food
- Master Herbalist: 8 Culture
- Delicacy Shop (Dates): 3 Money, 3 Culture
- Delicacy Shop (Nuts): 3 Money, 3 Culture
- Delicacy Shop (Honey): 3 Money, 3 Culture
- Settled Oasis (DES): 4 Money
13. Fish
Value: 4
Produced by: Fishery
Needed by: NONE
Bonuses:
- Garum Shop: 2 Food, 4 Money
- Coastal Market: 8 Food
- Preserved Foodstore: 5 Money
- Thalassan Temple: 5 Food, 5 Culture
- Trade Settlement (CAR): 4 Money, 2 Manpower
- Katoikia (MAS): 2 Food, 5 Money
14. Flax
Value: 4
Produced by: Flax Field
Needed by: Training Grounds, Barracks, Zealot Barracks (JUD), Spinning Mill (Flax)
Bonuses:
- Armorer: 8 Equipment
- Master Armorsmith: 10 Equipment
- Weaver Shop: 8 Money
- Spinning Mill (Cotton): 11 Money
- Spinning Mill (Wool): 11 Money
- Farmers Market (CEL): 4 Money
15. Frankincense
Value: 8
Produced by: Frankincense Emporium
Needed by: Basilica, Great Sanctuary, The Mausoleum (W),
Bonuses:
- Trading Tents: 8 Money
- Worship Place: 7 Culture
- Temple: 8 Culture
- Perfumery: 10 Money
- Major Temple: 10 Money, 8 Culture
- Necropolis: 10 Culture
- Great Temple: 15 Money, 15 Culture
- Temple to Moloch (CAR): 8 Culture
- Thesauros (HEL): 6 Culture
- Synagog (JUD): 8 Culture
- Petra (WW): 12 Money, 5 Culture
16. Furs
Value: 5
Produced by: Master Hunter, Furs Emporium
Needed by: NONE
Bonuses:
- Trade Post: 8 Money
- Trade House: 15 Money
- Clothing Manufacture: 7 Money
Trade Goods G thru O
Value: 7
Produced by: Glass Works
Needed by: NONE
Bonuses:
- Preserved Foodstore: 5 Money
- Ceramics Works: 7 Money
- Commercial Port: 7 Money
- Hospital: 5 Culture
- Fortress: 5 Equipment
- Trade Port: 12 Money
- Necropolis: 10 Culture
- Horologium: 10 Culture
- Great Hospital: 10 Culture
- Grand Observatory: 10 Culture
- Acropolis (HEL): 5 Equipment, 5 Culture
- Asklepieion (HEL): 5 Culture
- Abu Parvat Fortress (MAU): 5 Equipment
18. Gold
Value: 11
Produced by:
Needed by: Bank, Goldsmith (CEL), Great Mint, Sabatean Great Temple 5 (SAB), Midas Treasury (W)
Bonuses:
- Silver Mine: 10 Money
- Coin Maker: 10 Money
- Mint: 18 Money
- Ceramics Works: 7 Money
- Forum: 5 Culture
- Noble District: 5 Culture
- Basilica: 5 Culture
- Glass Works: 5 Culture
- Jewelry Shop: 8 Money
- Summer Palace: 10 Culture
- Noble Gardens: 10 Culture
- Palace Guard: 3 Manpower
- Palace Guard (Extension I): 6 Manpower
- Palace Guard (Extension II): 9 Manpower
- Royal Court: 8 Culture
- Grand Observatory: 10 Culture
- Great Sanctuary: 10 Culture
- Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
- Thesauros (HEL): 6 Culture
- Great Forum (WW): 10 Culture
- Second Palace (WW): 12 Culture
19. Grain
Value: 4
Produced by: Large Farm, Plantation
Needed by: Crop Festival (CEL)
Bonuses:
- Seeds Storage: 8 Money
- Granary: 10 Food
- Temple to Tanit (CAR): 8 Culture
- Cattle Pens (CEL): 2 Food, 3 Infra
- Druid Covenant: Fertility Ceremony (CEL): 10 Food, 10 Culture
- Sabaean Great Temple 1 (SAB): 15 Food
- Ishtar Gate (WW): 5 Culture, 5 Manpower
20. Hemp
Value: 4
Produced by: Hemp Field
Needed by: Harbour, Major Harbour, Cothon (CAR), Great Cothon (CAR)
Bonuses:
- Hemp Field: 5 Money
- Drydock: 10 Equipment
- Shipyard: 10 Equipment
- Great Shipyard: 15 Equipment
- Great Pharos (WW): 5 Equipment, 5 Money
21. Honey
Value: 6
Produced by:
Needed by: Delicacy Shop (Honey), Wax Workshop
Bonuses:
- Master Herbalist: 8 Culture
- Delicacy Shop (Dates): 3 Money, 3 Culture
- Delicacy Shop (Nuts): 3 Money, 3 Culture
- Delicacy Shop (Figs): 3 Money, 3 Culture
- Tavern: 4 Money
- Preserved Foodstore: 5 Money
- Pleasure Mansion: 8 Money
- Pleasure District: 12 Money, 5 Manpower
- Nantosuelta Shrine (CEL): 3 Culture
- Odeon (HEL): 10 Money
- Sabaean Great Temple 2 (SAB): 5 Food, 5 Manpower
- Ishtar Gate (WW): 5 Culture, 5 Manpower
- The Coliseum (WW): 15 Money
- Circus Maximus (WW): 15 Money
22. Horses
Value: 5
Produced by: Stud, Sacred White Horse (WW)
Needed by: Stables, Stable Master, Castrum Equitatum, Castrum Cataphractae, Racing Track, Circus Maximus (WW)
Bonuses:
- Caravan House: 5 Money
- Caravansery: 7 Money
- Noble’s Tomb: 8 Culture
- Temple to Baal (CAR): 15 Culture
- Druid Covenant: War Counsel (CEL): 25 Equipment, 15 Manpower
- Epona Shrine (CEL): 5 Equipment, 3 Culture
- Thymela (HEL): 5 Culture
- Nomad Herd (NOM): 1 Food, 3 Money
- Sabaean Great Temple 4 (SAB): 15 Equipment, 5 Metal
23. Iron
Value: 6
Produced by: The Great Mine
Needed by: Furnace, Weapons Manufacture, Tools Manufacture, Arsenal, Dacian Citadel (DAC), Great Arsenal, Sabatean Great Temple 4 (SAB)
Bonuses:
- Armorer: 8 Equipment
- Master Armorsmith: 10 Equipment
- Blacksmith: 5 Equipment
- Master Blacksmith: 8 Equipment
- Bloomery: 12 Metal, 8 Culture
- Army Provisioner: 15 Equipment
- Dacian Fortress (DAC): 10 Equipment, 10 Culture
24. Ivory
Value: 8
Produced by: Castrum Elephantidae, Ivory Emporium
Needed by: Temple of Zeus (WW)
Bonuses:
- Trading Tents: 8 Money
- Trade House: 15 Money
- Glass Works: 5 Culture
- Sculpture Shop: 7 Culture
- Koroplathos (HEL): 7 Culture
- Sabaean Great Temple 5 (SAB): 20 Money
- Satrape Palace (SEL): 10 Culture
25. Lead
Value: 5
Produced by: NONE
Needed by: Sewers, Sabatean Great Temple 2 (SAB)
Bonuses:
- Forge: 4 Metal
- Tools Manufacture: 8 Infra
- Arsenal: 5 Equipment
- Great Arsenal: 15 Equipment
- Great Forge: 6 Metal
26. Leather
Value: 4
Produced by: Tannery
Needed by: Armorer, Master Armorer, Siege Workshop
Bonuses:
- Market: 5 Money
- Clothing Manufacture: 7 Money
- Fair: 7 Money
- Phrouria (BAC): 8 Equipment
- Stoa (HEL): 7 Money
- Merchant District (JUD): 7 Money
- Sabaean Great Temple 4 (SAB): 15 Equipment, 5 Metal
27. Lumber
Value: 4
Produced by: Sawmill, Wood Cutting
Needed by: Land Expansion, Shipyard, Land Reclamation, Great Shipyard, Charcoal Pile
Bonuses:
- Wheelmaker: 5 Infra
- Warehouse: 5 Infra
- Large Warehouse: 7 Infra
- Cothon (CAR): 12 Equipment, 3 Manpower
- Great Cothon (CAR): 18 Equipment, 5 Manpower
- Sabaean Great Temple 3 (SAB): 15 Infra
- Great Pharos (WW): 5 Equipment, 5 Money
28. Luxury
Value: 10
Produced by: Jewelry Shop, Sculpture Shop, Koroplathos (HEL), Midas Treasury (W)
Needed by: Satrape Palace, Emperor’s Palace, Grand Palace, Summer Palace, Necropolis (?), Great Trade Emporium, The Pyramids (W), Temple of Apollo (W), Second Palace (W)
Bonuses:
- King’s Palace: 3 Culture
- Agora: 5 Culture
- Noble District: 5 Culture
- Palace: 7 Culture
- Pleasure District: 12 Money, 5 Manpower
- Sabaean Great Temple 5 (SAB): 20 Money
- The Coliseum (WW): 15 Money
- Circus Maximus (WW): 15 Money
- The Mausoleum (WW): 15 Culture
29. Marble
Value: 6
Produced by: Marble Vein, Marble Emporium
Needed by: Noble District, Obelisk (W), Temple of Artemis (W)
Bonuses:
- Marble Quarry: 10 Culture
- Oration Tribune: 5 Culture
- Large Quarry: 5 Infra
- Ceramics Works: 7 Money
- King’s Palace: 3 Culture
- Basilica: 5 Culture
- Thermes: 8 Money, 5 Culture
- Sculpture Shop: 7 Culture
- Emperor Palace: 10 Culture
- Grand Palace: 10 Culture
- Palace: 7 Culture
- Summer Palace: 10 Culture
- Noble Gardens: 10 Culture
- Great Engineering School: 35 Culture
- Great Sanctuary: 10 Culture
- Propylaea (HEL): 5 Culture
- Koroplathos (HEL): 7 Culture
- Sabaean Great Temple 6 (SAB): 15 Culture
- Kings Palace (SPA): 3 Equipment, 3 Culture
- The Mausoleum (WW): 15 Culture
- Second Palace (WW): 12 Culture
30. Myrrh
Value: 7
Produced by: Myrrh Emporium
Needed by: Secret Cult
Bonuses:
- Worship Place: 7 Culture
- Temple: 8 Culture
- Major Temple: 10 Money, 8 Culture
- Great Temple: 15 Money, 15 Culture
- Temple to Moloch (CAR): 8 Culture
- Thesauros (HEL): 6 Culture
- Synagog (JUD): 8 Culture
- Petra (WW): 12 Money, 5 Culture
- The Mausoleum (WW): 15 Culture
31. Naphta
Value: 5
Produced by: Naptha Emporium
Needed by: Archimedes Workshop (WW), Great Pharos (WW)
Bonuses:
- Tar Workshop: 5 Equipment
- Hospital: 5 Culture
- Great Hospital: 10 Culture
- Asklepieion (HEL): 5 Culture
- Epiteichismata (MAS): 5 Equipment
32. Nuts and Seeds
Value: 4
Produced by:
Needed by: Delicacy Shop (Nuts), Druid Covenant (CEL), Druid Covenant: Religious Ceremony (CEL), Druid Covenant: Fertility Ceremony (CEL), Druid Covenant: War Counsel (CEL), Druid Hideout, Hanging Gardens (WW)
Bonuses:
- Orchard: 5 Food
- Master Herbalist: 8 Culture
- Delicacy Shop (Dates): 3 Money, 3 Culture
- Delicacy Shop (Honey): 3 Money, 3 Culture
- Delicacy Shop (Figs): 3 Money, 3 Culture
- Seeds Storage: 8 Money
- Borvo Shrine (CEL): 6 Culture
- Cattle Pens (CEL): 2 Food, 3 Infra
- Nantosuelta Shrine (CEL): 3 Culture
- Sabaean Great Temple 2 (SAB): 5 Food, 5 Manpower
33. Olive Oil
Value: 5
Produced by: Oil Mill, Settled Oasis (DES)
Needed by: Garum Shop
Bonuses:
- Tavern: 4 Money
- Fair: 7 Money
- Merchant District (JUD): 7 Money
- Stoa (HEL): 7 Money
- Ishtar Gate (WW): 5 Culture, 5 Manpower
Trade Goods P thru Z
Value: 6
Produced by: Irrigation Canal, Papyrus Emporium
Needed by: Preceptor House, School, Scriptorium, Bouleuterion (HEL), Academy, Royal Court, Great Justice Court, Palace Library, Great Academy, The Great Library (WW)
Bonuses:
- Street Parlor: 3 Money, 5 Culture
- Grand Observatory: 10 Culture
- Parthenon (WW): 10 Culture
- Tower of Babel (WW): 50 Culture
35. Perfumes
Value: 9
Produced by: Perfumery
Needed by: Pleasure Mansion, Pleasure District
Bonuses:
- Pleasure House: 8 Money
- Public Baths: 8 Money
- Thermes: 8 Money, 5 Culture
36. Pottery
Value: 5
Produced by: Potters Workshop
Needed by: Market, Fair, Merchant District (JUD), Stoa (HEL)
Bonuses:
- Mill: 5 Food
- Preserved Foodstore: 5 Money
- Commercial Port: 7 Money
- Large Mill: 10 Food
- Fortress: 5 Equipment
- Trade Port: 12 Money
- Necropolis: 10 Culture
- Great Mills: 20 Food
- Trade Settlement (CAR): 4 Money, 2 Manpower
- Katoikia (MAS): 2 Food, 5 Money
- Abu Parvat Fortress (MAU): 5 Equipment
- Acropolis (HEL): 5 Equipment, 5 Culture
- Sabaean Great Temple 5 (SAB): 20 Money
37. Purple
Value: 9
Produced by: Purple Emporium
Needed by: Dyeing Mill, Great Forum (WW)
Bonuses:
- Emperor Palace: 10 Culture
- Grand Palace: 10 Culture
- Palace: 7 Culture
- Sabaean Great Temple 6 (SAB): 15 Culture
38. Sails
Value: 6
Produced by: Shipyard, Cothon (CAR). Great Shipyard, Great Cothon (CAR), Great Pharos (WW)
Needed by: Drydock, Commercial Port, Trade Port
Bonuses:
- Fishery: 5 Money
- Pirate Lair: 5 Money
39. Salt
Value: 5
Produced by: Salt Marsh, Salt Mine
Needed by: Salthouse
Bonuses:
- Garum Shop: 2 Food, 4 Money
- Market: 5 Money
- Fair: 7 Money
- Merchant District (JUD): 7 Money
- Stoa (HEL): 7 Money
40. Silk
Value: 8
Produced by: Silk Emporium
Needed by: Amphitheatre, Odeon (HEL)
Bonuses:
- Trading Tents: 8 Money
- Dyeing Mill: 9 Money
- Clothing Manufacture: 7 Money
- Noble District: 5 Culture
- Petra (WW): 12 Money, 5 Culture
41. Silver
Value: 9
Produced by: Citadel (DAC)
Needed by: Jewelry Shop, Sabatean Great Temple 6 (SAB), League of Delos (W)
Bonuses:
- Gold Mine: 10 Money
- Coin Maker: 10 Money
- Mint: 18 Money
- Glass Works: 5 Culture
- Palace Guard: 3 Manpower
- Palace Guard (Extension I): 6 Manpower
- Palace Guard (Extension II): 9 Manpower
- Great Mint: 18 Gold
- Goldsmith (CEL): 6 Money, 3 Culture
- Druid Covenant: Religious Ceremony (CEL): 15 Culture
- Thesauros (HEL): 6 Culture
42. Stone
Value: 4
Produced by: Clay Pit, Quarry, Large Quarry
Needed by: Aqueduct, Paved Road, Ma’rib Dam (SAB), The Great Engineering School, Sphynx (WW), Tower of Babel (WW), The Great Wall (WW), The Acropolis (WW)
Bonuses:
- Brickwork: 5 Infra
- Warehouse: 5 Infra
- Large Warehouse: 7 Infra
- Propylaea (HEL): 5 Culture
- Sabaean Great Temple 3 (SAB): 15 Infra
- Great Pharos (WW): 5 Equipment, 5 Money
43. Sulfur
Value: 6
Produced by: Sulfur Emporium
Needed by: NONE
Bonuses:
- Large Quarry: 5 Infra
44. Tar
Value: 5
Produced by: Tar Deposit, Tar Workshop
Needed by: Greek Fire Tower
Bonuses:
- Drydock: 10 Equipment
- Shipyard: 10 Equipment
- Great Shipyard: 15 Equipment
- Cothon (CAR): 12 Equipment, 3 Manpower
- Great Cothon (CAR): 18 Equipment, 5 Manpower
- Epiteichismata (MAS): 5 Equipment
- Great Pharos (WW): 5 Equipment, 5 Money
45. Tin
Value: 5
Produced by:
Needed by: Bronze Works, Sabatean Great Temple 1 (SAB)
Bonuses:
- Master Blacksmith: 8 Equipment
- Candle Shop: 8 Money, 4 Culture
- Forge: 4 Metal
- Tools Manufacture: 8 Infra
- Arsenal: 5 Equipment
- Horologium: 10 Culture
- Great Arsenal: 15 Equipment
- Great Forge: 6 Metal
- Grand Observatory: 10 Culture
- Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
46. Tools
Value: 7
Produced by: Tools Manufacture
Needed by: Asklepieion (HEL), Builder Guild
Bonuses:
- Abandoned Palace: 5 Culture
- Legion Camp: 5 Infra
- Imperial Legion Camp: 5 Infra
- Commercial Port: 7 Money
- Plantation: 15 Food
- Large Warehouse: 7 Infra
- Fortress: 5 Equipment
- Trade Port: 12 Money
- Sabaean Great Temple 3 (SAB): 15 Infra
- Celtic Craftsman (CEL): 4 Infra
- Acropolis (HEL): 5 Equipment, 5 Culture
- Propylaea (HEL): 5 Culture
- Abu Parvat Fortress (MAU): 5 Equipment
- Municipium (ROM): 3 Equipment, 3 Infra, 3 Manpower
- Midas Treasury (WW): 25 Money
47. Wax
Value: 5
Produced by: Wax Workshop
Needed by: Candle Shop
Bonuses:
- School: 5 Culture
- Scriptorium: 10 Culture
- Academy: 8 Culture
- Great Academy: 12 Culture
48. Weapons
Value: 7
Produced by: Weapons Manufacture, Arsenal, Great Arsenal, Archimedes Workshop (W)
Needed by: Gladiator School, Army Provisioner, Urban Guards, Palace Guard, Palace Guard (Extension I), Palace Guard (Extension II)
Bonuses:
- Weapons Depot: 10 Equipment
- Military Store: 15 Equipment
- Castrum Cataphactae: 10 Equipment
- Massive Walls: 10 Equipment
- Greek Fire Tower: 10 Equipment
- Phrouria (BAC): 8 Equipment
- Celtic Craftsman (CEL): 4 Infra
- Cocidius Shrine (CEL): 10 Equipment
- Druid Covenant: War Counsel (CEL): 25 Equipment, 15 Manpower
- Warrior Assembly (GER): 5 Equipment, 10 Manpower
- Colonia (ROM): 4 Equipment, 1 Manpower
- Municipium (ROM): 3 Equipment, 3 Infra, 3 Manpower
- The Capitole (ROM): 10 Equipment
- Sabaean Great Temple 4 (SAB): 15 Equipment, 5 Metal
- Kings Palace (SPA): 3 Equipment, 3 Culture
49. Wild Beasts
Value: 7
Produced by: Wild Beasts Emporium, Temple of Artemis (WW)
Needed by: Circus, Irminsul (WW), The Coliseum (WW)
Bonuses:
- Hunter Lodge: 5 Food, -2 Manpower
- Master Hunter: 5 Food, 5 Culture
- Trade House: 15 Money
- Gladiator School: 7 Money, -1 Manpower
- Noble’s Tomb: 8 Culture
- Racing Track: 12 Money
- Noble Gardens: 10 Culture
- Temple to Baal (CAR): 15 Culture
- Hunting Grounds (GER): 6 Money
- Circus Maximus (WW): 15 Money
50. Wine
Value: 4
Produced by: Vineyard
Needed by: Tavern
Bonuses:
- Fair: 7 Money
- Pleasure Mansion: 8 Money
- Emperor Palace: 10 Culture
- Grand Palace: 10 Culture
- Palace: 7 Culture
- Summer Palace: 10 Culture
- Circus: 12 Money
- Racing Track: 12 Money
- Palace Guard: 3 Manpower
- Palace Guard (Extension I): 6 Manpower
- Palace Guard (Extension II): 9 Manpower
- Sabaean Great Temple 1 (SAB): 15 Food
- Pleasure District: 12 Money, 5 Manpower
- Temple to Tanit (CAR): 8 Culture
- Druid Covenant: Fertility Ceremony (CEL): 10 Food, 10 Culture
- Farmers Market (CEL): 4 Money
- Stoa (HEL): 7 Money
- Merchant District (JUD): 7 Money
- The Coliseum (WW): 15 Money
- Circus Maximus (WW): 15 Money
- Second Palace (WW): 12 Culture
51. Wool
Value: 4
Produced by: Shepherd House
Needed by: Archery, Master Fletcher, Spinning Mill (Wool)
Bonuses:
- Farm: 2 Food
- Weaver Shop: 8 Money
- Siege Workshop: 8 Equipment
- Spinning Mill (Cotton): 11 Money
- Spinning Mill (Flax): 11 Money
- Kleros (BAC): 2 Food
Related Posts:
- Field of Glory: Empires – Tier Lists Guide
- Field of Glory Empires: Tips for New Players
- Field of Glory: Empires – Centralized Trade Guide