For FAITH players, this guide provides instructions to complete the game, and how to get all endings and notes. As light on story spoilers as possible.
SECTION 1 – FATHER GARCIA
You start play as Father Garcia. The controls remain from the first game; you can move (default WASD) and hold up the crucifix (default spacebar).
[Note 1: Picked up from the left of Father Garcia’s bed.]
Move downstairs at your own pace, as there are no collectibles to exorcise in this area. Just make sure you’ve picked up the note before continuing on.
After the dialog, use your crucifix while facing the demon.
When the lights go out, move upstairs and through the open door for a cinematic.
SECTION 2 – THE CEMETERY
We now return to taking control of John Ward. Grab the note at the top of the screen and continue on. Go to the screen to the right where the deer comes from, and exorcise the deer in the tree for another note.
[NOTE 2 – From exorcising the mangled deer in the tree.]
Travel up to the cemetery entrance. The gate door opens when you approach it, and in the screen immediately north exorcise the tombstone to the top right for a note.
[NOTE 3 – From exorcising the tombstone at the top right of the entrance screen]
Go to the north once more, and grab the note in front of the tomb entrance.
[NOTE 4 – From the ground in front of the tomb.]
In case it’s not clear from Note 4, entering the tomb screen will save your progress. This is a safe zone, don’t worry about the figures inside.
Approach the mirror for a cutscene. Now we need to take on 3 different demons.
I will warn you when you are at risk of dying, but make sure to save often.
You are free to take these demons on in any order, but for the sake of consistency this guide will list them in order of the note numbers.
Going to the left from the tomb will lead you to an area with statues. Take a note of how they are pointing and in what order. That would be 1) right, 2) up, 3) left, and 4) up again.
When you move one screen up, you will find yourself in a fog maze. Move through the maze in the directions that the statues were pointing.
You will know you have done this correctly when you see a demon flicker on the pedestal. You are allowed to leave at this point by going down back to the statues, and you may want to return and save.
Danger – Approaching the pedestal will lock you into the area for a boss fight.
This demon will move towards you. If it touches you, you will die. Damage it by raising the crucifix towards it. Its attack pattern is straightforward: it will slowly pursue you and teleport to a different location randomly. Stay on your toes and be ready to move quickly.
When this demon is defeated, it will drop a note at the bottom of the maze. If you leave the maze before picking it up, the note will disappear. If you haven’t saved yet but you need the note, ensure you die before the next save and do the boss again.
[NOTE 5 – From defeating the demon in the Fog Maze.]
From the statue area left of the Save tomb, move one screen down to find yourself in a room with mist clouds rolling over.
You may want to save before continuing. Dying will return you to before the fog maze.
Danger – Advancing further south into this room will lock you into the area for a boss fight.
The Mist Demon is small and not as aggressive as you might expect, but it will still kill you if it touches you. It prefers to stay in the mist clouds, and will stay in a cloud until it takes enough damage or the cloud begins to reach the edge of the room. Its screech indicates that it is about to move to another mist cloud, seemingly anywhere in the room it can move in a straight line to. Make sure that you aren’t in the middle of a possible path when it moves. Also keep in mind that sometimes the Mist Demon will change its mind halfway through moving and go to a different cloud instead.
When the Mist Demon is defeated, another note will drop at the top of the screen. Again, ensure you pick this note up before you leave because it will disappear after you do.
[NOTE 6 – From defeating the Mist Demon south of the statues.]
Ensure you’ve saved, and then go to the right of the tomb. You can see on the other side of this walkway there is a purple skull, but we have to go down a screen to wrap around up there.
Go down a screen and exorcise the second tombstone downwards for another note.
[NOTE 7 – From exorcising the tombstone along the pathway to the purple skull.]
Continue around the bend and up a screen, then exorcise the purple skull itself; a gateway to the north will open to the next boss encounter.
You may want to save before continuing.
Danger – Advancing into this room will lock you into the area for a boss fight.
The Cord Demon’s arena is quite cramped, so you don’t have a lot of space to move. This shouldn’t be much of a problem because most of your movement should be vertically up and down.
The demon will move in from the right, so get some damage in with the crucifix while maintaining your distance. Eventually it will teleport to the left side of the screen and charge to the right in a wave pattern. You can avoid this by moving up or down to the opposite side of where it’s headed. It will go back and forth between charging in a wave pattern, and charging at you directly. When it charges at you directly again, just maintain your distance and put in damage as you can.
After enough damage, the Cord Demon will be defeated, and another note will drop. Once again, ensure you have picked up the note before leaving the screen as it will disappear.
[NOTE 8 – From defeating the Cord Demon.]
We now return to the Save Family Tomb.
Upon returning to the tomb you will get a checkpoint, and a cutscene will occur when you walk up to the mirror. If you want the good ending, you don’t need to worry about this part. If you want the third ending or just want Note 9, then there is something we must do before we continue onward.
Please refer to the section “FIRST SECRET EVIL – TO CONJURE HIS DEMON” for more details on this heinous ritual.
There are three endings to the game. There are three evil acts you can do over the course of the story. The good ending requires you do none of them. The second ending will occur if you do some but not all of them. The third more ‘secret’ ending will occur if you do all three.
Please pardon those sections of the guide being located at the end. Part of the reason for that is Steam guides have a short character limit per section for some reason. The other part is that it makes them quick to refer to for people replaying the game that only need help with those sections.
Back to the gateway. Grab the key off the ground if you haven’t already.
Continue north. A tree will pop up and reveal itself to be a demon. It will not hurt you. None of the trees are demons that will attack you. It is perfectly safe; you should let your guard down. I promise.
There is nothing to worry about here.
Keep going north and you will reach the next section, the Church.
SECTION 3 – THE CHURCH
There’s a note right in front of the church, so pick it up.
[NOTE 10 – From the ground in front of the church.]
Before heading into the church, we’ll go up a screen to grab the note in the corn field. Exorcise the scarecrow and you will get a note.
[NOTE 11 – From exorcising the scarecrow in the corn field.]
We can’t do anything further in the corn field for now, so let’s return to the church.
Danger – You will be hunted in this area.
There’s a note just by the entrance to the right, so pick it up.
[NOTE 12 – From the ground just by the entrance of the church.]
The note gives us instructions on how to handle the demon skulking around here:
“Walk the church from room to room
And maybe you will see her
She will move when you do
But never try to trick her!”
To avoid her tormenting you while you grab the collectibles, let’s cover how to get rid of her first.
You may have noticed the candles on the ground, and they lie on the floor in the same pattern of every room in the church. They serve as a sort of mini map indicating presence in rooms.
If you are in the entrance room, you will always see the candle at the bottom middle, because that candle represents the entrance room. What might confuse you is that you see another candle lit: if the Spindly Lady is in another room, the candle for that room will light up also.
Recall the note, which says that [the Spindly Lady] only moves when you do. What this really means is that the demon will move to a different screen every time you move to a different screen (it’s not about you moving within a single screen.)
This means that if only one candle is lit, you and the demon are currently occupying the same room, and you are in danger. You can tell the Spindly Lady is nearby when your screen distorts and aberrates. When this is the case, rotate around to face her with the crucifix and try to get her out of hiding.
First though, let’s briefly go over how to catch up with her. Before anything else, you should know that moving between rooms too fast will result in her jumping out and killing you instantly (this seems to be an ‘anti-cheese’ mechanic), so don’t go back and forth. The demon will move to a different room every time you do. When she does so, she will only move to a room adjacent to the room she is currently in, but she isn’t constrained by walls and doorways like you are. To the best of my understanding, the Spindly Lady picks a room at random every time she moves, but usually will be close or adjacent to the room she was last in.
Because there’s some randomness to this, it might just be worth slowly walking around the church without much strategy, just ensuring you’re watching the candles for her presence. And when you are in the same room, be ready to use your crucifix.
Either way, you will eventually come across her, and if you’re fast enough you will reveal her. When she is revealed, she will teleport three times. After the third teleport she will charge in your direction. Dodge her attack, and hold the crucifix towards her to drain her health. She will repeat her attack pattern in a loop.
After enough damage she will disappear, and all the candles will go out. You will no longer be pursued while in the church. A secret passageway will open up in the nave where the benches are. If you just wish to continue with the story, you can continue on down, but first we will get the other notes.
First let’s go grab some notes in the western room of the church. By the confessional booth there’s a purple skull, so exorcise it for a note.
[NOTE 13 – From exorcising the skull by the church’s confessional booth.]
Then, enter the confessional booth through the left door. After a brief cutscene, you will find yourself in a room with a painting.
[NOTE 14 – From exorcising the painting on the other side of the confessional.]
Leaving through the door, we will be back at the confessional booth. Return to the entrance room, and then move one screen up to the north where the stairway passage is. Move up again to the stained windows, and then exorcise the second stained glass window from the right.
[NOTE 15 – From exorcising the stained glass window in the church, second from the right.]
There’s another optional secret we can do. If you want the note, or the third ending, go to the “SECOND SECRET EVIL” section first.
It’s time to go to the church basement; make sure you have collected all of the notes up until now if you want to gather all of them, because we won’t be able to return.
You will earn the achievement, “Who’s Watching Me Now?”
Pick up the note on the ground.
[NOTE 17 – From the ground just by the entrance to the church basement.]
In the next room down, there will be a small circle of blood on the floor. Walk over it and you will see it closer. You will use this image to get through the next section safely.
Warning – Doing the puzzle incorrectly here will result in your death.
In the next room to the right, many symbols lie on the ground. You have to walk over them in the correct order to progress. If you walk over one in the wrong order, you must run back to the eye symbol or you will be killed after a short while.
The symbols on the blood circle are laid out like hours on an analog clock. The note mentions the priest’s watch was stuck at 2:00, which is a hint that we’ll be starting at the H-shaped symbol. You then follow the symbols clockwise. Step on them in sequence. Don’t be confused by the lack of feedback, it means you’re doing it correctly. Stepping on the final symbol will remove the hand blocking your path, so you can now safely walk further to the right.
Unfortunately some nowadays are not familiar with analog clocks and find these puzzles frustrating, so here is another image that clearly lays out the order if you need it.
You will enter a room with statues and blood on the floor. Walk up the stairs and find yourself exiting an outhouse. Go down one screen, and follow the path to the right where the deer came from.
In the center of the ritual circle is another note. Pick up the note to finish off this section.
[NOTE 18 – From the center of the ritual circle.]
(Attempting to view the note again will only display, “You can’t seem to remember this note.”)
SECTION 4 – SEWERS
In your altered state, go down one screen, right once, and then up. Enter the bridge.
Another component to getting Ending 3 occurs here, and is also a part of getting the Pendejo! achievement. Again, doing so will lock you out of the good ending. Please refer to the section, “The Third Evil – To Walk As His Demon” for details.
To continue with the main story, keep going up. After going under the bridge you will return to normal, so if you want the secret ending don’t go too far.
You will get the achievement, “Sewer Count: ”
Go one screen to the north and exorcise the skeleton near the center of the room.
[NOTE 20 – From the skeleton to the north of the Candy Tunnel entrance.]
No, you haven’t missed Note 19, we’re getting that one next.
Go back south and you will wind up in a different room from the entrance somehow. There’s another skeleton to exorcise here.
[NOTE 19 – From the skeleton to the east of the Candy Tunnel entrance, or to the south of the skeleton for note 20.]
Once you’ve got both, go north to the ‘satin lives’ room, then one screen to the right, then one screen south.
The graffiti on the wall here suggests you read the graffiti on the pillars. This is a hint for an upcoming danger.
Reading from each of the pillars forms a complete message:
“When you see it, DON’T MOVE”.
Danger – Failing to heed the above advice will result in your death!
Go one screen to the right and, after advancing into the room something will pop out. Just ignore your instinct to move and stay completely still. Wait for it to leave after the cutscene, and then continue north.
Enter the hole in the sewer grate. First we’ll get a note by going right. Go one screen to the right, and pick up the note at the right side of the screen.
[NOTE 22 – From the room following the right sewer pipe.]
No, you haven’t missed Note 21, we’re getting that one next.
Return left to the entrance, and now go a screen to the left. The path to continue on is up where the arrows are pointing, but we can get another note by continuing left.
Keep going left and eventually you will pick up a note that you can’t see behind the wall.
Danger – You will be ambushed after returning to the right!
[NOTE 21 – From the leftmost area of the sewer pipe behind a wall.]
Going right, when you are visible around the leftmost grate, one of the people painted red will charge at you; repel them with your crucifix. Continue right back to where the upwards arrows are, and go up.
Continuing through these empty hallways and rounding the elbow will grant you a checkpoint.
Go down a screen, then right a screen into the room with a blood trail on the floor.
Going down a screen here will lead to a dark room with only a flashlight visible at the bottom right corner.
Danger – You are about to be ambushed by a demon!
Once you grab the flashlight, and return to the door, the fight begins. You cannot exit the room until the demon here has been defeated. At the start, the demon will stand in front of the entrance; get some damage in with the crucifix.
The room remains in darkness, and you can only see in a short range where John is facing.
This demon encroaches upon you. It will teleport randomly while it chases you. It also swaps between this and hiding in a corner. When it changes its method, it will taunt you. Either something like “Here I come”, when it begins to chase you, and “Hurry up and catch me!” when it begins to hide, which is your cue to start looking around again. The purple children running around just serve as a distraction, as far as I can tell.
Like other demons in the game, your screen will distort and aberrate when the demon is very close to you. This is a bit harder to read here because you can only see so much of the screen. However, it’s invaluable if the demon is in your blind spot, because 1) you know you are in immediate danger and 2) you know the demon is not where you are pointing your flashlight, which means you should probably move forward first. This also serves to indicate if the demon has teleported once again behind you, if the aberration stops abruptly.
Eventually the demon will yield and you can continue up. At the top you will reach a sewer grate with red eyes painted around it. Now that you have the flashlight, it’s time to enter.
Continue through the halls rounding the corner. Eventually you will have reached the Hidden Sanctum.
SECTION 5 – HIDDEN SANCTUM
Reaching the entrance to the hidden sanctum awards the achievement, “Crashed Your Party”.
The top of this room has a door which is locked.
To the right of this room, you can see a message in blood on the floor.
“They hate the light”
This is a hint that the demons you are about to encounter will be repelled by your flashlight.
Passing through the right door by the message will take you into a room with said demons. There seem to be three of them, and you’re going to need to rotate around a bit as you move to repel them back.
This room is a simple square with some braziers in the middle, another exit to the right which is blocked off by a demon hand, and a portrait at the top. To unlock the exit, you need to exorcise the portrait. Of course, this means you will not be able to ward off the demons while doing so. Make sure all 3 of them are far enough away and quickly exorcise the portrait as fast as you can. Weave between the three demons when you’re done, and circle around to the exit on the right side.
If the demons are in a spot that makes getting to the right too dangerous, you can also just exit back to the left and go back in when you’re ready. The door won’t lock again.
Once you’re through to the next screen, there is a key to the right of the room. This room does not have the demons in it, for what it’s worth. There’s a passage to the north which is only relevant if you have fulfilled the conditions for the third ending. If you have, go up and grab Note 23 there.
Otherwise, the note will be blocked off by 1 to 3 stones, one for each evil you haven’t committed: to conjure his demon (the pentagram), to serve his demon (the confessional) and to walk as his demon (killing as a demon).
Go back to the main entrance and unlock the door now. Continue through, and after a cutscene, go up another screen.
Another brief scene will play, and then continue north once more.
Reaching the final room will grant you a checkpoint.
Approach the demon to begin.
First Phase
Father Garcia will begin to recite the 91st Psalm. Your first priority is to keep both yourself and him alive. The boss demon does not pose a threat to you yet, but the red people will emerge from the 6 different doors in the chamber. Ward them off with the crucifix and they will flee immediately.
If they touch Father Garcia, he will die. This does not grant an immediate game over, but you will have to continue the psalm by yourself, and you will be locked into a different ending (Father Garcia must survive for the good ending!)
You can speed things up by using your crucifix on the demon as well, just don’t get too greedy. Sometimes you can angle yourself in a way that lets you ward off many red people in one spot while also dealing damage at the same time, so take advantage of that.
Second Phase
You are granted a checkpoint for the second phase once you reach it!
After a time the boss demon will blackout the room. This phase is a one-on-one battle. She will teleport around randomly and charge at you. She repels quite quickly as you ward her off with the crucifix, but teleports often. Sometimes, she teleports just to zoom off in another direction.
You can really get away by standing your ground in the center of the room, and rotating around to check all angles of attack. Keep her away and after enough damage the phase will end.
Third Phase
You are granted a checkpoint to this phase once you reach it!
Father Garcia will return for a phase similar to the first, but now the boss demon poses an active threat to the both of you. Also, Father Garcia will stay by your back and help you. Don’t be deceived if you see the boss skim past him, she will kill him if she gets too close. Try your best to keep him out of harm’s way if you’re going for the good ending. This is irrelevant if you’re on track for the third ending, however. Continue warding off the demon with your crucifix. She will use a variety of attacks on you:
– Moving up and down in a wave-like pattern, like the Umbilical Cord demon near the start of the game. Employ the same strategy, moving to the side of the room away from her ‘line of attack’. It seems that she always uses this attack first.
– Surrounding you on 4 sides with one ‘real’ image, like Amy does as her main attack in the first chapter. Try to look for the copy that does not flash like the others, and quickly hold the crucifix to it. If you missed which one was which, just quickly try each copy as fast as you can and hope you luck out.
– Drawing a blood pentagram on the ground and rapidly moving between the points of the star, like Amy does in her last phase in the first chapter. After rushing for a while, she will pause, which lets you get some extra damage in. Make sure to flee from the pentagram as soon as it appears, and stand clear from it. She can draw the pentagram in different areas of the room, not just the center. Also, when she begins this attack, she may teleport to a different point on the star at random.
– Chasing you directly and teleporting to a different spot away from you randomly, like the mirror demon in the first chapter or the confessional booth demon in this chapter. Get damage in as you can but make distance if she gets too close. Frustratingly, she can teleport literally on top of you, and there’s nothing you can do if you get that unlucky.
– Zooming around quickly seemingly in a random manner, not even necessarily towards you.
After she finishes her attack, or you deal enough damage, she will freeze in place for a while before starting her next attack. She will respond to the crucifix being held up to her, but it isn’t clear if that actually does anything. Either way, make sure you back up every time this happens because if she decides to rush around, you will be killed if you’re too close.
Keep the pressure on and eventually you will be treated with a cutscene, and the achievement “These Dreams Go On”.
After the cutscene, there is a note on the ground to the left.
[NOTE 24 – Picked up from the ground to the left after the final cutscene.]
Go to the right and you will reach a screen with a letter on the bottom; don’t pick it up yet, as it will start the ending. If you’re on the third ending, you’re going out the back door to the north instead regardless.
First, go one screen upwards and grab the letter there.
[NOTE 25 – Picked up from the ground in the kitchen north of the first letter].
Now you can go back down and grab the final letter which will end the game. The letter will change depending on whether you got ending 1 (the good ending) or ending 2.
Congratulations, you have completed FAITH – Chapter 2!
FIRST SECRET EVIL – TO CONJURE HIS DEMON
Doing the following will earn you Note 9, and is necessary for the third ending, meaning that it will also lock you out of the good ending.
First, don’t forget to grab the key off the ground because we’ll need it later.
After the cinematic, you will be leaving a trail of blood behind you. We’re going to go back to the start of the game — if you recall, we started in a circle of stones. So travel down all the way back there.
Danger – Read the instructions fully because you are about to get attacked!
Note 5 tells us that the conjuring ritual requires us to start drawing from the top left stone, and then go to the bottom [middle] one. From there we complete the star. That means the path goes: the top left, the bottom middle, the top right, the bottom left, the bottom right, and then back to the top left. If it doesn’t work, try to make the symbol again; you’ll know you’ve done it when the star is drawn into the ground with thick lines.
Now, stand your ground in the center of the star. A demon will let out a shriek and charge you from a random direction. Just ward it off by raising your crucifix towards it. After a few rounds, the demon will disappear and you are free to claim the note.
[NOTE 9 – By defeating His Demon after conjuring it with your blood.]
SECOND SECRET EVIL – TO SERVE HIS DEMON
Now that the Spindly Lady has been dealt with, the child hiding in the corn field will pop out but runs away when we get close. The child runs away because you’re looking at them, so go one screen to the north and then back down. As long as you don’t look at the child now, it will continue to follow you.
Danger – Boss fight incoming.
With the child in tow, move down to the church (carefully steering around the side so you don’t look at the child while doing so) and enter. Go to the confessional booth and walk past the curtain. The child will be grabbed by a hand that pops out from the curtain. Walk in front of the curtain yourself and another hand will pop out and grab you.
Demon – Confession Booth
This demon is similar to the mirror demon in the first chapter, although with an extra mechanic.
It goes without saying that if this demon touches you, you will die.
You are in a big square arena, and the boss will teleport randomly. This can sometimes mean it teleports right in front of where you’re walking, so be vigilant and ready to turn on a dime.
Every time it teleports, its speed may change. When it’s moving faster, consider just running and waiting for it to slow down, and when it’s going slow, try to get in extra damage. Just don’t count on it teleporting before reaching you.
After enough damage, it will blackout the room. It will then reappear but as a completely black sprite, making it hard to see. Try to make out its shape as it moves over the bones, and then hold the crucifix to it. It will screech and return to the center, and restart its regular attack pattern.
This happens a few times, but eventually it will screech and disappear, leaving a note.
[NOTE 16 – From defeating the demon in the confessional booth.]
Grab the note and you will be sent back in front of the confessional booth when you finish reading.
THIRD SECRET EVIL – TO WALK AS HIS DEMON
Note that this is the third and final condition to the secret ending. If you did the pentagram and the confession booth demon earlier, and then do this one, it’s my understanding that you will be locked into the third ending.
Anyways, now that you’ve escaped the dark, move back down. You won’t find yourself back in the darkness, but further down the ditch. Keep going to the bottom and you will see an opening on the left side of the wall. Go through it, and then move up. Eventually you will reach two people stuck on the side of the road with a broken car.
Danger – Time sensitive gameplay incoming.
Also danger – truck incoming. Ouch.
When they see you they will flee. If you touch them they will die. While they flee you can still catch up to them if you’re fast enough. It’s my understanding you need to kill both of the people for it to count towards the ending. There’s no note for this specific evil though.
After, if and only if they have both been killed, the truck will driver into frame a short while later. If you want progress on the Pendejo achievement for this game, let the truck hit you. Otherwise, scarper back down and you can continue on under the bridge to progress the game as normal.
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