Delve into the depths of ‘Enter The Backrooms’ with this detailed guide on save file editing. Whether you’re looking to tweak your game experience or simply explore the mechanics behind the scenes, this guide will serve as your compass through the labyrinth of game files.
Where to find your save file.
Disk (Usually C):\Save\Enter The Backrooms
This is also where the screenshots folder found from the camera button at the main menu is. The save files are six .txt files;
achievements.txt arcadeScores.txt boxes.txt journal.txt keys.txt stats.txt
These are in folders which correlate with the save:
Enter The Backrooms\Sandbox Mode Enter The Backrooms\Save 1 Enter The Backrooms\Save 2 Enter The Backrooms\Save 3
stats.txt
This is the file that holds general information about the player.
The seed used to generate each level, a random value generated when the save is created.
The level the player is currently in, can be one of these values (case sensitive):
Level -10 Level -9 Level -8 Level -7 Level -6 Level -5 Level -4 Level -3 Level -2 Level -1 Level -0 Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20 Level 21 Level 22 Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30 Level 31 Level 32 Level 33 Level 404 Level 9007199256740992 Level Fun =) The Blackout The Electroscape The End The Hub The Whiteout Zenith
Defaults to “Level 0.” Any value but these will take you to a new empty level with the name of what you put in.
Trying to spawn in the hub will take the player to level 9 instead.
The X position of the player, shown by the debug (G) menu. Defaults to 50.0.
The Y (vertical) position of the player, a lower Y value is higher. Shown by the debug (G) menu.
The Z position of the player, shown by the debug (G) menu. Defaults to 50.0.
The horizontal rotation of the player, in radians. Shown by the debug (G) menu.
A rotation of 0 is facing towards -Z, a rotation of π/2 is facing towards -X, a rotation of π is facing towards +Z, and a rotation of 1.5π is facing towards +X.
The vertical rotation of the player, in radians.
A rotation of 0 is facing forwards, a rotation of π/2 is facing directly down, and a rotation of -π/2 is facing directly up.
The % stamina of the player, shown by the debug (G) menu, but always shown as a bar. Defaults to 100.0.
The % health of the player, shown by the debug (G) menu, also shown through screen and sound effects at low health. Defaults to 100.0.
The % sanity of the player, shown by the debug (G) menu, also shown as a bar when meditating. Defaults to 70.0.
The % battery life of the player, shown as a bar when the flashlight is enabled. Defaults to 100.0.
The % maximum stamina of the player, defaults to 100.0.
The % maximum health of the player, defaults to 100.0.
dThe % maximum sanity of the player, defaults to 100.0.
The % maximum battery life of the player, defaults to 100.0.
The amount of almond water the player has.
The amount of books the player has.
The amount of sugar the player has.
The amount of batteries the player has.
The first special item the player has, can be one of these values:
-14 (Start Hallucination) -13 (Start Event) -12 (Spawn Mender) -11 (Spawn Corruptor) -10 (Spawn Snair) -9 (Spawn Faceling) -8 (Spawn Insanity) -7 (Spawn Sentient Rift) -6 (Spawn Deathmoth) -5 (Spawn Boiled) -4 (Spawn Partygoer) -3 (Spawn Smiler) -2 (Spawn Clump) -1 (Spawn Duller) 1 (Broken Pocketwatch) 2 (Firesalt Bomb) 3 (First Aid Kit) 4 (Energy Drink) 5 (Withering Map) 6 (Sacred Lantern) 7 (Corrupted Rift) 8 (Soft Headband) 9 (Deathmoth Pheromones) 10 (Cursed Die) 11 (No-Clippers) 12 (Royal Rations) 13 (Memory Jar) 14 (Pocket Console) 15 (Soul Armor)
Any value but these will just have no special item.
The amount of Level 0 artifacts the player has.
The amount of Level 1 artifacts the player has.
The amount of Level 2 artifacts the player has.
The amount of Level 3 artifacts the player has.
The amount of Level 4 artifacts the player has.
The amount of Level 5 artifacts the player has.
The amount of Level 6 artifacts the player has.
The amount of Level 7 artifacts the player has.
The amount of Level 8 artifacts the player has.
The total time played on the save, in seconds.
The total distance traveled on the save, 3281 = 1 meter.
The amount of boxes opened on the save.
The amount of artifacts collected on the save.
The amount of deaths on the save.
The X position of the center of the players no-clippers region.
The Y position of the center of the players no-clippers region, defaults to 1000000.
The Z position of the center of the players no-clippers region.
The second special item the player has, same as line 20.
The third special item the player has, same as line 20.
The equipped bag, can be one of these values:
0 (Plastic Bag) 1 (Nylon Bag) 2 (Backpack) 3 (Duffel Bag)
Any value but these will throw an ArrayIndexOutOfBoundsException.
achievements.txt
The progress for each achievement, represented as floats that range from 0 to 1.
arcadeScores.txt
Line, Game 1, Snake 2, Runner 3, Fireball