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Despotism 3k: Event Guide

Posted on June 7, 2019

A guide for all the dialogues and choices you get at the end of each day.
Use at own risk! this guide may ruin your fun.

 

Disclaimer

This guide spoils (almost) all of the choices and the result of them.

This means you can figure out the best choices without actually going through the bad ones, which are at times hilarious story bits that you’ll be missing out on!
any help with the guide will be good

Use this guide at your own peril!

Choices

– A Box

1-1 & 2-1: Ghouls – Food from Bio-reactor doubled – Food Gen disabled permanently (Still requires upgrades for max food)
1-2 & 2-2: Lose all Humans in Breeding Tube
3: Nothing

– A GAT!

1: Nothing
2 & 3: Power Generator disabled for a day

– Baby

1: Gain Baby (Kills 1 human each feeding – Gains an individual 10 Power generation)
2: Lose Arm – Gain Power – Gain Food

– Battery Fluid

1: Lose 1 human
2: Some Humans give 20/50%(?) more Power in Bio-Reactor (Only happens once)

– Biter

1: Lose Humans (6/15% ?)
2-1: Lose Humans (50%)
2-2: All Humans are Zombies (33% slower exhaustion, 17% slower work)

– Brass Monkey Weather

1: Lose Power – Power Gen 17% slower (1 day)
2: Lose food (25%) – Ignore Cold
3: Power Gen 17% slower (1 day)

– BTTF

1: Whole world is 50% faster for a day
2-1: Whole world is 50% faster for a day
2-2: Whole world is 25% slower for a day
2-3: Nothing
3-1: Nothing
3-2-1: Whole world is 50% faster for a day
3-2-2: Whole world is 25% slower for a day
3-2-3: Nothing

– Circus

1: Breeding Tube 13% slower exhaustion
2: Lose Humans (15%)

– Computation Failure

1: Nothing
2&3: HUD Breaks for a day

– Doc Ock

2-1-1 & 2-2-1: 4 Extra Claws. 80% Faster 10% to kill
Other choices: Nothing

– Escape

1-Lose some humans.
2-Bioreactor no longer gives food

– EventName

1: Days are now 6 feeding cycles
2: Days are now 4 feeding cycles
3: Nothing

– Existentialism

1: Humans now suicide one at a time in the waiting room
2: Lose Humans (20%?)

– Feral Quadcopter

1: Lose Power
2: Lose 2 Humans – Max Power reduced

– Food Generator Calibration (Recipe)

1 & 2: Humans become Fat (Eat 50% more food – Exhausted 25% faster – Produce 100% more food)
3: Nothing

– Food Generator Calibration (Butts)

1: Humans eat 50% less – Humans exhaust 100% faster
2: Nothing
3: Humans eat 50% more – Humans exhaust 33% slower

– Glitches

1: Nothing
2: Glitchy screen (visual)

– Gotta Go Fast!

1 & 3: Power Generation 17% slower
2: Nothing

– Hole

1 – Gain 1600 power, some humans now born with ability to teleport
1-1 – Lose power
2-1 Lose a human

– Heat Wave

1-1: Lose 5 Humans – Heat exhausts Humans 33% faster
1-2: Gain 5 Humans – Heat exhausts Humans 33% faster
2-1: Lose 10 Humans
2-2: Heat exhausts Humans 33% faster
3: Lose Power – Heat exhausts Humans 33% faster

– Hope Generator

1: Spend 15% more energy
2: Lose Humans (30%)

– Hunger Strike

1: Lose Humans – Retry
2: Disables everything
3: Every human’s death makes everyone else work 1% faster

– I hate this game

1-1-1-1-1: Nothing
Other Choices: Arms 20% slower

– Infection

1: Lose Humans (15%-20%)
2: Ignore Event
3: Breeding Tube disabled for a day

– Michael

All choices: Bio-reactor 50% slower

– Mouse

1: Gain Power
2: Lose Power – Zap tool (+11% work speed per shock for 10 seconds)
3: Bio-reactor disabled for a day

– Neoh’s Revolution

All choices: Everything disabled until you put 10 Humans in the Bioreactor.
1 & 2-1: Lose 1 human.

– Oh Jah

1: Humans recover 25% slower
2: Lose Humans (15%?)

– Old Man

1: Lose Arm
2-1: Bio-reactor disabled for a day
2-2: Lose Arm

– Optimization

1: Lose Power – Arms randomly move Humans to Bio-reactor (10%)
2: Lose Power
3: Lose Power – Arms randomly drop Humans (10%)
4: Nothing – No power used

– Partner in Conversation

1-1: Power Cells – Use Humans to expand max Power by 10 (15 Humans max)
1-2: Nothing
2: Continues as 1

– Pipe

1: Breeding Tube 13% slower
2: Bio-reactor disabled for a day
3: Nothing

– Power Leak

1: Lose Power
2: Food Generator 25% faster

– Puzzle

Get the @ to 1, and then 2
Portal Guns – No need for arms to bring Humans to the Bioreactor

Rebel

1 & 2: Food Gen 25% slowed
3: Lose Human – Food Gen 25% slowed

– Replicant

1-1: Bio-reactor disabled for a day
1-2: Lose an arm
1-3-1: Lose an arm
1-3-2-1: Power Gen 15% faster
1-3-2-2: Lose an arm
2: Bio-reactor disabled for a day
3: Same as 1

– Satan

1-1-1-1-1 = spend power and food now 10 humans will keep producing power after their death
2 lose a arm

– Shar-Pei!

1: Power Generator disabled for a day
2: Lose 1 Human
3: Lose Food (50%) – Get a dog (Useless)

– shredder

2-1 = humans exhaust 9% slower

– Smarty Pants

1: Lose 1 human
2-1: Nothing
2-2: Lose Power – Power Gen 18% faster
2-3: Lose 1 human

– Spy

1: Wait a day > Nothing
2: Wait a day > The Cyborg is Back
The Cyborg is Back
1: Breeding Tube disabled for a day
2: Gain 1 Cyborg

– Strange Disease

1: Humans exhaust 9% slower
2: Lose 1 human

– Stuck

All choices: Lose 1 human
1 & 3: Food Gen 13% slower
2: Food Gen disabled for a day

– Superconductors

1-1: Nothing
1-2: Lose Power – Spend less Power (7%)
2 & 3: Lose Power
4: Nothing

– The Old One

1-1 & 2: Lose Humans (50%)
1-2: An amount of arms turn into tentacles for the amount of Humans you use. (50% faster)

– the gate

1-1 lose power
2-3 gain artifact(human reserve)

– TIPS

1: Upgrades are disabled for a day
2: Nothing

– Tree

1: Nothing
2: Power Gen 15% slower

– TV

1: Exhaustion 20% slower
2&3: Nothing

– Twins

1: Nothing
2: Twins – Breeding Tube 1.5 times slower – 2 Humans per birth

– Ubermensch

1: Lose Power
2: Nothing

– UTF-8-BOM

1-1: Nothing
1-2 & 2: Lose Power

– Unhygienic Conditions

1: Breeding Tube + Arm disabled for a day
2: Resource production 13% slower

– universal love

1 nothing

– Vaccine

1: Lose Humans
2: Lose Power
3: Some Humans gain the ability to randomly teleport

– Virus

1: Cyber-Zombies ( work slowed 17% – exhaustion slowed 33% )
2: Lose Power
3: Bio-reactor disabled for a day

– Wrong Settings

1: Twins – Breeding Tube 1.5 times slower – 2 Humans per birth
2: Conjoined Twins – Humans can only be grabbed in pairs 2 (Doubles Arm function)
3: Lose Humans (20%?), Repeats choices.
4: Nothing

Story Choices

– Butter

1: Lose Food
2: Food Gen disabled for a day
3: Lose Power

– B-but… Butterrrrr….

1: Lose Arm
2: Lose Human

– Back to the Roots

2: Correct Answer
Other Choices: Lose Power

Incomplete

I have likely missed a few choices.
If you want to tell me which I’ve missed, please make a screenshot of the event, and if you want to go through the trouble also every possible of every choice you’ve made. Plus the description of the possible upgrade you have gotten.
Written by hoovy pootis guy

MORE GAME GUIDES FOR YOU

READ:  Despotism 3k 100% Achievement Guide

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8 thoughts on “Despotism 3k: Event Guide”

  1. spooky buk says:
    April 23, 2020 at am5:52

    – Existentialism
    1: Humans now suicide one at a time in the waiting room
    2: Lose Humans (20%?)

    I think you loose 47 humans, as long as you have enough to lose this much without losing the game. It’s probably a reference to “47 ronin” who committed suicide in a famous Japanese story 🙂

    Reply
  2. kurona says:
    December 3, 2020 at pm10:43

    Nyao’s Revolution
    No choices, but marks Nyao with a blue dot. Do not let Nyao die until the next day or there will be a revolt.

    Reply
  3. dylan says:
    January 21, 2021 at pm6:11

    S.J.
    1,1: arms move 30% faster

    Reply
    1. BlackOpal77 says:
      October 23, 2022 at pm3:16

      ANCIENT MANUSCRIPT
      1. unknown
      2. Sczechuan sauce (20% more food generation)

      Reply
  4. dylan says:
    January 21, 2021 at pm6:38

    – universal love
    2: humans germinate (done need partners to reproduce)

    Reply
  5. Madi says:
    May 13, 2022 at pm6:26

    Ancient Manuscript:

    2: Food Generator inc. 20%

    Reply
  6. BlackOpal77 says:
    October 22, 2022 at pm8:44

    S.J.

    1-1: 30% faster arm movement

    Reply
  7. Tinas says:
    November 16, 2022 at am5:41

    EventName
    1 : 6 days to feeding
    2 : 4 days to feeding
    3 : Ignore Event

    Reply

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