For Deep Rock Galactic players, in this guide, I will explains everything you need to know about Perks in DRG, let’s check it out.
— PASSIVE PERKS —
BORN READY
Very useful perk in any mission, unheld weapons reload after 5 secs
Recommended Classes: Any
Perk Rating: 5/5
DEEP POCKETS
Hold 15 more of each mineral, useful, but not completely necessary.
Recommended Classes: Any, Scout
Perk Rating: 4/5
ELEMENTAL INSULATION
30% less damage from the enviroment (magma, radiation, electricity, ETC)
Recommended Classes: Any
Perk Rating: 2/5
FRIENDLY
50% less friendly fire damage, seeing you don’t die to other dwarves very often, this isn’t particularly useful.
Recommended Classes: Any
Perk Rating: 1/5
IT’S A BUG THING
Just……No
Recommended Classes: NO ONE
Perk Rating: 1/5
RESUPPLIER
Only take for haz 4+ missions
Recommended Classes: Any
Perk Rating: 3/5
SECOND WIND
Useful for mining missions with long tunnels
Recommended Classes: Any
Perk Rating: 3/5
STRONG ARM
The flare buff is useful in solo missions, the 20% carrying buff is only good in aquarq missions
Recommended Classes: Any
Perk Rating: 2/5
SWEET TOOTH
Useful in haz 4+ team missions
Recommended Classes: Any
Perk Rating: 4/5
THORNS
Recommended Classes: Any
Perk Rating: 5/5
UNSTOPPABLE
Useful in Glacial Strata and Fungus Bogs biomes, especially in aquarq missions.
Recommended Classes: Any
Perk Rating: 2.5/5
VETERAN DEPOSITOR
Useful to stay near the mule or drop pod during swarm, and useful for scout when collecting many minerals.
Recommended Classes: Any, Scout
Perk Rating: 4/5
VAMPIRE
Medium size creatures count from glyphid grunts upwards. Extremely useful with the Berzerker Active Perk.
Recommended Classes: Any
Perk Rating: 5/5
— ACTIVE PERKS —
BEAST MASTER
Always save it for glyphid slashers or guards. Steve (the pet) takes very little damage from friendly fire and pet guards can last for a long time.
Recommended Classes: Any
Perk Rating: 4/5
BERZERKER
Extremely useful against grunt swarms ESPECIALLY if combined with Vampire Passive Perk.
Recommended Classes: Any
Perk Rating: 5/5
DASH
Very useful if you remember to use it
Recommended Classes: Any
Perk Rating: 5/5
FIELD MEDIC
Extremely useful in tense situations, haz 4+
Recommended Classes: Any
Perk Rating: 5/5
HOVER BOOTS
Particularly useful for Scout, can grapple to resources and hover while you dig a little ledge to grab onto. Also good for saving yourself from long falls.
Recommended Classes: Scout
Perk Rating: 3.5/5
HEIGHTENED SENSES
MUST TAKE for cave leech cluster missions
Recommended Classes: Any
Perk Rating: 4/5
IRON WILL
Useful in very intense missions. You get 12 seconds to go resupply, get red sugar or revive someone.
Recommended Classes: Any, Scout
Perk Rating: 4.5/5
SEE YOU IN HELL
Useless in solo, unless you have Iron will. Useful when combined with Vampire passive perk
Recommended Classes: Any
Perk Rating: 3/5
SHIELD LINK
Very useful in the close quarter times of missions like black box or uplinking/refueling.
Recommended Classes: Any
Perk Rating: 4/5
That’s all we are sharing today in Deep Rock Galactic Full Perk Guide, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to KillerByte
Related Posts:
- Deep Rock Galactic Definitive Characters Guide (Perks and Weapons Upgrades)
- Deep Rock Galactic Scout Build 2020 Guide (1.0 Release)
- Deep Rock Galactic: Driller Build Guide
- Deep Rock Galactic Promotion and Upgrade Costs Guide
- Deep Rock Galactic: Achievement Guide