If you play Deceit and want to know more details about all the terrors, this guide will explain their stats, abilities, pros, cons and more, let’s check it out.
Experiment
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This is the classical / default Terror.Stats:
Health – 150 HP
Movement Speed – 130%
Ability:
Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged with physical or light damage, the decoy will be destroyed and it produces a thick cloud of smoke to obscure other player’s view. This also happens when the decoy runs out after 5 seconds.
Cooldown – 20 seconds
Pros:
An all-round, balanced Terror,
Fine speed,
Fine health,
Ability is a tactical utility that CAN help when engaging or escaping the ”innocents”.
Cons:
Ability lasts only 5 seconds and will not work on everyone, (like those who know the game well, Terror’s abilities, and such).
Yeti
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An in-game terror. Created after the Classical Terror.Stats:
Health – 180 HP
Movement Speed – 110%
Ability:
Frozen Fury – Reset your light health and become immune to damage but also slowed for 2 seconds.
Cooldown – 40 seconds
Pros:
Tank (can take more punishment / physical damage than other Terrors),
Ability adds to physical damage resistance.
Cons:
Slow.
Werewolf
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This is the DLC Terror.Stats:
Health – 120 HP
Movement Speed – 140%
Ability:
Outcry – Howling causes all human characters around you to become confused for 2 seconds.
Cooldown – 20 seconds
Pros:
Very fast,
Ability counters its fragility.
Cons:
noisy as hell,
fragile.
Vampire
This is the DLC Terror.
Stats:
Health – 120 HP
Movement Speed – 140%
Ability:
Swarm – Instantly turn into a swarm of bats and enter the vent system.
Cooldown – 20 seconds
Pros:
Very fast,
Large hitbox,
Ability to escape light traps/ flashligts.
Cons:
fragile.
That’s all we are sharing today in Deceit All Types of Terrors Explained (Stats, Ability, Pros, Cons), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to SaρρFίરε ⊰Highbreed⊱ and Lust