For Crusader Kings III players, if you want o use console commands and you don’t know how to access console in Crusader Kings III, this guide will show you how ,and provides a console command list.
To open the console
Go to Preferences
Go to Set Launch Options
Enter “-debug_mode”
Now start a run and push the ‘ key
Console Commands
Scope | Command | Alias | Parameter | Parameter | Description |
---|---|---|---|---|---|
Character | add_artifact | <Artifact Name> | <Character ID> (OPTIONAL) | Adds an artifact to the given character | |
Character | get_all_artifacts | <Character ID> (OPTIONAL) | Give all artifacts to target character, or the player’s character if no target is specified | ||
Character | destroy_artifact | <Artifact Name> | <Character ID> (OPTIONAL) | Removes an artifact from the given character, destroying it | |
Character | add_diplomacy | <Character ID> | <Delta> | Modifies the base of a character’s diplomacy attribute | |
Character | add_intrigue | <Character ID> | <Delta> | Modifies the base of a character’s intrigue attribute | |
Character | add_learning | <Character ID> | <Delta> | Modifies the base of a character’s learning attribute | |
Character | add_martial | <Character ID> | <Delta> | Modifies the base of a character’s martial attribute | |
Character | add_stewardship | <Character ID> | <Delta> | Modifies the base of a character’s stewardship attribute | |
Character | add_offmap_currency | <Offmap Power> | <Amount> | Gives the player currency with the specified offmap power. For example, to add grace with China: add_offmap_currency offmap_china 5000 | |
Character | add_trait | <Trait Name> | <Character ID> | Adds a trait to the character. Opposites traits are checked. Trait names are all lower case. If no character ID is inputted, the trait will be given to the character you are currently playing instead. The same thing also proves true with the remove_trait command. | |
Character | remove_trait | <Trait Name> | <Character ID> | Removes a trait from the character | |
Character | add_modifier | <Modifier Name> | <Character ID>, <Days> | Adds a modifier to a character | |
Character | remove_modifier | <Modifier Name> | <Character ID> | Removes a modifier from a character | |
Character | age | <Character ID> | <Delta> | Modifies a character’s age | |
Character | banish | <Character ID> (banished) | Banishes a character | ||
Character | capital | <Province ID> | Moves player capital to province | ||
Character | clr_moved_capital | <Character ID> (OPTIONAL) | Clears the moved capital-flag of a character. | ||
Character | cash | wealth | <Amount> (OPTIONAL) | Adds gold to the player (default 5000). Putting a – before the amount will subtract that amount instead. | |
Character | claim | <Title Name> | <Character ID> (OPTIONAL) | Gives a claim to yourself or another character | |
Character | coalition | <Character 01 ID> | <Character 02 ID> | <Character 01> starts/joins/leaves a coalition against <Character 02> | |
Character | council_positions | <Character ID or Title Name> | Shows the ai scores of each council position | ||
Character | clr_focus | Clears the focus of the player character | |||
Character | culture | <Character ID> (OPTIONAL) | <Culture> | Sets a character’s culture | |
Character | decadence | <Delta> | Modifies the Decadence of the player’s Dynasty relative to unmodified decadence | ||
Character | decision | <Decision ID> | <Character ID> | Executes a decision | |
Character | die | Die a natural death | |||
Character | enforce_peace | <Amount> | Triggers the enforce peace mechanic in the player’s realm. Council must be empowered, other requirements are waived. <Amount> seems to be ignored, confirmation needed. | ||
Character | liege_enforce_peace | <Amount> | Triggers the enforce peace mechanic in the player’s liege’s realm. Council must be empowered, other requirements are waived. <Amount> seems to be ignored, confirmation needed. | ||
Character | enable_ambition | <Character ID> | Allows a character to pick a new ambition | ||
Character | event | <Event ID> | <Character ID> or <Province ID> | Executes an event for yourself or for another character or province | |
Debug | testevent | <Event ID> | <Character ID> or <Province ID> | Tests an event without triggering it | |
Character | favor_get | <Character ID> | Get a favor from character | ||
Character | favor_grant | <Character ID> | Grant a favor to a character | ||
Character | gfx_culture | <Character ID> (OPTIONAL) | <Culture> | Sets a character’s gfx culture based on default graphical_culture of a culture | |
Character | give_birth | <Character ID> | Forces a pregnant character to instantly give birth | ||
Character | give_title | <Title Name> | <Character ID> | Gives a title to a character | |
Character | infamy | <Delta> | Modifies the player character’s threat | ||
Character | imprison | <Character ID>(jailed) | <Character ID>(jailor) | Imprisons a character by another character | |
Character | join_society | <Society Key> | Join a society. Valid society names are: monastic_order_benedictine, monastic_order_dominican, monastic_order_orthodox, monastic_order_nestorian, monastic_order_monophysite, monastic_order_hindu, monastic_order_buddhist, monastic_order_jain, hermetics, the_assassins, the_satanists, the_trollcrafters, the_cult_of_kali, the_cold_ones, the_plaguebringers, and secret_religious_society_<religion> | ||
Character | leave_society | <Society Key> (OPTIONAL) | Leave a society | ||
Character | log_missing_adjectives | Logs any title that has no adjective loc key defined (E.G., if the title “k_title” is defined, but no loc “k_title_adj” is defined) | |||
Character | kill | <Character ID> | Kills a character | ||
Character | kill_yourself | <Character ID> | Kills your character. Does not work (“Not today QA!”). Use die instead. |
||
Character | move | <Character ID>(Mover) | <Character ID>(Move To) | Moves a character to a character’s court | |
Character | neg_opinion | <Character ID>(Hater) | <Character ID>(Hated) | Adds a negative opinion between two characters | |
Character | nickname | <Nickname> | <Character ID> | Gives a character or the player a nickname | |
Character | piety | <Amount> (OPTIONAL) | Adds piety to the player (default 5000) | ||
Character | play | <Character ID> | Switches to play a character (WARNING: This deletes and resets the chronicle of your current character each time you switch.) | ||
Character | prestige | <Amount> (OPTIONAL) | Adds prestige to the player (default 5000) | ||
Character | run | <file name> | Executes script commands from a text file. The file must be in the Documents/Paradox Interactive/Crusader Kings 2/ folder (as appropriate for your OS). Commands will be executed in the scope of the player’s character. | ||
Character | score | <Amount> (OPTIONAL) | Adds score to the player (default 5000) | ||
Character | techpoints | Adds 1000 technology points of each type to the player | |||
Character | max_tech | <Province ID> (OPTIONAL) | Maxes out tech in all provinces, or in specified province | ||
Character | recalc_succ | <Character ID> | Recalculate the succession for a character or the player | ||
Character | religion | <Character ID> (OPTIONAL) | <Religion> | Sets a character’s religion or player if character not supplied | |
Character | secret_religion | <Character ID> (OPTIONAL) | <Religion> | Sets a character’s secret religion. | |
Character | set_government | <Government Tag> | <Character ID> (OPTIONAL) | Changes government to specified type (accepted inputs are merchant_republic_government, nomadic_government, feudal_government, theocracy_government, tribal_government, republic_government, muslim_government, theocratic_feudal_government, chinese_imperial_government, confucian_bureaucracy, order_government, roman_imperial_government) | |
Character | titleowner | <Title Name> | <Character ID> (OPTIONAL) | Reports or sets the holder of a title. Does not include tribal capital holdings. | |
Character | validate_government | <Character ID> (OPTIONAL) | Validates government of a character | ||
Character | validate_laws | <Character ID> | Validates the laws of a characters primary holding | ||
Character | validate_lieges | <Title Name> | Validates the liege of a title | ||
Character | set_char_flag | <Flag> | <Character ID>(OPTIONAL) | Sets a flag for a character | |
Character | clr_char_flag | <Flag> | <Character ID>(OPTIONAL) | Clears a flag from a character | |
Character | set_society_grandmaster | <Character ID> (OPTIONAL) | Sets the grandmaster of the society you’re in to the given character | ||
Character | show_all_societies | Shows all societies in list of society view | |||
Character | society_rank_up | <Amount> (OPTIONAL) | Ranks player up in society (default 1) | ||
Character | society_rank_down | <Amount> (OPTIONAL) | Ranks player down in society (default 1) | ||
Character | society_currency | <Amount> (OPTIONAL) | Adds society currency to the player (default 5000) | ||
Character | quickbuild | Player’s constructions are finished immediately | |||
Character | usurp | <Title Name> | <Character ID> | Sets a title to be usurped by a character; if title currently does not exist, creates the title instead. | |
Global | activate_artifacts | All artifacts are always active regardless of activation triggers. Disabled as of at least 3.0.0. | |||
Global | allow_laws | Toggles the ability to change laws freely | |||
Global | real_fathers | Shows the true fathers in the family tree | |||
Global | charinfo | debug_mode | <Character ID> |
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Global | de_jure_counties | Shows de jure counties map mode | |||
Global | discover_plots | Toggles auto plot discovery | |||
Global | fow | <Province ID> (OPTIONAL) | Turns off fog of war in a province or in general | ||
Global | game_speed | <Speed> | Sets the game speed, from 0 to 4 | ||
Global | game_paused | <true/false> (OPTIONAL) | Toggles/sets the game paused state, argument must be lowercase | ||
Global | get_offmap_holder | <Offmap Power> | Displays the name and character id of the current holder of an offmap power | ||
Global | set_offmap_status | <Offmap Power> | <Status> | Sets the status of the specified offmap power (e.g. china_stable, china_unrest…) | |
Global | set_offmap_policy | <Offmap Power> | <Policy> | Sets the policy of the specified offmap power (e.g. china_open, china_isolationist, china_expansionist) | |
Global | kill_offmap_ruler | <Offmap Power> | Kills the ruler specified offmap power | ||
Global | kill_offmap_dynasty | <Offmap Power> | Kills the ruler specified offmap power, and generates a new one of a different dynasty | ||
Global | manpower | <Amount> (OPTIONAL) | Adds nomadic manpower to a nomad player character (default 5000) | ||
Global | population | <Amount> (OPTIONAL) | Adds nomadic population to a nomad player character (default 5000) | ||
Global | marry_anyone | Toggles the ability to marry anyone | |||
Global | morehumans | humans | <Amount> | Adds more humans | |
Global | neg_diplo | Toggles the ability to send diplomatic messages that will be refused | |||
Global | nextsong | Changes the currently playing soundtrack | |||
Global | listsongs | Shows all available songs | |||
Global | outbreak | <Disease> | Starts specified disease outbreak in a random province. Black Death may only start in Kundina and Jiuquan | ||
Global | plots_known | Toggles all plots to always be known | |||
Global | recalc_council | Will recalc the council positions of each council member | |||
Global | reload_succession_voting | Reloads succession voting patterns | |||
Global | set_flag | <Flag> | Sets a global flag | ||
Global | clr_flag | <Flag> | Clears a global flag | ||
Global | set_prov_flag | <Flag> | <Province ID> | Sets a flag for a province | |
Global | clr_prov_flag | <Flag> | <Province ID> | Clears a flag from a province | |
Global | validate_cultural_names | Validates cultural title names | |||
Global | spawn_disease | <Disease> | <Province ID> | Spawn specified disease in chosen province. Black Death will start in either Kundina or Jiuquan | |
None | character_stats | Displays various game statistics, such as number of characters, plots, and fertility. | |||
None | dynasty_stats | Displays various dynasty statistics, including the number of unique dynasties and how many historical dynasties have died off. | |||
None | destroy_settlement | <Title Name> | Destroys a holding. Takes a barony title (b_<name>) or destroys the capital of a county title (c_<name>) | ||
None | murder | <Character ID>(Murderer) | <Character ID>(Victim) | One character attempts to murder another. Takes two more optional arguments: [<Auto success>( 1/0 )] [<Auto discover>( 1/0 )] | |
None | pollinate | <Character ID>(Mother) | <Character ID>(Father) | Impregnates a character by another character | |
None | cuckoo | <Character ID>(Mother) | <Character ID>(Father) | Impregnates a character by another character, father unknown | |
None | revolt | <Province ID> | Starts a Revolt in a province | ||
None | succ | <Succession Type> | Changes the succession type (WARNING: Dangerous). Valid values: gavelkind, elective_gavelkind, tanistry, seniority, primogeniture, feudal_elective, ultimogeniture, turkish_succession, papal_succession, appointment, open_elective, catholic_bishopric, patrician_elective, nomad_succession, offmap_succession | ||
None | add_lover | <Character ID> | <Character ID> | Makes a character the lover of another character | |
None | add_friend | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Makes the character your friend | |
None | remove_friend | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Removes the character as your friend | |
None | add_rival | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Makes a character your rival | |
None | remove_rival | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Removes the character as your rival | |
None | flip_mapmodes | Cycles to the next map mode each day | |||
None | province_religion | prov_rel | <Province ID> | <Religion> | Sets a province’s religion |
None | run_commands_from_file | rcff, runcmdff | <File Name> | Reads a file where each line is executed as a console command | |
Debug | clear | Clears the console | |||
Debug | debug_ai | <Character ID> | recalc (OPTIONAL) | Displays AI strategy for a character (empty ID to turn off) | |
Debug | debug_aistrength | Prints some AI Strength data | |||
Debug | debug_assert | Toggles asserts on/off | |||
Debug | debug_bloom | Toggles Bloom on/off | |||
Debug | debug_borders | Toggles Borders on/off | |||
Debug | debug_crash | Force game to crash | |||
Debug | debug_citysprawl | Toggles Citysprawl on/off | |||
Debug | debug_dumpevents | Dump Event data to dump_events.txt | |||
Debug | debug_events | Start Counting events | |||
Debug | debug_hires | Toggles Terrain Hires mode on/off | |||
Debug | debug_info | Toggles Debug info | |||
Debug | debug_lines | Toggles Debuglines | |||
Debug | debug_lockcamera | Toggles Camera locked on/off | |||
Debug | debug_name | Generates names for provinces | |||
Debug | debug_nogui | Toggles GUI on/off | |||
Debug | debug_nomen | noman, nomen, nm | Toggles Nomen | ||
Debug | debug_nomouse | Toggles mouse scrollwheel on/off | |||
Debug | debug_postfx | Toggles PostFX on/off | |||
Debug | debug_rivers | Toggles Rivers on/off | |||
Debug | debug_sky | Toggles Sky on/off | |||
Debug | debug_smooth | Toggle framesmoothing | |||
Debug | debug_terrain | Toggles Terrain on/off | |||
Debug | debug_textures | Writes Texture info to application debug log | |||
Debug | debug_ti | Toggles Terra Incognita on/off | |||
Debug | debug_tooltip | Toggles Tooltips on/off | |||
Debug | debug_trees | Toggles Trees on/off | |||
Debug | debug_triggerassert | Force game to throw an assert | |||
Debug | debug_volume | <Volume Delta> | Modifies music volume | ||
Debug | debug_water | Toggles Water on/off | |||
Debug | debug_wireframe | Toggles forced wireframe on/off | |||
Debug | debug_yesmen | yesman, yesmen, ym | Toggles Yesmen; the AI will accept all diplomatic offers from the user. For example, request invasions from the Pope. | ||
Debug | debug_zoom | Zooms in the game | |||
Debug | eventinfo | Prints the number of running events (adds debug info to character status info) | |||
Debug | guibounds | gui | Toggles GUI bounds debug | ||
Debug | fullscreen | Toggles fullscreen | |||
Debug | hello | <Character ID or Title Name> | Opens the character screen or title screen | ||
Debug | help | <Command Name> (OPTIONAL) | Print out all console commands or a specific command description | ||
Debug | helplog | Print out all console commands to game.log | |||
Debug | noai | Toggles AI | |||
Debug | numcoas | Prints the number of used coat of arms | |||
Debug | observe | Switches to observer mode, by playing no character at all, and no longer shows messages or pauses the game. Ctrl+clicking a character takes partial control, pausing only on succession and call-to-arms. | |||
Debug | print_player_events | Print all player events to player_events.txt | |||
Debug | print_ai_events | Print all ai events to ai_events.txt | |||
Debug | print_global_flags | pgf | Print all global flags | ||
Debug | print_global_variables | print_global_vars, pgv | Print all global variables | ||
Debug | print_holding_numbers | Prints the number of holdings defined for each non-wasteland county, sorted by # of holdings. Useful if you want to ensure all counties can support up to 7 slots. | |||
Debug | print_randomlog | Dumps content of the randomlog to randomlog.log | |||
Debug | refresh_portraits | Sets all character portraits to be refreshed asap | |||
Debug | reload | <File Name> | Reloads the gui or lua file | ||
Debug | reloadevents | Reloads the event database | |||
Debug | reloadfx | map/mapname/postfx or *.fx filename | Reloads the shader | ||
Debug | reloadgovernmentflavor | Reloads the government flavor | |||
Debug | reloadinterface | Reloads the entire interface | |||
Debug | reloadloc | Reloads the localisation | |||
Debug | reloadpositions | Reloads the council position database | |||
Debug | reloadtexture | <Texture File Name> | Reloads the specified texture | ||
Debug | save_without_ironman | <Save Name> | Saves the current game without Ironman | ||
Debug | spawnactor | <Actorname> | <Animation> (OPTIONAL) | <Title Name> OPTIONAL Spawns an actor with an optional animation and tabard title | |
Debug | timer | Prints out debug timing info | |||
Debug | timer_start | Starts debug timing | |||
Debug | timer_restart | Restarts (resets and starts) debug timing | |||
Debug | timer_reset | Resets debug timing | |||
Debug | timer_stop | Stops debug timing | |||
Debug | timer_dump | Dumps debug timing info | |||
Debug | ct | Puts timer info in clipboard | |||
Debug | version | Print out current version of the game | |||
Debug | window | wnd | <open/close> | <window name> | Opens or closes the specified window |
Debug | wipe_achievements | Wipe out all CK2 Steam achievements. WARNING: CANNOT BE UNDONE! |
That’s all we are sharing today in Crusader Kings III Console Commands & How to Use, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Magosuee
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