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CivIdle: All Wonders List (WIP)

Posted on February 23, 2024

This is a list of all wonders currently in the game.

It contains the name of the wonder, the technology required and the age the technology comes up. It also contains all descriptions of wonders as far as I managed to build them.

 

Introduction

This guide aims to include all wonders currently found in the game.

It’s a work in progress since it only shows wonders I already built (further information about wonders is always welcome down in the comments!)

Each wonder is listed by name, followed by the required tech in brackets “(Theater)” and the age in square brackets “[Classical Age]”.

The descriptions are altered for standardisation.

In-game keywords are capitalised (“Productions Multiplier”)

Typos can happen, and I suppose I need to work on my “standardisation” too.

Stone Age

Pyramids of Giza (Masonry) [Stone Age]
– All Buildings That Produce Workers get +1 Production Multiplier

Bronze Age

Hatshepust Temple (Metallurgy) [Bronze Age]
– Reveals all Water Tiles on map
– Wheat Farms for each adjacent Water Tile: +1 Productions Multiplier, Worker Capacity Multiplier and Storage Multiplier

Colossus of Rhodes (Market) [Bronze Age]
– All adjacent buildings that do not produce workers get +1 Happiness

Censor’s Office (Arithmetic) [Bronze Age]
– Shows Ressources, Buildings and Transportation lists

Iron Age

Stonehenge (Astronomy) [Iron Age]
– All Buildings that consume or produce Stone: +1 Production Multiplier

Persepolis (Shamanism) [Iron Age]
– All Copper Mining Camps get +1 Productions Multiplier, Worker Capacity Multiplier and Storage Multiplier
– All Logging Camps get +1 Productions Multiplier, Worker Capacity Multiplier and Storage Multiplier
– All Stone Quarries get +1 Productions Multiplier, Worker Capacity Multiplier and Storage Multiplier

Hanging Gardens (Calendar) [Iron Age]
– +1 Building Capacity Multiplier
– Adjacent aequeducts get +1 Productions Multiplier, Worker Capacity Multiplier and Storage Multiplier

Classical Age (partially WIP)

Lighthouse of Alexandria (Engineering) [Classical Age]
– All adjacent buildings get +5 Storage Multiplier

Mausoleum at Halicarnassus (City State) [Classical Age]
– No Transport Costs if within 2 Tiles from Mausoleum

Terracotta Army (Machinery) [Classical Age]
– All Iron Mining Camps get +1 Productions Multiplier, Worker Capacity Multiplier and Storage Multiplier
– Iron Forges for each adjacent Iron Mining Camp: get +1 Production Multipliers

Petra (Politics) [Classical Age]
– Turns Offline Production Time into Warp. Warp can be used to accelerate Production
– Can be upgraded to increase Warp Capacity. Costs full Warp Capacity of building

Collosseum (Theater) [Classical Age]
– Chariot Workshops do not cause Unhappiness
– Consumes 10 chariots and produces 10 Happiness

Chichen Itza (Architecture) [Classical Age]

Temple of Heaven (Autocracy) [Classical Age]
– All Builings Level 10 or higher: +1 Worker Capacity Multiplier

Luxor Temple (Religion) [Classical Age]

Middle Age (WIP)

Temple of Artemis (Feudalism) [Middle Age]

Circus Maximus (Civil Service) [Middle Age]

Hagia Sophia (Holy Empire) [Middle Age]

Renaissance (WIP)

Oxford University (University) [Renaissance]

Forbidden City (Printing Press) [Renaissance]

St. Peter’s Basilica (Enlightenment) [Renaissance]

Himeji Castle (Colonialism) [Renaissance]

Taj Mahal (Constitution) [Renaissance]

Industrial (WIP)

Neuschwanstein (Rifling) [Industrial]

Eiffel Tower (Alloy) [Industrial]

Rijksmuseum (Journalism) [Industrial]

Summer Palace (Imperialism) [Industrial]

Statue of Liberty (Stock Market) [Industrial]

Brandenburg Gate (Refinery) [Industrial]


Thanks to sepruecom for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.

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