For Boundary players, this guide includes all weapon data I could pull from the game. Includes TTK, STK, etc. All data is currently in the spreadsheet, but I will be porting it over into a more user friendly guide. WIP.
Problems
Huge disclaimer for the amount of data that’s going into this. Right now the best solution is to just go to the spreadsheet, as I can’t figure out a way for steam to properly display each section in a user-friendly way.
Currently doing testing for the operator weapons breakdown- check back for those soon!
What’s Included?
Below I have compiled every operator’s weapon data into an organized spreadsheet. In the spreadsheet you will find all of the in game data, plus some testing of my own. I have also calculated several useful data points including time to kill, shots to kill, etc. I’ll try to add more data, recommendations, and gameplay tips as I work on this. I’ll also try to keep both the guide and spreadsheet as updated as possible. Polish may or may not happen, depending on how much time I have.
This guide is still a work in progress, but if there’s anything else that would be useful to add let me know in the comments.
Due to steam’s limitations on tables I am not able to include all of the information from the spreadsheet into the guide. If you’re interested in checking out all of the data and formulas, they will be available in the spreadsheet. If anyone has a decently working html solution that steam supports please let me know.
The guide itself will contain just the calculated data and a conclusions section. The conclusions section will come once I have extensively tested every operator and weapon configuration.
The link below will take you to the compiled spreadsheet. Each operator has their own section at the top, with additional statistics of my own on the far right side.
Spreadsheet[docs.google.com]
Acronyms & Info
STK – Shots to Kill
TTK – Time to Kill
BSDPS – Body Shot Damage Per Second
BSTK – Body Shots to Kill
BSTTK – Body Shot Time to Kill
HSDPS – Headshot Damage Per Second
HSTK – Headshots to Kill
HSTTK – Headshot Time to KillIf you look at a time to kill section and see a blue highlight that means that the weapon will one-shot within the damage type.
*note that the shotgun breaks the equations a bit, and is the only weapon with damage falloff. At around 25 meters the damage was heavily reduced. Given that I have no way of reliably testing distance, damage falloff is not included.
I found total health to be 150, and all of my testing was based off this number.
It’s important to understand the data you’re looking at to draw conclusions. For instance, the snipers. Some may have incredibly high ttk times for body shots, but that makes sense because of the low fire rate and high damage. Another example, an SMG might have an insanely low HSTTK, but less manageable recoil/accuracy and therefor less viability at range.
When I get around to writing conclusions I will base them off a combination of the data here, the spreadsheet, playtesting, and feedback.
Orlan
Probe
Leeway
Fort
Doc
Spike
That’s all we are sharing today in Boundary Operator Weapons Guide and Analysis Data, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Akuma