Intro
This guide isn’t saying any feats are better than others. What feats you choose come down to your character builds and playing style. Personally, I like the opportunity to get some stats bumped up to max and to give some music ability to a character without multiclassing into Bard.
However, I also love having three characters react to one enemy’s attack and deal back some damage. Very satisfying.
Feats are chosen at class levels 4, 8, and 12 for nearly all classes. The exceptions are Fighters (extra feat at 6), and Rogues (extra feat at 10). Note that for Fighters and Barbarians, they get an extra action by default at level 5.
Definitely have reactions and opportunity attacks set to Ask, so that you control when they happen during a battle.
Here are the feats which give passive reactions or extra actions.
Feats
Relevant extras
Illithid Powers
- Psionic Backlash
- Charm
- Psionic Dominance
- Cull the Weak
Counterspell is a spell that’s also incredibly useful. Negates a magic attack as a reaction if the spell is level 3 or below, and the caster is within 18m of your mage character. Wizard, Warlock, Sorceror (and Bard with Magical Secrets) can get this.
Potion of Speed and the spell Haste grant an extra action to anyone under their effects for a certain amount of time (about three turns). Lethargy happens afterwards, so use tactically.
You might find certain items (shields, necklackes, braces, weapons, etc) that grant special reactions or bonus actions as well. This guide won’t go into those.
Related Posts:
- Baldur’s Gate 3 Action and Reactions for Combat
- Baldur’s Gate 3 – The Eldritch Barbarian Build Guide
- Baldur’s Gate 3 Basic Principles of Tactical Combat
- Baldur’s Gate 3 – Tips & Tricks
- Baldur’s Gate 3 Party of Performers 4 Bard’s Guide