For LOST EPIC players, this guide contains Enemies and Weapons attributes, let’s check them out.
Attributes are special elements that will affected your game play directly. if your weapon’s attribute is weak to an enemy’s attribute, your damage output will be decreased (game UI will tell you that your attacks was *RESISTED*) on the opposite if your weapon’s attribute is strong to enemy’s attribute, your damage output will be slightly increased (game UI will tell you that your enemy is *WEAK* to your attacks.
So purpose of this guide is to guide you on how efficiently to evolve your weapon to make your game play slightly easier (harder if you prefer hardcore way) since your weapon attribute can be inherited from your materials
*Note that this guide is not fully completed due to my laziness to not start new game+ for second round so All of Apostolos and some enemies attributes might be missed, if you have those information please considering given it on comments so i can edit this guide according to those information.
What is Weapon Attributes and How it affected your game play?
So purpose of this guide is to guide you on how efficiently to evolve your weapon to make your game play slightly easier (harder if you prefer hardcore way) since your weapon attribute can be inherited from your materials.
There are 2 types on major attributes in Lost Epic which are
1. Elemental Attributes – a type of attribute that give you more/less damage output according to your weapon and enemy’s attribute and this guide dedicated to this type of Attribute. there are 4 types of Elemental Attributes which are
- Fire – if materials have this attribute, there will be Scorching before its name such as Scorching Tamahagane and if weapons have this attribute, there will be Fire before its name such as Fire Falchion except for Touch
- Ice – if materials have this attribute, there will be Chilling before its name such as Chilling Tamahagane and if weapons have this attribute, there will be Ice before its name such as Ice Falchion
- Lightning – if materials have this attribute, there will be Electric before its name such as Electric Tamahagane and if weapons have this attribute, there will be Lightning before its name such as Lightning Falchion
- Dark – if materials have this attribute, there will be Noxious before its name such as Noxious Tamahagane and if weapons have this attribute, there will be Dark before its name such as Dark Falchion
you can distinguish this type of attribute on your materials and weapons easily because this type of attribute will be displayed in white circle with a symbol represented its elemental within
2. Status Aliment Attributes – a type of attribute that give your opponent a status aliment for short amount of time. This guide won’t dig deep into this type of attribute since all enemies can be inflicted a status aliment. there are 12 types of status aliments which are
- Burn – Deal damage overtime to your enemies that were inflicted by this status aliment. this status aliment if inflicted to Wriggling Creature/Vase Demon/Violet, it can kill them without using special weapon that will be obtained from quest.
- Freeze – Freeze your enemies for a short amount of time
- Paralyze – Paralyze your enemies for a short amount of time (think of it as slow , it makes your element act slower), most of Lake Pelgrand’s enemies have this status aliment
- Poison – Deal damage overtime to your enemies that were inflicted by this status aliment (same as burn)
- Lull – Make your enemies sleep for a short amount of time but can wake up if you attack them
- Blind – Make your enemies blind for a short amount of time (lower area of interest on enemies AI, sometimes it make them don’t attack you)
- Confuse – Make your enemies confused for a short amount of time (attack and walk to opposite direction)
- Drain Life – Restore your HP based on your damage output (like 5-10% of damage output), GOD TIER ATTRIBUTE WITH BOWS cause of RAPID FIRE = fast heal
- Instant Death – Kill your enemies that inflicted by this status aliment, but it doesn’t INSTANT KILL right away when it inflicted in fact you have to wait for 12 seconds for inflicted enemies to die if you don’t kill it yourselves. and this status aliment can’t be inflicted to Boss monster/GOD (wasted status aliment in my opinion)
- Reduce ATK – Reduce your enemies ATK for a short amount of time
- Reduce DEF – Reduce your enemies DEF for a short amount of time
- Reduce DEX – Reduce your enemies DEX for a short amount of time
when you craft/evolve your weapons, you can get this 2 types of attributes together and can’t be 2 same types of attributes so make sure not use same type of attributed materials. if you use more than 1 materials for same type of attribute, it will randomly select one of them as your main attribute. i would recommend to use 2 attributed materials from 2 type attributes for 1 weapon and then the rest use non attributed material since it will be guaranteed your weapon’s attribute.
How to get Attributed Materials?
At first you can adjust only 3 difficulty which are -1,Normal and +1 after that you can unlock by using anima from +2 to +10 each difficulty increased that mean your enemies also have more parameters(ATK/DEF/DEX but i’m not sure about status aliment) and also increase rate of attributed materials by 5% for each + so the highest increased rate is 50% (but more anima drain too)
for player who already finished a game with 100% and looking forward to try new game+, after i finished new game+ i also noticed that i got many attributed materials even if i played on normal difficulty so if you still need a perfect weapon, i would recommend to start new game+ right away
Enemies’s Weak/Resist Attributes
ALL INFORMATION TESTED IN TOWER OF THE SKY so if there are enemies that do not appear in Tower of the sky that mean i still don’t test them yet
Bustard (Kill List) – Resist to Fire Attribute Weapon
All of Lake Pelgrand’s enemies (including Apostolos and God) Resist to Lightning Attribute Weapon
All Aqua Gratiens and Aqua Dimios – Resist to Lighting Attribute Weapon but also Weak to Fire Attribute Weapon
*this is not related to attribute directly but you may need to be careful
Neovanis in Re-fight/farming large tamahagane early on is RESIST TO BOW WEAPON but after lv 6-7 it will disappear so considering using your sword to fight before that
Featurebug (including Orochi Kill List) – Weak to Fire Attribute Weapon
Flybore – Resist to Fire Attribute Weapon
Argentius (Kill List) – Weak to Fire Attribute Weapon and Resist to Ice Attribute Weapon
Aureus (Kill List) – Opposite of its pair, Resist to Fire Attribute Weapon and Weak to Ice Attribute Weapon
Trangressor in Sanctum (if you know you know T^T) – Resist to Fire Attribute Weapon (i can’t add an image/reveal more cause it will be a spoiler/hurt some of story addicted players including my-fragile-self) also IT can be respawned so i have to add this too
Transgressor Punishment – Resist to Dark Attribute Weapon
Transgressor Fire(without clothes) – Resist to Fire Attribute Weapon
Surpriser – Resist to Dark Attribute Weapon
Transgressor(with clothes) – Resist to Dark Attribute Weapon
Transgressor Punishment – Resist to Dark Attribute Weapon
Transgressor Blade(with clothes) – Resist to Dark Attribute Weapon
Transgressor Fire(with clothes) – Resist to Dark Attribute Weapon
Soft Snow – Weak to Fire Attribute Weapon and Resist to Ice Attribute Weapon
Noir (Kill List) – Resist to Dark Attribute Weapon
Ventus – Resist to Lightning Attribute Weapon
Drache (including Dragon’s Nest Kill List) – Resist to Fire Attribute Weapon and Weak to Ice Attribute Weapon
Vase Demon (Kill List) – Resist to Dark Attribute Weapon
Lancelot (Kill List) – Resist to Dark Attribute Weapon
Nozoth (God, including Returning form) – Resist to Dark Attribute Weapon and he can’t be DRAINED LIFE
Nether (God) – Resist to Dark Attribute Weapon
Sonny and Conny (Twin Gods) – Resist to Dark Attribute Weapon