A full guide on how to get 100% Orange Juice’s achievements either through luck or manipulation of the events of the game.
Introduction
Some of the achievements can be obtained without the help of DLC, although having any of the DLC characters or the 5 bonus characters can make certain achievements easier due to their variety of gimmicks. For the DLC-related achievements, you need ownership of the DLCs before you become eligible for getting the achievement. Simply taking over the character in multiplayer, or using cards from the DLC card packs, will not give you the achievement.
Each achievement has notes. The notes will tell you whether or not the achievement is Luck-Based, whether or not it requires playing Long Games, and how easily you can rig the game to help you get the achievement: it might be Singleplayer Riggable, in which case you can rig it by yourself, it might be Multiplayer Riggable, in which case you’ll need friends to help you, or we may find it is Not Riggable, in which case you will have to do it the hard way. A few achievements may have a note regarding their difficulty.
If you have any concerns you’d like to raise, I’m easily reachable on Discord. I’m in FBF’s Discord server.
Base Game, Part 1 (#1 – #14)
#1 – 100% Orange Juice
Notes: Not Riggable
Prerequisites: #2 – #35, #54 – #55, #83, #111 – #118
Awarded for completing every non-DLC achievement in 100% Orange Juice. There’s no trick to getting this achievement, you just have to do it. A few achievements have been added to this by updates. It is currently unknown whether the 3 Arcade-related achievements from version 1.31 are included, or how many of the 13 achievements from version 2.0 are included.
Ever since version 1.13, the Normal difficulty has been nerfed so that Tomomo doesn’t have explicitly rigged dice rolls, making many of these easier to get.
#2 – Pudding Chaser
Notes: Not Riggable
Awarded for completing QP’s campaign on Normal difficulty or higher. It’s been said that QP’s campaign is the most difficult out of the four normal campaign scenarios, because the Final Episode has Yuki/Marie Poppo/Tomomo. Try to adapt to each episode’s setup if you’re having trouble, such as choosing Yuki during the Final Episode to quickly gain wins as fast as Tomomo.
#3 – Hyper
Notes: Not Riggable
Awarded for completing Suguri’s campaign on Normal difficulty or higher. Although Suguri can be outstanding at times due to Accelerator and her +2 Evasion, you aren’t forced to use her if you feel she’s too fragile. You can switch to someone more durable, such as Sora, who plays similarly to Suguri except with less reliance on RNG due to Extraordinary Specs.
#4 – A Little Aviator
Notes: Not Riggable
Awarded for completing Marc’s campaign on Normal difficulty or higher. With +1 Attack and Defense and x16 Big Rocket, Marc is a pretty solid character, so you can probably just stick with her. x16 Big Rocket is very useful if you’re farming for Wins during the Final Episode.
#5 – Penny Pincher
Notes: Not Riggable
Awarded for completing Kai’s campaign on Normal difficulty or higher. It’s been said that the original difficulty of this campaign has an instance where an early stage is more difficult than the later ones, because the First Episode takes place on Space Wanderer, which has Random Warp.
#6 – Poppo?
Notes: Not Riggable
Prerequisites: #2 – #5
Awarded for completing the Extra campaign on Normal difficulty or higher. You can only play Extra scenarios after clearing the four main campaigns. The first four scenarios have nothing noteworthy in them, so play them normally. However, the problem comes with Tomomo Hell, where you have to deal with three Tomomos. All you can do here is to gain stars as quickly as possible (Aru, Fernet, Marie Poppo) or gain wins as quickly as possible (Yuki).
#7 – Superstar
Notes: Not Riggable
Prerequisites: #2 – #6
Awarded for completing all campaign scenarios on Normal difficulty or higher. Since it requires you to clear the aforementioned campaigns, there’s nothing you can really do here. You can, however, speed up the game by holding Ctrl and Shift together once you know what’s been happening.
Ever since version 1.13, you now get a Red Crown accessory for this, although you can also get a Purple Crown accessory if you clear all the aforementioned campaigns on Extreme difficulty.
It is currently unknown if the Community Pack cards count.
#8 – Booster Pack
Notes: Luck-Based, Not Riggable
Awarded for reaching 25% Card Binder completion. You might have gotten this achievement before you even got here, but if you didn’t, this one is just a few clicks to buy non-DLC card packs.
#9 – Collector
Notes: Luck-Based, Not Riggable
Prerequisites: #8
Awarded for reaching 50% Card Binder completion. If you’re working for 100% Card Binder completion (and #11 [Card Sage]), you will get this along with #10 [Card Shark].
Notes: Luck-Based, Not Riggable
Prerequisites: #8 – #9
Awarded for reaching 75% Card Binder completion. If you’re working for 100% Card Binder completion (and #11 [Card Sage]), you will get this along with #9 [Collector].
#11 – Card Sage
Notes: Luck-Based, Not Riggable
Prerequisites: #8 – #10
Awarded for reaching 100% Card Binder completion. You’ll need the following cards: each card from the normal card packs (Base Pack contains 20 cards, while the Expansion Pack contains 22 cards), all the playable characters (their Hyper cards are automatically included), the unit cards of the NPC characters (these are the cheap ones that you unlock from playing games, not the expensive, playable ones that require a certain multiplayer level before you can buy them). Getting every card from both card packs might take you time if you’re unlucky, because you can get up to 9 copies of each card, but don’t worry, once a card has been pulled out, it’s no longer in the rotation, which means even if you have the worst luck, with enough stars, you’ll eventually obtain them all.
#12 – People Watching
Notes: Luck-Based, Not Riggable
Awarded for acquiring all non-DLC unit cards. By completing campaign scenarios, you get to buy characters in the Shop after a few games. Don’t forget to get the unit cards of the NPC characters, which can be easily overlooked. Getting this achievement will help you get achievements #8 – #11.
#13 – Not Playing with a Full Deck of Cards
Notes: Very Easy
Awarded for attempting to start a game with less than 10 cards. The game won’t let you actually do this, and you can even get this achievement by accident! There’s no real tip here, but if you haven’t gotten this, it’s just a couple of (mis)clicks before you start a game.
#14 – Nice Present
Notes: Luck-Based, Not Riggable
Awarded for getting a Rare card from purchasing a Card Pack. All card packs have a Rare card. Booster Pack has 4 Rare cards, while Expansion Pack has 6 Rare cards. As with the Card Binder-related achievements, it’s only a matter of time until you pull a Rare card from either card packs, although if you somehow have the absolute worst luck and got all of that pack’s Common and Uncommon cards, you’ll get a 100% chance to pull a Rare card on your next purchase.
Base Game, Part 2 (#15 – #25)
#15 – Shiny!
Notes: Singleplayer Riggable
Awarded for rolling 10 or higher on a Bonus Panel. This can be easily obtained if the field event Miracle is present. Suguri and Sora have Hypers that can allow you to roll more than 6 on a Bonus Panel during Miracle, with the former making you roll 4 dice, and the latter guaranteeing you a roll of 12. Alternatively, if you have bonus characters, you can also try Sora (Military) and Suguri (Ver.2). The former works similary to her original counterpart, which guarantees you a roll of 10, while the latter can increase the the amount of Bonus Panels in the map, which you can use before Miracle activates.
#16 – Poppo Always Wins
Notes: Singleplayer Riggable
Awarded for playing 70 games. Very simple. Just keep playing and you’ll get this eventually. Both singleplayer and multiplayer count. Despite the achievement’s name, neither Marie Poppo nor winning are required.
#17 – Little Wars
Notes: Singleplayer Riggable
Awarded for winning 35 games. Very simple. Just keep playing and you’ll get this eventually. Both singleplayer and multiplayer count. Clearing the campaign can be a big help, since you need to win it to unlock stuff.
#18 – Starbound
Notes: Singleplayer Riggable
Awarded for holding 700 stars at once in a match. You won’t be able to do this in a typical match, as it requires a very long game. Consider playing on Farm, which is the most recommended map because the center area confuses the CPUs, and the center spot (the x2 Draw Panel) is the best spot for Saki’s Big Bang Bell when pursuing #43 [The Big Bang]. You can also try using a bully and keep stealing opponents’ stars.
#19 – Tougher Than Diamond
Notes: Singleplayer Riggable
Awarded for winning a game without being KO’d on any field with Air Raid event. Air Raid deals 1 damage to all players every 5 chapters, so you’d have to use a character with high HP (except for Kiriko, because she can’t heal), such as Fernet, Kyousuke, or Kyoko, and ideally bring healing cards (Saki’s Cookie, Pudding, Dinner), and play on a map where Encounter Panels are optional, such as on Christmas Miracle. Alternatively, you can turn on Regeneration (which heals all players for 1 HP every 5 chapters) to negate the damage done by Air Raid, although you’ll get KO’d if you’re at 1 HP, so you’d have to keep your HP in check. Another alternative would be using Suguri (Ver.2), who can also negate Air Raid thanks to her passive recovery ability.
#20 – Your Home Is My Home
Notes: Luck-Based, Singleplayer Riggable
Awarded for winning a game without visiting your own Home Panel. Play on maps where you aren’t forced to visit every Home Panel, such as Clover and White Winter. The best map for this would be Starship, because its multiple routes allow you to easily land on any Home Panel, but just make sure that you don’t accidentally stop on your own home. You can sometimes fight your opponents to land on their Home Panel, but you will often be counting on a good roll to land on their Home Panel.
#21 – And Away They Went
Notes: Singleplayer Riggable
Awarded for using a trap to prevent an enemy from achieving a Norma. As long as you’re not dealing with someone who has Stiff Crystal, Star-Blasting Light (so don’t bring those) or Kyoko (who has Crystal Barrier), the problem is putting the Trap card that you have on your opponent’s Home Panel. A lot of Trap cards can prevent a Norma under certain circumstances, but the best ones are Go Away, Sky Restaurant ‘Pures’, and Big Bang Bell.
#22 – Banned for Life
Notes: Singleplayer Riggable
Awarded for defeating the Store Manager. By using characters with high Attack stat, you should be able to get this achievement easily. Store Manager can be found on the following maps: Practice Field, Space Wanderer, Pudding Chase, Christmas Miracle, Highway Heist, Tomomo’s Abyss, White Winter, Night Flight, Farm, Sweet Heaven, Starship, Treasure Island, Treasure Island (Night), Icy Hideout, Santa’s Workshop.
#23 – Full Metal Brother
Notes: Singleplayer Riggable
Awarded for defeating Shifu Robot. By using characters with high Attack stat, you should be able to get this achievement easily. Shifu Robot can be found on the following maps: Planet Earth, Warfare, Sealed Archive, Clover, Star Circuit, Training Program, Vortex, Shipyard.
#24 – Moving Castle in the Sky
Notes: Singleplayer Riggable
Awarded for defeating the Flying Castle. By using characters with high Attack stat, you should be able to get this achievement easily. Flying Castle can be found on the following maps: Lagoon Flight, Sunset, Frost Cave, Witch Forest, Sakura Smackdown.
#25 – Mimyuu’s Hammer
Notes: Not Riggable
Awarded for defeating 100 NPCs. These NPCs include: CPU opponents, wild units (found on encounter panels), and bosses. It might take you a while, but you’ll get this achievement eventually. The progress is carried over between games.
Base Game, Part 3 (#26 – #35)
#26 – Definite Defender
Notes: Singleplayer Riggable
Awarded for surviving an Attack with an offensive roll of 9 or higher. Having an attack roll of 9 is possible if they have at least +3 Attack stat, which a few characters can easily get. The best choice for this would be Miusaki, since she can survive basically any attack roll at full HP, as long as you defend. Alternatively you can use defensive characters like Fernet, Kyousuke, or Kyoko while using Rbits or Shield (only if you’re attacked) during battle. If you play on boards with Store Manager as boss, he will probably roll a 9 against you eventually, but it might be faster in multiplayer since you can have somebody use offensive cards like Accel Hyper or Another Ultimate Weapon.
#27 – You Can Run…
Notes: Singleplayer Riggable
Awarded for defeating each opponent at least once in a single game. By using characters with high Attack stat, and by playing on campaign episodes with fragile characters (such as on Kai Episode 1 and Star Breaker Episode 4) on Casual difficulty, you should be able to get this achievement easily.
#28 – Fair Trade
Notes: Singleplayer Riggable
Awarded for using an Exchange card with beneficial results, which means that you need to come out with more stars than your target. Use Robo Ball or Seagull, due to their funny base stats, and once you’ve set the trap, try to intentionally play bad so that you can keep your star count low.
#29 – Some People Have All the Luck!
Notes: “Luck”-Based, Multiplayer Riggable
Awarded for failing the final revive roll. Use Tomato/Mimyuu, who has the lowest Rec in the game (Tomato has 3, Mimyuu’s being 1 doesn’t count since it’s an auto-revive), although since it’s a luck-based achievement, it’s only a matter of time until you get this. It can be easily rigged in multiplayer, with the help of a friendly Sham (Delta Field can affect revive rolls).
#30 – The Girl Who Stole the Stars
Notes: Singleplayer Riggable
Awarded for stealing 50 stars from an enemy with Ubiquitous. Use Marie Poppo, and once you get your Hyper, wait for someone to reach level 5 and use it on them. Since I believe this isn’t “steal a total of 50 stars”, using Ubiquitous on a level 5 player is the only way to get this achievement.
#31 – Unstoppable
Notes: Singleplayer Riggable
Awarded for defeating 5 enemies in a row without getting KO’d. By using characters with high Attack stat, you’ll eventually get this achievement. Turn on Battlefield so that you have more chances of landing on Encounter Panels. If you’re using Star Breaker, this is one step closer to getting achievement #76 [Unstoppable].
#32 – Pacifist
Notes: Singleplayer Riggable
Awarded for winning a game by only picking Stars Norma. Very easy to get, since most of the time, you’ll go for Stars Norma. Using characters who quickly gain stars like Aru, Marie Poppo, Aru (Scramble), or Arthur can help you quickly get this achievement.
#33 – Duelist
Notes: Singleplayer Riggable
Awarded for winning a game by only picking Wins Norma. A bit harder to get than #32 [Pacifist] because wins are not easily gained compared to stars. Use characters with high Attack stat such as Yuki, Tomomo, Store Manager, or Nath (after full stacks of Active Extension), and play on maps with Battlefield and Miracle on to increase the chances for you to get wins. Alternatively, you can play as Star Breaker, since she’s locked into choosing Wins Norma anyway.
#34 – Battle Master
Notes: Singleplayer Riggable
Awarded for getting 21 win points in a single game. Again, by using characters with high Attack stat, and playing on maps with Battlefield and Miracle to increase the chances for you to get wins, you should be able to get this achievement eventually. The achievement is unlocked as soon as you get 21 wins, so you don’t need to win the game.
#35 – Vendetta
Notes: Multiplayer Riggable
Awarded for defeating the same opponent 5 times during battles in a single game. Once again, by using characters with high Attack stat, you should be able to get this achievement eventually. A good target for this would be Tomato/Mimyuu, due to their low Recs and having a passive that allows them to act after reviving.
DLC1 (Nanako and Syura) (#36 – #41)
#36 – Bit by Bit
Notes: Singleplayer Riggable
Awarded for playing 10 games as Nanako, the shortie who can control seven bits. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#37 – Fully Deployed
Notes: Luck-Based, Singleplayer Riggable
Awarded for using Deploy Bits to get a +7 in any stat as Nanako. Due to Deploy Bits giving you bonus stats randomly, this can be luck-based. With her base stats (0/+2/+1), it shouldn’t take too long to get due to her +2 Defense. If you want to increase the chances of getting a +7 stat, bring Passionate Research so that you can get your Hypers easily, and Super All-Out Mode, which buffs your Attack stat. Another thing to consider is to turn on the Amplify field event.
#38 – Orders Are Absolute
Notes: Singleplayer Riggable
Awarded for KO’ing Suguri as Nanako. While Suguri has -1 Defense and only 4 HP, she has +2 Evasion, and with Nanako’s neutral Attack, you’d need a decent roll before you can KO her. Having Super All-Out Mode and Deploy Bits can help you KO her easily. The best way to get this achievement is to play campaign on Casual difficulty. Suguri is found on the following episodes: QP Episode 4, Marc Episode 3, Struggle of the Cyborg.
Also, it has to be the original Suguri, and not Suguri (Ver.2).
#39 – Chicken Parade
Notes: Singleplayer Riggable
Awarded for playing 10 games as Syura, the otaku friend of QP. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#40 – Beyond Hell
Notes: Singleplayer Riggable
Awarded for KO’ing an opponent at full HP after using Beyond Hell at 1 HP as Syura. Since version 1.17.2, Syura has been buffed so that she gets +1 on all stats while she’s at 1 HP. You might have to rely on a good roll. The easiest targets for this achievement would be characters with low HP and/or Defense, such as Tomato/Mimyuu or NoName (Head). Bring Gentleman’s Battle and Assault so that you can attack them even when you’re far from them.
#41 – End of Pudding
Notes: Singleplayer Riggable
Awarded for KO’ing QP as Syura. QP has neutral stats, while Syura has a +1 Defense, so you can try stalking her, since Syura can take a hit or two, and can even get stronger while she’s at 1 HP. Having Beyond Hell can help you easily KO QP. The best way to get this achievement is to play campaign on Casual difficulty. QP is found on the following episodes: Suguri Episode 2, Marc Episode 4, Kai Episode 3, Midnight = Kemonomimi, Sweet Breaker Episode 1.
Also, it has to be the original QP, and not QP (Dangerous).
DLC2 (Saki and Kyousuke) (#42 – #47)
#42 – Saki’s Cookie
Notes: Singleplayer Riggable
Awarded for playing 10 games as Saki, the maker of sweets (especially cookies). You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#43 – The Big Bang
Notes: Singleplayer Riggable
Awarded for KO’ing at least 2 players with Big Bang Bell as Saki. Big Bang Bell has a large radius (around 2-panel radius), and its damage quickly increases after it is set. When left around for a long time, it has the potential to KO most of the characters in the game. You need to KO at least 2 players other than yourself, but KO’ing yourself does not prevent getting this achievement. Farm is a very suitable map for this, because a Big Bang Bell in its center space (the x2 Draw Panel) can damage anyone who is in the center part of that map.
#44 – Dropped the Bomb
Notes: Singleplayer Riggable
Awarded for KO’ing only yourself with Big Bang Bell as Saki. Place Big Bang Bell on your own Home Panel, and hope that nobody steps on it before you can get back to it. Since Saki has only 4 HP, it should only take a few chapters for Big Bang Bell to buildup the damage required to KO you. Try to play on maps with isolated Home Panels, such as in White Winter or Farm, so that you can ensure that only you will be damaged by the trap.
#45 – Seeking Kyupita
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kyousuke, a shameless boy trying to find his Kyupita. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#46 – Liberated
Notes: Singleplayer Riggable
Awarded for KO’ing at least 5 players in one game while under the effects of Cast Off as Kyousuke. Cast Off turns Kyousuke into a glass cannon, so beware of getting KO’d, because there’s no guarantee that you’ll get another Hyper to use if you get KO’d. Instead of offensive cards, bring defensive cards like Rbits and Quick Restoration so that you can keep yourself alive for much longer.
#47 – Kiss from a Rose
Notes: Multiplayer Riggable
Awarded for KO’ing the same male character 3 times in one game while under the effects of Cast Off as Kyousuke. Due to the limited presence of male characters in the game, this can be tricky and difficult to get. There are only 6 male characters in the game: Kai (average stats but has +1 Attack), Peat (all-around stats but has only 3 HP), Kyousuke himself (defensive), NoName (fragile but sneaky), Tequila (defensive, and gets stronger during counterattack), and Arthur (has a lot of HP). You may have to keep restarting the match until one of them appears. Fortunately, with NoName’s addition to the cast, this may have become easier to get, since KO’ing him in both of his forms count as two KOs. This is easier when rigged in a multiplayer game, but in singleplayer you can try playing on Crossed Christmases Episode 2, which features Peat and Arthur, or Marc Episode 1, which features Peat and Kai; no other campaign episodes have more than one male opponent.
DLC3 (Mixed Booster Pack) and Version 1.9 (#48 – #56)
#48 – Waylaid
Notes: Singleplayer Riggable
Awarded for using Ambush to KO a player. Ambush allows you to engage in battle(s) with the player(s) that are standing on the same panel as you. By using characters with high Attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get this easily. The best target for this would be Sora (Military), since once you KO her, she automatically revives at 2 HP, making her the perfect target for Ambush.
#49 – Changeling
Notes: Singleplayer Riggable
Awarded for successfully using Mimic on a player as Marie Poppo. You won’t get the achievement if your target is another Marie Poppo. Mimic allows you to copy the target’s Hyper card, and it only works if you’re holding a Hyper card in your hand, even if it’s not your character’s own Hyper. Remember that you cannot select a KO’d player. Once you get both the Hyper card and Mimic, you can easily get this achievement as long as you choose the right target.
#50 – Hard Counter
Notes: Singleplayer Riggable
Awarded for using Shield Counter to KO a player while you’re at 1 HP. Shield Counter damages a player depending on their stats. Do this as Sherry or Iru, since both of them always attack second (although beware of Iru’s passive, since she will immediately deal 1 damage any time she challenges an opponent). You should do this to characters with high Attack but low Defense, such as Yuki and Tomomo (Sweet Eater) (both will take 3 damage). Kae will get KO’d even at full HP (unless something has raised her Defense or lowered her Attack), so she might be the best target. Using Super All-Out Mode also increases the damage done by Shield Counter.
#51 – A Tight Budget
Notes: Singleplayer Riggable
Awarded for using cards worth a total of 50 stars or more under the effects of President’s Privilege. President’s Privilege allows you to use cards for free for one chapter. In order to get your total to 50 stars or more in a single chapter, use an expensive Boost or Event card such as Accelerator, Extraordinary Specs, Little War or Sealed Guardian, and follow up with an expensive battle card such as Final Battle, Big Magnum, or Accel Hyper. There are a lot of expensive cards around, so choose the combination that will work best for you, and make sure the total cost would be 50 stars or more.
#52 – A Side Order of Chicken
Notes: Singleplayer Riggable
Awarded for defeating all three enemies encountered from Piyopiyo Procession. Place a Piyopiyo Procession on your Home Panel and hope that no one steps on it. You can either use a character with a high Attack stat, or characters like Suguri and Sora by using their Hypers before you step on your Home Panel to set off Piyopiyo Procession. The main obstacle here is Robo Ball, because it sometimes gets high defense rolls, thus ruining your attempt. To help remedy that, Little War can aid you by giving you another chance to attack.
#53 – The Long Run
Notes: Singleplayer Riggable
Awarded for surviving 10 turns under the effects of Lonely Chariot. Lonely Chariot makes you roll 5 on every movement roll, at the cost of 1 damage every turn. Since you need to survive, you need a character with high HP, and bring a lot of healing cards. Turn on the Regeneration field event and use either Fernet or Flying Castle. The best map for this would be Space Wanderer, since you can easily loop around to your own Home Panel (the first five steps from your Home Panel always take you to a Bonus Panel, and you can stop on your Home Panel the next turn to repeat the whole process). Alternatively, if you have Suguri (Ver.2), this achievement becomes a lot easier due to her passive recovery ability, which obviates the damage from Lonely Chariot.
#54 – Mad Dash
Notes: Singleplayer Riggable
Awarded for moving around 10-12 panels in a single turn. Suguri and Sora’s respective Hypers (Accelerator and Extraordinary Specs), under the effects of either Miracle or Sprint, can help you get this achievement easily, as long as you get the chance to land on a Roll and Move Panel. There’s a really easy way to get this achievement: play as Sora on Night Flight, and from the rightmost Draw Panel on the left side, you can land on three Roll and Move Panels if you follow the correct route, thus guaranteeing you the achievement.
#55 – Turned Tables
Notes: Singleplayer Riggable
Awarded for KO’ing a player while the Backtrack field event is active. Backtrack reverses all the directions on a map for one chapter. By using characters with High attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get this achivement easily. It is unknown if KO’ing a player while carrying Lost Child or having the Poppo Reverse effect from the minigames will count for this achievement.
#56 – Put It on the Bill
Notes: Singleplayer Riggable
Awarded for using a card to flee a battle without paying that card’s cost. There are two cards that count as fleeing: Tactical Retreat and NoName’s Hyper, Overseer (which can only flee if there is already a boss on the field). And there are two ways to avoid paying the full cost of a battle card: play President’s Privilege before entering the battle, or play Extension and have that card come up. Any combination of “non-payment” card and “flight” card will get you the achievement, although it was originally designed as “play Tactical retreat under the effects of President’s Privilege” and the possibilities of using Extension or Overseer were only added later, when those cards were introduced.
The President’s Privilege/Tactical Retreat strategy can be done easily with Sherry or Iru, since their passives let them use Tactical Retreat in most battles, but if you don’t have either, you’d have to let yourself be attacked by another player before President’s Privilege’s effect expires. Likewise, NoName can easily use President’s Privilege/Overseer (as long as there’s a boss around).
DLC4 (Krila and Kae) (#57 – #62)
#57 – Denizen of Darkness
Notes: Singleplayer Riggable
Awarded for playing 10 games as Krila, the chuunibyou and master of plushies. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#58 – Plushie Master
Notes: Singleplayer Riggable
Awarded for overhealing to 9 HP from the Dance, Long-Eared Beasts! traps as Krila. This is best done on either a small stage with passive characters, or on large maps where Encounter Panels are optional, such as Christmas Miracle or Training Program. Bring Quick Restoration in case someone tries to reduce your HP, since you can get your overhealed HP back with it if you get damaged. You may have to spam Plushie Master to increase the chance of your opponents stepping on the trap cards.
#59 – Dance of the Beasts
Notes: Singleplayer Riggable
Awarded for having at least 9 Dance, Long-Eared Beasts! traps on the map at once as Krila. It’s preferable to do this on a large map for this achievement in order to reduce the number of times you’ll need to use Plushie Master. As long as the other players don’t step on the trap cards too much, it should only take about 2-3 uses of Plushie Master. Having a lot of the trap cards set can help you get #58 [Plushie Master] if you still don’t have it.
#60 – Battle Addict
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kae, the fiery girl who always loves to battle. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#61 – All Ablaze
Notes: Singleplayer Riggable
Awarded for inflicting the Blazing! stock effect on every player as Kae. This can be easy to do: once everyone is within range (keep in mind that it has a big radius – the same as Big Bang Bell), simply use Blazing! and you’ll get the achievement. If you’re having trouble getting everyone within range, bring Party Time and hope they use it instead of you.
As an interesting note, as long as every player has been inflicted with the Blazing! status, all Kae players will get the achievement.
#62 – Better to Burn Out
Notes: Singleplayer Riggable
Awarded for reaching -5 Defense stat as Kae. Ever since version 1.30, Kae has been “buffed”, so she now gets a total of -2 Defense if she gets to attack first in battle. A little bit of setup is required here. To easily reach -5 Defense stat, place a Heat 300% on your Home Panel and hope that no one steps on it before you. Once you’ve triggered it, find a target and use I’m on Fire! or Rainbow-Colored Circle. An alternative to this would be stacking multiple Blazing! statuses on yourself. Choose the combination that will work best for you. This can be possibly rigged in multiplayer if your opponent uses Dark Side of Business against you.
DLC5 (Alte and Kyoko) (#63 – #68)
#63 – Planned Demolition
Notes: Singleplayer Riggable
Awarded for playing 10 games as Alte, the girl aided by a searchlight who can explode in combat. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#64 – Full Payload
Notes: Singleplayer Riggable
Awarded for successfully using Self-Destruct three times in a match as Alte. Alte has a passive where she gains an additional Attack stat after a successful use of Self-Destruct up to 3 times, so the achievement seems to be based on that. You need to hold three Self-Destructs and have three opportunities to get KO’d, so bring Passionate Research to help you get more Hypers, and cards like Forced Revival and Sealed Guardian to get you to 1 HP, and probably also Play of the Gods so that one of those get pulled and hope it happens at a good time. There are easy ways to trigger Self-Destruct: use the Hyper against the Store Manager boss, or be at 1 HP and use Gentleman’s Battle.
#65 – Rebellion
Notes: Singleplayer Riggable
Awarded for KO’ing a boss using Self-Destruct. Alte herself is fragile, so this should be easily doable. Play on maps with Store Manager as the boss, becuase his +3 Attack can quickly trigger your Self-Destruct. If you miss your chance, bring Oh My Friend to give yourself another chance. Even NoName using Overseer can aid you, as long as the boss isn’t already present.
#66 – A Cool Beauty
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kyoko, the cool beauty who hates fighting. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#67 – Total Barrier
Notes: Singleplayer Riggable
Awarded for winning a game without getting KO’d in battle as Kyoko. Kyoko is pretty solid for a defensive character, so she can take a hit or two from most of the characters in the game, although being unable to evade at all makes her a walking target for some players. Turn on the Regeneration field event and bring healing cards such as Pudding and Dinner to keep your HP in top shape. It is unknown whether getting KO’d outside of battle will cost you the achievement.
#68 – You Call That a Trap?
Notes: Singleplayer Riggable
Awarded for winning a game without succumbing to the effects of a trap card as Kyoko. Trap cards are actually barely used, except by the likes of Saki, Krila, Star Breaker, Chicken, Yuki (Dangerous), Tequila, and Arthur (who all have Hypers that are related to trap cards). As an additional note, CPUs love randomly setting traps if they ever get one. If you feel the need to be safe from them, you always use Crystal Barrier to use to diffuse any trap cards lying around. Bring Stiff Crystal as well. You can also use Star-Blasting Light to remove every trap card, if you feel that there’s too many lying around. Avoid playing on maps with the Minelayer field event present.
DLC6 (Sham and Sherry) (#69 – #74)
#69 – Cutie
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sham, the operator who loves being an idol. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#70 – Tag Team
Notes: Singleplayer Riggable
Awarded for causing a player under the effects of Delta Field to get KO’d on a Boss Panel as Sham. This is actually pretty easy to do: once there’s a player who’s just a panel away from a Boss Panel, use Delta Field and hope that your victim doesn’t have any of the movement cards (Windy Enchantment, Dash!, Lonely Chariot). If Sprint is active, it will activate every sixth chapter, so keep track of that as well. It is preferable to do this on maps with Store Manager as the boss, because his +3 Attack can easily KO anyone who’s under the effects of Delta Field, as long as the victim isn’t Miusaki at full HP.
#71 – Taking You Home
Notes: Singleplayer Riggable
Awarded for KO’ing Sora while she is under the effects of Delta Field as Sham. While Delta Field can help things go in your favor during a battle and Sora has neutral Defense, Sham has neutral Attack, so you might need to get a decent roll before you can KO her. Bring offensive cards such as Accel Hyper and Big Magnum to help you KO Sora easily. You will not get the achievement if you take advantage of someone else’s Delta Field. The best way to get this achievement is to play campaign on Casual difficulty. Sora is found on the following episodes: QP/Suguri/Marc/Kai Episode 5, Struggle of the Cyborg, Star Breaker Episode 1, Sweet Breaker Episode 4.
Also, it has to be the original Sora, and not Sora (Military).
#72 – Free Spirit
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sherry, the aviator who loves to fly freely. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#73 – A Whimsical Beatdown
Notes: Singleplayer Riggable
Awarded for KO’ing every other player using Whimsical Windmill as Sherry. Make sure your HP is full and the other players have low HP so that you can easily KO them. Bring offensive cards such as Accel Hyper and Big Magnum to help you increase the chance of KO’ing your opponents. Play on maps with fragile opponents such as on Kai Episode 1 in the campaign. It is unknown if KOs from Shield Counter will give you this achievement.
A fun way to do this in singleplayer would be doing the following: play Star Breaker Episode 4 on Casual difficulty. Bring Mimic and copy Sora (Military)’s Awakening of Talent, then draw Whimsical Windmill again. Once the CPUs have low enough HP, use Whimsical Windmill, and in the first battle, use Awakening of Talent. The latter Hyper’s effect will carry on over the next battles.
#74 – Combat Flight
Notes: Singleplayer Riggable, Multiplayer Riggable
Awarded for winning 3 games by picking Wins Norma as Sherry. Although Sherry’s passive makes her always attack second, she’s backed up by her high HP and all-around stats, which makes her a formidable opponent during battles. This can be easily rigged in multiplayer as long as everyone cooperates by giving you all the wins you need. However, in singleplayer, try to play on maps with fragile opponents such as Kai Episode 1 or Star Breaker Episode 4 in the campaign. If you’re doing a custom match, make sure to turn on the Battlefield field event. It is unknown if only going for Wins norma as your final Norma requirement would give you this achievement.
DLC7 (Star Breaker and Sweet Breaker) and Version 1.13 (#75 – #83)
#75 – Champion of War
Notes: Singleplayer Riggable
Awarded for playing 10 games as Star Breaker, the crazy psycho who loves destruction. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#76 – Unbreakable
Notes: Singleplayer Riggable
Awarded for winning a game without getting KO’d as Star Breaker. Either try playing on maps with fragile opponents such as Kai Episode 1 or Star Breaker Episode 4, or play any campaign episode on Casual difficulty, so that the CPUs don’t get threatening rolls most of the time. It is a good idea to gain 14 wins before you hit level 4 so that you don’t have to worry about KO’ing the boss later on (although you should be worried that the boss will KO you).
#77 – A Long Fuse
Notes: Long Games, Multiplayer Riggable
Awarded for dealing at least 50 damage from the Invisible Bombs as Star Breaker. It is preferable to choose a map with optional home routes such as Clover or Farm, so that no one accidentally wins as long as they choose the “right” routes. Turn on Charity and Regeneration field events. You can also turn on Miracle (allows you to draw 2 cards on a panel, which can be handy if you need a Hyper) or Air Raid (KOs opponents at 1 HP, but negates the healing done by Regeneration). Bring healing cards such as Dinner and Pudding. This can be easier to do in multiplayer with the same setup, since the other players can choose characters such as Marie Poppo, Flying Castle, Arthur (all 3 have high HP) and Natsumi (who’s also a source for healing).
#78 – Proof of the Pudding
Notes: Not Riggable
Awarded for completing Star Breaker’s campaign on Normal difficulty or higher. The version that introduced her (and Sweet Breaker) brought a nerf to the Normal difficulty of the campaign, so this should be easy to do, although you’re free to switch to a different character if you feel that Star Breaker’s restriction to Wins Norma is too much for you. Notably, if you clear this (and Sweet Breaker’s) campaign on Extreme difficulty, you get the Poppo Dice.
#79 – Champion of Peace
Notes: Singleplayer Riggable
Awarded for playing 10 games as Sweet Breaker, the goddess who tried to seal pudding. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#80 – Source of Conflict
Notes: Singleplayer Riggable
Awarded for discarding at least 3 pudding cards by using Melting Memories as Sweet Breaker. Bring all the pudding cards (Dangerous Pudding, Bad Pudding, Pudding) because you need to discard them from your opponents’ hands. Play on maps with QP (Dangerous), since she’s the only character who will bring all of the pudding cards, and will reliably hold on to them (although a CPU QP (Dangerous) will usually use those cards randomly, which can give you a hard time). This is easier to do in multiplayer, because CPUs don’t pick bonus characters, although you can find QP (Dangerous) in the following campaign episodes: Star Breaker Episode 4, Sweet Breaker Episode 5, Girl Power Episode 3. You won’t be able to know if your opponents have pudding until you have used Melting Memories at least once (or the opponent has landed on Sealed Memories), so you may have to use it blind the first time. Once your opponents’ cards have been reversed, you can decide whether or not to use it based on whether or not they have pudding.
#81 – The Traditional Way
Notes: Singleplayer Riggable
Awarded for KO’ing at least 3 players with reversed cards in one game as Sweet Breaker. Sweet Breaker’s passive gives her +1 across all stats if she battles a player with reversed cards, normally going up to +3 if her opponent has a full hand. Only two cards can reverse the cards in a player’s hand, which are Sealed Memories and Sweet Breaker’s Hyper, Melting Memories. KO’ing your targets should be very easy, especially if they’re Aru or Aru (Scramble) due to their bigger hand size, but try to avoid tank characters such as Fernet or Kyoko.
#82 – A Sweet Ending
Notes: Not Riggable
Awarded for completing Sweet Breaker’s campaign on Normal difficulty or higher. It’s been said that Sweet Breaker’s campaign is the most difficult campaign, due to having Tomomo on all episodes. However, the version that introduced her (and Star Breaker) brought a nerf to the Normal difficulty of the campaign, so this should be easier to do. Notably, if you clear this (and Star Breaker’s) campaign on Extreme difficulty, you get the Poppo Dice.
Remember that the first episode has the Confusion field event, which does not trigger Sweet Breaker’s passive (although at one point it did).
#83 – Riding the Blast Wave
Notes: Singleplayer Riggable
Awarded for winning a game with the Bomber field event without getting hit by the blue bombs. Bomber places a bomb that explodes in a cross-shaped radius after 1-4 chapters have passed, and may cause a chain reaction if they hit any other bombs. The best way to get this achievement would be playing on Starship, since its multiple routes can help you avoid the bombs easily. Try playing as Marie Poppo, since Ubiquitous is one of the few cards that gives you a full control over your new destination, which can also be useful for avoiding the bombs.
DLC8 (Acceleration Pack) (#84 – #91)
#84 – Fully Accelerated
Notes: Not Riggable
Awarded for collecting all of the cards in the Acceleration Pack. The Acceleration Pack contains 12 cards, and if you get one of each card, you get the achievement. There’s no need to worry if things go poorly at first, because due to the structure of the card packs, you’ll eventually get them all.
These are all the cards from Acceleration Pack: Completion Reward, Gentleman’s Battle, Accel Hyper, Extension, Quick Restoration, Brutal Prank, Present Thief, Play of the Gods, Scrambled Eve, Star-Blasting Light, Unlucky Charm, Windy Enchantment.
#85 – Gentleman’s Victory
Notes: Singleplayer Riggable
Awarded for KO’ing the target of Gentleman’s Battle. Gentleman’s Battle allows you to choose a full HP target to engage with on a battle. Use characters with high Attack stat such as Yuki, Tomomo, Star Breaker, Tomomo (Sweet Eater), or even Nath (just ready your Another Ultimate Weapon), and make sure you choose fragile characters to battle with, such as Tomato/Mimyuu or NoName (Head). Nath’s Another Ultimate Weapon can almost guarantee on getting this achievement as long as your opponent doesn’t have any countermeasures.
#86 – Miser
Notes: Singleplayer Riggable
Awarded for holding Unlucky Charm for 10 turns. Once you get Unlucky Charm, just… don’t use it. Avoid playing on maps with Minelayer field event, because one of the traps it sets is Bad Pudding, which can potentially discard your Unlucky Charm. Avoid also bringing discard cards such as Flamethrower or Scrambled Eve, or “card swap” cards like Gift Exchange or Exchange. After holding it for 10 turns, you’ll get the achievement.
#87 – Lost and Found
Notes: Singleplayer Riggable
Awarded for reclaiming your cards after losing them to the Present Thief trap. Present Thief steals the cards of the first player to step on it, and gives them to the second player who steps on it. The most recommended setup for this would be setting Present Thief on your Home Panel and then stepping on it twice. Choosing a small map such as Space Wanderer, Clover, or Icy Hideout can be a good choice for doing this achievement; the former only takes a few steps to circle back to your own Home Panel, and the latter two have optional home routes so that players won’t accidentally step on the trap. Avoid bringing cards that can remove trap cards, such as Stiff Crystal or Star-Blasting Light (and by extension, Kyoko with her Crystal Barrier). If you’re trying to rig this in multiplayer, a friendly Ceoreparque can help, since once you’ve lost your cards from Present Thief, she can just use her Witch’s Hair Lock so that you can immediately reclaim your cards.
#88 – Who Put This Here?
Notes: Singleplayer Riggable
Awarded for getting someone else’s Hyper card after using Scrambled Eve. Scrambled Eve puts all players’ held cards in the center deck. The Hyper cards that get sent to the center deck will be kept in their state instead of being a blank Hyper card. You might get this before you even realize it, but if you think you’ll have trouble getting a Hyper card, bring drawing cards such as Passionate Research, Nice Present, and Princess’s Privilege.
#89 – They See Me Rolling
Notes: Singleplayer Riggable
Awarded for rolling 4 dice in a single attack. The easiest way to do this is to play as Suguri, use Accelerator before a battle, and then use Accel Hyper in the battle itself. You can also get this achievement by using the Poppo Dice status effect (obtained from minigames with the Playground! field event activated) in combination with either Accelerator or Accel Hyper, but this is not recommended since Poppo Dice can be difficult to obtain.
This is a DLC8 achievement because it was originally designed around the use of Accel Hyper; the Poppo Dice strategy only became possible much later, and getting this achievement still requires DLC8.
#90 – Quick Fix
Notes: Singleplayer Riggable
Awarded for regaining at least 5 HP after using Quick Restoration. Quick Restoration heals any damage you’ve taken on a battle, assuming you don’t get KO’d. Since the achievement requires you to recover 5 or more HP, you need to use a character with more than 5 HP. The most recommended characters for this would be Marie Poppo, Marie Poppo (Mixed), Flying Castle, or Arthur. Engage in battle with a boss or fight a player with high Attack. Use Quick Restoration during the battle and hope that your opponent rolls high enough to deal at least 5 damage to you: Defend if the attack roll is too high, or Evade if the attack roll is enough to give you at least 5 damage but not enough to KO you.
#91 – In a Burst of Light
Notes: Singleplayer Riggable
Awarded for clearing at least 10 trap cards with Star-Blasting Light. Star-Blasting Light clears all trap cards on the map, giving one damage per trap to the players who set them. You could just bring a lot of trap cards, but the easiest way to get this achievement would be playing as Krila or Star Breaker on a large map. Spam your Hyper about 3-4 times, since both Plushie Master and Star Blasting Fuse can set 5 of their respective trap cards on large maps. Make sure that you acquire Star-Blasting Light, so that it can’t be used against you. Avoid bringing Play of the Gods. It is currently unknown if the trap cards from the Minelayer field event will count for this achievement.
DLC9 (Nath and Tomato/Mimyuu) (#92 – #97)
#92 – Ultimate Weapon
Notes: Singleplayer Riggable
Awarded for playing 10 games as Nath, the ultimate weapon who can pilot a large mech. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#93 – Ultimate Destruction
Notes: Singleplayer Riggable
Awarded for using Another Ultimate Weapon to get +9 Attack and +9 Defense, not including any other stat boosts, as Nath. Since other stat boosts (such as Active Extension) don’t count, you can only get this achievement by spending at least 180 stars on Another Ultimate Weapon – this provides a +10 boost to Attack and Defense, overcoming Nath’s -1 in both stats to reach +9. Spending that many stars at once might cost you the game, so you can try to fight someone rich, play for wins, or just give up the game for the sake of the achievement.
#94 – All Systems Go
Notes: Singleplayer Riggable
Awarded for KO’ing at least 3 players in one game with 3 stacks of Active Extension as Nath. Active Extension triggers if a battle card is played (be it yours or your opponent’s), and it gives Nath +1 Attack and Defense, but costs her 1 Evasion, giving her a statline of +2/+2/-2 at max stacks. The problem is getting max stacks, so bring battle cards with low level requirements so that you can easily reach full stacks of Active Extension. The following are suggested: I’m on Fire! (one of the few level 1 battle cards), Rbits (one of the cheapest cards in the game, and also helps Nath take a hit or two just fine), and Quick Restoration (allows you to restore HP after a battle, and with Nath increasingly losing Evasion with each stack, she needs to keep her HP high). KO’ing your opponents shouldn’t be a problem with your +2/+2/-2 statline and Another Ultimate Weapon.
#95 – We Are Waruda
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tomato/Mimyuu, the prankster duo of the Waruda gang. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#96 – Bad Kids’ Usurpation
Notes: Singleplayer Riggable
Awarded for KO’ing Yuki as Tomato/Mimyuu. Yuki has -1 Defense, so you should be able to KO her with Waruda Machine, Blast Off!. However, watch out for her +2 Attack, because if she survives, you’re likely to get KO’d. The best way to get this achievement is to play campaign on Casual difficulty. Yuki is found on the following episodes: QP Episode 1/4/Final, Suguri Episode 3, Marc Episode 4, Kai Episode 3, Midnight = Kemonomimi, Sweet Breaker Episode 1.
Also, it has to be the original Yuki, and not Yuki (Dangerous).
#97 – Spy Games
Notes: Long Games, Singleplayer Riggable
Awarded for KO’ing at least 5 players in one game with Waruda Machine, Blast Off! as Tomato/Mimyuu. This one requires a lot of setup. Mimyuu’s Evil Spy Work – Preparation helps Tomato increase the odds of getting Waruda Machine, Blast Off!, but it’s recommended that you try to use it once you’ve become Tomato. Once you’ve finally rigged the deck with some Evil Spy Work – Executions, you now have to find targets to use Waruda Machine, Blast Off! against. From there, try to engage with fragile characters if they’re carrying a lot of cards. Bring Passionate Research to help you get your Hypers really quick. You might be best off rigging this in multiplayer, as in a normal game, smart players will find ways to avoid being vulnerable to Waruda Machine, Blast Off!.
However, if you try to do this in singleplayer, there’s always Star Breaker Episode 4 on Casual difficulty. All of the CPUs there are fragile, and with Charity on and Aru having Present for You, getting the cards you need shouldn’t be too much of a problem to you.
DLC11 (Kiriko and NoName) (#98 – #103)
#98 – Not a Real Medical License
Notes: Singleplayer Riggable
Awarded for playing 10 games as Kiriko, the crazy doctor of the Waruda gang. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#99 – The Doctor is Out
Notes: Singleplayer Riggable
Awarded for KO’ing every player with Final Surgery as Kiriko. This includes yourself. This might be a little difficult because you need to make sure everyone is at 1 HP and hope that they don’t heal, such as by using healing cards, or by landing on a Home or Health Panel. The quickest way to get this achievement is to bring Sealed Guardian and then use Final Surgery once it’s been used. Since Sealed Guardian is a level 5 card, you can try to gamble by bringing Play of the Gods so that it gets played early on, but it can also take your Hyper.
#100 – Lingering Effects
Notes: Multiplayer Riggable
Awarded for winning a game with just 2 maximum HP as Kiriko. When Kiriko uses a battle card, she gets bonus stats in addition to the card’s effect, but she loses 1 maximum HP, which can bring her maximum HP down from 8 to 2 if you kept on using it. At 2 HP, you become very vulnerable to attacks, so try to play on large maps to make sure you’re separated from everyone else. Final Surgery is your only weapon that allows you to KO yourself without giving any of your stars to your opponents. This might take a while, but as long as you can keep yourself alive (and keep your stars), you’ll be able to get this achievement. This can be easily rigged in multiplayer as long as everyone cooperates by letting you win the game.
#101 – Master of Thighs
Notes: Singleplayer Riggable
Awarded for playing 10 games as NoName, the pervert look-alike of Shifu. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#102 – Man’s Best Friend
Notes: Singleplayer Riggable
Awarded for causing an opponent to get KO’d during the boss battle after using Overseer as NoName. Obviously, you can only do this when a boss is currently present on the map, since using Overseer will only summon the boss if it’s currently not present. Try playing on maps with Store Manager as the boss, since he can KO a lot of characters with his +3 Attack. You can only get this achievement if you use Overseer while defending, but since NoName is fragile (especially as NoName (Head)), getting attacked by the other players is quite common.
#103 – Ahead of the Game
Notes: Multiplayer Riggable
Awarded for winning a game as NoName (Head). When NoName loses in a battle, instead of getting KO’d, he takes his Potted Head form. As NoName (Head), you get reduced movement rolls, which can be problematic since he has very low stats and tends to attract pursuers. Bring cards which can allow you to escape a battle, such as Tactical Retreat, Shield Counter, or even Overseer (just make sure that the boss is present), and also movement cards such as Dash!. This might take a while, but it’s possible. This can be easily rigged in multiplayer as long as everyone cooperates by letting you win the game.
DLC13 (Ceoreparque and Miusaki) (#104 – #110)
#104 – Feeling Blue
Notes: Singleplayer Riggable
Awarded for playing 10 games as Ceoreparque, the blue witch who has magical hair. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#105 – Float Like a Butterfly
Notes: Singleplayer Riggable
Awarded for successfully evading 10 attacks in one game as Ceoreparque. Ceoreparque’s passive deals 1 damage when she successfully evades an attack, so the achievement is probably related to that. Bring Rainbow-Colored Circle, which is one of the few cards that can raise your Evasion. In singleplayer, try playing on maps with characters that have low Attack, so that you can easily evade their attack rolls. While Amplify can possibly give you an Evasion buff, other players might possibly get the Attack buff, so consider if that risk is worth taking. The upcoming card Accelerating Sky may help you get this achievement quicker once it’s been released.
#106 – Just a Lock of Hair
Notes: Singleplayer Riggable
Awarded for causing another player to achieve Norma by using Witch’s Hair Lock as Ceoreparque. This is actually very easy to do, since it’s common for players to immediately achieve two Normas in quick succession. Try to get Witch’s Hair Lock as fast as you can, and try to target those who have enough stars or wins that would allow them to achieve Norma twice (for example, Star Breaker gets 2 or more wins and has Norma 1 just completed. Targeting her with Witch’s Hair Lock will cause her to stop on the Home Panel again, which makes her complete Norma 2).
#107 – Cheerful Green
Notes: Singleplayer Riggable
Awarded for playing 10 games as Miusaki, the green witch who’s very sturdy. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#108 – Can Take a Pummeling
Notes: Singleplayer Riggable
Awarded for surviving 10 consecutive battles without getting KO’d at all during the game as Miusaki. Despite only having 4 HP, Miusaki is surprisingly durable due to her passive, which limits her damage to 2 when she defends, although she becomes very vulnerable at low HP. Since version 1.30, Miusaki has been nerfed and now has 0 Evasion, making this more difficult. Since you need to survive, bring Quick Resoration (to always restore your HP after a battle), Rainbow-Colored Circle (in case you need to evade), and keep a Solid Witch just in case. Also bring healing cards such as Saki’s Cookie, Dinner, and Pudding which all help you restore your HP after you’ve taken damage. Take note that if you get KO’d, you won’t be able to get the achievement even if you survive 10 battles afterward, so if you get KO’d, just restart the match and make another attempt; it shouldn’t take you that long.
#109 – Slightly Dense
Notes: Singleplayer Riggable
Awarded for protecting yourself from getting KO’d outside of battle by using Solid Witch as Miusaki. There’s a lot of cards that deal damage outside of battle, such as x16 Big Rocket, Big Bang Bell, Evil Spy Work – Execution, and so on. While Solid Witch can protect you from any form of damage, it does not protect you from cards that can instantly KO, such as Gamble! or Magical Massacre. When you’re playing in singleplayer, this is best done when you have 1 HP, and then use Solid Witch before the Air Raid field event activates, but if you’re trying to rig this in multiplayer, a friendly Marc can help you by using her x16 Big Rocket while you have Solid Witch active.
#110 – Girl Power
Notes: Not Riggable
Awarded for completing the Girl Power campaign. Unlike the previous campaign-related achievements, this unlocks at any difficulty. The Girl Power campaign contains 10 episodes, which makes it the longest campaign to complete. An unusual feature in this campaign is that, in episodes with Miusaki is a CPU, if you use Miusaki, Ceoreparque becomes the CPU instead, and vice versa. Notably, if you clear this campaign on Extreme difficulty, you get the Witch Hat Homemark.
Version 1.22 – Community Pack (#111 – #118)
#111 – Extortion
Notes: Singleplayer Riggable
Awarded for stealing 50 or more stars in one battle using Dark Side of Business. Dark Side of Business allows you to steal stars depending on the damage dealt, and for this achievement, you need to deal at least 10 damage. It’s not common in normal play to deal 10 damage in a battle, but there are lots of ways to do better. An easy way to get this achievement would be using Little War, followed by Accelerator or Extraordinary Specs. Having the buff from Super All-Out Mode can also help you get the damage that you need to deal.
#112 – Poppo Stole the Precious Things
Notes: Singleplayer Riggable
Awarded for stealing 2 or more cards with one usage of Treasure Thief. Treasure Thief allows you to steal one random card on the player that shares the same panel as you, so for this achievement, you need to steal cards from two players. It’s actually common to find yourself in the same panel as the other players, so once you get the chance, the achievement should be easy. If you find yourself having trouble with getting this, bring Party Time and make sure that the player before you uses it (which can be done easily in multiplayer) so that you can use Treasure Thief right afterward.
#113 – Bounty Hunter
Notes: Singleplayer Riggable
Awarded for KO’ing at least 2 players in one game who have the Wanted status. It’s common to place trap cards (in this case, Wanted) on other players’ Home Panels, because it can force them to trigger the trap in order to get a Norma. By using characters with high Attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get the KOs you need easily. Bring Gentleman’s Battle or even Assault to allow you to engage with the affected targets from afar, and also movement cards like Dash! to help you get to them quickly.
#114 – Power Overwhelming
Notes: Multiplayer Riggable
Awarded for using the effect of Price of Power to play a card at least 2 levels above your own level. Try to do this in multiplayer, because CPUs don’t usually bring Price of Power, and this achievement requires you to have two copies at once. Remember that, if you get Price of Power, that copy will not appear in deck refreshes unless it’s been discarded (this applies to many cards actually). For the achievement itself, try to stay at level 1 or 2, since once you’re level 3, your only hope for getting this achievement is Sealed Guardian, which is the only level 5 card in the game, and it’s uncommon to see one in a match even if you bring one yourself. Bring a lot of level 3 and 4 cards, and preferably, pick characters with Hypers that have a high level requirement. It is unknown if playing a card one level higher than your current level instead of two despite having 2 Price of Powers will give you this achievement.
#115 – Finding Friends
Notes: Singleplayer Riggable
Awarded for KO’ing at least 2 players in one game while holding Lost Child. Holding Lost Child makes all your movements reversed, just like in the Backtrack field event. By using characters with high Attack stat such as Yuki, Tomomo, and Star Breaker, you should be able to get the KOs you need easily, although you won’t be able to stalk them because of your reversed movement. Take caution during battles, since Lost Child will be discarded if you get KO’d.
#116 – Wild Party
Notes: Luck-Based, Singleplayer Riggable
Awarded for bringing every player to a Home Panel with Party Time. Party Time makes every player warp onto the same random panel. Although it’s a luck-based achievement, it shouldn’t take long before you get it. Bring Party Time and play on small maps such as Practice Field or Pudding Chase to increase the chances of getting warped to a Home Panel. As a bonus, when this finally happens, all the players in-game will get the achievement.
#117 – Big, Bigger, Po
Notes: Singleplayer Riggable
Awarded for KO’ing Big Poppo, who only appears if there’s a Marie Poppo with a special costume in a match. The more special Poppos are there, the higher the chance for Big Poppo to appear. Marie Poppo has 4 special costumes, which are: Rad Poppo, Dapper Poppo, Cyber Poppo, and Tuxedo Poppo. If you don’t have any of those, Rad Poppo can be obtained from Mystery Bags, which cost oranges. For the achievement itself, since you’ll be playing as Marie Poppo most of the time, bring offensive cards such as Accel Hyper and Reverse Attribute Field. Little War can also be useful if you need more chances to deal more damage to Big Poppo. Oh My Friend can give you another chance if someone else KO’s her.
#118 – Priceless Treasure
Notes: Very Difficult, Luck-Based, Long Games, Multiplayer Riggable
Awarded for opening 3 blue treasure chests in one game. This is very luck-based, because the blue treasure chests are pretty rare. Play on maps where 4 treasures can appear (it doesn’t depend on map size, but there is a fixed spawn rate per map); I strongly recommend Farm, and turn on the Treasure field event. The best character and card combinations for this would be: Sora (Extraordinary Specs guarantees a roll of 6 for movement), Windy Enchantment (helps with movement by a little bit, and makes Extraordinary Specs roll 7 for movement), and Lonely Chariot (guarantees a 5 for movement every turn until KO’d, and helps to plan reaching treasures from afar). If you bring Lonely Chariot, bring healing cards such as Pudding and Dinner as well. If you’re trying to rig this achievement in multiplayer, additional help from Sham and Ceoreparque can help you with their respective Hypers (Delta Field makes you roll 1 for movement, while Witch’s Hair Lock can make you land on the same panel again, since it’s possible for the treasure chests to appear on the same panel as you).
DLC15 (Yuki (Dangerous) and Tomomo (Casual)) (#119 – #124)
#119 – New Cat in the House
Notes: Singleplayer Riggable
Awarded for playing 10 games as Yuki (Dangerous), a variant of Yuki based on her QP Shooting – Dangerous!! appearance. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#120 – Beastly Cunning
Notes: Singleplayer Riggable
Awarded for gaining 7 or more wins from using trap cards in one game as Yuki (Dangerous). Yuki (Dangerous)’s passive gives her 1 win if the other players step on her trap cards. Bring level 1 trap cards so that you can set them early in the game, although the most interesting choice for this achievement would be Present Thief, since it can be triggered twice. Place your trap cards on the other players’ Home Panels to help ensure that they’ll be triggered. You can also try copying Arthur’s Branch Expansion Strategy via Mimic. Avoid bringing Stiff Crystal and Star-Blasting Light.
#121 – Gone Pudding Gone
Notes: Singleplayer Riggable
Awarded for ruining 5 pudding cards in one game as Yuki (Dangerous). Yuki (Dangerous) has another passive where any pudding cards (Dangerous Pudding, Bad Pudding, Pudding) she gets permanently become Tragedy in the Dead of Night. Obviously you should bring all of the pudding cards, and avoid bringing Tragedy in the Dead of Night to avoid confusion in your progress. In singleplayer, it would be preferable to play with QP (Dangerous) (who appears in Star Breaker Episode 4), since she brings all the pudding cards too, which can help you get the achievement quicker. Passionate Research can help you see if you’re about to draw a pudding card. Bringing drawing cards such as Nice Present and Princess’s Privilege can also help.
#122 – Leisure Time
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tomomo (Casual), the lazy final boss who can transform into a fearsome magical girl. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#123 – Magical Miracle!
Notes: Singleplayer Riggable
Awarded for KO’ing at least 2 players in a single use of Magical Revenge as Tomomo (Sweet Eater). Magical Revenge deals damage to other players the depending on how much HP you’re missing, so it is recommended that you stay at 1 HP to make the most of it, although the damage dealt by the Hyper is distributed randomly, so it might not always lead to a KO. You can wait until everyone else has 1 or 2 HP, or try to set up by using Sealed Guardian before using your Hyper.
#124 – A Fine Day to Stay in Bed
Notes: Singleplayer Riggable
Awarded for winning a game without transforming into Tomomo (Sweet Eater) as Tomomo (Casual). Tomomo (Casual) is actually a pretty alright character, since she can evade weak attack rolls just like Saki. If you get a Miracle Red Bean Ice Cream, I know it’s tempting but just… don’t use it. It’s a good idea to keep holding those so that your Attack stat is buffed, which helps if someone tries to attack you. However, it comes with the risk of becoming an easy target for the other players (because they’re probably thinking of shutting you down before you can transform), which happens fairly often in multiplayer.
DLC17 (Tsih and Tequila) (#125 – #130)
#125 – Nanora!
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tsih, the smug, rock-hurling pest. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#126 – Can’t see me, nyahaha!
Notes: Multiplayer Riggable
Awarded for winning a game without being challenged to a battle as Tsih. Challenging other players to battle can help you avoid being challenged by that player, and it would still count for the achievement. While Stealth On can help you avoid being challenged, Tsih is very fragile, and most of the CPUs will try to attack you, thus ruining the achievement. Play on large maps with isolated Home Panels, such as Sealed Archive or White Winter. This can be easily rigged in multiplayer as long as everyone cooperates by not attacking you and letting you win the game.
#127 – A Lot of Rocks
Notes: Singleplayer Riggable
Awarded for KO’ing at least 5 players in one game while carrying a gift card as Tsih. Tsih gets +2 Attack when she’s holding any gift card, so make sure you bring all the gift cards that you have to help increase the odds that you draw at least one. The best gift cards to carry for doing this achievement would be Windy Enchantment (which helps you catch up to the other players easily) and Price of Power (which allows you to play a card earlier than what your current level would allow). Lost Child is not recommended, since it gets discarded when you get KO’d. Try to play on maps that have fragile characters, such as in Kai Episode 1 or Star Breaker Episode 4.
#128 – Oh, Tequila
Notes: Singleplayer Riggable
Awarded for playing 10 games as Tequila, the noble sky pirate. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#129 – A Pirate I Was Meant to Be
Notes: Singleplayer Riggable
Awarded for having at least 10 Flying Pirate traps on the map at once as Tequila. Do Pirates Fly in the Sky? works similarly to Krila’s and Star Breaker’s Hypers, but it sets fewer trap cards, with the maximum being 3. Play on medium or large maps to ensure that your Hyper will always set 3 of the trap cards. As long as the other players don’t step on too many of the trap cards, about 4-5 uses of the Hyper should give you the achievement. Having a lot of the trap cards can also help you get #130 [Pirate’s Booty].
#130 – Pirate’s Booty
Notes: Singleplayer Riggable
Awarded for stealing 100 or more stars through Pirate Crew Members as Tequila. When Tequila is present in a match, other players may encounter a Pirate Crew Member on Encounter Panels, but the most effective way to get this achievement is to use Do Pirates Fly in the Sky?, since your Pirate Crew Members get to attack first. When a Pirate Crew Member KOs a player, it will take some of its opponent’s stars (equal to the opponents’ level x 10) to its owner (in this case, Tequila), so KO’ing higher level players will be more effective. Bring Sealed Guardian to help the Pirate Crew Members KO your targets easily.
DLC18 (Mei and Natsumi) (#131 – #136)
#131 – Troublemaker
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mei, the troublemaker of the school friend duo. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#132 – Red vs Blue
Notes: Singleplayer Riggable
Awarded for KO’ing other players at least 5 times in one game while carrying Red & Blue as Mei. Mei draws Red & Blue when she’s not carrying any cards when her turn ends, which gives her +1 on all stats. This is one of the few cases where Scrambled Eve and Flamethrower are helpful, because they can empty your hand easily. +1 on all stats may not look that unique, but it works fine. Try to play on maps that have fragile characters, such as in Kai Episode 1 or Star Breaker Episode 4.
#133 – Pumpkin Smasher
Notes: Singleplayer Riggable
Awarded for KO’ing at least 2 players in a single use of White Christsmasher or True White Christsmasher as Mei. Because True White Christsmasher deals more damage and has a bigger radius than just White Christsmasher, it is easier to get this achievement with True White Christsmasher, which just requires holding Red & Blue. True White Christsmasher’s radius is smaller than Big Bang Bell and Blazing!, so you need to make sure everyone’s within your range. For easier setup, bring Party Time and make sure the player before you uses it, and then follow it up with your Hyper. Make sure the opponents’ HPs are within KO range, since True White Christsmasher only deals 4 damage.
#134 – Nacchan
Notes: Singleplayer Riggable
Awarded for playing 10 games as Natsumi, the happy-go-lucky girl of the school friend duo. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#135 – True Feast
Notes: Singleplayer Riggable
Awarded for healing 10 or more HP in a single use of Cooking Time as Natsumi. Cooking Time’s healing effect improves the higher your level is, so make sure you get a high enough level (about 4 or 5) before using it. Turn on the Air Raid field event so that there is always someone you can heal, and avoid bringing healing cards such as Saki’s Cookie, Dinner, or Pudding so that they can’t heal by themselves. An easy way to get this achievement is by using Sealed Guardian before using Cooking Time. As long as your opponents’ combined maximum HP isn’t too low, this shouldn’t be too hard to get.
#136 – Master Chef
Notes: Singleplayer Riggable
Awarded for healing 10 or more HP in one game by standing on the same panel as the other player as Natsumi. This is about Natsumi’s passive, and since it requires you to stand on the same panel as your target, it may require you to challenge them to a battle, which runs the risk of getting KO’d. Make sure your targets aren’t very threatening (such as not having a high Attack and Evasion), such as Marie Poppo or Fernet. Alternatively, Kyoko can be a good choice for this achievement, since she basically can’t evade, which forces her to be healed by Natsumi when the battle ends. If no one is at full HP, you can try using Party Time to heal everyone.
DLC19 (Nico and Arthur) and Version 1.31 (Arcade) (#137 – #146)
#137 – Santa’s Little Menace
Notes: Singleplayer Riggable
Awarded for playing 10 games as Nico, the little thief of Santa’s presents. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#138 – A Hyper Bunny
Notes: Singleplayer Riggable
Awarded for using at least 5 other characters’ Hyper cards in one game as Nico. This is basically what Miracle Walker is for: it transforms your cards into random Hyper cards from other characters. To get this achievment, you just have to use them. It might require 2 uses of Miracle Walker, but with Nico being able to hold 4 cards, it shouldn’t be hard overall, unless you hoard the Hypers. It is unknown if Hyper cards obtained by means other than Miracle Walker count toward this achievement.
#139 – Nico’s Presents!
Notes: Luck-Based, Singleplayer Riggable
Awarded for receiving Aru’s cards through Present Thief as Nico. Landing on trap cards can be luck-based, so this might take a while to get. Place a Present Thief on either your or Aru’s Home Panel, then once Aru has lost her cards, make your best effort to reach it before anyone else does. Miracle Walker can help by giving you useful cards, such as Extraordinary Specs, Awakening of Talent (helps with your movement), Delta Field (controls Aru’s movement), or Witch’s Hair Lock (stops Aru’s movement). Unlike the other character-specific achievements, it works with both Aru and Aru (Scramble). It is unknown if the Present Thief has to be yours or if you can take advantage of someone else’s.
#140 – Working Dad
Notes: Singleplayer Riggable
Awarded for playing 10 games as Arthur, the man who works for the future of his toy store. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#141 – Welcome to the Toy Store
Notes: Singleplayer Riggable
Awarded for setting up at least 10 Rbit Hobby Shops in one game as Arthur. Branch Expansion Strategy works differently than the other trap-focused Hyper cards, since it transforms your hand into Rbit Hobby Shops, requiring you to put them on the map one by one. Play on maps with the Charity field event so that you can get more cards to transform with your Hyper, which also increases the amount of shops you can place with one use of your Hyper. Avoid bringing Stiff Crystal and playing on matches with Kyoko (due to her Crystal Barrier, which will remove your traps), and finally, do not ever bring Star-Blasting Light, as it can singlehandedly ruin all your effort. It should only take you about 3-4 uses of Branch Expansion Strategy on a full hand to get the achievement. Having many shops around can help you get #142 [Record Sales] if you still don’t have it.
#142 – Record Sales
Notes: Long Games, Singleplayer Riggable
Awarded for receiving payments at least 15 times in one game as Arthur, which means that your opponents need to land on your shops at least 15 times. This achievement goes well with #141 [Welcome to the Toy Store], because the more shops you have around, the better the chances are for other players to land on them. Try to set them on panels that people are likely to land on, such as on Home Panels, in the panels after two paths meet, or on panels opposite something scary like a Drop Panel or Boss Encounter Panel. This achievement will probably take a while, but it’s possible. It may or may not require long games.
#143 – Crossed Christmases
Notes: Not Riggable
Awarded for completing the Crossed Christmases campaign. Just like the Girl Power campaign achievement, this unlocks at any difficulty. And, just like that campaign, it has a character-switching feature in which, on episodes where Nico is the CPU, using Nico will make Arthur become the CPU instead, and vice versa. Nico and Arthur both have passives that can increase their star gain, so this shouldn’t be difficult to clear. Notably, if you clear this campaign on Extreme difficulty, you get the Present Pet, and unlock different colors of it in the shop.
The Arcade uses Tokens as a currency. Tokens can be obtained by playing multiplayer games while you have Exchange Coupons – playing a multiplayer game will automatically convert 1 Exchange Coupon to 3 Tokens. Exchange coupons refresh weekly. You also get 6 Tokens weekly. Each week, you are given as many Exchange Coupons as it takes to get you to 15, so trying to save them is a waste – next week, you’ll have 15 Exchange Coupons whether you spent any or not. Tokens, however, can be saved, so you should try to convert your Exchange Coupons to Tokens if you want to save up.
#144 – Fun and Games
Notes: Luck-Based, Not Riggable
Awarded for obtaining an uncommon reward from the Arcade. When you pull in the Arcade, there’s a 12% chance that you’ll get an uncommon pet. It shouldn’t take too many pulls before you get an uncommon pet. However, if you’re unlucky, there’s a pity system which will give you a reward with a rarity above common if you get 10 common rewards in a row.
#145 – Lucky Draw
Notes: Luck-Based, Not Riggable
Awarded for obtaining at least a rare reward from the Arcade. When you pull in the Arcade, there’s a 6% chance that you’ll get a rare pet, and a 2% chance that you’ll get a super rare pet. It shouldn’t take too many pulls before you get at least a rare pet. However, if you’re unlucky, there’s a pity system which will give you a reward with a rarity above common if you get 10 common rewards in a row.
#146 – Trophy Collector
Notes: Luck-Based, Not Riggable
Awarded for gaining a peculiar pet from Pet Exchange. This means that you need to get a new color variant of your pet. To do so, you need at least two of the same pet before you can use the Pet Exchange. If you’re feeling unlucky, you can try buying any of the pets that you already have, but only do so if you have the money and are willing to spend some just to get an achievement.
DLC20 (Iru and Mira) (#147 – #152)
#147 – Tomboy
Notes: Singleplayer Riggable
Awarded for playing 10 games as Iru, the gun expert tomboy. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#148 – Heavy Duty
Notes: Singleplayer Riggable
Awarded for KO’ing at least 5 players in one game using Extended Photon Rifle as Iru. Extended Photon Rifle deals 1 damage to a random target and repeats depending on your current level, so you should save Hypers and stars for level 5 unless you see a good opportunity to get a KO at a lower level. Just like Magical Revenge, damage is distributed randomly so you may need some luck to get a KO if the other players have much HP. You can wait until everyone else has 1 or 2 HP, but if you can’t, try to set up by using Sealed Guardian before using your Hyper. Since Extended Photon Rifle (and Sealed Guardian) can be expensive, also consider bringing President’s Privilege to the game as well.
#149 – Strike Force One
Notes: Singleplayer Riggable
Awarded for KO’ing a player with 1 HP by challenging them to a battle while also at 1 HP as Iru. This is a use of Iru’s passive, which deals 1 damage to the opponent before the battle even begins as long as Iru can move second (normally only Sherry’s passive prevents this). A few characters love being at 1 HP, like Syura, Alte, and probably Kiriko too. Since it requires both you and your target to be at 1 HP, using Sealed Guardian would be the easiest way to get this achievement.
#150 – Say Our Name
Notes: Singleplayer Riggable
Awarded for playing 10 games as Mira, the ninja composed of two people. You can do this really quickly in singleplayer, but doing the same thing in multiplayer gets you a new hair color, so it might be better to go for both at once. Co-op games don’t count.
#151 – Mark of a Hero
Notes: Singleplayer Riggable
Awarded for winning a game after using Leap Through Space as Mira. Leap Through Space requires setup before it works; you have to mark a panel first via Leap Through Space (Marking). Fortunately, since version 2.0, Leap Through Space (Marking) has been buffed so that it’s no longer consumed upon use. Try to mark a panel that’s near your home, although the panel right before your Home Panel would be the best panel to mark (since all dice rolls from that panel will lead you to your home). You can mostly play normally, but be careful about using your Hyper since you need to keep the mark behind your Home Panel to get the achievement and it can take a while to set it up again. Once you’re level 5 and have enough stars or wins to win, use Leap Through Space to claim your victory and your achievement.
#152 – Smoke and Mirrors
Notes: Luck-Based, Singleplayer Riggable
Awarded for making other players roll 1 at least 5 times while under the effects of Binding Smokescreen as Mira. Binding Smokescreen is a stock effect that other players get if they step on your trap cards, which makes them roll 1, 2 or 3 for their movement for 2 turns. Whether anyone will roll a 1 while they’re affected by Binding Smokescreen is luck-based, but playing on any campaign episode in Casual difficulty can help, due to the CPUs having lower performance than normal. Bring many trap cards, preferably the level 1 ones except for Dangerous Pudding.
Version 2.0 – Co-op, Part 1 (#153 – #158)
Completing a boss’s extra Hyper achievement (#163 – #165) will also get that boss’s earlier achievements. You should probably start by doing Big the Haruo’s achievements in order of increasing difficulty, and then if you are confident you can try to do M10 Robot’s and Star Devourer’s in one game each.
Most boss achievements contain a recommended party composition. This is a list of roles from most to least important, so if you have two or three people you should take the first two or three roles and leave the others to the CPUs. Attackers and Avengers have a similar purpose, so “Attacker/Avenger” is used where you can pick either.
In general, you will do better the more humans you play with, since CPU players are profoundly unhelpful on a good day.
#153 – Roost
Notes: N/A
Recommended party: Attacker/Avenger, Guardian, Attacker/Avenger, Support
Awarded for defeating Big the Haruo. If you want to try Hyper, see the description for #154 [Savage Talons] or #163 [Animal Farm]; this description covers lower difficulties.
Big the Haruo is not very difficult. It gets stronger the more chicken minions it has on the field, but dispatching them is trivial with most Attackers. The most important things to look out for are Hen Pecked, which can KO multiple players at once, and Call of the Chicken, which can call Hen Pecked but doesn’t have an area indicator.
Below Hyper, this boss is easy enough that you can really bring whatever party you want, which is useful for grinding. But if you don’t have any Attackers/Avengers, chicken minions can build up and you can end up in trouble.
#154 – Savage Talons
Notes: N/A
Recommended party: Attacker/Avenger, Support, Attacker/Avenger, Attacker/Avenger
Awarded for defeating Big the Haruo on Hyper difficulty. If you are confident, you can try to get #163 [Animal Farm] at the same time by not KO’ing the boss’s minions. That achievement’s listing includes a surprisingly easy alternate strategy taking advantage of Miusaki’s passive ability.
Big the Haruo has a few level 3 cards which can instantly KO players. Since Savage Talons picks the lowest-HP player as its target, you can manipulate it by keeping someone at low HP. Final Warningjust picks a random player, and so can’t really be manipulated. On Hyper, its “Boss Lvl” second attack will be 4, so characters with 5+ HP can help. These cards lead to a lot of instant KOs, so you should either pick Attackers who can revive fast or Avengers since they have better Rec.
On Hyper difficulty, Big the Haruo is pretty difficult. Roost summons two chicken minions instead of one, so you really need to keep them under control. All the minion battles (and instant KOs) will eat away your shields, which is why Guardians aren’t recommended. If you find yourself spending a lot of time on the ground, you can replace your third Attacker/Avenger with a Support.
#155 – Malfunction
Notes: N/A
Awarded for defeating M10 Robot. In theory, this achievement should be much easier than getting M10 Robot’s Hyper achievements, but in practice the strategy ends up being basically the same, and relies only on Shifu Robot, who is not especially difficult to unlock. See the strategy for #164 [Efficiency Theory]; getting that achievement also unlocks this one.
On all difficulties, M10 Robot’s most impactful card is Protect, which gives it many layers of shields. The shields reduce most attacks to just 1 damage, but even a little damage will remove a shield, so just try to deplete them quickly. Below Hyper, M10 Robot’s main threats are its debuff cards, Attack Down and Defense Down, which can make battling the boss unproductive. Some characters can overcome these debuffs, for example Kae will get an Attack boost from Defense Down. Engage and Turbo can both have the boss KO a number of players with its extra movement if you are unlucky, and Robo Beam can get a lot of hits done if used late in the game.
If you can’t do Hyper, on difficulties below Hyper you can bring characters like Iru whose Hypers do repeated, small amounts of damage, alongside Long Distance Shot. These out-of-battle damage techniques will help take down M10 Robot’s many layers of shields.
#156 – Imaginary Numbers
Notes: N/A
Awarded for defeating M10 Robot on Hyper difficulty. On Hyper, M10 Robot gains a powerful new passive ability, Perfect Reflective Shell, which deals back all damage done to it by any means, including damage dealt outside of battle.
M10 Robot’s extra Hyper achievement is to beat it on Hyper difficulty without dealing damage outside of battle. This can be done reasonably easily using Shifu Robot. Since Shifu Robot is available in the base game, and Perfect Reflective Shell hinders strategies based on out-of-battle damage anyway, look at #164 [Efficiency Theory] for this achievement.
#157 – Star Mania
Notes: N/A
Recommended party: Attacker/Avenger, Guardian, Attacker/Avenger, Support
Awarded for defeating Star Devourer. If you want to try Hyper, see the description for #158 [Death and Taxes] or #165 [Value Judgment]; this description covers lower difficulties.
Star Devourer is sort of difficult. This guide doesn’t go for the 0-star victory, but stars increase her damage output, so try to keep her star count low. Marie Poppo, with Ubiquitous, is surprisingly useful, but if you don’t have room for her you can use Dark Side of Business. Since the boss loses stars when she takes damage, she usually won’t get too rich unless somebody messes up; unfortunately CPU players are quite prone to messing up.
Star Devourer’s Big Poppo minion steals stars in battle instead of dealing damage, which can be annoying for Avengers. Since she also makes some cards a little stronger, KO her if you can, but don’t worry much if you can’t.
#158 – Death and Taxes
Notes: N/A
Recommended party: Attacker, Attacker, Attacker, Support
Awarded for defeating Star Devourer on Hyper difficulty. You should consider trying to get #165 [Value Judgment] at the same time, since it only requires some changes to your team composition.
Star Devourer no longer loses stars from battle damage, but still has her star-stealing tricks, so it is pretty much inevitable that she’ll get a lot of stars. Once she does, her bonus damage will KO almost anyone who doesn’t evade her attacks, so Avengers aren’t recommended.
Her level 3 card Value Judgment does damage based on the players’ combined base Attack, so characters like Kae or Nath, who get their attack from stat boosts, work best. Kae is also pretty good at evading attacks, so a party with three (or even four) Kaes works well. Poppo Galaxy and Death and Taxes can affect inconvenient areas, so you should keep Dash! around in case they come up and you’re affected.
Version 2.0 – Co-op, Part 2 (#159 – #162)
Four roles are available to players in co-op mode: Attacker, Guardian, Support, and Avenger. The Avenger role must be unlocked by bringing the Attacker role to level 10, although players who unlocked it in a previous event got to keep it. Leveling up any role to level 10 will unlock that role’s level achievement, its role Hyper, and themed dice.
Role XP comes from playing games in co-op mode. Your XP is determined mainly by the difficulty setting and whether or not you win. To level up your roles quickly, you should play on the highest difficulty you can consistently win. You can level up in single-player but fast-forwarding has a huge XP penalty, having 3 CPUs might mean playing on a low difficulty, and watching the CPUs play might be bad for your health.
You may want to level up Attacker first since it will unlock Avenger, and starting at level 5 Attackers move first against the boss which is a huge bonus. Otherwise, just try to coordinate with other players since you’ll get the most XP by winning and you’ll have a hard time if everyone is level 2 Guardian or something.
While grinding, you will probably want to start with Big the Haruo on Normal or Extreme difficulty, since that’s the easiest boss and allows the most flexibility in who takes what role. Once you have enough confidence to play on Hyper, consider switching to Star Devourer since Big the Haruo’s tendency to randomly KO people on Hyper limits character choice.
Since the basic strategy for all of these achievements is the same (just grind), the main feature of this section is character recommendations. If you want to experiment with other characters, the in-game letter grades aren’t usually too far off.
#159 – Power Through
Notes: N/A
Recommended characters: Sora (Military), Shifu Robot, Kae, most bully characters
Awarded for reaching level 10 of the Attacker role. This role recieves a buff to Attack and a debuff to its Rec. Starting at level 5, Attackers always move first against the boss.
Sora (Military) and Shifu Robot are recommended because they have passives that help them overcome the Rec debuff. Kae is recommended because she is pretty good at it and has okay Rec, but you shouldn’t use her before level 5 since moving second is a huge disadvantage with her low Defense.
When you complete this achievement you will also unlock the Avenger role, allowing you to get #162 [Taste of Revenge].
#160 – Steady Does It
Notes: N/A
Recommended characters: Suguri (Ver.2), Kyoko, Fernet, Nath, anyone who can keep their HP high
Awarded for reaching level 10 of the Guardian role. This role recieves a buff to its Defense and can pay with HP to use Shield on other characters.
Suguri (Ver.2) is recommended because her passive healing lets her use Shield very, very often. Kyoko and Fernet just have high HP and Defense, so they’ll usually be able to spend HP on Shield. Nath is only recommended for some uses: Between Active Extension and Another Ultimate Weapon, Nath can do a lot more damage than most Guardians. She will be in battle a lot, and won’t have much HP to spare on Shields, so Guardian Nath works more like a replacement for an Attacker than as an ordinary Guardian, and she’s mostly useful in this role when you are trying to grind Guardian but need high damage output.
#161 – Just a Small Scratch
Notes: N/A
Recommended characters: Natsumi, Tomato & Mimyuu
Awarded for reaching level 10 of the Support role. Supports can heal or revive other players they walk past, and receive a buff to their movement rolls.
Natsumi is recommended because she has a bunch of healing abilities that match up well with the role. Tomato & Mimyuu are recommended because they have very fast revives, can act on revival, and Evil Spy Work – Execution becomes a healing card in Co-op mode.
#162 – Taste of Revenge
Notes: N/A
Recommended characters: Miusaki, Alte, Arthur, anyone who can keep their HP high
Awarded for reaching level 10 of the Avenger role. Avengers get a buff to their max HP, and receive an Attack boost for HP lost in combat.
Miusaki is recommended because her passive lets her limit the damage she takes in battle, which combines with the HP buff to make her a very long-lived Avenger, although it also limits her Attack bonus. Alte’s Hyper, Self-Destruct, goes well with the general Avenger tendency to lose HP in battle, and since it deals her max HP as damage it gets stronger with the HP buff. Arthur has a lot of HP, and his Rbit Hobby Shops will help everyone get more cards and increase his star gain.
Version 2.0 – Co-op, Part 3 (#163 – #165)
These achievements all require you to beat one of the bosses on Hyper difficulty, while following some extra rule. Since CPU players don’t know how to follow these rules, they will often sabotage your efforts to get the achievements, and you are much better off playing with friends and trying to get these achievements together.
#163 – Animal Farm
Notes: N/A
Recommended party: Avenger Miusaki, Support, Avenger Miusaki, Avenger Miusaki
Awarded for defeating Big the Haruo on Hyper difficulty without KO’ing more than 2 of its chicken minions. The easiest strategy by a considerable margin uses Miusaki as an Avenger. Since Miusaki takes a maximum of 2 damage whenever she defends, and gets bonus HP as an Avenger, she can easily survive battles with the boss however many dice it rolls. Just one or two HP from a Support can increase her longevity a lot, and the revives are also a great help. Since there will be a lot of random KOs, it helps if your support revives fast, so consider e.g. Tomato & Mimyuu.
Since Miusaki fairly reliably loses 2 HP per battle, players can manipulate Savage Talons easily with a bit of care in when they start battles, or by using From Beyond. Solid Witch is also useful for avoiding Savage Talons, since its target is predictable. Final Warning and Swarm have unpredictable targets, but if a bunch of players are KO’d it can be a good idea for somebody to use Solid Witch. Swarm can be more threatening than usual since there will be a bunch of minions, and Miusaki’s passive doesn’t help much when the damage is spread across battles.
Don’t ever battle a chicken minion if you don’t have a good reason to, since they’ll sometimes battle you and you might accidentally KO one. A CPU player might ruin your plans as usual by trying to KO one, but since the limit is two and they are not very good at it, having a CPU in the party is usually fine.
#164 – Efficiency Theory
Notes: N/A
Recomended party: Attacker Shifu Robot, Support, Attacker Shifu Robot, Attacker Shifu Robot
Awarded for defeating M10 Robot on Hyper difficulty, without dealing any damage outside battles. Shifu Robot is chosen for this because its Hyper, Turbo Charged, lets it get a good Attack boost before it fights M10 Robot. Since Perfect Reflective Shell deals back all the damage you do, most Attackers will self-KO whenever they do meaningful damage to the boss; Shifu Robot’s instant revive is very helpful as a work-around for this.
You need a Support around because Shifu Robot revives with only 1 HP on its own, and needs to be at full HP to make the best use of its Hyper. The best situation is for the Support to use a revive on Shifu Robot, which will bring it to life at full HP and has a very low star cost. But if you can’t pull that off, just healing Shifu Robot helps get it to full HP faster. The Shifu Robots will basically team up to chip away at M10 Robot’s layers of Protect, and once the boss loses all of its shields and enters its Scrambled state, use your Hypers and battle it as fast as you can.
When M10 Robot plays Imaginary Numbers, battling it becomes both very pointless (since it will roll 7 to Defend or Evade, making it difficult to damage) and very dangerous (since it will roll 7 to attack, making it difficult for you to survive). Players should just try to scatter if you see it in the queue, so that the boss doesn’t KO everyone at once. Health Down can very much limit Shifu Robot’s Hyper, which depends on its HP, so if you end up with it you may be best off trying to get KO’d before you use your Hyper.
When playing with CPUs, you might need to try a few times since a CPU playing a character like Iru will often do out-of-battle damage whether you want it or not. Any CPU could surprise you by bringing Mimyuu’s Hammer, Long Distance Shot, Cloud of Seagulls, or Star-Blasting Light.
#165 – Value Judgment
Notes: N/A
Recommended party: Attacker, Attacker, Attacker, Support
Awarded for defeating Star Devourer on Hyper difficulty, using only characters with 0 or lower base Attack. This achievement is not very different from battling Star Devourer on Hyper in the usual way (see #158 [Death and Taxes]). Kae is a very good character for this. The requirements of this achievement actually render the card Value Judgment totally non-threatening. Depending on your party, it might even be a heal.
Of the extra Hyper achievements, this one is probably the easiest to get when playing with CPUs, since a reasonable number of characters have 0 or lower attack and you can tell right from the start of the game whether you’ll meet the requirements.