Farmer profession
Farmer is a profession that includes specialities vital to constructing farms and growing, harvesting, and processing crops. Farmers specialise in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.
In farmer profession you can find this skills:
- Gathering
- Farming
- Fertilizers
- Milling
You can choose different routes to unlock all of the above skills only if u want to unlock them all. If you dont’t want to you don’t have to.
I’m always unlocking them in the following order:
Gathering > Farming > Fertilizers > Milling
but i know some people are starting with Farming and then they are going into gathering that depends how you want to play.
Gathering skill
Gathering covers harvesting materials both from the natural environment and human-created farms. Level by gathering plants – farmed or natural.
With every level u get decreased calorie consumption by using tools like scythe or machete, but also this increases the harvest yield of the crops.
In the tree you can choose 2 talents one on level 3 and second on level 6.
Level 3 Gathering:
- Tool Efficiency — Lowers the calorie cost of using related tools by 20 percent.
- Tool Strength — Increases the tier of tools related to the skill by 1. This means that a stone axe (for example) will behave as an iron axe and so on.
Level 6 Gathering:
- Experienced Farmhand — Increases the yield of farmed plants by 20 percent.
- Natural Gatherer — Increases the yield of natural plants by 20 percent.
On level 6 is VERY IMPORTANT to get Experienced Farmhand if you want to grow your own plants this gives you huge boost on harvest yield that way u will have more plants.
Farming skill
The art of planting and cultivating flora. Level by crafting related recipes and using the hoe.
Farming skill is needed to produce seeds from plants. It also provides decreased calorie consumption for using hoe.
Seeds can be obtained in different ways, depending on the Plant.
Most plants will grant you a small amount of seeds when harvesting. Alternatively the Farmers Table offers a number of recipes to extract seeds from the harvested plants.
Not all Plants grant Seeds as some of them act as seeds themselves, such as Camas Bulb, Beans, and Rice.
In the tree you can choose 2 talents one on level 3 and second on level 6.
Level 3 Farming:
- Focused Workflow — Doubles the speed of related tables when they do not share a room with the same table type.
- Parallel Processing — Increases the speed of related tables when they share a room with the same tables by 20 percent.
Level 6 Farming:
- Frugal Workspace — Lowers the tier requirement of related tables by 0.2.
- Lavish Workspace — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent.
Farmers equipment (as a Farmer u will have a plenty of devices helping you on your farming journey):
- Hoe (wooden, iron etc.)
- Scythe or sickle (wooden, iron etc.)
- Hand plow (is the first vehicle that u will be using to plow your fields)
- Steam Tractor with all ad-dons (Steam tractor harvester, Steam tractor plow and Steam tractor sower)
- Soil sampler
Fertilizers skill
Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.
In the tree you can choose 2 talents one on level 3 and second on level 6.
Level 3 Fertilizers:
- Focused Workflow — Doubles the speed of related tables when they do not share a room with the same table type.
- Parallel Processing — Increases the speed of related tables when they share a room with the same tables by 20 percent.
Level 6 Fertilizers:
- Frugal Workspace — Lowers the tier requirement of related tables by 0.2.
- Lavish Workspace — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent.
There are multiple different types of fertilizer that can be crafted at the Farmer’s Table, each with their own recipe and effects.
1 Pulp Filler
1 Pulp Filler
1 Fiber Filler
1 Fiber Filler
1 Compost Filler
1 Composite Filler
1 Fiber Filler
Fillers are crafted specifically for use in fertilizer production and are made from combining Plant Fibers or Wood Pulp with dirt at the Farmer’s Table.
1 Dirt
1 Dirt
1 Pulp Filler
In Agriculture, fertilizers are used to amend soil nutrients and can be crafted at the Farmer’s Table. They change the value of the primary plant nutrients: Nitrogen (N), Phosphorus (P), and Potassium (K).
By using Soil Sampler you can determine the composition of the soil: temperature, moisture content, and nutrients. As plants deplete nutrients through Farming, a farmer can replenish the Nitrogen (N), Phosphorus (P), and Potassium (K) levels through applying different fertilizers. Caring for soil nutrients is key to achieving continual high yields and optimum growing conditions.
Fertilizers is applied to the soil of the entire 5×5 plot it’s used on, meaning it affects a 5×5 area which you can see by holding a Land Claim Stake.
Each unit of nitrogen, phosphorous or potassium in the fertilizer corresponds to 4% of the corresponding nutrient in the soil (shown by the Soil Sampler).
Changes in the nutrient values of the soil take some time to update and will not be visible when checked with the soil sampler for 5-10 minutes.
Be aware that you can over-fertilize your plot and your plants will start to die other two things that can cause your plants to die are: Pollution and wrong plant location.
Milling skill
Milling various products can create important materials for baking and other uses. Level by crafting related recipes.
The two most important thing that you need to start your journey as a miller are:
- Mill
- Mechanical power: for that you need Windmill or Waterwheel
In the tree you can choose 2 talents one on level 3 and second on level 6.
Level 3 Milling:
- Focused Workflow — Doubles the speed of related tables when they do not share a room with the same table type.
- Parallel Processing — Increases the speed of related tables when they share a room with the same tables by 20 percent.
Level 6 Milling:
- Frugal Workspace — Lowers the tier requirement of related tables by 0.2.
- Lavish Workspace — Increases the tier requirement of tables by 0.2, but reduces the resources needed by 10 percent.
Crafting recipes without modules:
- Beet Sugar: 6 beets
- Camas Paste: 4 camas bulbs
- Cornmeal: 4 corn
- Flour: 2 wheat
- Huckleberry Extract: 20 huckleberries
- Oil: 12 cereal germs
- Rice Flour: 2 rice
- Sugar: 8 huckleberries
- Bean Paste: 6 beans
- Acorn Powder: 4 acorns
- Sun Cheese: 6 sunflower seeds, 2 yeast, 4 rice and 2 oil
- Sunflower oil: 24 sunflower seeds
- Simple syrup: 10 sugar
- Yeast: 2 sugar
How to create field and how to choose a good location?
Creating a field is very easy, you need a hoe and a shovel. I like to even my field so that’s why I am talking about shovel.
In the beginning is very optimal to choose 2-5 crops that u want to grow and make fields 2×2 or 2×3. That way you can have a control over everything.
So my playstyle will look like this:
- First star Gathering: Making 3-4 plots. So for ex. Beans, rice, camas bulb > because you don’t need seeds the crop itself is seed. After that i can take care of building my house and shop and i can go gather some crops to start selling to people and to make some money.
- Second star Farming: I can craft more seeds from plants that I’m collecting and then i can make more farms.
- Thrid star Fertilizers: After having my plants harvested 2-4 times its time to take care of nutrients.
- After that you can do whatever you want you can go Milling or do something else. It’s only my suggestion. Don’t follow this steps if you don’t want to.
Map is your friend remember that! Being Farmer is about planning.
On the left you can see a Map UI your main information you can find in (World layers > Environment Data):
- Moisture
- Nutrients [Nitrogen (N), Phosphorus (P) and Potassium (K)]
- Plant Group > Plant > Population (Basically you can see where you can find plants the whiter the more plants you can find in this place)
- Plant Group > Plant > Yield Potential (Basically you can see where are the best spots for growing certain plants the whiter the better place for plant)
Soil statistics
Moisture is affected by two factors: Rainfall and Water Spread
This could be manipulated by the player with the use of aqueducts to move water sources closer or further from the land plot. It will, however, take quite some time until the moisture level changes.
At the current state aside from global temperature rising from pollution, it’s no longer possible to influence the temperature.
There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K).
Care must be taken to prevent over-fertilizing as high nutrient levels can have a negative impact on the growth and yield rates. Ideal nutrient levels vary for each crop, using a soil sampler in locations of high wild growth will give an indication of suitable levels. Nutrient levels will also drop as crops deplete them through normal growth.
This also means that every plant inside this 5×5 plot counts into the checked farming area (including Grass, bushes and trees) for the simulation, which can lead to overcrowding even though the player planted only a single seed.
Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are “very over-crowded”, 2 or 3 may die before maturing to harvest.
But in my opinion the “over-crowded” problem is is not something you should be concerned about. Yes 2-5 plants will die but leaving spots it’s not a very good idea that way you are losing essentials space and claims to protect your crops. On single player or on private server sure u can make spots but if you are playing on public servers you shouldn’t worry about it.
If you want to check every Crop temperature and moisture preferences go to this page and scroll down: Crop temperature and moisture preferences[wiki.play.eco]