For V Rising players, this guide provides detailed breakdown of all server settings and the meanings. All the main settings are listed below, will keep updating over time.
GameModeType
PvE – Defines basics for PvP Gamemode
CastleDamageMode
Always – Players may always deal damage to enemy castle structures
TimeRestricted – Players may only damage enemy castle structures during certain real-time frames
SiegeWeaponHealth
VeryLow – 500
Low – 1000
Normal – 1500
High – 2000
VeryHigh – 2500
PlayerDamageMode
Always – Players can always deal damage to other players
TimeRestricted – Players may only damage other players during certain real-time frames
CastleHeartDamageMode
CanBeDestroyedOnlyWhenDecaying – Players may only destroy enemy castle hearts when the Castle Heart is in Decay
CanBeDestroyedByPlayers – Players may destroy enemy castle hearts using “key” items in the game
CanBeSeizedOrDestroyedByPlayers – Players may destroy and seize control of enemy castle hearts using “key” items in the game
PvPProtectionMode
The duration where players cannot be damage by other players when joining a PvP server in seconds.
Disabled – 0
VeryShort– 900
Short – 1800
Medium – 3600
Long – 7200
Default Value: Short
DeathContainerPermission
Defines who may loot the body when a player dies.
Anyone -Everyone can loot the body
ClanMembers– Only Self and Clan Members may loot the body
OnlySelf– Only Self may loot the body
Default: Anyone
RelicSpawnType
Defines if soul shard items are unique (only one of each per server) or if a new one spawn everytime a soul shard boss is slain.
Unique – Soul shards are unique – only one of each type may exist at a time on the server
Plentiful – Soul shards are plentiful – a new one is dropped everytime a soul shard boss is slain
Default: Unique
CanLootEnemyContainers
If players may loot enemy stashes, containers, and crafting stations.
true
false
Default: TRUE
BloodBoundEquipment
When enabled, most equipment will not be dropped upon death.
true
false
Default: TRUE
TeleportBoundItems
When enabled, some items will prevent you from using waygates
true
false
Default: true
AllowGlobalChat
Allow players to write messages that all players on the server can read.
true
false
Default: true
AllWaypointsUnlocked
Do NOT change this it does not work and breaks the game atm.
true
false
Default: false
FreeCastleClaim
Seizing an enemy player castle heart requires no materials.
true
false
Default: false
FreeCastleDestroy
Destroying an enemy player castle heart requires no materials.
true
false
Default: false
InactivityKillEnabled
true
falseDefault: false
InactivityKillTimeMin
Minimum timer before inactive player is killed in seconds based on gear level.
3600
Int.max
Default: 3600
InactivityKillTimeMax
Maximum timer before inactive player is killed in seconds based on gear level .
NO MIN
NO MAX
Default: 604800
Currently breaks game if changed!!
InactivityKillSafeTimeAddition
Additional time before an inactive player is killed in seconds when standing in a castle territory.
NO MIN
NO MAX
Default: 172800
Currently breaks game is changed!
InactivityKillTimerMaxItemLevel
The maximum gear level that the inactivity min and max timers are based on from 1 – this value.
NO MIN
NO MAX
Default: 84
Currently breaks game if changed!
DisableDisconnectedDeadEnabled
If dead disconnected players are disabled
true
false
Default: true
DisableDisconnectedDeadTimer
The time for a disconnected dead player to become disabled.
60 (cant change this setting)
InventoryStacksModifier
Multiplies the amount of items that can be combined into a single stack.
0.25 up to 5
Default: 1.0
DropTableModifier_General
Multiplies all droptables with this factor granting more or less drops from kills and chests.
0.25 up to 5
Default: 1.0
DropTableModifier_Missions
Multiplies the amount of loot received from successful servant hunts.
0.25 up to 5
Default: 1.0
MaterialYieldModifier_Global
Mulitiplies the amount of materials received from harvesting resource nodes.
0.25 up to 5
Default: 1.0
BloodEssenceYieldModifier
Multiplies the amount of blood essence received from defeating enemies.
0.25 up to 5
Default: 1.0
JournalVBloodSourceUnitMaxDistance
NOT USED
Default: 25.0
PvPVampireRespawnModifier
Multiplies the additional respawn duration players suffer from being slain in PvP.
0 up to 5
Default: 1.0
CastleMinimumDistanceInFloors
The number of minimum tiles where placers can place a castle heart and/or floors next to another heart.
1 up to 10
Default: 2
ClanSize
The number of players that can join a single clan. Players in a clan can rise together, share progress and build castles together.
1 up to 50
Default: 4
Rate for how quickly players loose blood. A higher rate results in higher blood consumption.
0 up to 5
Default: 1.0
DurabilityDrainModifier
Multiplies the amount of durability suffered from dealing or receiving damage.
0 up to 5
Default: 1.0
GarlicAreaStrengthModifier
Affects the rate of how quickly garlic stack when exposed.
0 up to 5
Default: 1.0
HolyAreaStrengthModifier
Multiplies the effect of the Holy element.
0 up to 5
Default: 1.0
SilverStrengthModifier
Affects the damage received when carrying silver items.
0 up to 5
Default: 1.0
SunDamageModifier
Affects the duration a player may stand in the sun before starting to take damage.
0 up to 5
Default: 1.0
CastleDecayRateModifier
Rate for how quickly a castle deteriorate when the castle heart has run out of Blood Essence.
0 up to 5
Default: 1.0
CastleBloodEssenceDrainModifier
Rate for how quickly a castle consumes blood essence. A higher rate results in higher blood essence consumption.
0.1 up to 5
Default: 5
CastleSiegeTimer
to damage while in this state. Time is defined in seconds.1 up to 1800Default: 420
CastleUnderAttackTimer
The amount of time where players are blocked from building structures or walls while being under attack. A castle is deemed under attack whenever enemy players manages to deal damage to any wall or door using explosives or siege golems.
1 up to 1800
Default: 60
AnnounceSiegeWeaponSpawn
Shows a system message in the chat when a Siege Golem is being summoned.
true
false
Default: true
ShowSiegeWeaponMapIcon
Show Siege Golems on the big map.
true
false
Default: true
BuildCostModifier
Multiplies the amount of materials required to build structures.
0 up to 10
Default: 1.0
RecipeCostModifier
Multiplies the cost of crafting items.
0 up to 10
Default: 1.0
CraftRateModifier
The rate for crafting items and equipment in crafting stations, a higher rate results in more rapid crafting (not refinement stations)
0.1 up to 10
Default: 1.0
ResearchCostModifier
Unused Modifier for Research
0.1 up to 10
Default:1.0
RefinementCostModifier
Multiplies the cost of refining items.
0.1 up to 10
Default: 1.0
RefinementRateModifier
Rate for how quickly materials are refined. A higher rate result in more rapid refinement.
0.1 up to 10
Default: 1.0
ResearchTimeModifier
Unused Modifier for Research
0.1 up to 10
Default: 1.0
DismantleResourceModifier
The material reimbursement players receive from dismantling a structure.
0 up to 1
default: 0.75
ServantConvertRateModifier
Rate for how quickly humans turn into servants. A higher rate result in more rapid conversion.
0.1 up to 20
Default: 1.0
RepairCostModifier
Modifies the cost for repairing an item.
0 up to 10
Default: 1.0
Death_DurabilityFactorLoss
The amount of durability loss that equipment suffer upon death when defeated in PvP. Players are deemed as in PvP for a duration after dealing damage to another player or receiving damage from another player.
0 up to 1.0
Default: 0.25
Death_DurabilityLossFactorAsResources
Durability loss suffered upon death is dropped as materials. This value defines the amount of materials that are either lost or dropped. A value of 0 results in all materials being lost while a value of 1 results in all materials being dropped.
0 up to 1.0
Default:1.0
DayDurationInSeconds
The duration of an ingame day in seconds.
60 up to 86400
Default: 1080
DayStartHour
The starting hour of the ingame day.
0 up to 25
Default: 9
DayStartMinute
The starting minute of the ingame day
0 up to 60
Default: 0
DayEndHour
The end hour of the ingame day.
0 up to 24
Default: 17
DayEndMinute
The end minute of the ingame day
0 up to 24
Default: 9
BloodMoonFrequency_Min
he minimum frequence for how often a blood moon may occur
1 up to 255
Default: 10
BloodMoonFrequency_Max
The maximum frequence for how often a blood moon may occur
1 up to 255
Default: 18
BloodMoonBuff
The amount of additional movement speed in % that a player gain during blood moon.
0.1 up to 1
Default: 0.2
PlayerInteractionSettings
Time Zone used for various other settingsLocal
UTC
PST
CET
CST
VSPlayerWeekdayTime
StartHour – The real time starting hour for activating Player vs Player PvP during standard weekdays.
StartMinute – The real time starting minute for activating Player vs Player PvP during standard weekdays.
EndHour – The real time ending hour for deactivating Player vs Player PvP during standard weekdays
EndMinute – The real time end minute for deactivating Player vs Player PvP during weekdays
24 hour clock format 1-24
VSPlayerWeekendTime
Same format as weekday settings.
VSCastleWeekdayTime
Same format as VsPlayer settings
VSCastleWeekendTime
Same format as VsPlayer settings
MaxHealthModifier (Vampire)
Multiplies the maximum amount of health for Vampire.
0.1 up to 5
Default: 1.0
MaxEnergyModifier (Vampire)
Unused modifier
0.1 up to 5
Default: 1.0
PhysicalPowerModifier (Vampire)
Multiplies players physical power, this value affects the amount of damage players deal using weapon attacks and weapon skills.
0.1 up to 5
Default: 1.0
SpellPowerModifier (Vampire)
Multiplies players spell power, this value affects the amount of damage and healing players deal using spells.
0.1 up to 5
Default: 1.0
ResourcePowerModifier (Vampire)
Multiplies the amount of damage players deal to resource objects.
0.1 up to 5
Default: 1.0
SiegePowerModifier (Vampire)
Unused modifier
0.1 up to 5
Default: 1.0
DamageReceivedModifier (Vampire)
Multiplies any damage received.
0.1 up to 5
Default:1.0
TickPeriod (Castle)
How often the castle decay damage should tick.
NO MIN
NO MAX
Default: 5
DamageResistance (Castle)
NOT USED
Default: 0
SafetyBoxLimit (Castle)
The number of vampire lockboxes players may build in a single castle.
0 up to 20
Default: 1
TombLimit (Castle)
The number of tombs players may build in a single castle
1 up to 20
Default: 12
VerminNestLimit (Castle)
The number of vermin nests players may build in a single castle.
1 up to 20
Default: 4
CastleLimit (Castle)
The number of castle hearts a single player is allowed to construct
1 up to 5
Default: 2
HeartLimits Level1,2,3,4
Level 1 – The level granting these bonuses – Should probably not be altered – unknown behaviour
FloorLimit – Defines the number of borders and castle floors that players may build in each castle.
9 up to 250
Default:30
Level 2 80, Level 3 150, Level 4 250 (FloorLimit)
ServantLimit – The number of servant coffins players may build in a single castle.
1 up to 20
Default:3
Level 2 5, Level 3 7, Level 4 9 (ServantLimit)
Related Posts:
- V Rising Basic Guide For Beginners
- V Rising Servant Mission Guide
- V Rising How to get Stone Brick
- V Rising All Blood Boss Locations Guide
- V Rising How to Make Leather
Very helpful thanks a lot
Thanks for doing this! It helped a lot explaining what each item does.
Any chance you can make each line and add a suggested value for CO-OP play with one other person via PVE? Want above normal but not brutal. A good recommended game play