For Rathe: The Beginning players, this guide will be showing the available spells and abilities with in the game. Let’s check it out.
Thief Abilities
Name
Cost mp
Target
Element
Description
Special Effects
dark star
4
one enemy
Dark
Dark damage w/Decay chance
33% decay chance
Sneak Attack
8
one enemy
none
Sneaky first strike w/Confuse chance
50% Confuse chance
Shadow Jump
1
one enemy
Psionic
No damage w/Instant death chance
90% chance instant death
Jackpot
20
one enemy
None
Steal item w/Big damage
Snatch
15
one enemy
None
Steal gold
Assassinate
18
one enemy
None
Big damage w/Death chance
65% Death chance
Battle Triage
12
Caster
None
Heal and Regen HP
Regen 3 rounds
Mug
20
one enemy
None
Steal a lot of gold
Cheap Shot
8
one enemy
None
Damage w/Mute
Mute 3 rounds
Ninja Skills
0
Passive
None
Master small blade weapons
Increase Dodge and Atk count
Smoke Escape
0
Caster
None
Instant run from battle
Can’t run from bosses
Frost Knife
3
one enemy
Ice
Ice damage w/Frozen chance
35% frozen chance 3 rounds
Stealth
6
Caster
Psionic
Increase Dodge chance
Dodge up 5 rounds
Lightning Knife
3
one enemy
Bolt
Bolt Damage w/Paralyze chance
33% paralyze 4 rounds
Stone Dart
3
one enemy
Earth
Earth Damage w/Stone chance
33% stone
Windy Dart
3
one enemy
Wind
Wind damage w/Sleep chance
33% sleep 4 rounds
Flame Knife
3
one enemy
Fire
Fire damage w/Burn chance
40% Burn 6 rounds
Power Throw
0
passive
None
Master thrown weapons
Increase damage and ATK count
Plasma Star
3
one enemy
Plasma
Plasma damage w/Mute chance
33% Mute
Water Dart
3
one enemy
Water
Water damage w/poison chance
33% poison 6 rounds
Light Disc
2
one enemy
Light
Light damage w/Confuse chance
33% Confuse 2 rounds
Fighter Abilities
Name
Cost mp
Target
Element
Description
Special Effects
Weapon Break
4
One Enemy
None
Damage w/ Strength Down
Strength Down 5 rounds
Armor Smash
4
One Enemy
None
Damage w/ Defense Down
Defense down 5 rounds
Rallying Spirit
6
Caster
None
Increase END, STR, DEF
5 rounds
Leg Breaker
4
One Enemy
None
Damage w/ Speed down
Speed down 5 rounds
Liquid Weapon
8
One Enemy
Water
Water damage w/ poison chance
30% Poison 5 rounds
Valor Strike
11
One Enemy
None
Damage w/ Absorb HP
Flawless Slash
26
All Enemies
None
Large damage
Skull Crack
4
One Enemy
None
Damage w/ Mind down
Mind down 5 rounds
Battle Charge
15
One Enemy
None
Damage w/ STR and SPD down
STR and SPD down 3 rounds
Frosty Assault
8
One Enemy
Ice
Ice damage w/ Frozen chance
10% Frozen 2 rounds
Typhoon Blade
8
One Enemy
Wind
Wind damage w/ Sleep chance
30% sleep 3 rounds
Diamond Cutter
6
One Enemy
Earth
Earth damage w/ Stone chance
20% Stone 25 rounds
Stun Attack
5
One Enemy
None
Damage w/ Paralyze chance
40% paralyze 3 rounds
Dual Mastery
1
Passive
None
carry weapons in both hands
Flash Blade
10
One Enemy
Bolt
Bolt damage w/ Paralyze chance
35% paralyze 2 rounds
Defense Focus
0
Passive
None
END,DEF,BLOCK Up
Plasma Edge
8
One Enemy
Plasma
Plasma damage w/ Silence chance
33% Silence 5 rounds
Shield Counter
2
Caster
None
Block and counter next attack
Radiant Slash
8
One Enemy
Light
Light damage
Shadow Assault
8
One Enemy
Dark
Dark damage
Blazing Attack
8
One Enemy
Fire
Fire damage w/ Burn chance
25% Burn 3 rounds
Mage Abilities
Name
Cost
Target
Element
Description
Special Effects
ice glyph
3
Self
Ice
Overcharge next ice spell
Fire Glyph
3
Self
Fire
Overcharge next fire spell
Concentration
1
Self
Psionic
Increase Mind and INT
5 rounds
Mind Body Soul
0
Passive
Psionic
Increase MIND, DEF, and INT
Life Zap
40
All Enemies
Psionic
Huge damage to all enemies
Counter Blink
3
Self
Psionic
Counter attack next attack
Blink away from attacker
Mind Blast
15
One enemy
Psionic
Psionic Damage
Mana Well
0
Self
None
Recover MP
Group Shield
8
All Party
Psionic
Increase party defense
5 rounds
Void Barrier
30
Self
None
Nullifies all damage
1 round
War Mage
0
Passive
None
Increase Max HP, STR, DEF
Half MP
0
Passive
None
Decrease MP cost
1/2 MP when spells are cast
Staff Mastery
0
Passive
None
Staff weapon mastery
Ring Mastery
0
Passive
None
Mage ring weapon mastery
Plasma Glyph
3
Self
Plasma
Overcharge next Plasma spell
Bolt Glyph
3
Self
Bolt
Overcharge next Bolt spell
Earth Glyph
3
Self
Earth
Overcharge next Earth spell
Wind Glyph
3
Self
Wind
Overcharge next Wind spell
Dark Glyph
3
Self
Dark
Overcharge next Dark spell
Light Glyph
3
Self
Light
Overcharge next Light spell
Water Glyph
3
Self
Water
Overcharge next Water spell
Ranger Abilities
Name
Cost
Target
Element
Description
Special Effects
Rock Breaker
10
One enemy
Earth
Big Earth damage
Hydroseeker
10
One enemy
Water
Big Water damage
Stasis Trap
11
One enemy
None
Deals damage
Paralyze 3 rounds
Rapid Fire
30
All enemies
None
Damage all enemies
Quick Feet
8
Self
None
Increase SPD and AGL
5 rounds
Aimed Shot
7
One enemy
None
Big damage
Triple Shot
8
One enemy
None
Damage 3 times
Explosive Blast
18
All enemies
None
Damage all enemies
Snipe
27
One enemy
None
Big damage w/ Death chance
60% Death
Firearm Mastery
0
Passive
None
Firearm mastery
Lock on Target
13
Self
None
Increase Crit Hit and Atk Count
5 rounds
Energy Sniper
10
One enemy
Plasma
Big Plasma damage
Primal Instincts
12
Passive
Psionic
Increase Dodge chance
Big Game Hunter
10
One enemy
None
Damage w/Sleep and DEF down
4 rounds
Light Sniper
10
One enemy
Light
Big Light damage
Second Wind
10
Self
None
Revive after death
50 rounds
Bolt Catcher
10
One enemy
Bolt
Big Bolt damage
Ice Breaker
10
One enemy
Ice
Big Ice damage
Wind Chaser
9
One enemy
Wind
Big Wind damage
Flame Chaser
9
One enemy
Fire
Big Fire damage
Night Hunter
10
One enemy
Dark
Big Dark damage
Dancer Abilities
Name
Cost
Target
Element
Description
Special Effects
Aura Rave
12
All enemies
Plasma
Plasma damage
Depletes MP
Defence Training
0
Passive
None
Can wear medium armor
Tranquil Movement
19
All Allies
None
Chance to cure all status conditions
70% chance for success
Shadow Beat
12
All Enemies
Dark
Dark damage
Max HP down 6 rounds
Magical Ceremony
35
All Allies
None
Revive chance
70% chance success
Surprising Combo
8
One enemy
None
Multiple hits
Flame Mambo
12
All enemies
Fire
Fire damage
STR down 6 rounds
Resourcefulness
0
Passive
None
Using an item has chance for item regen
25% chance for item regen
Lucky Performance
1
Self
Psionic
Generate random number of Gold
Frozen Rave
12
All enemies
Ice
Ice damage
Luck down 6 rounds
Slower Tempo
30
All enemies
None
Slow enemy actions
Decrease SPD, AGL, and ATK count
Storm Dance
12
All enemies
Wind
Wind damage w/ AGL down
AGL down 6 rounds
Faster Beats
30
All allies
None
Increase SPD, AGL, and ATK Count
5 rounds
Quake Stomp
12
All Enemies
Earth
Earth damage w/ Def down
Def down 6 rounds
Mystic Ritual
50
All enemies
Psionic
Huge damage
Battle Fan Mastery
0
Passive
None
Increased damage w/ battle fans
Thunder Jig
2
All enemies
Bolt
Bolt damage w/ Speed down
Speed down 6 rounds
Bust a Groove
35
All enemies
None
Multiple hits to all enemies
Rain Dance
12
All enemies
Water
Water damage w/ Mind down
Mind down 6 rounds
Light Groove
12
All enemies
Light
Light damage w/ Max MP down
Max MP down 6 rounds
Regen Dance
11
All allies
None
Regen HP
10 rounds
Berserker Abilities
Name
Cost
Target
Element
Description
Special Effects
Silence Rush
6
One Enemy
Plasma
Plasma damage w/ Mute chance
52% Mute
Armour Awareness
1
Passive
None
Can wear any armor type
Playmaker
12
One enemy
None
Big damage
Voodoo Grapple
10
One enemy
Dark
Dark damage w/ Decay chance
60% Decay
Pyro Slam
10
One enemy
Fire
Fire damage w/ Burn
Fierce Charge
10
One enemy
None
Damage w/ STR and Def down
Steel Skin
0
Passive
None
Increase END, and END
Glacial Charge
3
One enemy
Ice
Ice damage w/ Frozen chance
35% Freeze 2 rounds
Furious Rage
6
Self
None
Increase STR, DEF, and Crit Hit
5 rounds
Sleep Rush
15
One enemy
Wind
Wind damage w/ sleep chance
60% sleep 5 rounds
Element Barrier
13
Self
None
Reduce elemental damage
Diamond Eyes
12
One enemy
Earth
Earth damage w/ Stone chance
35% Stone
Raging Combo
15
One enemy
None
Damage 3 times
The Bloodlust
0
Passive
None
Increase SPD, AGL, and ATK Count
when using claw weapons
Paralyze Slam
5
One enemy
Bolt
Big Bolt damage w/ Paralyze chance
45% Paralyze
Reckless Smash
10
All enemies
None
Big damage
Poisonous Rush
6
One enemy
Water
Water damage w/ Poison chance
60% poison 6 rounds
Mind Over Matter
10
Self
None
Regen HP
Confusion Dash
8
One enemy
Light
Light damage w/ Confuse chance
60% Confuse 5 rounds
Pain is Power
Hit and Run
That’s all we are sharing today in Rathe: The Beginning Complete Spells and Abilities List, if you have anything to add, please feel free to leave a comment below, and we’ll see you soon.
Credit to akuheish