Gerneral FAQ
“Yes they do!” was the first comment on the guide 🙂
Does Fire Taste f.e. Stack with fire dmg increase?
Tested it and the 2 Combinations i tried do not stack Taste with element increase
Map 1
Enemies: Fire Water
Wave: 111
Restictions: 7 Modules at T1 max
Blueprints:
multishoot
fire atttack
magma foundation
shoot speed
multi shoot
bouncing
impetus
Reward: Phoenix bounce (x DMG with 10 times bounce on red enemies)
Challenge 2
Enemies: Earth
Wave: 325
Restictions: 5 Modules T2 Max
Blueprints: (weakness Elekticity)
Best try so far:
Wave 87 (4+ mil base dmg)
basis attack
multishoot
attack speed
Impetus
electric taste
Reward: +5% resource drop per finished Challenge
Challenge 3
Enemies: Nature
Wave: 500
Restictions: 5 Blue Modules T3 Max
Blueprints: (weakness earth) nature exchange needed?
Reward: Module?
Challenge 4 SOLVED
Enemies: Neutral Fire Nature Water
Wave: 50
Restictions: 5 Modules No Blue T4 max
Blueprints:
attack speed
impetus
ice shards (underestimated does more dmg than basic attack with slow)
electricity taste
multi shoot
Reward: planned strike (max tier 5 every 8th attack is 25% more dmg)
Challenge 5
Enemies: Neutral Fire Earth
Wave: 20
Restictions: 6 Modules (max 2 Red) Tier 5 max
Neutral enemies only take damage from unsiversal Dmg
Neutral towers do Universal dmg
Universal dmg does no Dmg on Neutral enemies
Blueprints: (electricity is 300% total dmg but must be combined with neutral))
Reward: Module
Challenge 6
Enemies: Nature Earth
Wave: 60
Restictions: 10 Modules ( 4 Red 4 Blue 2 Violett max) T5 Max
Enemies only have 1% HP
Enemies do 10 Times more DMG
Blueprints: (electricity is 300% total dmg)
Reward: Module
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Hey. I just beat Challenge 2.
Blueprints:
Diamond Foundation II
Nature Barrier II
Basic Shield II
Earth Shell II
Shield Charger II or Earth Resistance II ( I am not sure if either one is needed at all)
I also just beat challenge 3.
Blueprints:
Diamond Foundation III
Basic Shield III
Fire Barrier III
Nature Shell III
Nature Resistance III
– It takes quite a while to complete this challenge. It took me around 2 hours ish 😀
noob
i made it with :
Blueprints:
like any foundation III
Nature Resistance III
Nature Armor III
Natur Shell III
Hearthstopper Aura III
Ingame time:
1:35:04
Equals:
47:32 RL time
Reward:
Stab Prevention
Description:
Provides a chance to block incoming damage from assassins regardless of their elemental type.
Max Tier:
5
Chances (maxed lvl of tier):
Tier I 40%
Tier II 50%
Tier III 60%
Tier IV 70%
Tier V 80%
Challenge 3 <5m:
(Museum: 100,5% Fire Boost)
Mods:
Basic Shield
Nature Shell
Nature Exchange
Fire Barrier
Magma Foundation
Great build!
Thanks for sharing.
In Challenge 1, how is “multishoot” different from “multi shoot”? Just asking, I am confused.
For 3rd challenge i used:
diamond foundation
nature shell
reflect
heartstopper aura
adaptive regeneration
still takes kinda long though
Works perfectly fine, and it doesnt even take long to complete
Neutral enemies only take damage from unsiversal Dmg
Universal dmg does no Dmg on Neutral enemies
Ok
How do the Taste modules work? Do they add damage or convert existing damage to a different type?
I’m pretty sure the first one was supposed to be basic attack, because it seemed to work for me.
Can’t complete Challenge 4 using what’s said above. Enemies just won’t die at about 48 wave. Everything in options like Auto Skip is disabled.
Doesn’t work. Disappointed.
It works for me
Maybe you need to upgrade some power stones
Here’s something you can do
1. eIther upgrade your power stone
2. (If to still doesn’t work) replace electric taste with eletric attack
It works, just gotta have some good amount of points invested in research
Challenge 5: (slow, but it worked)
Universal Attack
Multishot
Marble Foundation
Heartstopper Aura
Lucky Shot
Growth
It takes a while at the end – could see it might be faster with attack speed rather than multishot, especially if Lucky only procs on the main target. Heartstopper kills all the non-neutrals.
Challenge: 6 (Earth/Nature)
Time: 1h+20min. Realtime
Blueprints:
_Offensive_
Electricity Attack V
Earth Attack V
Attack Speed V
Splash V
_Defensive_
Diamond Foundation V
Basic Shield V
Nature Shell V
Earth Shell V
_Ultimate_
Lucky Shot V
Power of the Cat V (Not sure if needed)