For 9th Dawn III players, if you are tying to play the mini car game, this guide provides the basics of the game’s card game.
Card game basics
Equal number or higher means you capture the other card.
Elements get a +2 bonus on non elements.
Dark gets a +1 bonus on all elements but light.
When Dark defends against an element, it gets a +2.
Ice->Fire->Earth->Ice get a +3 bonus on eachother
Light gets a +3 on dark
At the end of the game, whoever wins, gets to pick an opponent card currently under their control/color
Credit to Bug
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Attacker v Defender Bonus
Neutral v Neutral 0 / 0
Neutral v Fire 0 / 2
Neutral v Grass 0 / 2
Neutral v Ice 0 / 2
Neutral v Dark 0 / 2
Neutral v Light 0 / 2
Fire v Neutral 2 / 0
Fire v Fire 0 / 0
Fire v Grass 3 / 0
Fire v Ice 0 / 3
Fire v Dark 0 / 2
Fire v Light 0 / 0
Grass v Neutral 2 / 0
Grass v Fire 0 / 3
Grass v Grass 0 / 0
Grass v Ice 3 / 0
Grass v Dark 0 / 2
Grass v Light 0 / 0
Ice v Neutral 2 / 0
Ice v Fire 3 / 0
Ice v Grass 0 / 3
Ice v Ice 0 / 0
Ice v Dark 0 / 2
Ice v Light 0 / 0
Dark v Neutral 2 / 0
Dark v Fire 1 / 0
Dark v Grass 1 / 0
Dark v Ice 1 / 0
Dark v Dark 0 / 0
Dark v Light 0 / 3
Light v Neutral 2 / 0
Light v Fire 0 / 0
Light v Grass 0 / 0
Light v Ice 0 / 0
Light v Dark* 0 / 0
Light v Light 0 / 0
* Note that Light v Dark may be bugged. In the current iteration of the game, the bonus is 0/0. It is not confirmed if this is intended or not.
Credit to ExplosiveDruid
If you want to see some videos on it:
That’s all we are sharing today in 9th Dawn III Card Game Basic Rules, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Cesar
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