For Medieval Dynasty playersm this is a knowledge guide that contains tips, building, location, selling list, farm, animal, town seller and free item location.
The Medieval Dynasty Roadmap
Nice starting area.
Medieval Dynasty Knowledge Guide
Patch v0.1.0.9
EA = Early Access game.
This information can be changed at anytime, by developer in the game.
Use this as your reference if that’s the case.Note:
This will be updated according to my personal gameplay experience only.
Feel free to use this as a guide if you wish.
This also can be part of shared info by community or as fellow gamer when proven by me in game.
Houses
– Tier 1, Simple Small House: 2 Adults & 1 Child.
– Tier 2, Simple House: 2 Adults & 2 Child, increase mood.
– Tier 3, House: 2 Adults & 2 Child, increase mood. (Not yet build/unlock)
* From the moment workers wake up in the morning, they already make the resource (even at idle, in the map/otherwise & when you are near them).
* If the Resource Storage box full (including if you fill them up), they will be stored in their respected storage box.
* How to upgrade House walls?
Equip hammer, right mouse click, Scroll to “Upgrade”.
You need Daub, it’s unlock from Technology when Goose House is available, then you can purchased it.
* How to repair buildings?
Equip hammer, right mouse click, Scroll to “Upgrade”.
It can only be repair after 50%/less or when it turns red.
Storages
– Resource Storage is shared with everyone, store a lot of Firewood here to keep their mood higher.
– Food Storage is shared with everyone, worker only eat food at the first top food available,
make sure to have food to keep their mood higher.
* How to destroy Resource Storage & Food Storage, even for upgrade?
* Try to remove all worker from assignment. DO NOT do it at night where everyone sleep, they need Firewood, otherwise their mood goes down drastically
1. Empty all the content from the box (including Gold), dump/store them somewhere for easy pick up.
2. Equip hammer, then right mouse click, Scroll to “Destroy” it turns red. This function can be use for all.
3. If 1 & 2 options not working, away around is to build higher tier Resource/Food Storage, then transfer the content, then destroy the old building.
Check if their mood change or not.
Resources
– WoodShed:
Build WoodShed near the forest trees.
Produced stored to Resource Storage box.
– Excavation Shed:
Build Excavation Shed near clay deposit.
Produced stored to Resource Storage box.
– Mine: (Not yet build/unlock)
Build Mine near mine deposit (cave) to produce Rock, Iron & Salt.
Produced stored to Resource Storage box.
Cave location:
* Northern cave (above Branica & Baranica, in between) does not have any bear guarding the main entrance.
* Cave above Hornica (North West of the town, middle of rocky mountain, between 2 stream). Guarded by 1 or 2 bears at the main entrance.
* Cave East of Hornica does not have any bear guarding the main entrance.
(See the lake? Follow the bottom right stream).
* Cave below Lesnica (follow the southern road then turn right, then left to the cave) or North East of Jezerica.
Guarded by 1 bear at the main entrance.
Survival
– Hunting Lodge:
Hunter produced Meat, Feather & Leather will go to Hunting Lodge box.
Gatherer produced Berry, & Mushroom will go to Hunting Lodge box.
– Fishing Hut: (mechanic not implement)
Fisherman produced fish (so far to get fish is by using fish net).
Only 1 NPC sell fish in Jezerica for 4 gold.
I will list NPC shop item list later on, not in any order of seasons.
Farming
– Barn:
Farmer produced Seeds to store in the Barn box.
* Stored seeds to be use by Field Worker (if you have 3×3 times 8 side by side, they will work according your assignment in the fields section for each seasons).
Field Worker who farm in the field will store it in the Barn box.
* DO NOT HELP the Field Worker at all. It will brake the AI.
If you do break it, finish what you do then re-assign the worker.
* Fresh plow soil, do not need Manure, you can destroy it (may get tax), then re-build it to plant again.
It is better to buy Manure if you don’t want to get a big tax bill to you.
* How to permanently destroy tree stump?
Draw a field, then destroy it (Yes, you will be tax for this).
* To feed animals, just put Animal Feed in the bag or assign worker to it and change it’s rotation if you have only one worker after a minute or so just in case.
– Henhouse worker produced Eggs stored in Henhouse Bag (you can also collect all from the Henhouse).
– Pigsty worker produced Manure stored in Resource Storage box.
–
Crafting
– Workshop/Smithy:
Produced goes to Resource Storage box.
– Sewing:
Produce goes to Resource Storage box.
– Tavern:
Produced stored in Food Storage box.
Tips
* Always save before building, upgrade, and destroy building.
* Destroy function can be use for all things.
* Always save before taking any quest, including main quest.
* Anything that you build, even not finish then destroy it, you will tax at the end.
So, plan a head or save, then reload.
* Upgrading House Tier 1, 2, 3 is not the same as upgrading material.
Roof: Thatch (low quality), Wooden (middle quality), Wooden tile (highest quality).
Wall & door: From Wattle (low quality), wooden (middle quality), & Stone (highest quality).
The better the quality of material, the higher their mood increased. Especially during winter.
* Away around not to lose their mood, is by build the new house, move the occupant, then destroy the old house.
* Check their mood not to fall below 50% or in red.
Mood % depends on at what point your gameplay at when they reduce/increase relative.
* All or most dangerous animal will not spawn during winter.* The highest recruitable NPC skill level so far is 7.
* The higher the worker skill, the faster they do the job.
* Save the game before talking to them, if you get a negative respond, then you can reload the game & try again.
It’s the same when you want to flirt to increase your affection 0%.
* Their affection/chance to recruit them will be decrease over time, if you don’t keep talking to them right away until they had enough with you.
Then continue the next morning/ASAP, keep trying until you successful.
* Also, in the job related with %, e.g. Crafting (Workshop, etc..): Under the Management (Building icon), look for the Hammer icon (Assignments) there will be “Power 0% 0/h”. The higher the % the faster it produced (yes, it’s still depending on worker skill level).
You can check the Production tab beside the Hammer icon (Assignments), Management tab how long it produced.* If you being chased by a wolf (have not test this with other animal), you can drop meat to run away or buy time.
* Wolf/animal can go inside any house/building.
* So far any rotten food can be sell for 0 gold to item shop vendor as far as I know, except “Rotten Oat Rolls” they can’t be sell.
I just dump them outside of Food Storage box, any items left on the floor are deleted during season changed.
How to?
How to?
* How to flirt or get married?
1. Visit a town.
1. Save your game. Save every successful attempt.
2. Talk to her (any female), pick “I want to tell you something, beautiful lady.”
3. If failed (if you get +0 or -0), reload and try again.
4. Save every successful attempt.
5. If the “Marry me. (Chance: 0)”, above 0, more than at least 80 (depending how many times you try to woo her).
You can always reload, if she reject you.
* Marrying villagers have a family member may bring their family with them.
* Marrying recruitable/worker for your villager only bring her self.
* How to make baby? (I’m not married yet, so this info from game tips only)
Ask her, once she is pregnant, do not let her work.
Her job is to look after the baby.
* Recommendation: Make baby as soon as you married her, while her affection % is at the highest.
It will drop over time.
* Wife & baby are counted towards your population (not sure for wife family member).
* How to recruit for your own villager/worker?
1. Visit a town, then hold “Left Alt” to see an NPC with skills that different than anyone else.
2. Save your game. Save every successful attempt.
3. Talk to he/she, pick “Hey do you have a minute?”, then pick one of the option.
4. If failed (if you get +0 or -0), reload and try again.
NPC sell item List – Part 1
NPC sell item List
==================
** Information below here is just typed exactly as in the game.
If there’s miss typo or description, refer to developer.
Find the wrong by Ctrl+F: #
Check yourself first to see if developer have fix them or not, in the game.* Town: DenicaDagobert:
– Animal Feed 50g
Durability: 100/100 Single Weight: 0.25kg
Crafting resource for feeding farm animals. Can be crafted in Barn.
– Beetroot Seed 16g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Beetroot or bought.
It can be planted in spring and collected in autumn.
Needs a Bag for sowing it on the field.
– Cabbage Seed 16g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Cabbage or bought.
It can be planted in spring and collected in summer, or planted in summer and collected in autumn.
Needs a Bag for sowing it on the field.
– Manure 10g
Durability: 100/100 Single Weight: 0.5kg
Resource for fertilizing fields to increase their value. Produced in a Pigsty.
Matylda:
– Bag 200g
Durability: 100/100 Single Weight: 0.5kg
A container for seeds or manure. Can be crafted in Sewing.
– Boots 400g
Durability: 100/100 Single Weight: 0.25kg
A leather boots. Can be crafted in Sewing or bought.
-5.0% Heat protection
+20.0 Cold protection
– Cap 150g
Durability: 100/100 Single Weight: 0.05kg
A simple woolen cap. Can be crafted in Sewing or bought.
+5.0% Heat protection
+10.0 Cold protection
– Hat 200g
Durability: 100/100 Single Weight: 0.1kg
A simple woolen hat. Can be crafted in Sewing or bought.
+5.0% Heat protection
+5.0 Cold protection
– Hood 400g
Durability: 100/100 Single Weight: 0.3kg
A simple woolen hood. Can be crafted in Sewing or bought.
-10.0% Heat protection
+15.0 Cold protection
– Hose 300g
Durability: 100/100 Single Weight: 0.4kg
Simple woolen pants. Can be crafted in Sewing or bought.
+5.0% Heat protection
+15.0 Cold protection
– Simple Tunic 500g
Durability: 100/100 Single Weight: 0.5kg
A simple woolen tunic. Can be crafted in Sewing or bought.
0.0% Heat protection
+15.0 Cold protection
– Flax 20g
Durability: 100/100 Single Weight: 0.05kg
Crop used for crafting Flax Grain and Flax Stalk for Linen Thread.
– Flax Stalk 10g
Durability: 100/100 Single Weight: 0.1kg
A basic resource for crafting Linen Thread on spinning wheel in Sewing. Can be crafted in Barn or bought.
– Wool Fabric 180g
Durability: 100/100 Single Weight: 0.2kg
Crafting resource for clothes. Can be crafted from Woolen Thread on Loom in Sewing.
– Wool Thread 100g
Durability: 100/100 Single Weight: 0.2kg
Crafting resource. Can be crafted from Wool on Spinning Wheel in Sewing.
==================
* Town: Lesnica
Teobald:
– Iron Axe 500g
Durability: 300/300 Single Weight: 2kg
A tool for cutting down trees, chopping sticks off of them and hacking them into logs.
Stronger, faster and lighter than Stone Axe.
Also works as a weapon. Can be crafted in Smithy or bought.
– Iron Hammer 400g
Durability: 250/250 Single Weight: 1.5kg
A tool for building. Has different working modes.
Stronger and faster than Wooden Hammer. Alos (# Typo here developer pls fix) works as a weapon.
Can be crafted in Smithy or bought.
– Pickaxe 440g
Durability: 300/300 Single Weight: 2.5kg
A tool for mining rocks. Also works as a weapon. Can be crafted in Smithy or bought.
– Scythe 600g
Durability: 400/400 Single Weight: 3kg
A tool for harvesting crops. Also works as a weapon. Can be crafted in Smithy or bought.
– Shearing Scissors 400g
Durability: 300/300 Single Weight: 0.5kg
A tool for shearing sheeps. Can crafted in Smithy or bought.
– Iron Arrow 40g
Durability: 9/9 Single Weight: 0kg
An iron projectile for bows. The stronges type of arrow. Can be crafted in Smithy or bought.
Gizela:
– Longbow 500g
Durability: 200/200 Single Weight: 1.25kg
A more advanced ranged weapon for hunting. Needs arrows in quiver.
Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
– Recurve Bow 700g
Durability: 250/250 Single Weight: 1.25kg
An advanced ranged weapon forhunting (# need a space here developer). Needs arrows in quiver.
Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
– Stone Spear 160g
Durability: 6/6 Single Weight: 2.5kg
Simple stone weapon used to fight wild animals. Stronger and faster, but heavier than Wooden Spear.
Cab be crafted in Workshop and Smithy.
– Waterskin 4/4 200g
Durability: 100/100 Single Weight: 0.25kg
A simple tool for collecting water to drink. Has 4 charges. Can be crafted or bought.
+25.0 Water
– Stone Arrow 10g
Durability: 3/3 Single Weight: 0kg
A stone projectile for bows.
Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
– Wooden Bolt 10g
Durability: 6/6 Single Weight: 0kg
A simple projectile for crossbows.
Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
==================
* Town: Jezerica
Bytomir:
– Fishing Spear 320g
Durability: 150/150 Single Weight: 2.5kg
A stone tool for fishing. Can be crafted in the Fishing Hut.
– Fish 4g
Freshness: 50% Single Weight: 0.2kg
Eat it raw, roast it on campfire, dry it on the rack or salt it in barrels.
Can be collected from fishing nets and with a spear.
+4.0 Food
– Salt 20g
Durability: 100/100 Single Weight: 0.5kg
A cooking resource. Can be collected from rock deposits.
Nieluba:
– Apple 4g
Freshness: 50% Single Weight: 0.05kg
A fruit. can be bought from vendors.
+3.0 Food
+2.0 Water
– Cherry 2g
Freshness: 50% Single Weight: 0.02kg
+2.0 Food
+1.0 Water
– Gruel 16g
Freshness: 50% Single Weight: 0.2kg
Simple dish from Rye Grains. Can be collected in Cauldron.
+20.0 Food
– Meat with Gravy 20g
Freshness: 50% Single Weight: 0.35kg
Filling dish from Onion and Roasted Meat. Can be collected in Cauldron.
+25.0 Food
– Pear 4g
Freshness: 50% Single Weight: 0.05kg
A fruit. Can be bought from vendors.
+2.0 Food
+3.0 Water
– Plum 2g
Freshness: 50% Single Weight: 0.03kg
A fruit. Can be bought from vendors.
+2.0 Food
+2.0 Water
– Porridge 16g
Freshness: 50% Single Weight: 0.02kg
Simple dish from Oat Grains. Can be cooked in Cauldron.
+20.0 Food
– Potage 40g
Freshness: 50% Single Weight: 0.05kg
Filling dish from Cabbage and Meat. Can be cooked in Cauldron.
+30.0 Food
– Soup 30g
Freshness: 50% Single Weight: 0.55kg
Filling dish from Beetroot and Meat. Can be cooked in Cauldron.
+35.0 Food
– Stew 40g
Freshness: 50% Single Weight: 0.55kg
Filling dish from Carrot and Meat. Can be cooked in Cauldron.
+35.0 Food
– Salt 20g
Durability: 100/100 Single Weight: 0.5kg
A cooking resource. Can be collected from rock deposits.
==================
NPC sell item List – Part 2
* Town: Hornica
Karolina:
– Bag 200g
Durability: 100/100 Single Weight: 0.5kg
A container for seeds or manure. Can be crafted in Sewing.
– Hood 400g
Durability: 100/100 Single Weight: 0.3kg
A simple woolen hood. Can be crafted in Sewing or bought.
-10.0% Heat protection
+15.0 Cold protection
– Tunic 700g
Durability: 100/100 Single Weight: 0.5kg
A woolen tunic. Can be crafted in Sewing or bought.
+5.0% Heat protection
+15.0 Cold protection
– Flax 20g
Durability: 100/100 Single Weight: 0.05kg
Crop used for crafting Flax Grain and Flax Stalk for Linen Thread.
– Flax Stalk 10g
Durability: 100/100 Single Weight: 0.1kg
A basic resource for crafting Linen Thread on spinning wheel in Sewing. Can be crafted in Barn or bought.
– Linen Fabric 160g
Durability: 100/100 Single Weight: 0.1kg
Crafting resource for clothes. Can be crafted from Linen Thread on Loom Sewing.
– Linen Thread 100g
Durability: 100/100 Single Weight: 0.1kg
A crafting resource. Can be crafted from Flax Stalk on spinning Wheel in Sewing.
– Wool Fabric 180g
Durability: 100/100 Single Weight: 0.2kg
Crafting resource for clothes. Can be crafted from Woolen Thread on Loom in Sewing.
– Wool Thread 100g
Durability: 100/100 Single Weight: 0.2kg
Crafting resource. Can be crafted from Wool on Spinning Wheel in Sewing.
Helga:
– Apple 4g
Freshness: 50% Single Weight: 0.05kg
A fruit. can be bought from vendors.
+3.0 Food
+2.0 Water
– Cherry 2g
Freshness: 50% Single Weight: 0.02kg
+2.0 Food
+1.0 Water
– Flatbread 12g
Freshness: 60% Single Weight: 0.01kg
+5.0 Health
+40.0 Food
– Gruel 16g
Freshness: 50% Single Weight: 0.2kg
Simple dish from Rye Grains. Can be collected in Cauldron.
+20.0 Food
– Meat with Gravy 20g
Freshness: 50% Single Weight: 0.35kg
Filling dish from Onion and Roasted Meat. Can be collected in Cauldron.
+25.0 Food
– Pear 4g
Freshness: 50% Single Weight: 0.05kg
A fruit. Can be bought from vendors.
+2.0 Food
+3.0 Water
– Plum 2g
Freshness: 50% Single Weight: 0.03kg
A fruit. Can be bought from vendors.
+2.0 Food
+2.0 Water
– Porridge 16g
Freshness: 50% Single Weight: 0.02kg
Simple dish from Oat Grains. Can be cooked in Cauldron.
+20.0 Food
– Potage 40g
Freshness: 50% Single Weight: 0.05kg
Filling dish from Cabbage and Meat. Can be cooked in Cauldron.
+30.0 Food
– Soup 30g
Freshness: 50% Single Weight: 0.55kg
Filling dish from Beetroot and Meat. Can be cooked in Cauldron.
+35.0 Food
– Stew 40g
Freshness: 50% Single Weight: 0.55kg
Filling dish from Carrot and Meat. Can be cooked in Cauldron.
+35.0 Food
– Salt 20g
Durability: 100/100 Single Weight: 0.5kg
A cooking resource. Can be collected from rock deposits.
Jan:
– Crossbow 900g
Durability: 400/400 Single Weight: 1.25kg
A advanced ranged weapon for hunting. Needs bolts in quiver. Can be crafted in Smithy or bought.
– Iron Knife 180g
Durability: 150/150 Single Weight: 0.25kg
Iron tool for skinning animals. Stronger, faster and lighter than Stone Knife.
Can be crafted in Smithy and also used as a weapon.
– Iron Spear 340g
Durability: 12/12 Single Weight: 2kg
Simple iron weapon used to fight wild animals. Stronger, faster and lighter than Stone Spear.
Can be crafted in Smithy.
– Iron Axe 500g
Durability: 300/300 Single Weight: 2kg
A tool for cutting down trees, chopping sticks off of them and hacking them into logs.
Stronger, faster and lighter than Stone Axe.
Also works as a weapon. Can be crafted in Smithy or bought.
– Iron Hammer 400g
Durability: 250/250 Single Weight: 1.5kg
A tool for building. Has different working modes.
Stronger and faster than Wooden Hammer. Alos (# Typo here developer pls fix) works as a weapon.
Can be crafted in Smithy or bought.
– Iron Hoe 400g
Durability: 300/300 Single Weight: 2kg
A tool for plowing fields. Stronger, faster and lighter than Stone Hoe. Works also as a weapon.
Can be crafted in Smithy or bought.
– Iron Shovel 360g
Durability: 300/300 Single Weight: 2.5kg
Iron tool for digging Clay. Stronger and faster than Wooden Shovel.
Can be crafted in Smithy and also used for protection.
– Pickaxe 440g
Durability: 300/300 Single Weight: 2.5kg
A tool for mining rocks. Also works as a weapon. Can be crafted in Smithy or bought.
– Scythe 600g
Durability: 400/400 Single Weight: 3kg
A tool for harvesting crops. Also works as a weapon. Can be crafted in Smithy or bought.
– Shearing Scissors 400g
Durability: 300/300 Single Weight: 0.5kg
A tool for shearing sheeps. Can crafted in Smithy or bought.
– Iron Arrow 40g
Durability: 9/9 Single Weight: 0kg
An iron projectile for bows. The stronges type of arrow. Can be crafted in Smithy or bought.
– Iron Bolt 40g
Durability: 12/12 Single Weight: 0kg
An iron projectile for crossbows. The stronges type of arrow. Can be crafted in Smithy or bought.
==================
NPC sell item List – Part 3
* Town: Gostovia [Starting Town]
Uniegost (The Tax Man – The person you pay your tax):
– Bag 200g
Durability: 100/100 Single Weight: 0.5kg
A container for seeds or manure. Can be crafted in Sewing.
– Scythe 600g
Durability: 400/400 Single Weight: 3kg
A tool for harvesting crops. Also works as a weapon. Can be crafted in Smithy or bought.
– Waterskin 4/4 200g
Durability: 100/100 Single Weight: 0.25kg
A simple tool for collecting water to drink. Has 4 charges. Can be crafted or bought.
+25.0 Water
– Flax 20g
Durability: 100/100 Single Weight: 0.05kg
Crop used for crafting Flax Grain and Flax Stalk for Linen Thread.
– Flax Stalk 10g
Durability: 100/100 Single Weight: 0.1kg
A basic resource for crafting Linen Thread on spinning wheel in Sewing. Can be crafted in Barn or bought.
– Linen Thread 100g
Durability: 100/100 Single Weight: 0.1kg
A crafting resource. Can be crafted from Flax Stalk on Spinning Wheel in Sewing.
Jarogniewa:
– Apple 4g
Freshness: 50% Single Weight: 0.05kg
A fruit. can be bought from vendors.
+3.0 Food
+2.0 Water
– Cherry 2g
Freshness: 50% Single Weight: 0.02kg
+2.0 Food
+1.0 Water
– Flatbread 12g
Freshness: 60% Single Weight: 0.1kg
A simple bread. Can be crafted in Tavern stove or bought.
+5.0 Health
+40.0 Food
– Gruel 16g
Freshness: 50% Single Weight: 0.2kg
Simple dish from Rye Grains. Can be collected in Cauldron.
+20.0 Food
– Meat with Gravy 20g
Freshness: 50% Single Weight: 0.35kg
Filling dish from Onion and Roasted Meat. Can be collected in Cauldron.
+25.0 Food
– Pear 4g
Freshness: 50% Single Weight: 0.05kg
A fruit. Can be bought from vendors.
+2.0 Food
+3.0 Water
– Plum 2g
Freshness: 50% Single Weight: 0.03kg
A fruit. Can be bought from vendors.
+2.0 Food
+2.0 Water
– Porridge 16g
Freshness: 50% Single Weight: 0.02kg
Simple dish from Oat Grains. Can be cooked in Cauldron.
+20.0 Food
– Potage 40g
Freshness: 50% Single Weight: 0.05kg
Filling dish from Cabbage and Meat. Can be cooked in Cauldron.
+30.0 Food
– Soup 30g
Freshness: 50% Single Weight: 0.55kg
Filling dish from Beetroot and Meat. Can be cooked in Cauldron.
+35.0 Food
– Stew 40g
Freshness: 50% Single Weight: 0.55kg
Filling dish from Carrot and Meat. Can be cooked in Cauldron.
+35.0 Food
Adelina:
– Carrot Seed 10g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Carrot or bought.
It can be planted in spring and collected in autumn, or planted in winter and collected in summer.
Needs a Bag for sowing it on the field.
– Flour 20g
Durability: 100/100 Single Weight: 0.01kg
A basic resource for cooking. Can be crafted from Oat, Rye or Wheat Grains in Barn or bought.
– Onion Seed 10g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Onion or bought.
It can be planted in spring and collected in summer.
Needs a Bag for sowing it on the field.
– Rye Grain 10g
Durability: 100/100 Single Weight: 0kg
A crafting and cooking resource. Can be crafted on threshing floor in the Barn or bought.
It can be sown in the autumn and harvested in spring.
Needs a Bag for sowing it on the field.
– Wheat Grain 20g
Durability: 100/100 Single Weight: 0kg
A crafting and cooking resource. Can be crafted on threshing floor in the Barn or bought.
It can be sown in spring and harvested in the autumn, or it can be sown in autumn and harvested in summer.
Needs a Bag for sowing it on the field.
Sobiemir:
– Egg 4g
Freshness: 50% Single Weight: 0.01kg
A food resource that can be eaten raw or used to cook other dishes.
Eaten raw, restores a small amount of food. Can be collected from hen and goose houses.
+5.0 Food
– Meat 4g
Freshness: 50% Single Weight: 0.2kg
A main food resource. Eaten raw, restores a small amount of food and can cause poisoning.
Can be collected from killed animals, by using a knife.
+2.0 Food
20% Chance to poison
– Animal Feed 50g
Durability: 100/100 Single Weight: 0.25kg
Crafting resource for feeding farm animals. Can be crafted in Barn.
– Manure 10g
Durability: 100/100 Single Weight: 0.5kg
Resource for fertilizing fields to increase their value. Produced in a Pigsty.
==================
* Town: Borowo
Falibor:
– Cudgel 40g
Durability: 150/150 Single Weight: 1kg
A simple tool for stunning pigs. Also works as a weapon.
Can be crafted in hand, Workshop and Smithy or bought.
– Stone Knife 60g
Durability: 50/50 Single Weight: 0.5kg
A stone tool for skinning animals.
Can be crafted in the Book, Workshop and Smithy and used also as a weapon.
– Wooden Spear 40g
Durability: 3/3 Single Weight: 1.5kg
Simple wooden weapon used to fight wild animals. Can be crafted in Book, Workshop and Smithy.
– Bucket (Quantity: 1) 40g
Durability: 100/100 Single Weight: 1kg
A wooden tool usedfor collecting water or milking goats and cows.
Can be crafted in Workshop, Smithy or bought.
– Stone Axe 80g
Durability: 100/100 Single Weight: 2.5kg
A tool for cutting down trees, chopping sticks off of them and hacking them into logs.
Also works as a weapon. Can be crafted in hand, Workshop, Smithy or bought.
– Stone Hoe 180g
Durability: 150/150 Single Weight: 2.5kg
A tool for plowing fields.Also (# Spacebar here Developer) works as a weapon. Can be crafted in Workshop, Smithy or bought.
– Wooden Hammer 60g
Durability: 150/150 Single Weight: 1kg
A tool for building. Has different working modes. Also works as a weapon. Can be crafted in hand, Workshop, Smithy or bought.
– Wooden Shovel 100g
Durability: 100/100 Single Weight: 2kg
Wooden tool for digging Clay. Can be crafted in Book, Workshop and Smithy and also used for protection.
Ida:
– Egg 4g
Freshness: 50% Single Weight: 0.01kg
A food resource that can be eaten raw or used to cook other dishes.
Eaten raw, restores a small amount of food. Can be collected from hen and goose houses.
+5.0 Food
==================
* Town: Baranica
Norbert:
– Cabbage 6g
Freshness: 75% Single Weight: 0.25kg
A food resource that can be eaten raw or used to cook other dishes.
Eaten raw, restores a small amount of food. Can be collected from fields.
+7.0 Food
– Animal Feed 50g
Durability: 100/100 Single Weight: 0.25kg
Crafting resource for feeding farm animals. Can be crafted in Barn.
– Cabbage Seed 16g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Cabbage or bought.
It can be planted in spring and collected in summer, or planted in summer and collected in autumn.
Needs a Bag for sowing it on the field.
– Manure 10g
Durability: 100/100 Single Weight: 0.5kg
Resource for fertilizing fields to increase their value. Produced in a Pigsty.
– Wool 16g
Durability: 100/100 Single Weight: 0.2kg
The basic crafting resource used to create Wool Thread.
Can be collected from sheeps, using shearing scissors.
==================
NPC sell item List – Part 4
* Town: Branica
Lubomira:
– Bag 200g
Durability: 100/100 Single Weight: 0.5kg
A container for seeds or manure. Can be crafted in Sewing.
– Coif 100g
Durability: 100/100 Single Weight: 0.05kg
A simple linen coif. Can be crafted in Sewing or bought.
+10.0% Heat protection
+5.0 Cold protection
– Pants 200g
Durability: 100/100 Single Weight: 0.3kg
Simple linen pants. Can be crafted in Sewing or bought.
+10.0% Heat protection
+10.0 Cold protection
– Shoes 200g
Durability: 100/100 Single Weight: 0.15kg
A leather shoes. Can be crafted in Sewing or bought.
+5.0% Heat protection
+10.0 Cold protection
– Simple Linen Shirt 200g
Durability: 100/100 Single Weight: 0.25kg
A simple linen shirt. Can be crafted in Sewing or bought.
+5.0% Heat protection
+10.0 Cold protection
– Simple Tunic
Durability: 100/100 Single Weight: 0.5kg
A simple woolen tunic. Can be crafted in Sewing or bought.
0.0% Heat protection
+15.0 Cold protection
– Flax 20g
Durability: 100/100 Single Weight: 0.05kg
Crop used for crafting Flax Grain and Flax Stalk for Linen Thread.
– Flax Stalk 10g
Durability: 100/100 Single Weight: 0.1kg
A basic resource for crafting Linen Thread on spinning wheel in Sewing. Can be crafted in Barn or bought.
– Flaxseed 20g
Durability: 100/100 Single Weight: 0kg
A seed for sowing. Can be crafted on threshing floor in Barn or bought.
It can be sown in spring and harvested in summer.
Needs a Bag for sowing it on the field.
– Linen Fabric 160g
Durability: 100/100 Single Weight: 0.1kg
Crafting resource for clothes. Can be crafted from Linen Thread on Loom Sewing.
– Linen Thread 100g
Durability: 100/100 Single Weight: 0.1kg
A crafting resource. Can be crafted from Flax Stalk on spinning Wheel in Sewing.
==================
* Town: Unamed town left of Branica
Rajmund:
– Meat 4g
Freshness: 50% Single Weight: 0.2kg
A main food resource. Eaten raw, restores a small amount of food and can cause poisoning.
Can be collected from killed animals, by using a knife.
+2.0 Food
20% Chance to poison
– Animal Feed 50g
Durability: 100/100 Single Weight: 0.25kg
Crafting resource for feeding farm animals. Can be crafted in Barn.
– Manure 10g
Durability: 100/100 Single Weight: 0.5kg
Resource for fertilizing fields to increase their value. Produced in a Pigsty.
– Rye Grain 10g
Durability: 100/100 Single Weight: 0kg
A crafting and cooking resource. Can be crafted on threshing floor in the Barn or bought.
It can be sown in the autumn and harvested in spring.
Needs a Bag for sowing it on the field.
==================
* Town: Rolnica
Tomira:
– Egg 4g
Freshness: 50% Single Weight: 0.01kg
A food resource that can be eaten raw or used to cook other dishes.
Eaten raw, restores a small amount of food. Can be collected from hen and goose houses.
+5.0 Food
– Meat 4g
Freshness: 50% Single Weight: 0.2kg
A main food resource. Eaten raw, restores a small amount of food and can cause poisoning.
Can be collected from killed animals, by using a knife.
+2.0 Food
20% Chance to poison
– Animal Feed 50g
Durability: 100/100 Single Weight: 0.25kg
Crafting resource for feeding farm animals. Can be crafted in Barn.
– Manure 10g
Durability: 100/100 Single Weight: 0.5kg
Resource for fertilizing fields to increase their value. Produced in a Pigsty.
Nadar:
– Beetroot Seed 16g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Beetroot or bought.
It can be planted in spring and collected in autumn.
Needs a Bag for sowing it on the field.
– Carrot Seed 10g
Durability: 100/100 Single Weight: 0kg
Crafting resource. Can be gained while collecting Carrot or bought.
It can be planted in spring and collected in autumn, or planted in winter and collected in summer.
Needs a Bag for sowing it on the field.
– Oat Grain 10g
Durability: 100/100 Single Weight: 0kg
A crafting and cooking resource. Can be crafted on threshing floor in the Barn or bought.
It can be sown in spring and harvested in autumn.
Needs a Bag for sowing it on the field.
– Rye Grain 10g
Durability: 100/100 Single Weight: 0kg
A crafting and cooking resource. Can be crafted on threshing floor in the Barn or bought.
It can be sown in the autumn and harvested in spring.
Needs a Bag for sowing it on the field.
==================
* Town: Unamed town [north east Borowo]
Sambor:
– Bow 200g
Durability: 100/100 Single Weight: 1.25kg
A simple ranged weapon for hunting. Needs arrows in quiver.
Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
– Longbow 500g
Durability: 200/200 Single Weight: 1.25kg
A more advanced ranged weapon for hunting.
Needs arrows in quiver. Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
– Waterskin 4/4 200g
Durability: 100/100 Single Weight: 0.25kg
A simple tool for collecting water to drink. Has 4 charges. Can be crafted or bought.
+25.0 Water
– Stone Arrow 10g
Durability: 3/3 Single Weight: 0kg
A stone projectile for bows.
Can be crafted in Hunting Lodge, Workshop, Smithy or bought.
– Dried Fish 18g
Freshness: 85% Single Weight: 0.2kg
Eat it. Lasts longer than Fish or Roasted Fish and dehydrates less than Salted Fish.
Can be crafted on racks.
+8.0 Food
– Dried Meat 16g
Freshness: 90% Single Weight: 0.2kg
Eat it. Lasts longer than Meat or Roasted Meat and dehydrates less than Salted Meat.
Can be crafted on racks.
+5.0 Food
– Fur 10g
Durability: 100/100 Single Weight: 0.25kg
One of the main crafting resources for creating clothes.
Can be collected from killed animals, by using knife.
– Leather 8g
Durability: 100/100 Single Weight: 0.25kg
One of the main crafting resources for creating weapons, tools or clothes.
Can be collected from killed animals, by using knife.
==================
Farm Animal Town Seller
when you bought chick there is a chance when you visit them they will become a chicken.
Not sure, maybe depending on time they spawn in game maybe?
Because when I’ve purchased 2 piglet, when I visit them, they still as piglet even after 2 days has past.* -20 Reputation if they cought you just looking into the animal bag each time.
Usually empty.Legend:
Quantity | Animal Type | Price for each animal
==================
Town: Gostovia
Goose House: [southern gate]
5 Goose 2000g
2 Gosling 1500g
Cowshed: [southern gate]
3 Cowshed 5000g
1 Calf 4500g
Goose House: [middle town]
4 Goose 2000g
2 Gosling 1500g
==================
Town: Borowo
Henhouse: [northern gate]
5 Chicken 1000g
2 Chick 500g
==================
Town: Denica
Fold: [northern west gate]
1 Lamb 2500g
1 Ram 3500g
2 Sheep 3000g
2 Male Goat 2000g
2 Female Goat 2500g
1 Young Goat 2000g
==================
Town: Baranica
Fold: [northern west gate, left of the farm]
3 Lamb 2500g
3 Ram 3500g
3 Sheep 3000g
==================
Town: Unamed town left of Branica
Pigsty: [southern gate]
1 Hog 2000g
2 Pig 1500g
1 Piglet 1000g
==================
Town: Rolnica
Pigsty: [eastern gate]
1 Hog 2000g
2 Pig 1500g
1 Piglet 1000g
==================
No NPC sell any animal.
Town:
Unamed town [north east Borowo, where Sambor is]
Branica
Hornica
Lesnica
Jezerica
==================
All Resource/Animal Locations
Crop Seasons Guide
Check out another article we have about Crop Seasons
Villager Crafting
In Management, click the top left icon that is a building. Choose your building like a barn, tavern etc. and then press f. Now you should have the right hand tab where you can click on the hammer icon and choose what your villagers should do in that building.
Free Waterskin Location Guide (Not Stealing) – Medieval Dynasty
Check back here again, after the season changed, it might spawn back (have not tested yet).
That’s all we are sharing today in Medieval Dynasty Knowledge Guide (All You Need to Know), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Random Zero Gravity
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- Medieval Dynasty Advanced Guide (Taxes, Diplomacy,Recruitment Crafting, Hunting, Most Profitable)
- Medieval Dynasty Trading Guide (Sellers Location and Goods)
- Medieval Dynasty Villagers Happiness Guide
- Medieval Dynasty Intermediate Tips for Advanced Players
you don’t cover the needs icon’s for production and what they mean example my Smithy need something (red icon) but I don’t know what the symbol means, it kind of looks like maybe firewood but she has 100 so that can’t be it. Help! is there somewhere that shows all the meanings of the icons like a legend?
i am looking for a list of npc requirments that appear on the management screen. i have an icon and cannot work out what it is. this is for a barn worker, i have all tools that are required so i am stuck to me it looks like a trowel, with planks underneath it.
please help