If you are a new player of Aria Chronicle, this guide will help you get a quick start and understand how to play the game, let’s check it out.
Aria Chronicle’s is a turn-based RPG without the usual STR/DEX/MAG etc stats. Players customize their set-up with character classes, items, active talents and traits.
The interface of Aria Chronicle has a bit similarity to typical “freemium” mobile games, without having a need to spend your money to level-up your characters, which is a big plus. Some grinding and repetitive quests may be necessary, if you like to equip your characters with the best equipments as possible.
The main storyline is about princess Aria’s adventure.
Mouse vs Gamepad
However gamepad controller has a time consuming issue in the party-setup window. It will take multiple directional+button presses to go from a menu to a sub-sub-menu selection. Using mouse, you can easily click the corresponding hero/item and select the sub–sub menu item shown on the screen.From my personal experience, I feel a combo of gamepad controller+mouse is more desirable than exclusively using a sole input device. Your millage may vary.
Starting a new game
Unless you are new to RPG game or do not want to have any challenges, you should set the game to Normal difficulty. Proceed to the next area (by clicking the , this is where you can set the class for princess Aria, please refer to the next section on a quick summary of character classes. Please note that you can change princess Aria’s class later in the game.
After following the storyline, you will encounter easy battle and aided by a Ranger (Archer).
Tip: Do not directly go to the city (Right Up corner), go around the other areas for items and golds.
Basic character guide
- Warrior (Recommended for new beginner)
A fairly balanced hero, depends on physical attack mostly.
Weakness: Weak natural elemental damage skill
Natural position: Front
Special Adventure support: Eliminate obstacle without stamina penalty - Paladin (Note that Tila is already a Paladin)
It is foolish to target Paladins directly, They have the highest armor rating and tough defensive spells. Use Paladins as tankers and their Light attribute is deadly to undeads.
Weakness: Only decent attacking ability, no natural multi-target attacking skill.
Natural position: Front
Special Adventure support: Provide purification on some objects without stamina penalty - Rogue
A high damage dealer. Master of physical damage.
Weakness: Weak in Magic
Natural position: Front
Special Adventure support: Operate mechanical devices without stamina penalty - Mage
A class specializes in elemental damage. Good support for multi-target spell.
Weakness: Low in physical attributes, hit points.
Natural position: Back
Special Adventure support: Able to read signs/documents at high success rate - Walock
Give weakness and bad attributes to opponents. Currently an unbalanced character at this time of writing, needs some adjustment.
Weakness: Low in physical attributes, hit points
Natural position: Back
Special Adventure support: Give locations of treasures and bonfires (Important !!) - Ranger
A physical damage dealer but situated at the back, has a decent support for elemental damage and the Targeting skill to bully enemy bosses.
Weakness: below average HP for Physical hero and below average MP for Magical hero, only has decent ultimate skills.
Natural position: Back]
Special Adventure support: Reduce the damage from traps - Invoker
Summon familiars and dealing elemental magics.
Weakness: require “Arcane Energy” to do an elemental damage
Natural position: Back
Special Adventure support: Higher chance to get “Good” events - Druid
Provides disable and annoyances to the enemy. Chain Lightning and Entanglement are very good spells in early stage of the game. They also provide regenerative spells for HP and MP.
Weakness: Limited direct offensive skills
Special Adventure support: Provide simple “map squares” to indicate the overall map terrains (important)
Natural position: Back - Priest
Provides Healing benefits and Light Attributes.
Weakness: Good for light attack, bad in other offensive skills
Special Adventure support: Reveal all locations of the monsters.
Special note: Having a priest in your team will disallow you to search on “corpses” and “tombs”
Natural position: Back - Monk
A martial character class, has exotic physical offensive skills (also good multi-target skills)
Weakness: No weapon item allowed.
Natural position: Front
Special Adventure support: Stamina is not lost, if you go to a “visited-before-area” square. Good for Labyrinth. - Cook
Another exotic class with various physical attack and support skills (also good multi-target skills)
A very interesting ultimate in Tuna-cutting, cut all enemies’ HP by 50% or 25% (for bosses).
Weakness: Low in armor, can not face enemy big bosses alone toe-to-toe.
Natural position: Front
Special Adventure support: Doesn’t spend the stamina when collecting resources - Exile
A crazy physical hero who can sacrifice his/her HP for offensive skills. Complemented with life-steal and healing bonuses for this purpose.
Weakness: Suicidal gamble on attack/ultimate skills, weak in magic.
Natural position: Front
Special Adventure support: Damage from terrains (cold/gas/lavas, etc) will be halved for your team. - Charmer
A good physical support class. Charmer has various skill to probe enemy’s weaknesses.
Weakness: No weapon item allowed. Complex offensive skill mechanism.
Natural position: Back
Special Adventure support: Doesn’t spend stamina when searching
City buildings
For the first few events, just do some adventures and come-back to this section for upgrading purposes.
- Village Hall
Upgrade this building to receive a higher Stamina point/limit at the start of a quest.
It also increases the number of heroes you can have. - Tavern
Recruit your heroes here
Upgrade for higher level and number of hero selections. - Smithy
A place to get weapons/armaments/accessories.
Ignore buying basic items, do item crafting.
Important: you need to upgrade to get a higher level of weapons/armaments/accessories. - Alchemy Labs
Consumable items like healing potions, etc are available here.
Upgrade if you need to get a higher potion grade. - Church
Spend some money for a random blessing before a quest.
Upgrade it to increase the number of blessings and heroes’ mental point recovery when off-duty. - Black Market (Not available immediately)
Random items on sale. Sometimes, a rare item can be found here.
Upgrade for more selection and higher rarity level item selection. - Embark on Expedition
Select this to go for a quest.
Please read the next section before you do that.
Tips: Every expedition/quest has a level rating. If a hero in your team has 3 level or higher level than the expedition/quest level, The hero will reject the quest.
Party Guide
Every character can contributes his/her talents to the team. At first, only one talent slot is available for a character. The number of talent slots and available talents will be added when the character gains some levels.Press Edit Party button to enter Formation set-up
This set-up is useful to correct the position for heroes, i.e: to put monk in the frontline and to select which heroes to be in your team in the next quest.
Remember to press Edit Compete button !!
Note that you can only have max 3 heroes at the front and 3 heroes at the back.
Selecting “Hero Details” will show the inventory of a hero. You can equip the weapon, armor and accessories for each character.
Selecting “Traits” will list down Traits of heroes in your group
Traits always have positive and negative attributes (except for Layman and Survivor trait)
Pay attention to the traits, as your heroes will collect traits during their encounter in quests. It is no fun to have critical-negative traits for hero characters whose classes specialize in damage dealing capability.
Tips: During quest, you will encounter heroes in cages. Liberating them will get you heroes with Survivor trait which only has positive traits. They might be better heroes for your development plan.
Expedition window
Map
Pressing the map button will open a map window.
How details is the map, will depends on what hero classes you have in your team now.
Refer to the basic class guide section for more information.
Reading signs and documents during encounters may also reveal a full or partial revelation of the quest area (Mage is useful here).
Stamina mechanism
Every tasks (searching/moving/gathering) during an expedition/quest will consume stamina.
Having certain character classes as mentioned in the basic class guide section, will eliminate or reduce the stamina consumption.
If the stamina reaches 0, every character will suffer in Mental status. This is very bad for characters.
You can charge the stamina at bonfires location.
Tips: Plan your route efficiently, charging stamina when your stamina gauge is full is a waste of stamina. Every map usually has a limited amount of bonfires, barely sufficient for a task.
You can recover a mental status of heroes by not including him at the next quest or by using certain potions.
Ending Quest prematurely
If all party are annihilated during an expedition/quest, princess Aria and Tila will be resurrected at town. However a random hero will be killed from your team as penalty.
If you decide to withdraw from an expedition/quest, your heroes will suffer a huge mental status penalty.
Tips: It is recommended to withdraw from a quest when your stamina has reached zero for long time. Their mental status penalty can be recovered by not using them for the next quest. Create a secondary low level team to go for a quest at lower level areas.
That’s all we are sharing today in Aria Chronicle Quick Guide for Beginners (Controls, Character, City, Party, Expedition), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Lilac_bloom