I decided to create this short guide because the Space Capitalism achievement was the most difficult to reach for me and I failed to find any reasonable text regarding this matter on the Internet. I hope it will help at least a little to other players, who decide to go for this achievement.
1. Goal of the achievment
That makes a huge difference – I unlocked the achievement at Sol 98 with 78 000 M funding and there was no way to accumulate another 22 000 M in the last two Sols. I admit I was surprised because I thought the achievement was lost already.
2. Commander profile
3. Game rules
Prefab Colony – it speeds up your progres in early game with prefab Basic dome and several useful buildings, such as 2 Moisture vaporators, 6 Stirling generators and more
More applicants – you will need a LOT of geologists and this is a way to get some of them
No disasters – I have failed the achievement before because of long cold waves, which were slowing me. I’m sure, that better players than me can omit this rule and get the achievement nevertheless, but this makes life more comfortable without doubt.
I played without disasters, which means you will probably want to choose your own map if you don’t want to turn them off. This guide shows you principles, which you can use on any map with usable Rare metal deposits.
5. The game
The trick is, you do not need to focus on self-sustainability of your colony. With funding, you will get from exporting Rare metals you can buy anything. I wasn’t aware of point 1 of this guide, so I used the money sparingly and imported only Electronics and Machine parts, which require too many colonists to produce on your own. But when you know, you can use all the money you earn, you don’t need to invest too heavily in research, because you will outsource all the time. You could even import food. You can buy as many rockets as needed and buy prefabs from Earth without hesitation.
Short summary of my game:
I tried to build as many Rare metals extractors as possible, ending with 6 fully manned around Sol 60. A bit later I built a Medium dome specialized at Tourism and connected it with Services dome nerby. I Didn’t use Corporate offices, which need too much staff, food was from Outside Ranches, after researching Deep water extraction tech, even water wasn’t problem any more. Power from Solars, suppemented with Stirlings imported from the Earth. (Don’t bother with the solars – you can use all your money, so just import Stirlings a be happy.)
This is how the colony looked like on Sol 101.
I think this is basically it. You will have much easier time than me, if you don’t forget the point 1. of this guide. And maybe you’ll want to turn Mystery off, I thought philosopher’s stone will help me, but it was more a nuisance with the Dust devils and hidden squares on the map.
So, good luck, have fun, fellow colonists. 🙂
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