A detailed guide of the Lord Mode. Including basic operations, gameplay, town information, numerical settings and other information.
Basic Gameplay Introduction
The game is set in a western world where there are many gangs attacking each other, and the player will start playing as one of the new gang leaders.
The big map contains several towns and camps, which are occupied by different gangs. The ultimate goal of the player is to rule all the towns here.
Players can recruit in the town, expand their strength, and gain experience through battles.
Experience can not only upgrade your own skills, but also optional upgrades your troops. (There are upgrade trees for troops)
There is a simple economic system in the game. The players’ activities, including daily replenishment, recruitment, salary, etc., need to spend money, and the currency can be obtained through trade, opening factories, and collecting taxes on the territory.
Basic Operation
Camera:
“W, A, S, D” moves up and down, or the mouse moves to the edge of the screen, then moves to the corresponding direction
“Q, E” rotating camera
Mouse wheel: zoom in and out
Camera will automatically follow the player when they start moving .
Player control:
Left click on the town to move to it, and click when stand aside of the town will open the town panel.
Left click on the open space and move to the location.
Click on the other lords to follow and attack the lord after catching up.
Accelerate:
Hold down the CTRL key to speed up the game and release it back to the original speed
Player Level and Skill
Skill points can be spent on the following skills: (up to level 5)
Damage: Increases the overall damage of the whole troops (up to 10%)
Leadership: further increase the number of soldiers that can be carried
Training: Gain training points according to the level each day, and the points are the same as the training level. For example, the first level training is one point, and the five level training is five points.
Speed: increase the speed of moving on the big map
Trade: Increase profit on trading, purchase price is reduced by up to 20%, and sales price is increased by up to 20% (4% per level)
The experience of combat is mainly calculated according to the strength of the enemy.
For reference, the gambler 1 experience is 10 and the sniper 2 is 50.
Experience calculation:
formula:
Numerical reference: (1-25, up to 25 can upgrade all skills)
Level 2 – 83 xp
Level 3 – 174 xp
Level 4 – 276 xp
Level 5 – 388 xp
Level 6 – 512 xp
Level 7 – 650 xp
Level 8 – 801 xp
Level 9 – 969 xp
Level 10 – 1154 xp
Level 11 – 1358 xp
Level 12 – 1584 xp
Level 13 – 1833 xp
Level 14 – 2107 xp
Level 15 – 2411 xp
Level 16 – 2746 xp
Level 17 – 3115 xp
Level 18 – 3523 xp
Level 19 – 3973 xp
Level 20 – 4470 xp
Level 21 – 5018 xp
Level 22 – 5624 xp
Level 23 – 6291 xp
Level 24 – 7028 xp
Level 25 – 7842 xp
Soldier Type and Upgrade
GAMBLER I,
GAMBLER II,
GAMBLER III,
GAMBLER IV,
WARRIOR I,
WARRIOR II,
WARRIOR III,
WARRIOR IV,
SNIPER I,
SNIPER II,
GAMBLER I is the basic unit for each recruitment.
The gambler, the warrior and the sniper’s weapons are: pistol, rifle, sniper rifle
The higher the level, the higher the health and weapon damage.
GAMBLER I can choose to upgrade to GAMBLER II or upgrade to WARRIOR I
WARRIOR I can choose to upgrade to WARRIOR II or upgrade to SNIPER I
The first level of each major class can be changed to another large class, and the second level can only be upgraded to the next level of the major class.
Each battle is converted to the corresponding upgrade points based on the experience gained by the player, and consumes one point for each level.
After the players upgrade the “training” skills, they can also get upgrade points every day. Each level of “training” gets one points.
(Tips: The higher the type of upgrade, the stronger the strength, the higher the probability that the soldier will survive after battle. When upgrading the unit, it is recommended to raise one soldier to the full level, instead of the spread the points on each soldiers.)
Town Type and Function
City, Town, Camp.
Towns have the following functions: add supplies, trading, recruit, Invest factory, Attack/Set guards
Add supplies (all town types)
It can be added up to thirty days.
You can view more penalty information in the “Currency Related” section.
Trading (except Camp)
See basic prices and more info in the “Currency Related” section.
Recruit (except City)
Replenish troops
Invest factory (City only)
whether you own the city or not, you can invest a factory to gain more income.
Attack/Set guards (all town types)
If the player owns the town, he can exchange soldiers with the troops. If it is owned by other gangs, it can be attacked.
Currency Related
There are currently eight goods in game:
Fur, Wine, Gun, Cigarette, Saddle, Gold, Knife, Ink
The normal speed in the game is 1 hour in the game time every 5 seconds. Two minutes in reality is a day inside the game.
Every day, the town’s trading items and prices will be refreshed, and reduce one day’s supply
There will be a warning on the first day of no supply, and the next day will reduce the number of soldiers, the number is 20% of the current number (at least one).
Player’s income and expenses are calculated every seven days.
Income comes from the tax of territory and factory, of which the city is 100, the town is 50, and the camp 20
Each city can invest 1,000 to open up to one factory with a revenue of 50.
Expenses mainly come from the salary of the troops, and each member’s salary is 10.
Reference price of the trading item
Fur: 100
Wine: 50
Gun: 200
Cigarette: 20
Saddle: 150
Gold: 500
Knife: 40
Ink: 10
Output of cities/towns:
City:
Dustflats:
Fur(√)Wine(√)Gun(√)Cigarette(×)Saddle(×)Gold(×)Knife(×)Ink(×)
Abandoncrag:
Fur(×)Wine(√)Gun(√)Cigarette(√)Saddle(×)Gold(×)Knife(×)Ink(×)
Drybluff:
Fur(×)Wine(×)Gun(√)Cigarette(√)Saddle(√)Gold(×)Knife(×)Ink(×)
Thundercanyon:
Fur(×)Wine(×)Gun(×)Cigarette(√)Saddle(√)Gold(√)Knife(×)Ink(×)
Desolation Wood:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(√)Gold(√)Knife(√)Ink(×)
Silent Worth:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(×)Gold(√)Knife(√)Ink(√)
Widedune:
Fur(√)Wine(×)Gun(×)Cigarette(×)Saddle(×)Gold(×)Knife(√)Ink(√)
Towns:
Rapidcrag:
Fur(√)Wine(√)Gun(×)Cigarette(×)Saddle(×)Gold(×)Knife(×)Ink(×)
Serpent’s Vale:
Fur(×)Wine(√)Gun(√)Cigarette(×)Saddle(×)Gold(×)Knife(×)Ink(×)
Talon’s Mountain:
Fur(×)Wine(×)Gun(√)Cigarette(√)Saddle(×)Gold(×)Knife(×)Ink(×)
Hope’s Field:
Fur(×)Wine(×)Gun(×)Cigarette(√)Saddle(√)Gold(×)Knife(×)Ink(×)
Dryedge:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(√)Gold(√)Knife(×)Ink(×)
Twin Pass:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(×)Gold(√)Knife(√)Ink(×)
Fartrail:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(×)Gold(×)Knife(√)Ink(√)
New Ridge:
Fur(√)Wine(×)Gun(×)Cigarette(×)Saddle(×)Gold(×)Knife(×)Ink(√)
Sandchapel:
Fur(√)Wine(×)Gun(√)Cigarette(×)Saddle(×)Gold(×)Knife(×)Ink(×)
Vainbrook:
Fur(×)Wine(√)Gun(×)Cigarette(√)Saddle(×)Gold(×)Knife(×)Ink(×)
Crow’s Point:
Fur(×)Wine(×)Gun(√)Cigarette(×)Saddle(√)Gold(×)Knife(×)Ink(×)
Sandsnag:
Fur(×)Wine(×)Gun(×)Cigarette(√)Saddle(×)Gold(√)Knife(×)Ink(×)
Little Run:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(√)Gold(×)Knife(√)Ink(×)
Demon’s Snag:
Fur(×)Wine(×)Gun(×)Cigarette(×)Saddle(×)Gold(√)Knife(×)Ink(√)