As I sit in the plush interior of my now well-furnished Nauticrawl, I transcribe these words of wisdom for all who would follow The Path. Soon I will depart, and maybe so will you.
Foreword
Here are some general rules you can count on.
- Those little switches? They all determine whether something is on or off. As fits something with binary states.
- Every input attached to your radar panel is related to navigation. Adjust the two dials (is that what they’re called?) to alter your engine power and your fuel injection. The wheel near the bottom rotates you. Pull the lever to execute movement. The little tab next to the red meter? Pull it to vent heat.
- Your cloak is either receiving enough power to conceal you, or it is not. On the left-most monitor, if you find the cloak readout page, you can see your ‘stealth’ percentage. If it is 51% or higher, you are invisible.
- The Finder knows where you should go. By and large, your Finder will lead you towards either the critical path or goodies. There exists an exception.
- Crystals are single-use, but there’s always one around when you need it.
There are a few definite DONT’s when it comes to piloting your Nauticrawl, abide by them.
- DON’T let the heat gauge get completely full, even if a little helps.
- DON’T idle without the engine on.
- DON’T pull the big lever if your heading is red.
- DON’T attempt to keep going in a radiation storm. Dummy.
- DON’T ever give up. I believe in you.
And here are some specific tips to make your travels smoother and safer.
- Your monitors and finder also consume power. Turn off all but the mainframe monitor before executing an action to save power.
- There is no need for repairs if you are never hit. Your cloak is absolute. Your cloak is your friend. Keep it just sufficient to conceal you, vent heat after each movement, and save power via your monitors in order to stay cloaked indefinitely whilst travelling.
- Due to quantum mechanics, fuel weighs less in your tanks than it does in the hold. To save on storage weight, don’t switch fuel tanks. Use one until it runs low and then just fill it up from your storage.
The Critical Path, seek and obey ye finder
Thankfully its also very simple to use. Just follow this simple rule:
- The wigglier the line, the better your heading.
Really! That’s it! It also helps to read the words underneath said wiggly line, so that you know where you’re going. The more ominous and scary something sounds, the more you should be heading towards it. Unless its a landsquid.
If you want more explicit instructions than that, here’s a handy-dandy step-by-step guide on how to really get away from it all. The spoilers contain direct instructions, if the hints provided for each step are too vague for you.
1# Learn how to pilot good. This stage is basically a long corridor. Follow the Finder. Mount new equipment you find. New equipment can mean switches do new things. To make it off of the tutorial island you’re going to have to figure out how to move your majestic Nauticrawl around without exploding or being riddled with bullets. Beyond that, the first area is relatively straightforward. You’re looking for the Crystal Tower, once you find it just nethook in, retrieve the crystal, and mount it. Once that is done, those three switches beneath the rightmost screen become usable.
2# Find someone to help you. Sometimes shady dealings are all you’ve got. Pick any, it literally doesn’t matter. Do not attempt to traverse radiation storms. Once you’ve taken to the air and realised none of the controls will respond and your map is blank, you may begin to feel panic or frustration. That is normal. Instead of screaming though, use the panel in the lower right corner to broadcast a signal of 0, 1, 2, 3, 4. This will bring a friend to you. Progress their dialogue, accept their deal, and your map will be filled out. Progress to an island of your choice, it literally doesn’t matter which.
3# Follow the Finder. Don’t walk into the deadly deadly redness. Remember to mount new equipment you find. Use your new tool on everything in your way. Landsquids are not your friends. Once you’ve found your way, follow it! Once you’re on your next island look at the finder. Head towards the Royal Arsenal and nethook in to get access to that thing below the nethook that I’ve just now realised I don’t know the name of. I’m just going to call it the gun panel, because thats what you’re gunna use it for. Now that you can gun things, go find the altar terminal and its deadly deadly laser fence. Gun the pillars (there’s actually 5, even though its a rectangle) and then progress to the center and retrieve co-ordinates and a new crystal. Take off and head to the lighthouse.
4# Follow the Finder. The scarier and more ominous the thing, the more you need to deal with it. Open the door. Plunder to your hearts content. Something that seems ornamental, isn’t. Look at your Finder. See/hear the Guardian prowling around and making scary noises? Go gun it until it stops. Take its key, go open the gate, and loot the lighthouse. The salt IS important. Once you’re in the air again, pull the golden-wreath thing above the crystal and charge hyperdrive. With just a little more fiddling, you’re home-free to find your way among the stars. Congratulations on beating Nauticrawl!