This is a basic guide on how to defeat the Cyclops boss, located in the Goblin Caves map.
Rules to Follow
– The Cyclops is one of the easiest beginner bosses. This boss is found within the Goblin Caves, has high HP but very slow and powerful attacks.
– Stay on the cyclops’s right side. Being on the left side of the cyclops can lead you to be vulnerable to the cyclops’s blindness debuffs. While the debuff isn’t doesn’t deal damage itself, it can lead you to misidentify certain attacks and make you have to rely on your audio cues alone.
– Don’t panic. Most of the cyclops’s attacks are extremely choreographed, and include distinct audio cues. Take your time to identify which attack is coming, which direction it is going in, and which way you can evade them. Different attacks carry different risks, and some attacks you can get hit from and survive, and others are an instant-kill. Tantrum phase is where you will likely lose the most amount of health, likely due to mistiming a jump or not crouching while jumping.
– When evading attacks by jumping, make sure you toggle crouch after you perform the jump, as your hitbox will be slightly raised, giving you an increased window to dodge.
– The audio cues, while they may seem random, are unique lines played during specific attacks. If you practice this fight for long enough, you will remember these lines as well as the attack cycle they happen on. You will be able to react to these attacks while given the blindness debuff.
– All attack cycles can be found at:
Note: Some videos are slowed down to 70% to make it easier to see the attack path. This guide may change with subsequent updates!
Basic Attack
The cyclops growls loudly, and performs a short swipe with his left hand, which can be evaded by jumping over it or walking away. This attack generally won’t kill you unless you were already low health.
Backhand Attack
This is one of the cyclops’s most dangerous attacks. While it is slow, similar to the basic attack, it has a deceptively long range, and at some angles is too high to jump above. Unlike the basic attack, this attack has a high likelihood of being an instant-kill, because of the attack angle being very close to the player’s head. A character with high enough move speed can get out of the way of the attack by running away from the cyclops or strafing right and crouch-jumping. **In an emergency,** you can crouch, look and walk to the left. This method is a fine getaway use in lower move-speed characters. This will evade the attack, but depending on the angle you are from the cyclops, you will be blinded by the kicked up dirt. If blinded, run away from the cyclops and listen for attack audio cues to avoid.
Slam Attack
This attack is one of the easiest to dodge, but it hits hard. If you are blinded you can easily get caught by this attack by cycling the wrong way. The cyclops will raise his club above his head, and slam it on the ground at the player’s location in front of him (if you are behind him, he will turn quickly to face you, this could cause a hit.) To dodge this, cycle left of him, there’s no need to jump.
Sweep Attack
This attack is relatively uncommon, only happening once or twice throughout the fight. The cyclops puts his club on the ground, and sweeps the ground with it, causing dust to kick up and blind the character. Once blinded, you will need to kite the cyclops around the room and ensure you don’t get hit. Beware, while the cyclops does this attack, you can get hit by it, so if you are close you will need to jump.
Heavy Step “BOHKEKA!”
This attack occurs after a certain time interval the boss has been agroed for, as well as after every tantrum/new boss phase. The cyclops will raise his leg, yell “BOHKEKA” and step heavily onto the ground. If you are in close proximity, you will be dealt ~200 damage (insta-kill) and if you are in mid-range of him, you will be given a slow effect. Be mindful that the distance calculation is based on where his foot lands, **NOT where the cyclops’s body is.** If slowed, you should take out your fists, kite the cyclops right and jump over any incoming attacks.
Charge Attack
The cyclops will do a lengthy charge-up animation, raising his club on his right side, with two possible audio cues. The cyclops will then begin to charge at the player, and once reached, the cyclops will swing his club from the left to right, and briefly pause. After the short pause, the cyclops will continue to swing his club from the right, to the left. After, the cyclops will do a heavy sweep back to the right. To dodge these attacks, you will need to time 2 jumps on the left swing and the right swing. Once you’ve completed these jumps, you will need to crouch underneath the last swing. Once all these swings are dodged, you should quickly get away from the cyclops.
Tantrum Attack
This attack is triggered twice, in which the cyclops will repeatedly bang the ground with his club. When the club hits the ground, rocks will begin falling from the ceiling after a short interval. The player must time their crouch-jump correctly as to not get hit by these falling rocks. This phase is only completed after the cyclops reaches a certain damage threshold, in which he will kneel. When this cycle is happening, the best position to be is at the cyclops’s left shoulder, as his attack pattern does not reach a certain angle.
Wrapping Up
– If you’re dealing constant damage to the cyclops, while avoiding damage from his general attacks and his tantrum phase, you will make short work of the cyclops. Remember that the cyclops does *two* tantrum cycles, thus the player will have to survive multiple rock phases. Beware of the heavy step and backhand attacks as they can easily instakill low HP players.
Thanks to aybudd for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.