List of skills that can appear on different adapters rewarded from Stronghold Conquest mission
Basic info about adapters
There are 8 types of adapters:
Kakugo – Cyan
Kabuki – Yellow
Reversal – Green
Combination – Pink
Wild – Blue
Slash – Light
Destroy – Light
Shot – Light
There are 5 rarities of adapters with different amount of Basic and Free skills:
Legendary – 2 basic and 3 free
Epic – 2 basic and 2 free
Rare – 2 basic and 2 free
Uncommon – 1 basic and 1 free
Common – 1 basic and 0 free
It is possible to level up basic skills by spending Energy Capsules which can be earned in Dreadnought missions. It is possible to level up free skills by spending other adapters. It is possible to switch free skill to a random one of the same rarity by spending Reroll Data items which can be earned in Stronghold Conquest missions.
Basic skills depend only on type of the adapter while free skills depend only on free slot rarity.
Basic Skills
1. Recovers fixed amount of TP automatically inside area of effect during Survival Kakugo +2.0%
2. Critical rate inside area of effect during Sacrifice Kakugo +1.0%
3. Weapon damage when attacked during Iron Wall Kakugo +2.0%
4. Recovers fixed amount of the Kakugo gauge automatically when attacking with melee +1%
5. Recovers fixed amount of the Kakugo gauge automatically when attacking with ranged +0.1%
6. Kakugo System active duration +0.1%
7. Area of effect for Kakugo System 2.0%
Kabuki Adapter:
1. Kabuki Function damage at 100-hit or more combo +2.0%
2. Kabuki Function damage on downed enemies +3.0%
3. Recovers fixed amount of TP after using Kabuki Function +3.0%
4. Weapon damage for 10 seconds after using Kabuki Function +3.0%
5. Charges Kabuki Function at mission start 2.0%
6. Kabuki Function damage +2.0%
Reversal Adapter:
1. Destroy Weapon damage in Danger State +5.0%
2. Recovers TP when landing melee attacks in Danger State 1.0%
3. Accumulate status effect gauges in Danger State +10.0%
4. Guard break damage in Danger State +5.0% (+18.0% at level 6)
5. Slash weapon damage in Danger State +5.0%
6. Reduces damage when in Danger State 3.0%
7. Grants invincibility when durability is at 1 +2.0 Sec (+3.0 Sec at level 6)
Combination Adapter:
1. Damage of Combination Moves +2.0%
2. Combination Move damage for each enemy in range +3.0%
3. Accumulate status effect gauges for use with Combination Moves for each enemy in range +1.0%
4. Recovers fixed amount of ally durability after using Combination Moves 0.1%
5. Ally damage for 5 seconds after using Combination Moves +2.0%
6. Damage of Combination Moves against specific enemy weaknesses +1.0%
7. Chance of TP recovery after using Combination Moves 4.0%
Wild Adapter:
1. Ranged weapon range +4.0%
2. Melee damage when dashing for over 2 seconds +3.0%
3. Damage dealt by nearby allies +2.0%
4. Recovers TP on successful guard break +1.0%
5. Reduces damage to nearby allies 2.0%
6. Battle item potency +10.0%
7. Piercing damage on successful guard break +2.0%
Slash Adapter:
1. Circle Dash damage +3.0%
2. Upper Blade damage +3.0%
3. Lance Grove damage +3.0%
4. Sword Dance damage +3.0%
5. Counter Slash damage +9.0%
6. Over Sting damage +3.0%
7. Dual Upper damage +3.0%
8. Spinning Lance damage +3.0%
9. Tornado Edge damage +3.0%
Destroy Adapter:
1. Charge Crush damage +3.0%
2. Heavy Impact damage +3.0%
3. Knuckle Beat damage +3.0%
4. Charge Upper damage +3.0%
5. Jump Thrust damage +3.0%
6. Increase Fall Smash damage +3.0%
7. Charge attack damage +3.0%
Shot Adapter:
1. Close-range ranged damage +2.0%
2. Critical rate of close-range ranged attacks +1.0%
3. Ranged damage at durability over 80% +6.0%
4. Charge Shot damage +2.0%
5. Ranged damage for 5 seconds after precise evasion +2.0%
6. Ranged damage when remaining ammunition is over 50% +3.0%
7. Reduces ranged weapon charging time 2.0%
Free Skills
1. Damage for a fixed duration when attacked +5.0%
2. Damage when in Danger State +24.0%
3. Melee damage at durability over 80% +5.0%
4. Slash damage +9.0%
5. Damage to the God Hammer +?% (+25.5% at level 6)
(most likely there are a few more legendary skills)
Epic Slot:
1. Recover Kakugo gauge when entering a force field +4.0%
2. Damage for every precise evasion +4.0%
3. Reduces damage dealt by God Hammer 5.0%
4. Rush damage in Danger State +4.0%
5. Melee damage for every successful guard +4.0%
6. Melee damage when attacked while guarding or charging a Destroy Weapon +6.0%
7. Reduces damage during melee weapon charging 10.0%
8. Damage dealt to enemies with durability below 30% +8.0%
9. Recover fixed amount of the Kakugo gauge automatically when attacking with melee +4.0%
Rare Slot:
1. Damage duration after precise evasion +12.0 Sec
2. Recovers fixed amount of the Kakugo gauge after being hit +3.0%
3. Repair speed when landing ranged attacks +5.0%
4. Repair speed when landing melee attacks +5.0%
5. Headshot damage to enemies while aiming +8.0%
6. Melee damage for 10 seconds when acquiring a Battle Item +5.0%
7. Ranged damage for 10 seconds when acquiring a Battle Item +3.5%
8. Increases damage for 15 sec after changing weapons from near or far +6.0%
9. Accumulate status effect gauges when attacking enemies from the rear +3.0%
10. Critical rate for a fixed duration when attacked +3.0%
Uncommon Slot:
1. Reduces boost consumption in wastelands 5.0%
2. Reduces boost consumption in deserts 5.0%
3. Melee damage for 10 seconds after repairing +5.0%
4. Ranged damage for 10 seconds after repairing +5.0%
5. Reduces damage in mountain ranges 4.0%
6. Damage dealt by nearby allies +3.0%
7. Damage to malfunctioning enemies +5.0%
8. Recovers fixed amount of boost gauge automatically +7.0%
9. Recovers fixed amount of ammunition when switching ranged weapons 2.0%
10. Chance of spreading status effects to nearby units +5.0%
Common Slot:
1. Reduces damage for 10 seconds when acquiring a Battle Item 2.0%
2. Chance of causing enemy malfunction +2.0%
3. Rear damage to enemies +2.0%
4. Ranged weapon ammunition +1
5. Movement speed while Kakugo System is active +8.0%
6. Combo chain duration +10.0%
7. Grants invincibility duration when evading +3.0%
8. Ranged damage to untouched enemies +3.0%
9. Reduces chance of being targeted by enemies 3.0%
10. Reduces damage to nearby allies 2.0%