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Islands of Insight: An Optimal Layout for ‘Scurry, Hurry’ Challenge

Posted on March 5, 2024

I encountered difficulties in completing the ‘Scurry, Hurry’ Challenge in Shady Wildwood.
To overcome this, I sketched an optimal layout for navigating through the labyrinth to collect all orbs within the given time frame.

 

Layout

Flow Orbs

Jump Pads

Hole

Hole with Jump Pad beneath

Explanation


By collecting the orbs in the following sequence, you can do so without needing to use the ‘fly’ ability even once. In the end, I managed to complete it without flying in under 16 seconds (with 16.50 seconds being the target).

Feel free to experiment with the layout to achieve an even better time.


Thanks to Vepega for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.

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