Step by step guide on how to modify the game
Modding
C:\Program Files (x86)\Steam\steamapps\common\Terminator Dark Fate – Defiance
2. In this folder is a folder called basis.pak. Right click on it and click rename. Change the folder to basis.zip. This will change the folder to a compressed zip folder.
3. Use a program to unzip the folder. I use Nanazip. Also, you’ll need the password to the files which is oKoo$]bnGTKJLMNBA9A
4. Once it is unzipped, go to the scripts folder and see a file called difficulty modes.
5. Use notepad++ or another program like it to modify the file. You’ll see the code for story mode looks like what is posted below.
<Cell><Data ss:Type=”String”>easy</Data></Cell>
<Cell><Data ss:Type=”Number”>1</Data></Cell>
<Cell><Data ss:Type=”Number”>1</Data></Cell>
<Cell ss:StyleID=”s67″><Data ss:Type=”String”>0.2</Data></Cell>
<Cell ss:StyleID=”s67″><Data ss:Type=”String”>0.2</Data></Cell>
6. Change the 4th and 5th rows to whatever you’d like. If you want an easy time, change it to 0.05. This translates to 5% damage. 0.2 is 20% damage and 1 is 100% damage.
7. For an even easier time or the lolz, go to the species folder in scripts. You’ll see a folder called shop presents.
8. Search for: “res_sup_base_0″, ” are not needed. You can put any units, helis, and vehicles in the shop here. This shop is the movement support base after the 4th mission.
9. To change the prices and supplies of units, go to the following files in the species folder: Tanks, Cars, Squads, and Helicopters. Note: You will also find the names of units in these folders to put in the shop/s like Lgn_HK_aerial is the name for the HK aerial.
10. Crtl + F will bring up the control function for Notepad++. Search for 1000000 which will bring you near the code to change for unit cost and supply consumption.
This is an example of code for vehicles:
<Cell ss:StyleID=”s79″><Data ss:Type=”Number”>1000</Data></Cell>
<Cell ss:StyleID=”s79″><Data ss:Type=”Number”>3000</Data></Cell>
<Cell ss:StyleID=”s79″><Data ss:Type=”Number”>2000</Data></Cell>
<Cell ss:StyleID=”s75″><Data ss:Type=”String”>1000</Data></Cell>
<Cell ss:StyleID=”s75″><Data ss:Type=”String”>1000000</Data></Cell>
This is an example of code for infantry:
<Cell><Data ss:Type=”Number”>160</Data></Cell>
<Cell><Data ss:Type=”Number”>150</Data></Cell>
<Cell ss:StyleID=”s79″><Data ss:Type=”Number”>400</Data></Cell>
<Cell ss:StyleID=”s80″><Data ss:Type=”String”>1000000</Data></Cell>
11. The top row of the code is the cost of the unit in goodwill points. Change this to make the units cheaper or more expensive. Note that even if you change it to 0, units will still cost goodwill points but they will be significantly cheaper. An example is an Abrams at 0 will cost about 942 goodwill points.
12. Supply consumption is the second to last row of code. Change this to 0 and your units will take up no supply when moving between towns, etc.
Thanks to Revan for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.