A guide to all level 5 upgrade effects
Enchanters
Chain Attack: “Electromagnetism” – Enemies next to those affected from chain damage are also now damaged
Critical Damage: “Eagle Eye” – Critical damage raised by 50% for adjacent units
Explosion: “Nuclear Power” – Explosion area raised by 50%
Extra Bullet: “Outlaw” – Extra bullets now have the same power as normal bullets
Extra Punch: “Four Arms” – Extra Punches now have the same power as normal punches
Fragmentation: “Meteor Stream” – Shoot(shot?) Fragments now create smaller fragments when they hit walls
Freeze: “Ice Age” – When a frozen enemy dies, there is a chance of creating a freezing area
Large Bullet: “Cannonball” – Damage Area raised by 20%
Life Steal: “Vampire” – Life steal raised by 50%
Poison: “Pandemic” – Enemies next to those poisoned gain poison too
Quick Attack: “Celeritas” – Gives adjacent units a line that attacks enemies constantly
Warriors
Knife: “Rapid Knife” – Now this unit can send bullets back, dealing damage to enemies
Scout: “Iron Fist” – 50% plus critical damage for this unit
Thief – “Shadow Thief” – 50% plus critical damage for this unit
Shooters
Gunner: “Pro Gunner” – 50% plus critical damage for this unit
Support
Healer: “Elite Healer” – Creates healing areas across the entire map
Magnet: “Gold Miner” – For every coin this unit collects, there is a chance of doubling it’s value
Merchant: “Dealer” – You can reroll the store’s items for free once every round
Shield: “Warshield” – When this unit dies, it will create multiple bullets