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ENDLESS Dungeon Base Hero Stats Guide (Patch 1.1.10087)

Posted on October 23, 2023
For ENDLESS Dungeon players, this guide shows every hero’s base stats, and how much their golden stats increase with each level.

Introduction

If you’re anything like me, you’ve went into the in-game Glossary to try to see a hero’s base stats (since the hero selection screen doesn’t show them), only to be disappointed, and have to check them mid-run. This guide will show you those stats so you can more easily glance at them before making a selection.

Stats will be listed in a table format. Bolded and underlined stats indicate the main stats of a hero (shown as golden in-game). If you didn’t know, purchasing upgrades for heroes at upgrade stations also levels them up, increasing their main stats further. Hopefully at some point, this guide will become obsolete if the developers make the base stats more easily viewable in-game.

All values were hand-tested by viewing them mid-run. Base stats were tested without any additional perks / modifiers. This guide is incomplete! I have not found all the stats in the game, and what I have found may be inaccurate, so if you find anything new or contradictory to the information I have listed, please leave a comment so I can update the guide!

Sweeper

Health
200 (+10 per level)
Defense
0% (+2.5% per level)
Speed
6.4
Wit
10 (+2 per level)
Shove Damage
13
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
  • Highest base Wit in the game

Zed

Health
200 (+10 per level)
Defense
0%
Speed
6.6
Wit
3
Shove Damage
10
Damage Bonus
+0% (+5% per level)
Fire Rate Bonus
+0% (+5% per level)
Critical Chance Bonus
+0%
  • Highest base Speed in the game

Bunker

Health
300 (+30 per level)
Defense
0% (+10% per level)
Speed
6.0
Wit
5
Shove Damage
13 (Shove Damage per level increases with each level;
+2, +3, +4, +5…
still testing)
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
  • Highest base Health, Health per level, Defense per level, and Shove Damage per level in the game

Shroom

Health
250 (+13 per level)
Defense
0% (+5% per level)
Speed
6.2
Wit
5 (+1 per level)
Shove Damage
13
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%
Max Souls Stacks
5? (may increase with levels?)

Cartie

Health
200 (+10 per level)
Defense
0%
Speed
6.3
Wit
3 (+1 per level)
Shove Damage
13
Damage Bonus
+0% (+2.5% per level)
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%

Blaze

Health
250 (+13 per level)
Defense
0%
Speed
6.0
Wit
5 (+1 per level)
Shove Damage
10
Damage Bonus
+0% (+5% per level)
Fire Rate Bonus
+0%
Critical Chance Bonus
+0% (+5% per level)
Max Mines
3

Fassie

Health
250 (+13 per level)
Defense
0% (+5% per level)
Speed
6.4
Wit
7 (+2 per level)
Shove Damage
13 (+1 per level)
Damage Bonus
+0%
Fire Rate Bonus
+0%
Critical Chance Bonus
+0%

Comrade

Health
200 (+10 per level)
Defense
0%
Speed
6.3
Wit
7 (+2 per level)
Shove Damage
13
Damage Bonus
+0%
Fire Rate Bonus
+0% (+5% per level)
Critical Chance Bonus
+0% (+0% per level?)
Max Comrade Turrets
2
  • Critical Chance Bonus may be bugged on Comrade and has inconsistent results in the UI
Extra Notes
  • Every hero has a max level of 9 (for a total of 8 upgrades, as heroes start at level 1), after which upgrades can no longer be purchased for them.
  • Additional levels to Health are added to the base value, which is then modified by chips and upgrades. For example, if you have 300 base Health at level 1, and have a +30% Max Health perk, your total Health is 390. If you level up to 2 and gain +30 base Health, your total health becomes 429, instead of 420 ((300 + 30) * 1.3 = 429; the extra base Health is added first, then multiplied by modifiers).
  • Health can stack exponentially. For example, if you have 300 base Health at level 1, and have two different sources of +30% Max Health perks (e.g. Uncut Gem on Crystal Bot and Nanoblood on Bunker), your total Health is 507, instead of 480 (300 * 1.3 * 1.3 = 507).
  • Stacking Defense has diminishing returns. For example, Bunker starts with 0% Defense at level 1. At level 2, she goes to 10% Defense. At level 3, she goes to 19% Defense—an increase of +9%. At level 4, she goes to 27%—an increase of 8%. More thorough testing is needed, especially with chips and upgrades.
  • Decimals are not shown for some values in-game, but appear to be affecting them. This is most noticeable with Sweeper and Cartie, as they gain 2% Defense and Damage Bonus respectively at every even level, and 3% at every odd level, indicating they’re actually gaining 2.5% every level.
  • When a hero is controlled by the AI, their Speed is increased by +20%. This is reflected in-game in the pause menu, and can be misleading.

That’s all we are sharing today in ENDLESS Dungeon Base Hero Stats Guide (Patch 1.1.10087), if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author schuylerkiki

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