For Outpath players, this guide provides a list of all existing structures you can unlock and describing their functionality.
Utilities
π
Structure
Structure
π¬
Description
Description
Letter Box
Read story relevant letters.
Skill Enhancer
Use πCredits to upgrade already learned skills.
(Advanced) Research Table
Unlock new structures by investing πCredits.
Design Investigation Table
Unlock base building and decoration parts by investing πCredits. The π Carpenter Workbench is in here as well.
Cave Entrance
Personal cave which spawns πͺ¨Ores and special materials at an enhanced rate. You start out with an amber cave, but you can change the biome in there once you unlock the π Inscription Table. All cave entrances lead to the same cave, no matter how many or on which island you place them on.
Market
Sell resources for πCredits.
Mid game skill spoiler: You’ll unlock a skill which will make π Markets produce πCredits passively over time (maximum 400 every 10s). You can collect it when clicking on it. Can be automated with a π Clicker as well.
Mid game skill spoiler: You’ll unlock a skill which will make π Markets produce πCredits passively over time (maximum 400 every 10s). You can collect it when clicking on it. Can be automated with a π Clicker as well.
Carpenter Workbench
Craft island modifications and base part colors.
Weather Controller
Does exactly what it sounds like, you can even stop the weather from changing.
Production
π
Structure
Structure
π¬
Description
Description
Workbench
Craft basic materials and πFood.
Furnace
Smelt πͺ¨Ores into ingots and other resources.
Anvil
Craft π οΈTools, βοΈWeapons and βοΈArtifacts.
Spinning Wheel
Craft π οΈTools, materials and βοΈArtifacts.
Advanced Workbench
Craft materials, πΉBow & Arrows. Unlocks π·Photo Mode artifact as well.
Recycler
Convert different resources from the π Collection Net and other into new materials.
Crusher
Just like the π Recycler, but instead you can convert materials directly into ingots and more.
Farming
Harvest
π
Structure
Structure
π―
Range
Range
π¦
Slots
Slots
π¬
Description
Description
Mill
–
–
Create cooking ingredients, seeds as well boosts for harvesting. Can later on also produce πFood.
Cooking Pot
–
–
πFood, duh.
Auto Feeder
V1: 10m
V2: whole island
V2: whole island
–
Get automatically fed πFood placed inside when you are in range. V2 will feed you no matter where you are on the island. Wish I had that delivery service.
Small & Medium Crop Plot
–
Small: 1
Medium: 2
Medium: 2
Plots for growing seeds made in the π Mill. To grow something put in the seed, water it with a π§Water Capsule (from the π Water Pump) and optionally use a booster like Fertilizer. Plants only grow when it is daytime (or having a π Heater nearby).
Planter
5m
6
Automate the process of planting and watering seeds of nearby crop plots. Put the required seeds as well π§Water Capsules into the π Planter.
Gather
π
Structure
Structure
π
Clickable
Clickable
π¬
Description
Description
Collection Net
Yes
Collects random materials over time, it will shake when it is ready to be collected. The V2 has more rare materials added.
Mid game skill spoiler: You’ll learn a skill which will automatically collect the net without the need to click it.
Mid game skill spoiler: You’ll learn a skill which will automatically collect the net without the need to click it.
Trap (Crab, Rabbit)
Yes
Traps the specific animal after some time. It is not required to put the trap into a biome they are originally from. It will shake when the animal is ready to be set free.
Beehive
Yes
Place it on grass and it will produce honey over time.
Magic
π
Structure
Structure
π¬
Description
Description
Island Core
Once placed and activated it will keep the island active, even when going to another island. It is limited to one island in the beginning, but can be increased later on with a skill.
Amplifier
The structure itself has no function (besides something secret in the end), it unlocks new recipes for structures it synergizes with.
Teleporter
You need to place at least two of them to work. If you put down more than two you’ll have an option to select the target destination (it’s basically a teleport hub). Click on the upper values to give the teleporter a name.
Inscription Table
Craft materials, βοΈArtifacts, π§Spells and the items required to change the biome of your personal cave.
Imbuing Table
Craft πͺMagic Weapons and π οΈTools.
Cauldron
Brew πΊPotions which give you temporary boosts.
Cauldron Of Offerings
You can place a captured creature (with the π οΈCapture Net for example) and collect their materials in addition to Bones over time. This way you’ll get more than killing them by hand.
Cauldron Of Spirits
Instead of their common materials you’ll receive 2x π»Living Souls as well as a Black Bone.
Summoning Table
Summon ghostly helper which will aid you for 15 minutes. You can see how many ghosts you have active in the upper right corner of the screen. The table also allows you to directly create creatures later on.
Ancient Pillar
Craft gems like Amber, Emerald and so on. The V2 allows for converting the gems from one to another.
Spirit Anvil
Upgraded version of the π Anvil with new recipes.
Spirit Forge
Uprgaded version of the π Furnace with new recipes. Also smelts ingots faster.
Celestial View
Convert Quadstone Prism to Holy Prism
Dark Sorcery Table
Craft the best endgame βοΈWeapon and π οΈTool of the game.
Machinery
General
π
Structure
Structure
π―
Range
Range
π₯
Fuel
Fuel
π
Clickable
Clickable
π¬
Description
Description
Spreader
5m
π§Water Capsule
–
Spawn 1 plant resource every 5s in the area. Very good use to combine this with π Chlorophyll Converter.
Soil Miner
–
β‘Electricity
Yes
This structure extracts Stone from the ground over time. V2 will extract Coal, Copper, Iron and Gold instead.
Mid game skill spoiler: V1 has a skill which will also extract up to 50 Sand for every 50 Stone extracted.
Mid game skill spoiler: V1 has a skill which will also extract up to 50 Sand for every 50 Stone extracted.
Water Pump
–
β‘Electricity
Yes
The pump will generate π§Water Capsule over time. V2 generates more.
Electrifier
V1: 10m
V2: 20m
V2: 20m
πͺ¨Coal
–
This structure charges all other structures in range. One Coal is consumed whenever a targeted structure reaches 0 energy. It can charge π Vacuums for their special trait (check down below for more details).
Late game spoiler: On the snow island the π Electrifier will charge up Octanite Deposits which will turn them into their charged variants.
Late game spoiler: On the snow island the π Electrifier will charge up Octanite Deposits which will turn them into their charged variants.
Throttle
5m
π§Water Capsule
–
It instantly finishes crafting/smelting one item in the whole area every 5s. Even if it finishes several structures at once, it will only consume one π§Water Capsule every interval.
Vaporizer
–
β‘Electricity
Yes
Produces Clouds over time.
Fuser
–
–
–
Fuse one Amber, Emerald, Sapphire, Ruby and Glass into a Quadstone. It takes 2 minutes to be crafted and can’t be accelerated, not even with a π Throttle.
Meteorite Finder
–
–
–
You can invest materials to call down a star shower. You have a choice of it being πͺ¨Ores, creature materials or βStar Fragments. Once triggered several meteorites will land scattered somewhere on the island. You have a better time seeing them in the night, they also have light grey smoke particles. They’ll disappear after a while and can also land in water and thus not be able to be looted (Not sure if this is intended or a bug).
Devourer
15m
βStar Fragment
–
Eats up all the resources in the area to charge up. Once it reaches 100% it will create a Dark Star Fragment. Works very well in combination with several π Spreader.
Deforest
π
Structure
Structure
π―
Range
Range
π₯
Fuel
Fuel
π¬
Description
Description
Breaker,
Mining Post
Mining Post
B: 5m
V1: 10m
V2: 15m
V1: 10m
V2: 15m
β‘Electricity
This tower targets a single resource that is not a creature or bug and destroys it.
Wear Station
15m
β‘Electricity
Does the same thing as the π Mining Post, but instead hits all resources at once. It does three pulses each growing larger before it shrinks back. A special note here is that it only has a capacity of 15 energy, which means the π Electrifier needs to charge it up more frequently. Make sure you have a lot of Coal stored up in there.
Void Wear Station
15m
–
Works exactly like the π Wear Station, but it doesn’t require any fuel anymore and also doubles the loot dropped.
(Advanced) Slayer
V1: 5m
V2: 10m
V2: 10m
β‘Electricity
Functionality is identical to the π Mining Post, but it only kills creatures and bugs.
Trapper
15m
β‘Electricity
This tower basically behaves like a π οΈCapture Net instead of killing creatures.
Chlorophyll Converter & Extractor
V1: 6m
V2: 5m
V2: 5m
β‘Electricity
It targets nearby vegetation (not πͺ¨Ores) and converts them into Chlorophyll. The V2 hits all resources at once instead of a single one. Works very well together with a π Spreader.
Logistics
π
Structure
Structure
π―
Range
Range
π₯
Fuel
Fuel
π¦
Slots
Slots
π¬
Description
Description
Reception Tower
Island
π§Water Capsule
–
The tower collects all materials stored in β‘charged π Vacuums of the same island. Once you walk close to the tower it will automatically drop the materials in your inventory, only the collecting is consuming the π§Water Capsules.
Collector
V1: 5m
V2: 10m
V3: 15m
V2: 10m
V3: 15m
–
9
This structure sucks in all items in the area (for example resources destroyed by the π Mining Post). You can set a filter for specific items, so it will only suck in what you want. Since it has only 9 slots it might be useful to place more than one next to each other for different materials to gather. The structure is also one of the few things which can stack on top of each other or have other type structures placed on top. Combine with things like π Mining Post, π Supplier and smelter like a π Furnace to completely automate the process.
Vacuum
V1: 10m
V2: 15m
V2: 15m
–
V1: 9
V2: 18
V2: 18
Functionality is pretty much identical to the π Collector. The difference is that the structure has no filter and will suck in whatever it can. V2 has also an exceptional large storage with 18 slots. The point where it shines is in combination with the π Reception Tower. Every electrical charged π Vacuum will send the materials automatically to the tower for the player to collect.
Void Vacuum
15m
–
–
The structure has the same mechanic as the other π Vacuums, but it basically skips the π Reception Tower, charging step and sends the items directly into the player inventory no matter the distance or island.
Clicker
V1: 5m
V2: 10m
V2: 10m
–
–
This device will automatically click every 3s (V2 is 2s) on a structure for you. With this you can automate many structures like π Beehives, π Water Pumps and many more. I marked all clickable structures in the tables above.
Supplier
V1: 5m
V2: 10m
V3: 20m
V2: 10m
V3: 20m
–
V1: 3
V2: 6
V3: 9
V2: 6
V3: 9
The most important structure for automating most processes. You can set a filter and it will suck in all the defined items from π Collectors, π Vacuums and π Chests in range. If you have crafting structures in the area and they are set to “infinite” then they will receive the materials from the π Supplier and start crafting automatically.
An early game Copper ore to ingot automation could look like this: Place a π Breaker in combination with a π Collector near Copper ores and Coal, set the filter on at least those two items as well. Now put down a π Supplier with the same filter. Finally place a π Furnace down with Copper ingot selected and set to “infinite”. If it doesn’t craft the ingots immediately it most likely means that there are not enough resources yet or something is out of range.