Why…. does this exist?
- Some paths affect a lot of skills and don’t list which ones.
- Some paths list a LOT of skills being changed, good luck remembering them all to compare and contrast.
- Some paths state affected skills, but don’t show the actual effects on the skill’s page.
- Some paths don’t state specific changes on the path’s menu but change the skills.
- I had a hard time comparing and contrasting sometimes four different variations of a skill along with several others while having to switch between several menus.
All of these things combine to make the Crossroads a bit overwhelming and confusing for me. I figured I might not be the only one. And so, here’s an attempt at a list of all the skills, whether or not they’re affected by a specific path, and how they change. Some notes:
- Some changes don’t show up in the menus, so I’ve added some things to skill descriptions to reflect the path they’re in. Stat changes or other notes I wrote myself will be italicized, like this sentence. For example, there’s no list of affected skills in Plague Doctor’s paths, nor do the skills change in the menu when you switch paths, so I’ve added the changes.
- I didn’t test damage out for every changed skill, a lot of them are approximations based on the numbers provided. Take italicized damage with a huge grain of salt.
- I try to keep the wording exactly like the game has it, so it might look odd. Buffs and DOTs with symbols in-game will be written out here, such as Burn or Strength. I try to split up a few things to make them a bit easier to read, like having Cooldowns on their own line.
- Bounty Hunter has only one path, and his skills are fully upgraded. You can still find a list of his skills below if you need it for whatever reason.
So that’s all this is. No gameplay secrets, no tier guides, and no “best path” comparisons, it’s just for personal team building. Enjoy, if you want. Make your own decisions. I sincerely hope that in the future there’ll be some quality-of-life changes to make it a bit easier to tell exactly which skills are being changed and how.
Plague Doctor
Melee Skills: +50% DMG
Healing Skills: +33% Healing Given
-33% Blight RES PiercingAffected Skills:
Incision
Battlefield Medicine
Indiscriminate Science
+33% Blight RES Piercing
Blight-causing Skills: +10% CRIT
+50% Stun RES
+20% Blight RES
+20% Bleed RES
+20% Burn RES
+33% Debuff RESAffected Skills:
Noxious Blast
Plague Grenade
Bleed Skills: -2 Bleed Dealt
Disorienting Blast Skills: +20% Stun RES Piercing
Target:
Ounce of Prevention Skills: +15% Stress RES (3 turns)
Emboldening Vapours Skills: Strength
Disorienting Blast Skills: VulnerableAffected Skills:
Noxious Blast
Incision
Disorienting Blast
Ounce of Prevention
Plague Grenade
Emboldening Vapours
DMG: 2-3 CRIT 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 4UPGRADE:
DMG: 3-4 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 6
DMG: 2-3 CRIT 15%
+30% Blight RES Piercing when Target Marked
Target: Blight 4UPGRADE:
DMG: 3-4 CRIT: 15%
+30% Blight RES Piercing when Target Marked
Target: Blight 6
DMG: 2-3 CRIT 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 2UPGRADE:
DMG: 3-4 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 4
Target: Mark (25%), BlindUPGRADE:
Cooldown: 1
Target: Mark (33%), Blind, Daze
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3UPGRADE:
DMG: 4-7 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
DMG: 4-7 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3UPGRADE:
DMG: 6-9 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 1UPGRADE:
DMG: 4-7 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2
Uses: 3
Target: If HP <50%: Heal 20%, Remove Bleed, Blight, BurnUPGRADE:
Uses: 3
Self: Remove Bleed, Blight, Burn
Target: If HP <50%: Heal 25%, Remove Bleed, Blight, Burn
Uses: 3
Target: If HP <50%: Heal 27%, Remove Bleed, Blight, BurnUPGRADE:
Uses: 3
Self: Remove Bleed, Blight, Burn
Target: If HP <50%: Heal 33%, Remove Bleed, Blight, Burn
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES (3 Turns)UPGRADE:
Cooldown: 2
Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns)
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES, +15% Stress RES (3 Turns)UPGRADE:
Cooldown: 2
Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns), +15% Stress RES
DMG: 1-2 CRIT: 5%
Target: Blight 3UPGRADE:
DMG: 2-3 CRIT: 5%
Target: Blight 4
DMG: 1-2 CRIT: 15%
Target: Blight 3UPGRADE:
DMG: 2-3 CRIT: 15%
Target: Blight 4
DMG: 1-2 CRIT: 5%
Target: Blight 1UPGRADE:
DMG: 2-3 CRIT: 5%
Target: Blight 2
Target: StrengthUPGRADE:
Target: Strength, Speed
Target: Strength 2UPGRADE:
Target: Strength 2, Speed
Target: Shuffle, Daze, Weakness (25%)UPGRADE:
Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%)
Target: Shuffle, Daze, Weakness (25%), VulnerableUPGRADE:
Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%), Vulnerable
Requires Target HP <50%
Target: Heal 10%
+10% Healed per Positive Token
Remove All Positive TokensUPGRADE:
Requires Target HP <50%
Cooldown: 1
Target: Heal 10%
+10% Healed per Positive Token
+5% Healed per Negative Token
Remove All Positive and Negative Tokens
Requires Target HP <50%
Target: Heal 13%
+10% Healed per Positive Token
Remove All Positive TokensUPGRADE:
Requires Target HP <50%
Cooldown: 1
Target: Heal 13%
+10% Healed per Positive Token
+5% Healed per Negative Token
Remove All Positive and Negative Tokens
DMG: Target Variable
Target: Deals 75% of remaining Bleed Blight Burn on Target as DMG
Target: Remove Bleed Blight BurnUPGRADE:
DMG: Target Variable
Cooldown: 2
Target: Mark
Target: Deals 100% of remaining Bleed Blight Burn on Target as DMG
Target: Remove Bleed Blight Burn
Target: Burn 2
Target Team: Clear CorpseUPGRADE:
Cooldown: 1
Target: Burn 3
Target Team: Clear Corpse
Grave Robber
-33% Move RES
Affected Skills:
Thrown Dagger
Flashing Dagger
Poison Dart
Glint in the Dark
Pirouette
Pick to the Face
Lunge
-3 SpeedAffected Skills:
Lunge
Pirouette
Shadow Fade
Flashing Daggers
Thrown Dagger
Poison Dart
Glint in the Dark
-20% Max HPAffected Skills:
Lunge
Pirouette
DMG: 4-7 CRIT: 10%
Ignored Block
+50% CRIT when Target MarkedUPGRADE:
DMG: 4-10 CRIT: 15%
Ignored Block
+50% CRIT when Target Marked
DMG: 4-5 CRIT: 10%
Ignored Block
+50% CRIT when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 15%
Ignored Block
+50% CRIT when Target Marked
DMG: 3-5 CRIT: 15%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target MarkedUPGRADE:
DMG: 4-7 CRIT: 30%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked
DMG: 4-6 CRIT: 20%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target MarkedUPGRADE:
DMG: 5-8 CRIT: 35%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked
DMG: 2-4 CRIT: 15%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target MarkedUPGRADE:
DMG: 3-5 CRIT: 30%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked
DMG: 2-3 CRIT: 5%UPGRADE:
DMG: 3-5 CRIT: 10%
DMG: 2-4 CRIT: 10%UPGRADE:
DMG: 4-6 CRIT: 15%
DMG: 1-2 CRIT: 5%
Target: Blight 2 (Blight 4 when Stealthed)UPGRADE:
DMG: 2-4 CRIT: 10%
Target: Blight 4 (Blight 6 when Stealthed)
DMG: 2-4 CRIT: 5%
+50% CRIT when Target Marked
Target: Blight 2UPGRADE:
DMG: 2-5 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 4
DMG: 2-5 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 2UPGRADE:
DMG: 3-6 CRIT: 15%
+50% CRIT when Target Marked
Target: Blight 4
DMG: 1-3 CRIT: 5%
+50% CRIT when Target Marked
Target: Blight 2 (Blight 4 when Stealthed)UPGRADE:
DMG: 1-4 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 4 (Blight 6 when Stealthed)
Uses: 3
Self: If HP <25%: Heal 33%, Dodge x3, SpeedUPGRADE:
Uses: 3
Self: If HP <25%: Heal 33%, Dodge+ x3, Speed
Requires Target Corpse Uses: 3
Target: Clear Corpse
Gain On Hit: Heal 33%, StealthUPGRADE:
Requires Target Corpse Uses: 3
Target: Clear Corpse
Gain On Hit: Heal 50%, -1 Stress, Stealth x2
DMG: 4-6 CRIT: 5%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove StealthUPGRADE:
DMG: 6-8 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death’s Door when Self Stealthed
Target: Remove Stealth
DMG: 5-7 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove StealthUPGRADE:
DMG: 7-10 CRIT: 15%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death’s Door when Self Stealthed
Target: Remove Stealth
DMG: 3-5 CRIT: 5%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove StealthUPGRADE:
DMG: 5-7 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death’s Door when Self Stealthed
Target: Remove Stealth
DMG: 4-8 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2UPGRADE:
DMG: 6-11 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2
DMG: 4-6 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2UPGRADE:
DMG: 4-9 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2
DMG: 4-8 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: +30% Blight RES Piercing (1 Turn), Forward 2UPGRADE:
DMG: 6-11 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: +30% Blight RES Piercing (1 Turn), Forward 2
DMG: 5-11 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2UPGRADE:
DMG: 7-13 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2
DMG: 4-7 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, Back 3UPGRADE:
DMG: 6-8 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, Back 3
DMG: 4-10 CRIT: 15%
Cooldown: 2
Self: Dodge, Daze, Back 3UPGRADE:
DMG: 6-12 CRIT: 20%
Cooldown: 2
Self: Dodge+, Daze, Back 3
DMG: 3-5 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, +30% Blight RES PIercing (1 Turn), Back 3UPGRADE:
DMG: 3-7 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, +30% Blight RES PIercing (1 Turn), Back 3
DMG: 4-10 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, Back 3UPGRADE:
DMG: 6-12 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, Back 3
Requires Self Stealthed
Self: Dodge x3, Taunt x2, Remove StealthUPGRADE:
Requires Self Stealthed
Self: Dodge+ x3, Taunt x2, Remove Stealth
Cooldown: 2
Self: Stealth x2, Back 2UPGRADE:
Cooldown: 2
Self: Stealth x2, Speed, Back 2
Cooldown: 2
Self: Stealth x2, +30% Blight RES Piercing (1 Turn), Back 2UPGRADE:
Cooldown: 2
Self: Stealth x2, Speed, +30% Blight RES Piercing (1 Turn), Back 2
Highwayman
If Rank = 3: -25% DMG
If Rank = 4: -50% DMG
Self:
Point Blank Shot Skills: RiposteAffected Skills:
Point Blank Shot
Melee Skills: -25% DMG
+3 Speed
Self:
Grapeshot Blast Skills: StrengthAffected Skills:
Wicked Slice
Pistol Shot
Duelist’s Advance
Point Blank Shot
Grapeshot Blast
Open Vein
Double Tap
Double Cross
Ranged Skills: -75% DMG
Apply On Hit: Melee Skills: -10% Bleed RES (3 Turns)
Target:
Highway Robbery Skills: Steal Positive Token
Double Cross Skills: Remove BlockAffected Skills:
Wicked Slice
Pistol Shot
Duelist’s Advance
Point Blank Shot
Grapeshot Blast
Open Vein
Double Tap
Double Cross
DMG: 4-8 CRIT: 15%
+20% Death’s Door RES PiercingUPGRADE:
DMG: 6-9 CRIT: 20%
+30% Death’s Door RES Piercing
DMG:
If Rank = 1: 5-9
If Rank = 2: 4-8
If Rank = 3: 3-7
CRIT: 15%
+20% Death’s Door RES PiercingUPGRADE:
DMG:
If Rank = 1: 7-11
If Rank = 2: 6-9
If Rank = 3: 5-7
CRIT: 20%
+30% Death’s Door RES Piercing
DMG: 3-6 CRIT: 15%
+20% Death’s Door RES PiercingUPGRADE:
DMG: 4-7 CRIT: 20%
+30% Death’s Door RES Piercing
DMG: 4-8 CRIT: 15%
+20% Death’s Door RES Piercing
Target: -10% Bleed RES (3 Turns)UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Death’s Door RES Piercing
Target: -10% Bleed RES (3 Turns)
DMG: 3-6 CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 15%
Target: Stun when Target Marked
DMG:
If Rank = 2: 3-6
If Rank = 3: 2-5
If Rank = 4: 1-4
CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG:
If Rank = 2: 4-8
If Rank = 3: 3-6
If Rank = 4: 2-4
CRIT: 15%
Target: Stun when Target Marked
DMG: 4-7 CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG: 5-10 CRIT: 15%
Target: Stun when Target Marked
DMG: 1-2 CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG: 1-3 CRIT: 15%
Target: Stun when Target Marked
DMG: 3-5 CRIT: 5%
Self: Riposte x2, Forward 1UPGRADE:
DMG: 4-6 CRIT: 10%
Self: Riposte x3, Forward 1
DMG:
If Rank = 2: 3-5
If Rank = 3: 2-3
If Rank = 4: 1-2
CRIT: 5%
Self: Riposte x2, Forward 1UPGRADE:
DMG:
If Rank = 2: 4-6
If Rank = 3: 3-5
If Rank = 4: 2-3
CRIT: 10%
Self: Riposte x3, Forward 1
DMG: 2-4 CRIT: 5%
Self: Riposte x2, Forward 1UPGRADE:
DMG: 3-5 CRIT: 10%
Self: Riposte x3, Forward 1
DMG: 3-5 CRIT: 5%
Self: Riposte x2, Forward 1
Target: -10% Bleed RES (3 Turns)UPGRADE:
DMG: 4-6 CRIT: 10%
Self: Riposte x3, Forward 1
Target: -10% Bleed RES (3 Turns)
Ignores Dodge Ignores Stealth
Target: Mark, Remove Dodge StealthUPGRADE:
Ignores Dodge Ignores Stealth
Target: Mark, Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)
Self: Crit, Dodge, Remove BlindUPGRADE:
Cooldown: 1
Self: Crit x2, Dodge, Speed, Remove Blind
DMG: 6-12 CRIT: 10%
Self: Back 1
Target: Knockback 1, MarkUPGRADE:
DMG: 10-13 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark
DMG: 8-15 CRIT: 10%
Self: Back 1, Riposte
Target: Knockback 1, MarkUPGRADE:
DMG: 12-16 CRIT: 15%
Self: Back 1, Riposte
Target: Knockback 1, Mark
DMG: 8-15 CRIT: 10%
Self: Back 1
Target: Knockback 1, MarkUPGRADE:
DMG: 12-16 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark
DMG: 1-3 CRIT: 10%
Self: Back 1
Target: Knockback 1, MarkUPGRADE:
DMG: 2-4 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark
DMG: 2-4 CRIT: 5%UPGRADE:
DMG: 4-6 CRIT: 10%
DMG:
If Rank = 2: 2-4
If Rank = 3: 1-3
If Rank = 4: 1-2
CRIT: 5%UPGRADE:
DMG:
If Rank = 2: 4-6
If Rank = 3: 3-5
If Rank = 4: 2-3
CRIT: 10%
DMG: 3-5 CRIT: 5%
Self: StrengthUPGRADE:
DMG: 5-7 CRIT: 10%
Self: Strength
DMG: 1-1(?) CRIT: 5%UPGRADE:
DMG: 1-2 CRIT: 10%
DMG: 3-5 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target MarkedUPGRADE:
DMG: 4-6 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked
DMG:
If Rank = 1: 4-6
If Rank = 2: 3-5
If Rank = 3: 2-4
CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target MarkedUPGRADE:
DMG:
If Rank = 1: 5-7
If Rank = 2: 4-6
If Rank = 3: 3-5
CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked
DMG: 2-4 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target MarkedUPGRADE:
DMG: 3-5 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked
DMG: 3-5 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target Marked, -10% Bleed RES (3 Turns)UPGRADE:
DMG: 4-6 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked, -10% Bleed RES (3 Turns)
DMG: 4-8 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG: 6-9 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing
DMG:
If Rank = 2: 4-8
If Rank = 3: 3-7
CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG:
If Rank = 2: 6-9
If Rank = 3: 5-8
CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing
DMG: 5-9 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG: 7-12 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing
DMG: 1-2 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG: 1-3 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing
Highwayman (cont)
Requires Target has Positive Token
Ignores Dodge
Target: Remove 2 Positive TokensUPGRADE:
Requires Target has Positive Token Cookdown: 1
Ignores Dodge
Target: Steal 2 Positive Tokens
Requires Target has Positive Token
Ignores Dodge
Target: Remove 2 Positive Tokens, Steal 1 Positive TokenUPGRADE:
Requires Target has Positive Token Cookdown: 1
Ignores Dodge
Target: Steal 2 Positive Tokens (could steal 3, not sure, help would be appreciated)
DMG: 2-4 CRIT: 5%
Self: Block
Target: WeaknessUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Block
Target: Weakness x2
DMG:
If Rank = 1: 3-5
If Rank = 2: 2-4
CRIT: 5%
Self: Block
Target: WeaknessUPGRADE:
DMG:
If Rank = 1: 4-6
If Rank = 2: 3-5
CRIT: 5%
Self: Block
Target: Weakness x2
DMG: 3-5 CRIT: 5%
Self: Block
Target: WeaknessUPGRADE:
DMG: 4-6 CRIT: 5%
Self: Block
Target: Weakness x2
DMG: 2-4 CRIT: 5%
Self: Block
Target: Weakness, Remove BlockUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Block
Target: Weakness x2, Remove Block
Man-at-Arms
Us: What are they?
Red Hook: Yes!
+100% Move RES
Self:
Bolster Skills: Remove Vulnerable Weak
Each Ally On Turn Start:
+50% Bleed RES (3 Turns)
+50% Blight RES (3 Turns)
+50% Burn RES (3 Turns) (20%)Affected Skills:
Crush
Rampart
Bolster
Hold The Line
Courageous Abandon
Strategic Withdrawal
Shield Attack Skills: +50% DMG
Shield Attack Skills: +10% Stun RES Piercing
Self:
Stand Fast Skills: Taunt x2Affected Skills:
Crush
Rampart
Hold The Line
Retribution (?)
Stand Fast
Riposte Skills: +25% DMG
Crush Skills: +50% DMG
-20% Bleed RES
-20% Blight RES
-20% Burn RESAffected Skills:
Crush
Retribution (?)
DMG: 4-7 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 6-8 CRIT: 5%
Self: Heal 20% when Target Marked
DMG: 3-6 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 5-7 CRIT: 5%
Self: Heal 20% when Target Marked
DMG: 3-6 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 5-7 CRIT: 5%
Self: Heal 20% when Target Marked
DMG: 6-10 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 9-12 CRIT: 5%
Self: Heal 20% when Target Marked
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Knockback 1, DazeUPGRADE:
DMG: 4-7 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze
DMG: 2-5 CRIT: 5%
Self: Forward 1
Target: Knockback 1, DazeUPGRADE:
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze
DMG: 5-9 CRIT: 5%
Self: Forward 1
Target: Knockback 1, DazeUPGRADE:
DMG: 6-10 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze
Self: Block x2
Target: Guard x2UPGRADE:
Self: Block+ x2
Target: Guard x3
Cooldown: 1
Self: Stress 5+: -1 Stress, Block
Target: Stress 5+: -1 Stress, Remove VulnerableUPGRADE:
Cooldown: 1
Self: Stress 5+: -2 Stress, Block+
Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable
Cooldown: 1
Self: Stress 5+: -1 Stress, Block
Target: Stress 5+: -1 Stress, Remove Weakness VulnerableUPGRADE:
Cooldown: 1
Self: Stress 5+: -2 Stress, Block+
Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable
DMG: 3-6 CRIT: 10%
Self: Block, Forward 3, ImmobilizeUPGRADE:
DMG: 4-7 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked
DMG: 2-5 CRIT: 10%
Self: Block, Forward 3, ImmobilizeUPGRADE:
DMG: 3-6 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked
DMG: 5-8 CRIT: 10%
Self: Block, Forward 3, ImmobilizeUPGRADE:
DMG: 6-9 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked
Cooldown: 1
Target: Remove Riposte, -3 Speed (3 Turns)UPGRADE:
Cooldown: 1
Target: Remove Riposte Crit, -5 Speed (3 Turns)
Cooldown: 1
Self: Riposte x2, Taunt x2UPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Cooldown: 1
Self: Riposte x2, Taunt x2
Riposte deals -25% DMGUPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Riposte deals -25% DMG
Cooldown: 1
Self: Riposte x2, Taunt x2
Riposte deals +25% DMGUPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Riposte deals +25% DMG
Cooldown: 1
Target: Strength, Remove BlindUPGRADE:
Target: Strength, Remove Blind
Cooldown: 2
Self: Block x2, Turn Start: Block (3 Turns)UPGRADE:
Cooldown: 2
Self: Block+ x2, Remove Mark, Turn Start: Block+ (3 Turns)
Cooldown: 2
Self: Block x2, Taunt x2, Turn Start: Block (3 Turns)UPGRADE:
Cooldown: 2
Self: Block+ x2, Remove Mark, Taunt x2, Turn Start: Block+ (3 Turns)
DMG: 3-6 CRIT: 10%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, VulnerableUPGRADE:
DMG: 5-7 CRIT: 20%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable
DMG: 2-5 CRIT: 10%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, VulnerableUPGRADE:
DMG: 4-6 CRIT: 20%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable
DMG: 3-6 CRIT: 5%
Cooldown: 1
Self: Back 1
Target: MarkUPGRADE:
DMG: 4-7 CRIT: 10%
Cooldown: 1
Self: Back 1, Block+, Speed
Self: Heal 33% while on Death’s Door
Target: Mark
DMG: 2-5 CRIT: 5%
Cooldown: 1
Self: Back 1
Target: MarkUPGRADE:
DMG: 3-6 CRIT: 10%
Cooldown: 1
Self: Back 1, Block+, Speed
Self: Heal 33% while on Death’s Door
Target: Mark
Hellion
If Rank =1: +25% DMG
-33% Bleed RES Piercing
Turn Start:
Bleed 3 (25%)
+10% Death’s Door RES
+33% Bleed RES Piercing
Bleed-causing Skills: +10% CRITAffected Skills:
If It Bleeds
Bleed Out
Self:
Barbaric YAWP Skills: Taunt x2
Wicked Hack Skills: Remove Block
Turn Start:
Winded
Turn End:
Per Winded: Block (75%)Affected Skills:
Wicked Hack
Iron Swan
Barbaric YAWP
If It Bleeds
Toe to Toe
Bleed Out
Breakthrough
Howling End
DMG: 4-8 CRIT: 5%
Deals +50% DMG when Target MarkedUPGRADE:
DMG: 6-10 CRIT: 10%
Deals +50% DMG when Target Marked
DMG: 4-8
DMG If Rank = 1: 5-9
CRIT: 5%
Deals +50% DMG when Target MarkedUPGRADE:
DMG: 6-10
DMG If Rank = 1: 7-12
CRIT: 10%
Deals +50% DMG when Target Marked
DMG: 4-8 CRIT: 5%
Deals +50% DMG when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Remove BlockUPGRADE:
DMG: 6-10 CRIT: 10%
Deals +50% DMG when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Remove Block
DMG: 4-8 CRIT: 5%UPGRADE:
DMG: 6-10 CRIT: 10%
Target: Mark
DMG: 4-8 CRIT: 5%
If CRIT: -1 Stress (50%) or -2 Stress (25%)UPGRADE:
DMG: 6-10 CRIT: 10%
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Mark
Cooldown: 1
Ignores Stealth
Self: Winded
Target: Weakness, Remove StealthUPGRADE:
Cooldown: 1
Ignores Stealth
Self: Winded
Target: Stun when Target Marked, Weakness x2, Remove Stealth
Cooldown: 1
Ignores Stealth
Self: Winded, Taunt x2
Target: Weakness, Remove StealthUPGRADE:
Cooldown: 1
Ignores Stealth
Self: Winded, Taunt x2
Target: Stun when Target Marked, Weakness x2, Remove Stealth
DMG: 3-6 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2UPGRADE:
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
DMG: 3-6 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2UPGRADE:
DMG: 3-6 CRIT: 20%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
DMG: 3-6 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 2UPGRADE:
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 4
DMG: 2-4 CRIT: 5%
Self: Taunt x2, Forward 1, ImmobilizeUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
DMG: 2-4
DMG If Rank = 1: 3-5
CRIT: 5%
Self: Taunt x2, Forward 1, ImmobilizeUPGRADE:
DMG: 3-5
DMG If Rank = 1: 4-6
CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
DMG: 2-4 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize
If CRIT: -1 Stress (50%) or -2 Stress (25%)UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Requires Self HP <33%
Cooldown: 3
Uses: 2
Self: Heal 20%, Remove Bleed Winded
Self: Gain On Attack: Heal 20% (3 Turns)UPGRADE:
Requires Self HP <33%
Cooldown: 3
Uses: 2
Self: Heal 25%, Remove Bleed Winded
Self: Gain On Attack: Heal 20% (3 Turns)
DMG: 4-8 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4UPGRADE:
DMG: 6-9 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6
DMG: 5-9 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4UPGRADE:
DMG: 7-11 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6
DMG: 4-8 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6
DMG: 4-8 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 4UPGRADE:
DMG: 6-9 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 6
Self: Remove Winded, If Target Bleed: +20% DMG (5 Turns)UPGRADE:
Self: Remove Winded, +20% Bleed RES (3 Turns), If Target Bleed: +30% DMG (5 Turns)
DMG: 3-6 CRIT: 5%
Cooldown: 1
Ignores Guard
Self: Winded, Forward 2
Target: Remove GuardUPGRADE:
DMG: 4-7 CRIT: 5%
Cooldown: 1
Ignores Guard
Self: Winded, Forward 2
Target: Remove Guard, Cannot Gain Block (2 Rounds)
DMG: 3-6 CRIT: 5%
Cooldown: 1
Ignores Guard
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Forward 2
Target: Remove GuardUPGRADE:
DMG: 4-7 CRIT: 5%
Cooldown: 1
Ignores Guard
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Forward 2
Target: Remove Guard, Cannot Gain Block (2 Rounds)
Cooldown: 1
Self: Winded, Remove Horror
Self: Stress 5+: -2 Stress, If HP <33%: Heal 20%
Allies: Stress 5+: -1 StressUPGRADE:
Cooldown: 1
Self: Winded, Remove Horror, +10% Death’s Door RES (3 Turns)
Self: Stress 5+: -3 Stress, If HP <33%: Heal 25%
Allies: Stress 5+: -1 Stress
DMG: 8-14 CRIT: 10%
Cooldown: 3
Self: Winded, Back 1UPGRADE:
DMG: 10-18 CRIT: 15%
Cooldown: 2
Self: Winded, Back 1
DMG: 8-14
DMG If Rank = 1: 9-17
CRIT: 10%
Cooldown: 3
Self: Winded, Back 1UPGRADE:
DMG: 10-18
DMG If Rank = 1: 12-21
CRIT: 15%
Cooldown: 2
Self: Winded, Back 1
DMG: 8-14 CRIT: 10%
Cooldown: 3
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Back 1UPGRADE:
DMG: 10-18 CRIT: 15%
Cooldown: 2
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Back 1
Runaway
Burn-causing Skills: +10% CRIT
-25% DMG
Turn Start:
Burn 3 (25%)Affected Skills:
Searing Strike
Firefly
Ransack
Dragonfly
+50% Healing-Over-Time-Given
-20% Burn RES Piercing
Combat Start:
Dodge x2
SpeedAffected Skills:
Run and Hide
Cauterize
If Rank = 1: -2 Burn Dealt
If Rank = 2: -1 Burn Dealt
If Rank = 3: +1 Burn Dealt
If Rank = 4: +2 Burn Dealt
If Rank = 1: +40% DMG
If Rank = 2: +20% DMG
If Rank = 3: -20% DMG
If Rank = 4: -40% DMG
Self:
Firestarter Skills: CritAffected Skills:
Firestarter
DMG: 3-6 CRIT: 5%
Target: Burn 2 or Burn 4 when Target MarkedUPGRADE:
DMG: 4-7 CRIT: 10%
Target: Burn 3 or Burn 6 when Target Marked
DMG: 2-5 CRIT: 15%
Target: Burn 2 or Burn 4 when Target MarkedUPGRADE:
DMG: 3-6 CRIT: 20%
Target: Burn 3 or Burn 6 when Target Marked
If Rank = 1: DMG: 5-8, Burn 2 when Target Marked
If Rank = 2: DMG: 4-7, Burn 1 or Burn 3 when Target Marked
CRIT: 5%UPGRADE:
If Rank = 1: DMG: 6-10, Burn 1 or Burn 4 when Target Marked
If Rank = 2: DMG: 5-9, Burn 2 or Burn 5 when Target Marked
CRIT: 10%
DMG: 2-4 CRIT: 5%
Target: Burn 3
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 3-4 CRIT: 10%
Target: Burn 5
Random Adjacent Monster: Burn 3 when Target Marked
DMG: 3-5 CRIT: 15%
Target: Burn 3
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 4-5 CRIT: 20%
Target: Burn 5
Random Adjacent Monster: Burn 3 when Target Marked
If Rank = 3: DMG: 1-3, Burn 4, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-2, Burn 5, Random Adjacent Monster: Burn 5 when Target Marked
CRIT: 5%UPGRADE:
If Rank = 3: DMG: 2-3, Burn 6, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-2, Burn 7, Random Adjacent Monster: Burn 5 when Target Marked
CRIT: 10%
Cooldown: 1
Target: Mark, BlindUPGRADE:
Cooldown: 1
Target: Mark, Blind x2, Vulnerable
Cooldown: 2
Self: Stealth x2, Back 1UPGRADE:
Cooldown: 2
Self: Regen 3, Stealth x2, Back 1
Cooldown: 2
Self: Stealth x2, Back 1UPGRADE:
Cooldown: 2
Self: Regen 5, Stealth x2, Back 1
Cooldown: 1
Ignores Stealth
Target: Remove StealthUPGRADE:
Cooldown: 1
Ignores Stealth, Ignores Blind
Target: Remove Stealth
Allies: Remove Blind
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Pull 1
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 10%
Self: Forward 1
Target: Pull 2
Random Adjacent Monster: Burn 3 when Target Marked
DMG: 2-5 CRIT: 15%
Self: Forward 1
Target: Pull 1
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 5-9 CRIT: 20%
Self: Forward 1
Target: Pull 2
Random Adjacent Monster: Burn 3 when Target Marked
If Rank = 1: DMG: 5-9, Random Adjacent Monster: Burn 1 when Target Marked
If Rank = 2: DMG: 4-7, Random Adjacent Monster: Burn 2 when Target Marked
If Rank = 3: DMG: 2-5, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-3, Random Adjacent Monster: Burn 5 when Target Marked
CRIT: 5%
Self: Forward 1
Target: Pull 1UPGRADE:
If Rank = 1: DMG: 6-11, Random Adjacent Monster: Burn 1 when Target Marked
If Rank = 2: DMG: 5-9, Random Adjacent Monster: Burn 2 when Target Marked
If Rank = 3: DMG: 3-7, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 2-5, Random Adjacent Monster: Burn 5 when Target Marked
CRIT: 10%
Self: Forward 1
Target: Pull 2
Requires Target Bleed
Uses: 3
Target: Heal 25%, Remove BleedUPGRADE:
Requires Target Bleed
Uses: 3
Target: Heal 33%, Remove Bleed
Requires Target Bleed
Uses: 3
Target: Heal 38%, Remove BleedUPGRADE:
Requires Target Bleed
Uses: 3
Target: Heal 50%, Remove Bleed
Cooldown: 3
Ignores Stealth
Target: Burn 3
Apply On Attack: Controlled AttackUPGRADE:
Cooldown: 3
Ignores Stealth
Target: Burn 4
Apply On Attack: Controlled Attack+
Cooldown: 3
Ignores Stealth
If Rank = 1: Target: Burn 1
If Rank = 2: Target: Burn 2
If Rank = 3: Target: Burn 4
If Rank = 4: Target: Burn 5
Apply On Attack: Controlled AttackUPGRADE:
Cooldown: 3
Ignores Stealth
If Rank = 1: Target: Burn 2
If Rank = 2: Target: Burn 3
If Rank = 3: Target: Burn 5
If Rank = 4: Target: Burn 6
Apply On Attack: Controlled Attack+
DMG: 1-2 CRIT: 5%
Self: Back 1
Target: Burn 2, Mark (25%)UPGRADE:
DMG: 1-3 CRIT: 5%
Self: Back 1
Target: Burn 4, Mark (33%)
DMG: 1-1 CRIT: 15%
Self: Back 1
Target: Burn 2, Mark (25%)UPGRADE:
DMG: 1-2 CRIT: 15%
Self: Back 1
Target: Burn 4, Mark (33%)
If Rank = 1: DMG: 2-3
If Rank = 2: DMG: 1-3, Burn 1
CRIT: 5%
Self: Back 1
Target: Mark (25%)UPGRADE:
If Rank = 1: DMG: 2-3, Burn 2
If Rank = 2: DMG: 1-3, Burn 3
CRIT: 5%
Self: Back 1
Target: Mark (33%)
Cooldown: 2
Uses: 2
Target: Apply On Hit: Burn 2 (3 Turns)UPGRADE:
Cooldown: 2
Uses: 2
Target: Apply On Hit: Burn 3 (3 Turns)
Cooldown: 2
Uses: 2
Self: Crit
Target: Apply On Hit: Burn 2 (3 Turns)UPGRADE:
Cooldown: 2
Uses: 2
Self: Crit
Target: Apply On Hit: Burn 3 (3 Turns)
DMG: Variable
Requires Monster in Front: Burn
Cooldown: 1
Ignores Guard
Target: Deals 50% of remaining Burn on Monster in Front as DMG to TargetUPGRADE:
DMG: Variable
Requires Monster in Front: Burn
Cooldown: 1
Ignores Guard
Target: Deals 100% of remaining Burn on Monster in Front as DMG to Target
Jester
+3 Speed
-20% Bleed RES
-20% Blight RES
-20% Burn RES
Each Ally On Turn Start:
+100% Stress RES (2 Turns) (15%)
+33% Bleed RES Piercing
Bleed-causing Skills: +10% CRIT
-20% Max HP
-3 SpeedAffected Skills:
Razor’s Wit
Fade to Black
Slice Off
Harvest
Finale
Song Skills: Bleed 2
Inspiring Tune Skills: +20% Stress RES (3 Turns)
Echoing March Skills: When Moving: Bleed 2 (3 Turns)
Target:
Battle Ballad & Play Out Skills: Crit (10%) or
Dodge+ (20%) or
Strength (35%) or
Block (35%)Affected Skills:
Battle Ballad
Inspiring Tune
Solo
Play Out
Encore
Echoing March
DMG: 3-6 CRIT: 10%
Self: Forward 1
Target: MarkUPGRADE:
DMG: 4-7 CRIT: 15%
Self: Dodge, Forward 1
Target: Mark
DMG: 4-7 CRIT: 10%
Self: Forward 1
Target: MarkUPGRADE:
DMG: 5-8 CRIT: 15%
Self: Dodge, Forward 1
Target: Mark
DMG: 3-6 CRIT: 10%
Self: Back 1
Target: BlindUPGRADE:
DMG: 4-7 CRIT: 15%
Self: Back 1
Target: Mark, Blind
DMG: 2-5 CRIT: 10%
Self: Back 1
Target: BlindUPGRADE:
DMG: 3-6 CRIT: 15%
Self: Back 1
Target: Mark, Blind
DMG: 3-6 CRIT: 5%
Target: Bleed 3UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Bleed 3, Vulnerable
DMG: 4-7 CRIT: 15%
Target: Bleed 3UPGRADE:
DMG: 5-8 CRIT: 20%
Target: Bleed 3, Vulnerable
Target: Forward 1, StrengthUPGRADE:
Target: Forward 1, Strength, Crit (15%), Remove Mark
Target: Forward 1, Strength
Target: Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)UPGRADE:
Target: Forward 1, Strength, Crit (15%), Remove Mark
Target: Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)
Requires Target Stress 5+
Cooldown: 1
Target: -2 StressUPGRADE:
Requires Target Stress 5+
Cooldown: 1
Target: -3 Stress, Remove Horror
Requires Target Stress 5+
Cooldown: 1
Target: -2 Stress, Bleed 2, +20% Stress RES (3 Turns)UPGRADE:
Requires Target Stress 5+
Cooldown: 1
Target: -3 Stress, Remove Horror, Bleed 2, +20% Stress RES (3 Turns)
DMG: 2-4 CRIT: 5%
Target: Bleed 2, Mark (25%)UPGRADE:
DMG: 3-4 CRIT: 5%
Target: Bleed 3, Mark (33%)
DMG: 3-4 CRIT: 15%
Target: Bleed 2, Mark (25%)UPGRADE:
DMG: 4-5 CRIT: 15%
Target: Bleed 3, Mark (33%)
DMG: 6-12 CRIT: 10%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3UPGRADE:
DMG: 10-13 CRIT: 20%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3
DMG: 7-15 CRIT: 10%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3UPGRADE:
DMG: 12-14 CRIT: 20%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3
Cooldown: 1
Self: Dodge x2, Speed, Forward 3
Target: MarkUPGRADE:
Cooldown: 1
Self: Dodge+ x2, Speed, Forward 3
Target: Mark
Cooldown: 1
Self: Dodge x2, Speed, Forward 3
Target: Mark, Bleed 2UPGRADE:
Cooldown: 1
Self: Dodge+ x2, Speed, Forward 3
Target: Mark, Bleed 2
Target: Back 1, BlockUPGRADE:
Target: Back 1, Block+, Remove Mark
Target: Back 1, Block, Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)UPGRADE:
Target: Back 1, Block+, Remove Mark, Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)
Self: Daze, Weakness
Target: Extra ActionUPDATE:
Self: Daze
Target: Extra Action
Self: Daze, Weakness
Target: Extra Action, Bleed 2UPDATE:
Self: Daze
Target: Extra Action, Bleed 2
Cooldown: 1
Target: Pull 1, Turn Start: Forward 1 (3 Turns)UPGRADE:
Cooldown: 1
Target: Pull 2, Turn Start: Forward 2 (3 Turns)
Cooldown: 1
Target: Pull 1, Turn Start: Forward 1 (3 Turns), Bleed 2
Target: When Moving: Bleed 2 (3 Turns)UPGRADE:
Cooldown: 1
Target: Pull 2, Turn Start: Forward 2 (3 Turns), Bleed 2
Target: When Moving: Bleed 2 (3 Turns)
Leper
+33% Debuff RES
+100% Disease RES
-25% Max HP
-3 SpeedAffected Skills:
Chop
+50% Stun RES
+50% Move RES
-25% DMGAffected Skills:
Chop
Purge
Solemnity
Hew
Intimidate
Break
Bash
Chop Skills: -75% DMG
Target:
Purge & Intimidate Skills: Vulnerable
Combat Start:
vs Cosmic: +50% Max HP (1 Battle)
+2 Speed (1 Battle)
Chop Skills: +100% DMG (1 Battle)Affected Skills:
Chop
Purge
Hew
Intimidate
Break
Bash
DMG: 6-12 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 6-16 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
DMG: 8-16 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 8-21 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
DMG: 4-9 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 4-12 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
DMG: 1-3
DMG vs Cosmic: 12-24
CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 1-4
DMG vs Cosmic: 12-32
CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
DMG: 2-4 CRIT: 5%
Target: Knockback 3
Target Team: Clear CorpseUPGRADE:
DMG: 3-5 CRIT: 5%
Target: Knockback 3, Mark
Target Team: Clear Corpse
DMG: 1-3 CRIT: 5%
Target: Knockback 3
Target Team: Clear CorpseUPGRADE:
DMG: 2-4 CRIT: 5%
Target: Knockback 3, Mark
Target Team: Clear Corpse
DMG: 1-1
DMG vs Cosmic: 4-8
CRIT: 5%
Target: Knockback 3, Vulnerable
Target Team: Clear CorpseUPGRADE:
DMG: 1-2
DMG vs Cosmic: 6-10
CRIT: 5%
Target: Knockback 3, Mark, Vulnerable
Target Team: Clear Corpse
Cooldown: 3
Uses: 2
Self: Block x2, Taunt x2
Self Turn Start: Block (3 Turns)
Self: +15% Bleed Blight Burn Move RES (3 Turns)UPGRADE:
Cooldown: 3
Uses: 2
Self: Block+ x2, Taunt x2
Self Turn Start: Block (3 Turns)
Self: +25% Bleed Blight Burn Move RES (3 Turns)
Uses: 2
Self: If HP <33%: Heal 33%, -2 StressUPGRADE:
Uses: 2
Self: If HP <33%: Heal 50%, -3 Stress
Uses: 2
Self: Ih HP <33%: Heal 50%, -2 StressUPGRADE:
Uses: 2
Self: If HP <33%: Heal 75%, -3 Stress
Cooldown: 1
Self: -1 Stress, Remove Blind MarkUPGRADE:
Cooldown: 1
Self: -2 Stress, Remove Blind Mark, +20% Debuff RES (3 Turns)
DMG: 3-7 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 4-9 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
DMG: 2-5 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 3-7 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
DMG: 1-2
DMG vs Cosmic: 6-14
CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 1-3
DMG vs Cosmic: 8-18
CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Cooldown: 3
Uses: 2
Self: Vulnerable x2, Turn Start: Strength (3 Turns)UPGRADE:
Cooldown: 3
Uses: 2
Self: Vulnerable x2, Remove Weakness, Turn Start: Strength (3 Turns), Turn Start: Crit (15%) (3 Turns)
DMG: 1-2 CRIT: 5%
Self: Taunt x2
Target: Weakness x2UPGRADE:
DMG: 2-3 CRIT: 5%
Ignores Stealth
Self: Taunt x2
Target: Weakness x2, Remove Stealth
DMG: 1-1 CRIT: 5%
Self: Taunt x2
Target: Weakness x2UPGRADE:
DMG: 1-2 CRIT: 5%
Ignores Stealth
Self: Taunt x2
Target: Weakness x2, Remove Stealth
DMG: 1-1
DMG vs Cosmic: 2-4
CRIT: 5%
Self: Taunt x2
Target: Weakness x2, VulnerableUPGRADE:
DMG: 1-1
DMG vs Cosmic: 4-6
CRIT: 5%
Self: Taunt x2
Target: Weakness x2, Vulnerable
Cooldown: 3
Uses: 2
Self: When Damaged: +20% DMG (3 Turns)UPGRADE:
Cooldown: 3
Uses: 2
Self: Bleed 2
Self: When Damaged: +20% DMG (3 Turns)
DMG: 4-7 CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove BlockUPGRADE:
DMG: 4-10 CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block
DMG: 3-6 CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove BlockUPGRADE:
DMG: 3-8 CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block
DMG: 1-2
DMG vs Cosmic: 8-14
CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove BlockUPGRADE:
DMG: 1-2
DMG vs Cosmic: 8-20
CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block
DMG: 2-4 CRIT: 5%
Self: Immobilize
Target: Immobilize, DazeUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze
DMG: 1-3 CRIT: 5%
Self: Immobilize
Target: Immobilize, DazeUPGRADE:
DMG: 2-4 CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze
DMG: 1-1
DMG vs Cosmic: 4-8
CRIT: 5%
Self: Immobilize
Target: Immobilize, DazeUPGRADE:
DMG: 1-2
DMG vs Cosmic: 6-10
CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze
Occultist
Cursing Skills: +10% Debuff RES Piercing
Self:
Cursing Skills: Strength (15%)
Crit (15%)
Dodge+ (15%)
Turn Start:
Vulnerable (33%)Affected Skills:
Weakening Curse
Wyrd Reconstruction
Vulnerability Hex
Ranged Skills: +25% DMG
Turn Start:
Unchecked Power (33%)Affected Skills:
Abyssal Artillery
Daemon’s Pull
Malediction
The Burning Stars
Melee Skills: +25% DMG
Anamnesis Skills: +125% DMG
Cursing Skills: -15% Debuff RES Piercing
-15% Debuff RES
Combat Start:
Block+Affected Skills:
Sacrificial Stab
Binding Shadows
Anamnesis
DMG: 3-6 CRIT: 15%
Self: Unchecked Power when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 20%
Self: Unchecked Power when Target Marked
Gain on Killing Blow: Unchecked Power
DMG: 4-7 CRIT: 15%
Self: Unchecked Power when Target MarkedUPGRADE:
DMG: 5-9 CRIT: 20%
Self: Unchecked Power when Target Marked
Gain on Killing Blow: Unchecked Power
DMG: 3-6 CRIT: 5%
Target: Mark (25%)UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Mark (33%), Stun when Self Unchecked Power x2
DMG: 4-7 CRIT: 5%
Target: Mark (25%)UPGRADE:
DMG: 5-8 CRIT: 10%
Target: Mark (33%), Stun when Self Unchecked Power x2
Cooldown: 1
Target: Mark, WeaknessUPGRADE:
Cooldown: 1
Target: Mark, Weakness x2, Remove Crit
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Target: Mark, WeaknessUPGRADE:
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Target: Mark, Weakness x2, Remove Crit
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-33%, Bleed 3 (50%)UPGRADE:
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-50%, Bleed 2 (50%)
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-44%, Bleed 3 (50%)UPGRADE:
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-67%, Bleed 2 (50%)
DMG: 2-5 CRIT: 5%
Target: Pull 2, Mark
Target Team: Clear CorpseUPGRADE:
DMG: 3-6 CRIT: 5%
Target: Pull 3, Mark, Stun when Self Unchecked Power x2
Target Team: Clear Corpse
DMG: 3-6 CRIT: 5%
Target: Pull 2, Mark
Target Team: Clear CorpseUPGRADE:
DMG: 4-7 CRIT: 5%
Target: Pull 3, Mark, Stun when Self Unchecked Power x2
Target Team: Clear Corpse
Cooldown: 1
Ignores Dodge
Target: Vulnerable, Remove DodgeUPGRADE:
Cooldown: 1
Ignores Dodge
Target: Vulnerable x2, Remove Dodge
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Ignores Dodge
Target: Vulnerable, Remove DodgeUPGRADE:
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Ignores Dodge
Target: Vulnerable x2, Remove Dodge
DMG: 3-6 CRIT: 10%
Self: Forward 1, Unchecked Power when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 15%
Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%)
DMG: 4-7 CRIT: 10%
Self: Forward 1, Unchecked Power when Target MarkedUPGRADE:
DMG: 5-9 CRIT: 15%
Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%)
DMG: 1-2 CRIT: 5%
Requires Self Unchecked Power >=2
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)UPGRADE:
DMG: 2-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: -20% Bleed Blight Burn RES
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)
DMG: 2-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)UPGRADE:
DMG: 3-4 CRIT: 5%
Requires Self Unchecked Power >=2
Target: -20% Bleed Blight Burn RES
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)
DMG: 1-2 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 3UPGRADE:
DMG: 1-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 4
DMG: 3-5 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 3UPGRADE:
DMG: 3-6 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 4
DMG: 8-16 CRIT: 10%
Requires Self Unchecked Power >=2
Ignored Block
Target: MarkUPGRADE:
DMG: 12-18 CRIT: 15%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark
DMG: 10-20 CRIT: 10%
Requires Self Unchecked Power >=2
Ignored Block
Target: MarkUPGRADE:
DMG: 15-23 CRIT: 15%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark
Requires Self HP >15%
Cooldown: 3
Self: 15% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns)UPGRADE:
Requires Self HP >10%
Cooldown: 2
Self: 10% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns
Vestal
Conviction Increases Debuff ChanceAffected Skills:
Hand of Light
Illumination
Judgment
Mantra
Conviction Enhances Stun and Move ResistAffected Skills:
Hand of Light
Mantra
Sanctuary
Consecrations Last 5 RoundsAffected Skills:
Consecration of Fortitude
Consecration of Light
Mantra
DMG: 2-3 CRIT: 5%
Self: Strength, BlockUPGRADE:
DMG: 3-4 CRIT: 5%
Self: Strength, Block
Random Adjacent Hero: Strength
DMG: 1-2 CRIT: 5%
Self: StrengthUPGRADE:
DMG: 1-2 CRIT: 5%
Self: Strength
Target: Weakness
DMG:1-2 CRIT: 5%
Self: Strength, BlockUPGRADE:
DMG: 1-2 CRIT: 5%
Self: Strength, Block
Random Adjacent Hero: Block
Ignores Dodge Ignores Stealth
Target: Remove Dodge StealthUPGRADE:
Ignores Dodge Ignores Stealth
Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)
DMG: 3-5 CRIT: 5%
2 Conviction: Deals +100% DMG
3 Conviction: Deals Burn 3UPGRADE:
DMG: 4-7 CRIT: 5%
2 Conviction: Deals +100% DMG
3 Conviction: Deals Burn 4
DMG: 3-5 CRIT: 5%
Target: 2 Conviction: Weakness
Target: 3 Conviction: VulnerableUPGRADE:
DMG: 4-7 CRIT: 5%
Target: 2 Conviction: Weakness x2
Target: 3 Conviction: Vulnerable x2
Requires Target HP <25%
Cooldown: 2
Target: Heal 25%
2 Conviction: +10% Healed
3 Conviction: +10% HealedUPGRADE:
Requires Target HP <33%
Cooldown: 2
Target: Heal 30%
2 Conviction: +10% Healed
3 Conviction: +10% Healed
Cooldown: 3
Target: Consecration of FortitudeUPGRADE:
Cooldown: 3
Target: Consecration of Fortitude+
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of FortitudeUPGRADE:
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Fortitude+
Cooldown: 1
Target: Remove Bleed Blight Burn Daze StunUPGRADE:
Cooldown: 1
Target: Remove Bleed Blight Burn Daze Stun
+30% RES per Token type removed
DMG: 4-6 CRIT: 5%
2 Conviction: Ignores Block Dodge Guard
3 Conviction: Deals +100% DMGUPGRADE:
DMG: 6-8 CRIT: 10%
2 Conviction: Ignores Block Dodge Guard
3 Conviction: Deals +100% DMG
Cooldown: 1
Self: Block x2
Target: Guard x2UPGRADE:
Cooldown: 1
Self: Block x2
Target: Guard x2, Stress 5+: -2 Stress
Cooldown: 1
Self: Block x2
Target: Guard x2UPGRADE:
Cooldown: 1
Self: Block+, Block
Target: Guard x3
Cooldown: 3
Target: Consecration of LightUPGRADE:
Cooldown: 3
Target: Consecration of Light+
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of LightUPGRADE:
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Light+
Cooldown: 4
Target: Regen 2UPGRADE:
Cooldown: 4
Target: Regen 3
Requires Target has Consecration
Target: Heal 10%UPGRADE:
Requires Target has Consecration
Target: Heal 10%
2 Conviction: Heal 20%
3 Conviction: Triggers the effect of any Consecration
Requires Target has Consecration
Target: Heal 10%UPGRADE:
Requires Target has Consecration
Target: Heal 10%
2 Conviction: Heal 20%
3 Conviction: Remove All Negative Tokens
Requires Target Guard
Cooldown: 1
Target: Heal 10%UPGRADE:
Requires Target Guard
Cooldown: 1
Target: Heal 15%
2 Conviction: Self Heal 25%
3 Conviction: -1 Stress
3 Conviction: Self: -2 Stress
Requires Target has Consecration
Target: Heal 30%, Remove All Consecration TokensUPGRADE:
Requires Target has Consecration
Target: Heal 50%, Remove All Consecration Tokens
Flagellant
As of writing this, Flagellant’s paths don’t really say what they do so I added the description text, which I left out for other characters.
Sacrifices Blight potency in favor of flexible positioning, debuffs, and disruption.
Affected Skills:
Punish
Acid Rain
Sepsis
Lash’s Gift
Low health grants great potency to Blight and buff alike.
Affected Skills:
Punish
Acid Rain
Sepsis
Lash’s Gift
Toxic state gains new effects.Affected Skills:
Sepsis
Deathless
Suffer
Lash’s Gift
DMG: 3-6 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3UPGRADE:
DMG: 4-8 CRIT: 10%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 4
DMG: 3-6 CRIT: 5%
Self: 10% DMG
Target: Knockback 1, Blight 2UPGRADE:
DMG: 4-8 CRIT: 10%
Self: 10% DMG
Target: Knockback 1, Blight 2, Mark
DMG: 3-6 CRIT: 5%
If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2UPGRADE:
DMG: 4-8 CRIT: 10%
If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3
Requires Target Corpse
Target: Clear Corpse
Adjacent Monsters: Blight 3UPGRADE:
Requires Target Corpse
Target: Clear Corpse
Adjacent Monsters: Blight 5
Cooldown: 1
Self: 20% DMG
Target: Heal 25%UPGRADE:
Cooldown: 1
Self: 20% DMG
Target: Heal 35%
Requires Self HP <50%
Cooldown: 2
Uses: 3
Self: Heal 35%
Target: Heal 25%UPGRADE:
Requires Self HP <50%
Cooldown: 2
Uses: 3
Self: Heal 50%
Target: Heal 35%
Self: +2 Stress
Target: -2 StressUPGRADE:
Self: +2 Stress
Target: -3 Stress
Requires Self HP <50%
Cooldown: 2
Self: Heal 25%
Target: Strength, Block, +1 StressUPGRADE:
Requires Self HP <50%
Cooldown: 2
Self: Heal 35%
Target: Strength, Block+, +1 Stress, Remove Daze Stun
Requires Target has Negative Token
Cooldown: 2
Self: Heal 20%
Target: Steal All Negative TokensUPGRADE:
Requires Target has Negative Token
Cooldown: 2
Self: Heal 30%
Target: Steal Mark, Steal All Negative Tokens
Requires Self HP <20%
Self: Heal 10%, Crit, Dodge, Remove All Negative Tokens, Remove MarkUPGRADE:
Requires Self HP <20%
Self: Heal 10%, Strength, Crit, Dodge+, Remove All Negative Tokens, Remove Mark
Cooldown: 1
Self: Horror 1, Remove Bleed Blight BurnUPGRADE:
Cooldown: 1
Self: Horror 1, Remove Bleed Blight Burn
+20% RES per DOT type removed
DMG: 2-3 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2UPGRADE:
DMG: 3-4 CRIT: 10%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3
DMG: 2-3 CRIT: 5%
Self: 10% DMG
Target: WeaknessUPGRADE:
DMG: 3-4 CRIT: 10%
Self: 10% DMG
Target: Weakness, Mark (33%)
DMG: 2-3 CRIT: 5%
If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2UPGRADE:
DMG: 3-4 CRIT: 10%
If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3
Cooldown: 1
Self: When Damaged: Pain (1 Turn), Taunt x2UPGRADE:
Cooldown: 1
Self: When Damaged: Pain+ (1 Turn), Taunt x2
Requires Target: Bleed Blight Burn
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
Target: Steal Bleed Blight BurnUPGRADE:
Requires Target: Bleed Blight Burn
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
End of Next Turn: Remove Bleed Blight Burn
Target: Steal Bleed Blight Burn
Requires Target: Bleed Blight Burn or Requires Target Horror
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
Target: Steal Bleed Blight Burn, Steal HorrorUPGRADE:
Requires Target: Bleed Blight Burn or Requires Target
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
End of Next Turn: Remove Bleed Blight Burn
Target: Steal Bleed Blight Burn, Steal Horror
DMG: 4-8 CRIT: 5%
Requires Self HP <50%
Cooldown: 2
Uses: 3
+30% Blight RES Piercing when Target Marked
Self: Heal 35%
Target: Blight 4UPGRADE:
DMG: 6-10 CRIT: 5%
Requires Self HP <50%
Cooldown: 2
Uses: 3
+30% Blight RES Piercing when Target Marked
Self: Heal 50%
Target: Blight 6
Requires Self has Negative Token or Requires Self HP <50%
Cooldown: 2
Uses: 3
Ignores Blind
Self: Heal 35%
Target: Transfer All Negative TokensUPGRADE:
Requires Self has Negative Token or Requires Self HP <50% or Requires Self Marked
Cooldown: 2
Uses: 3
Ignores Blind
Self: Heal 50%
Target: Transfer All Negative Tokens and Mark
DMG: Target Variable
Requires Target Blight and Requires Self HP <50%
Cooldown: 2
Uses: 2
Self: Heal to 45%
Target: Deals 75% of remaining Blight on Target as DMG
Target: Remove BlightUPGRADE:
DMG: Target Variable
Requires Target Blight and Requires Self HP <50%
Cooldown: 2
Uses: 2
Self: Heal to 45%
Target: Deals 100% of remaining Blight on Target as DMG
Target: Remove Blight
DMG: Target Variable
Requires Target Blight
Cooldown 2
Target: Deals 50% of remaining Blight on Target as DMG
Target: Remove Blight unless Target MarkedUPGRADE:
DMG: Target Variable
Requires Target Blight
Cooldown 2
Target: Deals 100% of remaining Blight on Target as DMG
Target: Remove Blight unless Target Marked
Cooldown: 1
Self: 10% DMG
Target: Regen 3UPGRADE:
Cooldown: 1
Self: 10% DMG
Target: Regen 5
DMG: 3-6 CRIT: 5%
Requires Target Blight
Cooldown: 1
Self: Heal 5%UPGRADE:
DMG: 4-8 CRIT: 5%
Requires Target Blight
Cooldown: 1
Self: Heal 5%
Bounty Hunter
He only has one path and all of his skills are fully upgraded. Nothing to compare, but here’s the list of them anyways, if anyone wants it for some reason.
DMG: 8-12 CRIT: 5%
Deals +50% DMG when Target Marked
Cooldown: 1
Ignores Dodge, Ignores Guard
Target: Marked, Vulnerable x2
DMG: 2-4 CRIT: 10%
Target: Marked, Pull 2
DMG: 1-3 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3, -20% Move RES (3 Turns), -2 Speed (3 Turns)
Cooldown: 1
Target: Shuffle, Blind, Daze, Stun when Target Marked
Cooldown: 1
Self: Taunt x2, Remove Vulnerable
Target: Weak x2
DMG: 6-10 CRIT: 15%
Ignores Dodge when Target Marked
Deals +50% DMG when Target Burning
DMG: 2-4 CRIT: 10%
Cooldown: 2
Ignores Dodge
Target: Stun, Weak
DMG: 6-10 CRIT: 10%
Ignores Block
Deals +75% DMG when Target Stunned or Dazed
+20% Deathblow RES Piercing
DMG: 3-5 CRIT: 5%
Cooldown: 2
Target: Stun, Knockback 1
Cooldown: 1
Self: Block x2
Target: Guard x2
That’s all we are sharing today in Darkest Dungeon II Character Skills Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Briggs
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- Darkest Dungeon II Relationships and Affinity System