No One Survived has quite a few settings when you try to set up a single-player or multiplayer game; however, what do all of them mean? We’ll explain it to you!
So the game difficulty is essentially a preset menu, which means that when you select one of all these settings, all the other settings change with it, but when you edit all the other settings, this setting does not change, so if you edit the other settings after selecting a difficulty, you can make the game super easy on the hardest difficulty or super hard on the easiest difficulty, to summon it up: These are simply presets.
This is the game’s 7 days to die mechanic; if you enable it, a swarm of running zombies will attack your base on a regular basis; how frequently this occurs and how many zombies attack depends on later settings.
If you enable this option, you will spawn with some starter gear, such as food, water, clothes, a backpack, and weapons. If you disable this option, you will spawn naked and without any equipment.
(ONLY RELEVANT IF ZOMBIE WAVE ATTACK IS ENABLED)
You can choose how frequently the zombie wave attack occurs; the attack occurs around 8 p.m. on the day off.
For example, if the 7-day option is chosen, the Wave Atack will occur at 8 p.m. on the seventh day.
(ONLY RELEVANT IF ZOMBIE WAVE ATTACK IS ENABLED)
This is easily described; do you want a more difficult challenge with each zombie wave attack or a more equitable challenge? The higher the number chosen, the more zombies will attack during each recurring wave attack.
This one decides how much health the zombies have and how much damage they do.
So the normal number of zombies is 1.0x. This represents the world’s intended /fair amount of zombies; you can make it easier by lowering it to 0.5x or increasing it to 2.0x or even 3.0x.
The “normal” zombies in No One Survived are slow and don’t pose much of a threat, but there are also running zombies who can catch up to you quickly and ruin your day. With this setting, you can choose what percentage of the zombies you encounter will be running zombies.
So, every time you are hit by a zombie in the game, your “infection” increases; the further to the left this settings bar is, the less of a concern this is to you, whereas if the bar is further to the right, a few zombie hits can already spell doom.
This may not appear to be of any importance, but because the game has seasons, the lower the number selected here, the faster the seasons (and thus the temperature and available resources) will change.
There is nothing permanent about this; contrary to what the name implies, if you select this setting and die, your world will not be lost; your character’s skills will simply reset to their default.
This one determines how much loot is available; whether a house has a few cans of food at most or enough food and clothing for an army.
You can choose how frequently and if loot respawns; however, 0 does not mean instant respawn; rather, it means no loot respawn at all.
For example, if the loot respawn interval is set to 5 days and you loot a cabin on day 1 and return on day 8, all loot locations, such as the fridge, will be reset as if you’ve never searched them before.
This option determines when merchants all over the map will restock their offers, so if you bought an empty merchant on day 8 but have the interval set at 20, you will have to wait 12 days before you can buy from that merchant again.
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