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WOWOWOW KORONE BOX: All Weapons / Enemies / Bosses List

Posted on April 17, 2024

Just a simple list of weapons and enemies/bosses that will appear in the game.

 

Introduction

Pictures are W.I.P., I’ll add when I have the time.

This is a quick guide listing the weapons, enemies and bosses in Koronebox.
I played this game back when it was first publicly released, its update v1.1 (had achieved 63 boxes in Pepperbox), and recently played this Steam version to see what changed.

v1.1 added a new alt-fire for Handmine, Frisbee and Dual Finger Guns, along with a few balance changes.
v1.2.3(Steam) added a new alt-fire for Shotgun and Bonemerang(which also seems to be a bit smaller, better for throwing around corners). It also seems that Frisbee has a short grace period before it can hurt you, so you are no longer in danger if you throw it at a wall that you are hugging close to.


Weapons

Weapons are unlocked as you play the game by collecting boxes, only the final weapon also requires beating the final boss “???”.

No
Picture
Name
Rapidfire (Hold LMB)?
Has Alt-Fire (RMB)?
Remarks
0
WIP
Finger Gun
Yes
No
Starting weapon, will never appear in boxes.
1
WIP
Dual Finger Gun
Yes
Shoot both fingers forward.
No point using LMB.
2
WIP
Machine Gun
Yes
No
Has a slight amount of recoil.
3
WIP
Shotgun
No
Fire an extra wide spread.
Alt-fire doesn’t do more damage, just spreads wider.
4
WIP
Bonkhammer
No
No
Reflects projectiles. Bonked enemies may turn into projectiles.
5
WIP
Yubivolver
Yes
No
Bullets can ricochet off walls.
6
WIP
X-Potato Cannon
No
No
Rocket Launcher. Explosions neutralize projectiles & may turn enemies into projectiles.
7
WIP
Chainsaw
Yes
No
Neutralizes projectiles.
8
WIP
Handmine
No
Detonate all existing mines.
Mines will explode when stepped on by enemies, after a fixed timer, or by Alt-Fire. Explosions neutralize projectiles.
9
WIP
Frisbee
No
A weak swipe that deflects frisbees and kills cockroaches.
The only weapon that can self-harm, but only after ~0.5 seconds has passed since throwing.
10
WIP
Bonemerang
No
Throw 3 bones at the cost of longer reload time.
Bones will fly backwards upon hitting a wall or after spinning for a while.
11
WIP
Mion Cannon
No
No
Fires an aimable laser beam after a brief chargeup.
12
WIP
Okayu
Yes
No
Machine gun, but much more recoil and is inaccurate.
13
WIP
BLT
No
No
Srronger rocket launcher; unlocked by beating the “???” final boss. Projectile will pierce instead of explode vs cockroaches. Explosions neutralize projectiles.

 


Enemy Bestiary

No
Picture
Name
AI Type
Description
Hard Mode
0
WIP
Cockroach
Chaser
Only 1hp, but always appears in a fast swarm.
No change.
1
WIP
Listener
Wanderer
Shoots 1 bullet in a random direction.
No change.
2
WIP
Angel Listener
Chaser
Shoots a spread of 3 bullets at you.
Shoot 5 bullets instead of 3.
3
WIP
Devil Listener
Chaser
Shoots 1 bullet at you
Faster firing rate.
4
WIP
King
Chaser
Spams bullets in either a clockwise or anti-clockwise pattern.
Faster firing rate.
5
WIP
Hosoinu
Wanderer
Just has very high HP.
No change.
6
WIP
SSRB
Wanderer
Lights up and explodes ~1s after it is killed.
Also releases a circle of bullets upon exploding.
7
WIP
Duck Subaru
Wanderer
Moves very fast while shedding lots of slow blue bullets.
No change.

 


Bosses

Every 12th box is a boss.

1. Joshi

[picture]
1) Spawns green eye enemies that chase you, similar to cockroach but with a bit more HP.
2) Shoot 2 streams of bullets in a circle around himself.
3) Shoots 3 waves of 3 homing bullets! Very dangerous! Its possible to get sniped even though the bullet flew off-screen in the green Pepperbox map.


 

2. The Three Husketeers

[picture]
1) Shoot a machine gun stream of bullets.
2) Sheds bullets that ricochet off walls.
3) Chargeup and shoot a giant slash that will pass through walls and destroy your projectiles!


 

3. Umbrella Dark Knight

[picture]
1) Shoot a line of bullets at you + another 2 lines to your left and right. Very dangerous, especially in Hard Mode.
2) Chargeup and launch itself in your direction until it crashes into a wall, spilling bullets. Just side-step and don’t be near a wall.
3) When not in line-of-sight, it will jump into the air. Dodge the crosshair that appears, or you’ll get exploded and showered in bullets. This is the easiest move to bait & punish.


 

4. Dragonsmute

[picture]
1) It starts off immobile in a cage. AT 50% HP, it will break free from its cage and rush at you at high speed.
2) Machine gun sprays a lot of slow bullets in a clockwise or anti-clockwise pattern.
3) Every once in a while, it will breathe a gigantic fireball that will explode and spray shrapnel.


 

5. Pinky Pledge

[picture]
1) When not in line-of-sight, it will spawn a crosshair on you. After a delay, a ring of bullets will appear and converge to the center. In Hard Mode the ring is a lot tighter.
2) When in line-of-sight, it will charge up 3 lasers, aimed at your last recorded location at the start of each chargeup. The laser is lethal, and also creates a ring of shrapnel on colliding with a wall. Beware that killing the boss does NOT stop the laser from firing until it has exploded.
3) Every once in a while, this boss may choose to teleport away to some other corner of the map.


Spoiler: Final Boss “???”

The boss that appears on the 48th box (Normal) / 36th box (Hard).
The game will continue forever even after defeating this boss, and it is necessary to do so in order to unlock the “BLT” weapon.

Description:
aka “Darkside Korone”.
[picture]
She is your doppelganger, using weapons similar to what you have. She will always start with the machine gun, and then randomly change between her 5 weapons every few seconds.

Attacks:
1) Machine Gun
Always starts with this gun. She spray a stream of bullets toward you, alternating between clockwise & anti-clockwise.

2) Yubivolver
Shoot bullets that can ricochet off walls, similar to the Husketeer’s.

3) Frisbee
Throw slow frisbees that can ricochet off walls. She will hurt herself each time she throws a frisbee.

4) X-Potato Cannon
Rocket launcher. Don’t be anywhere near a wall or the explosion may get you. If you are using Chainsaw, always be ready to stop attacking & run away; sawing the rocket will cause it to explode, which will damage her, but will also get you killed if you aren’t running away.

5) Bonkhammer
Do NOT shoot at her! She will reflect your bullets back at you! When she gets close enough to you, she will stand still for a moment before attacking. As long as you keep moving and don’t attack her until she changes to another weapon, you’ll be safe.


Closing Thoughts

This is a free, quick & simple arena shooter game, heavily inspired by Vlambeer’s work, most notably “Super Crate Box”. Very fun, a lot like flash games of the old days.

The main criticism I have of the game is that visibility could be a bit better – sometimes enemies/bullets can hide behind the box you are trying to collect, the trees in pepperbox have deceptively bigger & more square collision than they look, the spawner does blink but gives no indication of how soon the enemies will actually appear, and the Listener enemies don’t telegraph when they are just about to shoot.

The other issue is that it is possible to get a very bad weapon+boss RNG combination – most notably getting Handmine vs Dragonsmute boss on the top right island in Pepperbox. I think its beatable, but its still a very painful experience, not helped that you can’t disable undesirable weapons after you’ve already unlocked them.

However, I feel those are pretty minor issues due to the short and free nature of the game. Overall, I’d still recommend it.

I hope this guide helped, or at least acts as a decent documentation of its features. Thank you for reading.


Thanks to STM1993 for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.

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