For Voyna players, this is a battle skills guide which provide descriptions and stats of every battle skill in the game
Voyovneek
Each class receives 3 unique skills plus 1 skill available for each class: Zvwoky
Zvwoky
Turn selected unit (and spawns) into Undying. Undying do not surrender if adjacent to an ally when Quickened.
Usage time: On Turn
Use on: Player
Cooldown: 5
Potvoor
+30% base Health and +1 Attack to selected, adjacent, and spawned troops.
Health change: +1
Attack change: +30%
Usage time: On Turn
Use on: Player
Cooldown: 7
Kwamtcah
Your silver tongue inflicts -1 Health on selected and adjacent enemy units and paralyses them for 1 round.
Health change: -1
Attack change:
Usage time: Before Turn
Use on: Enemy
Cooldown: 7
Gzhyb-kee
Reduce adjacent enemies’ Attack to 1. Your selected unit gains +2 Health. Does not end your turn.
Health change: +2
Attack change:
Usage time: Before Turn
Use on: Player
Cooldown: 6
Mgwa
Remove -1 Health and Immobilise selected and adjacent enemy units for 1 round.
Does not work if enemy is already paralysed.
Health change: -1
Attack change:
Usage time: Before Turn
Use on: Enemy
Cooldown: 7
Modlee-tva
Pre-combat meditation blesses selected and adjacent units with +40% to the current Attack score. Does not end your turn.
Health change:
Attack change: +40%
Usage time: Before Turn
Use on: Player
Cooldown: 6
Zhawoba
+3 Attack and +2 Health to selected, adjacent and spawned units.
Health change: +2
Attack change: +3
Usage time: On Turn
Use on: Player
Cooldown: 8
Varpulis
A powerful tornado strips away 50% of selected and adjacent enemies’ Attack and Health.
Health change: -50%
Attack change: -50%
Usage time: On Turn
Use on: Enemy
Cooldown: 7
Vsysatch
Siphon 1 Attack from each adjacent enemy and add to your selected unit. Does not end your turn. Does not affect Skawa, Scoora or Krysha units.
Health change:
Attack change: Max +4
Usage time: Before Turn
Use on: Player
Cooldown: 8
Dsshoora
+3 Health to selected unit and paralyse adjacent enemy units for 1 round (unless already paralysed). Does not end your turn.
Health change: +3
Attack change:
Usage time: Before Turn
Use on: Player
Cooldown: 9
Oobee-yak
Quicken as normal, then make additional diagonal attacks at 20% strength. Enemies that survive are stunned for 1 round.
Health change:
Attack change: 20%
Usage time: On Turn
Use on: Player
Cooldown: 8
Proh-tza
Selected and adjacent enemy units lose 20% Attack and 50% Health. Your own adjacent units lose 20% Health.
Health change: -50%
Attack change: -20%
Usage time: On Turn
Use on: Enemy
Cooldown: 6
Kshakee
+2 Attack to selected unit and -2 Attack from adjacent enemies. Does not end your turn.
Health change:
Attack change: +2
Usage time: Before Turn
Use on: Player
Cooldown: 8
Borghini
+30% Health to selected and spawned units.
Health change: +20%
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 2
Cooldown: 7
Put adjacent enemies to sleep for 1 round and steal 1 Health from each, adding it to your own.
Does not work if enemy is already paralysed.
Health change: Max +4
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 4
Cooldown: 7
Turn selected and spawned units into inert crystals which reflect 100% of any enemy attack, but have 0 Attack and Health themselves.
Health change: 0
Attack change: 0
Usage time: On Turn
Use on: Player
Unlock level: 5
Cooldown: 5Skawa
Lose -2 Attack and gain +2 Health. After Quickening, Selected and spawned units turn into solid Rocks that are immune to the next attack.
Health change: +2
Attack change: -2
Usage time: On Turn
Use on: Player
Unlock level: 6
Cooldown: 7
Mrrooz
Freeze selected and adjacent enemies for one round and destroy 2 Attack and 2 Health.
Health change: -2
Attack change: -2
Usage time: Before Turn
Use on: Enemy
Unlock level: 7
Cooldown: 8
Koltchoo-gha
+2 Attack and +2 Health to selected, adjacent and spawned units.
Health change: +2
Attack change: +2
Usage time: On Turn
Use on: Player
Unlock level: 8
Cooldown: 5
Pozhaar
Rain fire on selected and adjacent units, scorching away 50% of their Health. Units with only 1 Health are destroyed.
Health change: -50%
Attack change:
Usage time: On Turn
Use on: Enemy
Unlock level: 9
Cooldown: 6
Kouval
+1 Attack to selected, adjacent and spawned units.
Health change:
Attack change: +1
Usage time: On Turn
Use on: Player
Unlock level: 2
Cooldown: 6
+2 Health to selected, adjacent and spawned units.
Health change: +2
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 4
Cooldown: 6
+2 Attack and +1 Health to selected, adjacent and spawned units.
Health change: +1
Attack change: +2
Usage time: On Turn
Use on: Player
Unlock level: 5
Cooldown: 7Methal
+2 Attack and +2 Health to selected, adjacent and spawned units.
Health change: +2
Attack change: +2
Usage time: On Turn
Use on: Player
Unlock level: 6
Cooldown: 7
Zbroya
+1 Attack and +3 Health to selected, adjacent and spawned units.
Health change: +3
Attack change: +1
Usage time: On Turn
Use on: Player
Unlock level: 7
Cooldown: 7
Machooga
+4 Attack and +3 Health to selected, adjacent and spawned units.
Health change: +3
Attack change: +4
Usage time: On Turn
Use on: Player
Unlock level: 8
Cooldown: 7
Zwotho
+5 Attack and +5 Health to selected, adjacent and spawned units.
Health change: +5
Attack change: +5
Usage time: On Turn
Use on: Player
Unlock level: 9
Cooldown: 7
Al-hemick
Selected unit gains +1 Attack for every adjacent allied unit. Does not end your turn.
Health change:
Attack change: Max +4
Usage time: Before Turn
Use on: Player
Unlock level: 2
Cooldown: 6
Selected unit gains +1 Health for every adjacent unit. Does not end your turn.
Health change: Max +4
Attack change:
Usage time: Before Turn
Use on: Player
Unlock level: 4
Cooldown: 8
Siphon 1 Health from each adjacent enemy unit. Does not end your turn. Does not affect Skawa, Scoora or Krysha units.
Health change: Max +4
Attack change:
Usage time: Before Turn
Use on: Player
Unlock level: 5
Cooldown: 7Nyeveetka
Add +1 to Health and Quicken the selected unit. Selected and spawned become invisible, immune to Skills and the next attack.
Health change: +1
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 6
Cooldown: 7
Opreeshek
Reduce the Health of selected and adjacent enemy units to 1. Annihilate any that are already on 1.
Health change: =1
Attack change:
Usage time: On Turn
Use on: Enemy
Unlock level: 7
Cooldown: 6
Troochizna
Corrode 1 Health from up to 8 adjacent enemies. Does not end your turn. Does not affect Krysha, Skawa or Scoora units.
Health change: -1
Attack change:
Usage time: Before Turn
Use on: Player
Unlock level: 8
Cooldown: 6
Zwodzh-ey
-100% Attack from adjacent enemies. +50% Attack to selected and adjacent units. Does not end your turn. Does not affect Krysha units.
Health change:
Attack change: +50%
Usage time: Before Turn
Use on: Player
Unlock level: 9
Cooldown: 9
Charo-jay
Gain +1 Health and Quicken as normal. Selected and spawned units are immune to the next attack.
Health change: +1
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 2
Cooldown: 7
Adjacent enemies lose 20% Health. Does not end your turn. Does not affect Krysha.
Health change: -20%
Attack change:
Usage time: Before Turn
Use on: Player
Unlock level: 4
Cooldown: 7
Selected and spawned units gain +30% of current Attack.
Health change:
Attack change: +30%
Usage time: On Turn
Use on: Player
Unlock level: 5
Cooldown: 6Oopyoor
Adjacent enemies lose 50% Attack. Does not end your turn. Does not affect Krysha.
Health change:
Attack change: -50%
Usage time: Before Turn
Use on: Player
Unlock level: 6
Cooldown: 7
Payounk
Selected and spawned units become Spiders with an Attack of 1. Spider attacks paralyse enemies for 1 turn. Does not work on Payounk.
Health change:
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 7
Cooldown: 7
Shveenya
Gain +1 Attack and +1 Health and Quicken into a vicious Herd of Battlepigs that instantly Attack their adjacent enemies with 50% of base Attack.
Health change: +1
Attack change: +1
Usage time: On Turn
Use on: Player
Unlock level: 8
Cooldown: 8
Smok
Selected and spawned units polymorph into mighty dragons with 170% base Attack and 150% base Health.
Health change: +50%
Attack change: +70%
Usage time: On Turn
Use on: Player
Unlock level: 9
Cooldown: 7
Zwot-neek
+1 Health to selected, adjacent, and spawned troops.
Health change: +1
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 2
Cooldown: 6
+2 Attack to selected, adjacent, and spawned units.
Health change:
Attack change: +2
Usage time: On Turn
Use on: Player
Unlock level: 3
Cooldown: 6
Shoot arrows in every direction. Diagonal attacks are made at 30% Attack power. Spawns Archers that retain this ability.
Health change:
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 5
Cooldown: 7
Za-borcha
Quicken as normal, then instantly occupy the tiles of any vanquished enemy units. Does not affect Krysha.
Health change:
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 6
Cooldown: 10
Zoshka
Quicken as normal, then attack diagonally with a storm of daggers. Spawned Assassins retain this ability.
Health change:
Attack change:
Usage time: On Turn
Use on: Player
Unlock level: 8
Cooldown: 10
Zabooy-tsa
Execute all adjacent enemies, including diagonally. Does not end your turn.
Health change:
Attack change: ∞
Usage time: Before Turn
Use on: Player
Unlock level: 9
Cooldown: 11