For Tiny Combat Arena players who are new to flying the Harrier in simulators or games, the ‘how’s and ‘why’s of using the nozzles can be unintuitive to figure out. This guide will attempt to explain the aerodynamics of using the nozzles to vector thrust and the situations where you’d want to do this. Overview…
Tag: Tiny Combat Arena
Tiny Combat Arena Beginners’s Guide To Taking Off
For Tiny Combat Arena players, this is will provides you an overview of how to get off the ground, for people who haven’t played a lot of flightsims before. The Basics Getting off the ground is difficult. IRL, takeoff is the second most dangerous part of flying, with landing taking first place. Thankfully, we don’t…