For The Karaoke players, this is a 100% achievement guide and walkthrough for the game, let’s check it out.
Welcome
Hey all! Thanks for choosing my guide. Tried to make it as detailed as possible, experimented with all options to see what matters as far as getting the ending achievements. My guide isn’t definitive, you can do things slightly different to get the same results.
The Karaoke | ヒトカラ has 8 achievements total. Two are Karaoke based, and 6 are Ending based. This guide will split them up into two separate areas.
In addition, there is a section below called “Base Walk-through” before the Endings. The Base is a general guide for setting up Ending 1 and Ending 6. While most of the Endings are different, these two have the same long setup. I decided to post it once as its own section as opposed to twice, one in each section.
Have fun ~~
Karaoke Achievements
All songs must be completed. Once completed, achievement pops.
You’ll likely get this in the course of playing, just start on one end of the list and go. I used chapter select to get all the endings, and had to play karaoke mode.
Get all greats- no good or miss scores on a song. Best way to get this is in Karaoke Mode. Easy mode counts. I think the easiest song is Lost Demon; it has a lot of two-key hits, but also less total keys over the other songs.
Base Walk-Through
This walk-through is to setup Ending 1 and Ending 2. It would take up too much space to put in twice, so here it is once for your viewing pleasure. Enjoy!
- Talk to Moeka, agree to make free throws
- Shoot free throws. Center your shot and aim for black curtain above the hoop, fairly high up
- Go to the locker room, last room to the right of the hall
- Use all the interacts in your locker
- Go back for your shoes, put them on, and leave
- Get on your bike, ride out the gate
- Turn right after the police station, load screen.
- Proceed forward through streets
- Look for a red karaoke sign pointing right. Turn here. You took the right way if there’s a dog barking
- Turn left into narrow ally, load screen at end
- Continue left, get a phone call from Moeka
- Karaoke! Go check in, you’re given room 12.
- R F V and A S D are the options, choose which works for you comfortably
- Sing
- Get a very uncomfortable call from Moeka.
- Sing. You can’t leave to save Moeka.
- Go get a drink.
- Return and keep singing
- Order a snack, choices don’t matter. Sing some more!
- Go to the front counter
- Return to Room 12, Staff room is across the hall. Go to the Staff Room.
- Go back to Room 12 and enjoy a snack. Sing some more, and get another call.
- Leave the room
- Look around for bright red flip phones on the ground, in potted plants.
- Stuff happens
- Good morning sunshine
- Get a call from Moeka in the bathroom
- Go to the staff room, check the CCTVs
- Call the cops
Ending Achievements
- See base walk-through above
- Crouch and sneak to the front desk
- Watch out for leaves/ floor obstacles
- Take the Janitor key from behind the front desk, off the floor
- Position yourself so you’re able to see down the hall, and can go hide next to the bush by the front desk if need be
- Once Coach goes down the left hall, or the room across from the front desk, sneak down the hall past the desk
- Go to the Janitor’s closet at the far end, to the right
- Close the door behind you and grab the knife
- Coach doesn’t seem to be on a path, but he should go to the room across from the Janitor’s closet eventually
- As his back is to you, approach with the knife
- Stab the creep
- Get Ending 1
- When in the gym with Moeka, don’t pick up any balls
- Inspect the clock at the end of the hall
- Go back to Moeka, point out the time
- Enter the large door with the sign, “Equipment Room”
- Take the mop and exit
- Mop up the gray streaks, Moeka will stop you towards the end
- Change in the locker room, use all the interacts in your locker
- Before you leave, check Moeka’s lockers and take her key
- Leave the room, talk to Moeka
- Put on your shoes
- Go out to your bike but do not get on, Moeka will be there
- Talk to her, and give her the key
- Get Ending 2
- When in the gym with Moeka, don’t pick up any balls
- Inspect the clock at the end of the hall
- Go back to Moeka, point out the time
- Enter the large door with the sign, “Equipment Room”
- Take the mop and exit
- Mop up the gray streaks, Moeka will stop you towards the end
- Change in the locker room, use all the interacts in your locker
- Before you leave, crouch and check the underside of the bench. On the right hand side, there’s a camera. Interact with it.
- When Coach comes in, play dumb and leave the school building
- Leave the school gate
- Exit left and run to the police station. It will be to your right after a bit
- Get Ending 3
- When in the gym with Moeka, don’t pick up any balls
- Inspect the clock at the end of the hall
- Go back to Moeka, point out the time
- Enter the large door with the sign, “Equipment Room”
- Take the mop and exit
- Mop up the gray streaks, Moeka will stop you towards the end
- Change in the locker room, use all the interacts in your locker
- Before you leave, crouch and check the underside of the bench. On the right hand side, there’s a camera. Interact with it.
- When Coach comes in, turn in the camera to him
- Get your bike, put it in the back of his truck
- Wait in the truck until Coach talks to you
- Get Ending 4
- When in the gym with Moeka, don’t pick up any balls
- Inspect the clock at the end of the hall
- Go back to Moeka, point out the time
- Enter the large door with the sign, “Equipment Room”
- Take the mop and exit
- Mop up the gray streaks, Moeka will stop you towards the end
- Change in the locker room, use all the interacts in your locker
- Before you leave, crouch and check the underside of the bench. On the right hand side, there’s a camera. Interact with it.
- When Coach comes in, turn in the camera to him
- Get your bike, put it in the back of his truck
- Check the glove box in the truck, read the contents
- Exit left and run to the police station. It will be to your right after a bit
- Get Ending 5
Ending 6
- See base walk-through section
- Crouch and sneak to the front desk
- Watch out for leaves/ floor obstacles
- Engage in BushStrat :tm: by the front desk to wait for Coach
- Wait until Coach walks into the room across from the front desk
- As he goes in, sneak behind him and go down the hall to the right
- Third door to the right opens into a karaoke room
- Open and close the door, then hide under the table
- Get Ending 6