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Starbound: Pixel Art Style Guide

Posted on May 17, 2019

Starbound has a style to its pixel art, but how do you capture that style?

 

Quick pixel art fundamentals!

Let’s talk about what makes pixel art feel authentic. I won’t spend too much time on this because there are tons of discussions online about this same topic. That said, I feel like many of them are too wordy. Let’s get started!

To understand pixel art is to understand two types of limitations. Limitation in size, and limitation in color. Most people understand the limitation in scale, but not everyone understands the limitation in color.

To demonstrate how effective you can be with a limited palette, here’s a boulder I made.

This is 25×25 pixels, so it’s pretty small. That’s an obvious example of size limitation. But what might not be immediately apparent, is that this is only 4 shades of the same color.

Starbound: Pixel Art Style Guide

Now that it’s bigger, can you tell? Here’s the exact colors I used:

How does Starbound do it?

Like in the section above, many of Starbound’s colors utilize only 4 shades maximum. Let’s break down some colors in Starbound for good measure.

Starbound: Pixel Art Style Guide

As you can see, Starbound rarely ever goes above 4 shades per color. Did you notice how the wood color remained the same between two entirely different objects? This is a great example of how Starbound remains thematically consistent between objects, by reusing the same palette between two different usage cases. For your reference, here’s an image where I’ve collected a number of colors from Starbound.

Starbound: Pixel Art Style Guide

Here’s a smaller one for when you’re working on a small canvas:

Starbound: Pixel Art Style Guide

Now that you have an understanding of how many colors are used in Starbound, here’s a small breakdown of how they are used. I’ve sprited a small green ball here and labeled what color I used for what.

Starbound: Pixel Art Style Guide

What software should I use?

Doesn’t matter mostly, although the software you use should support exporting transparent images, and it helps if they allow a custom grid, since Starbound typically works on an 8×8 grid.

I recommend GIMP or Aseprite, myself. Aseprite is paid, but has really nice animation and palette tools if you’re working on an animated object, but GIMP is free and works well too, just not so much for animation.

Here I’ll show you how to set up an 8×8 grid in GIMP.

1.) Go to View and check “Show Grid.”
Starbound: Pixel Art Style Guide

2.) Your grid is now visible!
Starbound: Pixel Art Style Guidebut it’s probably not configured to 8×8.

3.) Go to Image and click “Configure Grid…”
Starbound: Pixel Art Style Guide

4.) Configure your grid to be 8×8 pixels. Unlink the little chain icon before you do though.
Starbound: Pixel Art Style Guide
You can mess with the coloration and style of the lines too if they’re too distracting.

That should be it for GIMP! In Aseprite it’s as simple as going to

View > “Grid” > “Grid Settings”.

More examples!

Here’s some of my sprite art to give you an example of what I said above in practice. Get to work and have fun!

Starbound: Pixel Art Style Guide

Written by EIKO

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1 thought on “Starbound: Pixel Art Style Guide”

  1. Jack says:
    December 18, 2019 at pm5:52

    That could be very useful man. Much gratitude!

    Reply

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