A little overview which choices you have to make to get to which ending. If you’ve missed one you can just take a peek here and quickly find out which one it is and how to get there.
Introduction / FAQ
Hello there! Since I’ve recently been playing this game – Star Story: The Horizon Escape – I decided to keep track of which choices I had made to get to which ending. I guess some of you might find this useful, so I’m sharing it. Keep in mind that this is my first guide and it won’t be very appealing to the eyes.
— Does it include spoilers? —
Well, since it displays which choices you have to make to get to which ending… yes, it does include spoilers. At the end of each “route” I added some little extra info which also might seem “spoilerish” in nature. Beware!
“Following the unknown SOS signal” endings
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #1 Yeah why not/Free Sly Sidemonius -> Deny the offer. Help Sid escape from this city.
-> Option #1 Sid is right. You should help him with his revolution.
-> Defeat Slug. I guess smoke grenades with steir stun are very helpful. The End.
Ending #2: Rankine Zero
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #1 Yeah why not/Free Sly Sidemonius -> Deny the offer. Help Sid escape from this city.
-> Option #2 Screw Sid.
Get frozen. The End.
Ending #3: Regicide 40K
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #2 Accept the offer and tell the bandit boss about the artifact coordinates.
-> Option #1 Give Slug the artifact and join him on the way to the Horizon Hall of Control…
-> Help them take down Slug? Run for your life?
Die. The End.
Ending #4: Van in Wonderland
-> Option #1 (Follow the unknown SOS signal)
-> Option #1 (The stranger was captured by some freaks)
-> Option #2 Accept the offer and tell the bandit boss about the artifact coordinates.
-> Option #2 Tell Slug that you didn’t find anything and quietly sneak away.
Join forces? The End.
Ending #5: Power Underwhelming
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #1 Take the artifact to your crashed ship lab to examine.
-> Option #1 Listen to Verdana. Use your SOL drive.
Keep on cooling the bomb. Explode? The End.
Ending #6: Shadows and Stardust
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #1 Take the artifact to your crashed ship lab to examine.
-> Option #2 Listen to the girl. Give her the artifact.
Continue your way. Fight the bandits. The End.
Ending #7: Return of the Nightbringer
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #2 “Come closer. I know what you desire…”
-> Option #1 “Follow me! Listen to me! I will give you power overwhelming!”
Continue. Lose your mind. The End.
Ending #8: The Fellowship of the Hippie
-> Option #1 (Follow the unknown SOS signal)
-> Option #2 (All of this was none of your business)
-> Option #2 “Come closer. I know what you desire…”
-> Option #2 Throw the artifact at the sand shrimp, climb on one of the large rocks…
Ascend. Bring Peace? The End.
“Track your ships trail” endings
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #2 “It is about time you stopped listening to others and started listening to yourself…”
-> Option #1 Kill! Kill! Kill!
Gain the Power of Vas. Take the shot. The End.
Ending #10: Dark Knight
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #2 “It is about time you stopped listening to others and started listening to yourself…”
-> Option #2 Put all your force into making your fingers release the gun.
Save the day? The End.
Ending #11: Romanticide
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #1 If Verdana sided with the girl, this must be really serious.
-> Option #2 “Do you think you could fool me so easily?”
Continue. Fall in love. Die. The End.
Ending #12: I, Android
-> Option #2 (Track your ships trail)
-> Option #2 Help the girl on her questionable mission.
-> Option #1 If Verdana sided with the girl, this must be really serious.
-> Option #1 Take your gun out and point it at Ada.
Continue bringing forth doom upon all. The End.
Ending #13: Plan ‘B’
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #1 Point your gun at Sid and show him that he is staying here.
-> Option #2 To hell with her! Bring Slug the artifact.
Build a death star. Continue your way. Blow up. The End.
Ending #14: Rule of Four
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #1 Point your gun at Sid and show him that he is staying here.
-> Option #1 Second thoughts! Actually help the girl escape.
Continue. Shoot people. The End.
Ending #15: Feuerzauber
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #2 Point your gun at Slug and show him that you are not joking.
-> Option #1 Hell with this planet. Make me a copy of the SOL drive!
Continue. Behold the robot revolution. Die. The End.
Ending #16: Captain Van Klik
-> Option #2 (Track your ships trail)
-> Option #1 Follow Verdana’s plan. Eject your SOL drive.
-> Option #2 Point your gun at Slug and show him that you are not joking.
-> Option #2 Pygmies first. If we don’t deal with this now, there may be nothing left after.
Continue. Become Pygmie-Fodder. The End.
“You uncovered the known location of the Generation Database” endings
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #1 Ignore Ada’s call for help.
-> Option #1 There is no reason not to believe Blake. Follow his plan and get the job done.
Continue on your way. Become a brain in a jar. The End.
Ending #18: S’ Stands For Schwarzschild
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #1 Ignore Ada’s call for help.
-> Option #2 Verdana’s moral compass always was in your best interest.
Continue. Get swallowed by a black hole. The End.
Ending #19: Flawless Victory
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #2 Ignore Blake’s proposal. Follow Ada.
-> Option #1 “Did you think I am going to be her slave? I got my own plan for this.”
Explosion! Stranded! The End.
Ending #20: Pariah
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #1 Tell Blake about your crashed ship and lead him there.
-> Option #2 Ignore Blake’s proposal. Follow Ada.
-> Option #2 This is a pact. We are on it till the end.
Get Blaked. The End.
Ending #21: Evening Show
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #1 An all-knowing android may be right after all.
-> Option #1 There was only way to get out of this planet.
Do a rap battle. Die. The End.
Ending #22: Carnage TV
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #1 An all-knowing android may be right after all.
-> Option #2 Are you totally mad? A peaceful way? This is not a child’s fairytale.
You’re dead? The End.
Ending #23: Deus Ex?
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #2 Verdana was right. This sinister feeling could not trick you.
-> Option #1 Bury the artifact as planned.
Get deceived. The End.
Ending #24: Icarus Affect
-> Option #3 (You uncovered the known location of the Generation Database)
-> Option #2 Tell Blake false coordinates of your ship.
-> Option #2 Verdana was right. This sinister feeling could not trick you.
-> Option #2 Do not bury the artifact. It is precious to you!
Get angry. Shoot. The End.
The grand golden ending
The grand finale:
-> Option #2 Tell Blake of the ancient artifact that can make people who touch it clever…
-> Option #1 Sid. The weird local revolutionary. He (k)new the planet like the back of his hand…
-> Option #2 Sid. We have to save the people of this planet. And I have devised a plan…
The Horizon Escape.