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Rusty’s Retirement: Efficiency Farming Guide

Posted on April 29, 2024

This guide provides step-by-step instructions, clever strategies, and delightful tips to optimize your farming experience. With a focus on logical actions, from crop patches to automation for the early-to-mid games, emphasizing practical gameplay elements.

 

INTRODUCTION

This guide offers a structured approach to building and optimizing your farm. Feel free to adapt it to your play style.

Initial Setup:

Start by creating a few crop patches and fill them with wheat.

First Building to Construct

HAIKU’S HOUSE: Haiku aids in watering, harvesting, and construction.

  • This doubles Rusty’s efficiency in farming and other tasks.

Second Building to Construct

ECHO’S WORKSHOP: Upgrade robots for increased efficiency.

  • Though costly and time-consuming, it’s crucial for automation.

Now that Echo’s Workshop has been built it’s time to optimize your bots. Build the Biofuel Bot first, then the Harvest Bot and Lastly the Water Bot.

  • Then start maximizing the capacity of your Biofuel Bot.
  • Biofuel can be converted to cash, and it’s produced more rapidly than coins from junk.
  • Next, focus on increasing the capacity of your Harvest Bot.
  • This will boost your biofuel production.
  • Once the Harvest Bot capacity is optimized, turn your attention to maximizing the capacity of your Water Bot.
  • This will also boost your biofuel production.

Finally, enhance the speed of your bots. Start with the Biofuel Bot, followed by the Harvest Bot, and lastly, the Water Bot.

Third Building to Construct

SPLUNK’S HOUSE: Automates seed planting, reducing micromanagement.

  • This will take even more time than Echo’s Workshop and is the costliest building.
  • The reason this building is important as it automates planting the seeds which is the only thing you have to do since nothing else does that.
  • Once set up, you’ll only need to manage this single task, allowing for a more idle game play experience without excessive micro-management.

Fourth Building to Construct

SLATE’S BARN: Enables fossil digging for resources and farm animal creation.

After its complete build an Animal Feeder as soon as possible.

  • Once built Slate will be going around collecting fossils, as soon as you have enough, create a cow or swine and keep adding them till your animal feeder is full. The animals will ear then walk around and poop.
  • Now create a Feeder Bot first, to feed the animals.
  • Then create a Waste Bot to collect their poop.
  • Then create a Fertilizer Bot to fertilize the soil with their waste.
  • Then Create a Fertilizer Facility to hold the poop.
  • Then start upgrading the Bots. Start with Capacity then Speed.

Best to max out the Fertilizer Bot first, then Waste Bot and lastly the Feeder Bot. As the waste from the Fertilizer Bot will speed up how quickly your crops grow.

Fifth Building to Construct

FORBIC’S HOUSE: Collect biofuels from bulb hives.

Once built plant a few Blueberry bushes. You’ll need a certain amount to unlock the Raspberry bushes and so on and so forth.

  • You’ll also need to build a Bulb Hive, Bulbs collect the berries from the bushes that are then turned into Biofuel.
  • I would also build a butterfly cage as butterflies help speed up the collecting process.
  • You will also want build a Berry Bot and Max it out again starting with capacity and then speed.

You also want to make sure the Berry Bot is near a storage unit so if you don’t have any build one near the Berry Bot so it can deposit the berries it picks.

Sixth Building to Construct

SONNET’S SHOP: Purchase decorations to beautify your farm.

  • No resource contribution, purely aesthetic. This is strictly just for decorating purposes and does not contribute to anything resource wise aside from filling empty spaces of land plots.

Seventh and Last Building to Construct

PINION’S HOUSE: Track farm statistics.

  • No resource contribution, provides insight into farm performance and statistics.

Land Expansion

PRO TIP:

  • Expand land plots gradually, salvaging closest plots on both sides and working outward. Since item movement is restricted to full plots, extra land on both sides facilitates easier rearrangement of objects.

Thanks to VasG1 for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.

MORE GAME GUIDES FOR YOU

Related Posts:

  • Rusty’s Retirement: 100% Achievement Guide
  • Rusty’s Retirement: Reaper’s Outpost Guide (2024 New Winter Update)
  • Rusty’s Retirement: How to Edit Your Save Files

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