Story Related
Complete the tutorial.
The first time you play the game, you’ll automatically start the tutorial/“Prelude” chapter. This is before you ever see the main menu. The achievement will unlock once you complete this stage.
Gone to Hell
Complete Chapter 1 in Leon’s campaign.
Story related. Can’t be missed.
Buried Secrets
Complete Chapter 2 in Leon’s campaign.
Story related. Can’t be missed.
Get on the Plane
Complete Chapter 3 in Leon’s campaign.
Story related. Can’t be missed.
Big Trouble in China
Complete Chapter 4 in Leon’s campaign.
Story related. Can’t be missed.
The Trouble with Women
Complete Chapter 5 in Leon’s campaign.
Story related. Can’t be missed.
Rescue the Hostages
Complete Chapter 1 in Chris’ campaign.
Story related. Can’t be missed.
Tragedy in Europe
Complete Chapter 2 in Chris’ campaign.
Story related. Can’t be missed.
After Her!
Complete Chapter 3 in Chris’ campaign.
Story related. Can’t be missed.
Complete Chapter 4 in Chris’ campaign.
Story related. Can’t be missed.
Duty Calls
Complete Chapter 5 in Chris’ campaign.
Story related. Can’t be missed.
Money Talks
Complete Chapter 1 in Jake’s campaign.
Story related. Can’t be missed.
A Revolting Development
Complete Chapter 2 in Jake’s campaign.
Story related. Can’t be missed.
Let’s Blow This Joint
Complete Chapter 3 in Jake’s campaign.
Story related. Can’t be missed.
Still on the Run
Complete Chapter 4 in Jake’s campaign.
Story related. Can’t be missed.
See You Around
Complete Chapter 5 in Jake’s campaign.
Story related. Can’t be missed.
I Spy
Complete Chapter 1 in Ada’s campaign.
Story related. Can’t be missed.
Counterintelligence
Complete Chapter 2 in Ada’s campaign.
Story related. Can’t be missed.
This Takes Me Back
Complete Chapter 3 in Ada’s campaign.
Story related. Can’t be missed.
Ada’s Demise
Complete Chapter 4 in Ada’s campaign.
Story related. Can’t be missed.
What’s Next?
Complete Chapter 5 in Ada’s campaign.
Story related. Can’t be missed.
Difficulty Related
Complete the entire game on Amateur.
Complete the campaign on the required difficulty or see
Normal Is Good
Complete the entire game on Normal.
Complete the campaign on the required difficulty or see
Back in My Day
Complete the entire game on Veteran.
Complete the campaign on the required difficulty or see
Leave It to the Pro
Complete the entire game on Professional.
Professional difficulty is unlocked from the start. Difficulty achievements stack so you can complete the game on pro and unlock all the difficulty achievements below it. You can check and see the highest difficulty you’ve completed a chapter on from the Chapter Select or Records menu.
You can also change difficulty between chapters from the Chapter Select menu. Ie. If you’re playing on normal difficulty and partway through the game you’ve bought enough upgrades and feel like you can handle pro, you can go to chapter select, choose the next chapter and choose pro difficulty. Then after you’ve finished the game, you can go back and finish the previous chapters on pro difficulty.
Choose pro difficulty from the beginning to save time if you’re confident in your abilities. Otherwise, run through the game quickly on amateur difficulty to learn the ins and outs of the campaign, and also unlock infinite ammo which will make your professional playthrough much easier.
On professional difficulty, QTEs have shorter timers, you take more damage, and enemies have more health. Look for breakable objects to collect ammo and healing items. Buying skills with the skill points you save will be very beneficial.
Kill Related
Use a stealth attack to take down five enemies.
When an enemy is unaware of your presence, sneak up behind them and when the button prompt appears, hit ‘RT’ for a special physical attack. Do this five times to unlock the achievement. You’ll likely unlock this sometime during campaign through natural progression.
Finish What You Start
Perform a coup de grâce on ten enemies.
A coup de grace is a special physical attack which can be performed on enemies under certain conditions. You’ll most likely unlock this just playing through the campaign.
On regular enemies (zombies/J’avo) – Flash grenades will daze enemies in a way that will allow you to follow up with a coup de grace. Throw a flash grenade into a group of enemies, then run up next to them and hit ‘RT’ when prompted for a coup de grace. If you’re quick, you can get 2-3 in a group before they recover.
On B.O.W.s – On tougher enemies (most commonly creatures that come from cocoons) they’ll fall to their knees once they’ve taken enough damage. Run next to them and press ‘RT’ for a coup de grace.
If your partner gets grabbed, rescue them by pressing the ‘B’ and you will usually perform a coup de grace.
Bob and Weave
Counter an enemy’s attack three times in row.
When an enemy is about to hit you, hit ‘RT’ to counter the attack. Do this three times in a row. If you do anything else between each counter, you have to start over. The button prompt goes by far too fast to do on reaction, so base your timing on the animation of the attacking enemy. Zombies are easiest because the animation when they’re winding up for an attack is slow and easy to see.
Down, Not Out
Defeat an enemy while dying, then recover without any help.
Buy and equip the Lone Wolf skill for 100 skill points. This will make it so that your AI partner won’t help you get up. Find an area with some basic enemies. Kill all but one enemy and then let it damage you until you run out of health.
You’ll be knocked on the ground and enter a dying state. You’ll be lying on your back, and you can ready your weapon by holding ‘LT’. Shoot and kill the enemy. Wait for the recovery gauge to fill up and when it’s filled, you’ll recover and unlock the achievement.
Weapons Master
Use all the weapons in the game and kill ten enemies with each of them.
There are a total of 22 weapons required for this achievement. Some of the guns are exclusive to certain characters (usually their starting weapons), so you’ll have to play at least a few minutes with every character and get 10 kills with each gun.
Every character has a starting set of guns, and the rest are found throughout the campaign. Don’t worry about missing any guns, as you’ll unlock any you don’t pick up at the end of the chapter.
- Nine-Oh-Nine (Chris, Jake)
- Picador (Helena)
- Wing Shooter (Leon)
- Shotgun (Leon, Helena, Jake, Sherry)
- Assault Shotgun (Chris, Piers, Ada)
- Hydra (Helena)
- Lightning Hawk (Leon, Helena)
- Elephant Killer (Jake, Sherry)
- Sniper Rifle (Jake, Sherry, Ada)
- Semi-Automatic Sniper Rifle (Leon, Helena, Chris, Piers)
- Anti-Materiel Rifle (Piers)
- Ammo Box 50 (Ada)
- Triple Shot (Sherry)
- MP-AF (Piers)
- Assault Rifle For Special Tactics (Chris)
- Bear Commander (Jake, Sherry, Ada)
- Assault Rifle RN (Leon, Helena)
- Grenade Launcher (Chris, Piers)
- Crossbow (Ada)
- Survival Knife (Leon)
- Combat Knife (Chris)
- Stun Rod (Sherry)
Give a Little Push
Knock ten enemies off a high place.
When an enemy is near a ledge, run next to them and press ‘RT’ when the button prompt appears to throw them off the ledge. This can be a bit fickle and sometimes doesn’t work unless you’re standing in just the right spot.
Stuntman
Defeat 20 enemies with the Hydra using a quick shot.
The Hydra is one of the starting guns used by Helena. A quick shot is done by pressing ‘LT’+ ‘RT’ at the same time. A quick shot uses up part of your combat meter. The earliest you can get this is the first enemies you encounter in the elevator in Chapter 1. Can also be done in Mercenaries if you have Helena unlocked there.
Bring the Heat
Take down an enemy from 50 meters away with a headshot using the thermal scope.
The gun you need for this is the Anti-Material Rifle. This is the starting sniper rifle for Piers. An easy place to get this is at the very beginning of Chris’ Chapter 2 Campaign. As soon as you crawl out of the overturned vehicle, turn around and run back as far as possible. Equip the Anti-Material rifle, hold ‘LT’ and press ‘Y’ to switch to the thermal scope. Aim for the head of the enemy inside the window in the distance and the achievement should unlock once you pop it’s head. If you miss, you can restart the checkpoint to try again.
High Voltage
Defeat ten enemies with a stun rod charge attack.
You’ll have to play as Sherry to use the stun rod. Hold ‘LT’ to ready the stun rod, and hold ‘RT’ to charge it. Release ‘RT’ to kill the enemy. An easy place to get this is at the very beginning of Chapter 3. There’s plenty of enemies and it’s the only weapon available until you collect your guns anyway.
Get within melee range of an enemy, hold ‘LT’, then hold ‘RT’. The initial swing when you start holding ‘RT’ will hit the enemy and stagger them, giving you enough time to continue holding ‘RT’ and release a charged attack for the kill. Reload checkpoint and repeat until you’ve unlocked the achievement. Best done on amateur difficulty since one hit usually isn’t enough to kill on higher difficulties.
Zombie Massacre
Defeat 500 zombies.
Zombies are walking corpses and will shamble towards you mindlessly. Some will have weapons but are usually not very effective with them. The majority of zombies will appear throughout Leon’s campaign and parts of Ada’s campaign. You should have it unlocked, or be close to unlocking this achievement near the end of Leon’s campaign.
J’avo Genocide
Defeat 500 J’avo.
J’avo have much higher cognitive abilities than zombies. They are effective with firearms, melee weapons, and they can communicate with each other. They look mostly human from a distance and many will wear masks. When certain body parts such as the head, or arms are damaged, they can mutate and regenerate. The majority of J’avo are found throughout Chris’ campaign, and Jake’s campaign. You should be able to unlock this partway through Jake’s.
B.O.W.s Are Ugly
Defeat 100 enemies that have come out of a chrysalid.
Throughout campaign mode, you’ll find enemies that are in human shaped cocoons. Some will start as cocoons, and some will enter the cocoon state after being killed. After a few moments, a fully mutated creature will erupt from the cocoon. The majority of these will be found in the Chris’ campaign. The cocoons can be destroyed before they hatch, but this doesn’t count towards the achievement.
Collect all the serpent emblems.
Emblems are this games collectible. There are 4 in each of the 20 chapters for a total of 80 emblems. When you find one, shoot it to collect it. If you’re cleaning up emblems you missed on your previous playthrough, you don’t have to worry about reaching a checkpoint after shooting an emblem; you can quit to menu and your emblem progress will be saved.
You can keep track of the emblems you’ve collected or missed by going to Special Features -> Collections. Think of each row as a chapter, and each column as the emblems in order of appearance in the chapter. The last row and column are figures you’ll unlock.
A complete walkthrough of the emblems can be found here.
Here’s another one (with screenshots).
Other
Customize your dog tags.
There are 3 parts you can customize on your dog tags.
Template – Each Chapter you complete in the campaign will unlock a new template.
Emblem – Each achievement you unlock earns you a new emblem.
Title – Each challenge you complete unlocks a new title.
You only need to change one part of your dog tags. Once you’ve done any of the above, choose Play Game -> Dog Tags from the main menu and change your template, emblem, or title to unlock this achievement.
Titular Achievement
Earn 10 different titles.
Titles are in-game challenges unrelated to other achievements. There are 135 titles to be earned. You earn titles for doing just about anything, from walking, running, to headshots, weapon kills and completing chapters in campaign. You’ll earn far more than 10 titles by just playing through the game.
Once you’ve earned 10 different titles, choose Play Game -> Dog Tags from the main menu and the achievement will unlock there.
One Is Better Than None
Purchase one skill.
Simply purchase any one skill for this achievement.
Mad Skillz
Max out all the skills that allow you to level up.
Purchasing skills requires skill points. Skill points can be earned by killing enemies in Campaign and Mercenaries mode. Larger sums of skill points can be picked up in suitcases/chests throughout campaign. A useful skill to pick up early on is “Item Drop Increase.” Along with more ammo and healing items, slain enemies will also drop skill points more often.
For this achievement, you’re required to max out all the skills that can be leveled up. Any skill that has Lv. next to it is required. It will cost a total of 954,000 skill points to purchase all the skills required.
These are the skills required with their cost per level:
- Firearm Lv. 3 | 12,000 | 29,000 | 75,000
- Melee Lv. 3 | 10,000 | 25,000 | 75,000
- Defense Lv. 3 | 3,200 | 28,000 | 80,000
- Lock-On Lv. 2 | 2,800 | 31,000
- Rock Steady Lv. 2 | 3,500 | 33,000
- Critical Hit Lv. 3 | 3,500 | 13,000 | 32,000
- Piercing Lv. 3 | 12,000 | 28,000 | 55,000
- J’avo Killer Lv. 2 | 3,000 | 25,000
- Zombie Hunter Lv. 2 | 3,000 | 25,000
- Combat Gauge Boost Lv. 2 | 70,000 | 90,000
- Recovery Lv. 2 | 10,000 | 70,000
- Field Medic Lv. 2 | 12,000 | 95,000
A popular farming method is to load Chapter 5 in Chris’ campaign and play until you reach the circular room where a timer will start. It takes 3-4 minutes to reach the room, and another 3-4 minutes for the timer to run out.
You’ll notice that when each lever in this room are pulled, two cocoons will come out on conveyer belts. You can wait for the J’avo to pull these levers, or pull the levers yourself when they’re lit bright green. Up to ten B.O.W.s will spawn from the cocoons. Each one you kill will drop a 1,500 or 2,500 point skill piece. Once you’ve killed them all and picked up all your skill points, proceed to the next area. Skip the cutscene and wait for the Saving… icon to appear before quitting. Go to Chapter Select and repeat.
Lifesaver
Help or rescue your partner ten times.
When your partner gets grabbed they’ll need help and it will be indicated by a flashing red circle. Run towards them and hit ‘B’ when the button prompt appears. You should be able to unlock this partway through the campaign.
Rising Up
Earn a level-four title.
Titles are unlocked by performing in-game challenges. The rank of a title is denoted by the number of stars you see underneath them. The more you do a challenge, the more stars you get for it with a maximum of four.
You should earn quite a few four star titles just by playing through the game normally. Once you’ve earned a four star title you’ll unlock this achievement the next time you visit the dog tags menu.
They’re ACTION Figures!
Collect 3 figures.
Figures are unlocked by collecting emblems. Collecting all 4 emblems in a chapter will unlock a figure. Once you’ve collected enough emblems, choose Special Features -> Collections from the main menu. This is where you will unlock the achievement.
I Prefer Them Alive
Rescue two female survivors at the cathedral.
After entering the cathedral in Chapter 2 of Leon’s Campaign, you’ll have to solve a series of puzzles. After ringing the bells, you’ll return to the main room and encounter your first Lepotitsa enemy. It will spray gas everywhere and start turning the people into zombies. Your job is to save at least two ladies from becoming zombies.
The only real strategy for this fight is to fill the Lepotitsa with lead and take it down as fast as you can. Try not to get too close when shooting or it’s gas attack will deal a big chunk of damage. As long as you’re fast, you shouldn’t need to worry about missing this.
Flying Ace
Pilot the VTOL without getting a scratch on it.
At the end of Chris’ Chapter 4 Campaign, you’ll be in a jet. You’ll need to finish this section of the game without the jet taking damage, which means dodging missiles and avoiding collisions. You can get this is either Chris or Piers.
If you ever get hit, this flashes red and that’s your cue to immediately hit ‘BACK’ and restart the checkpoint. Note that dying and hitting “Yes” to continue will NOT allow you to earn the achievement.
Hard Choice
Shoot the helicopter pilot with a Magnum at point-blank range.
This achievement is Jake only. In Chapter 4 of Jake’s Campaign, after the motorcycle section, and after Chris/Piers help you defeat all enemies, you’ll enter an area with the grasshopper J’avo and your objective will change to shoot down the helicopter. Take down the J’avo and climb the ladders to the top of this area.
Wait patiently for the helicopter to come around to drop off some enemies. Stand near the rope and hit ‘A’ to grab on. Kill any enemies before doing this or they’ll be able to knock you off the rope. Once you’ve grabbed the rope, the whole sequence is basically a QTE which means you don’t need to worry about having ammo or the right gun equipped.
Sneaking Around
Get through the aircraft carrier’s bridge area without being noticed.
You need to avoid detection starting at the point where you cross paths with Chris and Piers. There are a few enemies that have to be killed, so have some non-explosive crossbow bolts handy before starting, as noise from gunfire can alert enemies.
If at any point you’re spotted by an enemy, quickly hit ‘BACK’ and restart checkpoint to continue from that section without penalty. Also note that dying and hitting “yes” to continue will NOT allow you to earn the achievement.
Covered in Brass
Earn 150 different medals.
Medals are earned through doing just about anything. Killing an enemy with a physical attack for example. Medals can be earned through all game modes. There are a total of 264 different medals in the game, and you need to earn 150 of them.
DLC: Onslaught Mode
Send 2,000 enemies to your opponent’s map.
This achievement will come naturally through your playing of Onslaught Mode. There is no way to boost this, besides playing with a friend. It is suggested that you play your best and try to get to the end of every match by letting the timer run down. You can check how many enemies you have sent over by opening the Records in the Main Menu and going to ‘Extra Content -> Onslaught.’
Take the Stage
Defeat your opponent and achieve victory in 3 stages.
Just as the descriptions states: achieve victory on three different stages/maps.
Killer Combo
Achieve a 30-combo chain.
This is one of the easiest achievements for Onslaught mode. Simply kill 30 Zombies/J’avo in a row before your combo meter breaks. Once you have reached a combo of 30, all the enemies will be sent to your opponent’s map and the achievement will unlock.
You Are S.O.L.
Defeat your opponent 10 times with enemies you sent.
There is no preferred map for this achievement, although Urban Chaos seems to be the most common choice among players due to the presence of Bloodshots and Zombie Dogs (which can kill you very fast). Make sure to communicate with your partner at all times.
Player 1 (who isn’t going for the achievement) should let themselves lose some Health during the beginning of the match.
Player 2 (who is going for the achievement) should build up a combo of at least 15 enemies before sending them over to their opponents map.
“Sent-Over-Enemies” will have a green outline/color so it is easy to tell which enemies belong to your opponent. Player 2 should let Player 1’s Zombies down them, and hopefully those same Zombies finish Player 1 off.
Kill or Be Killed
Win while in the dying state.
It is suggested that you use the ‘Catacombs’ Stage for this achievement. The method is quite easy actually. There are spike traps located around the stage. Have both you and your partner stand in front of the traps and make sure you have a clear line of communications with them.
The player who is not going for the achievement (Player 1) must purposely walk into the trap, which will down them in the process immediately.
The player who is going for the achievement (Player 2) should about 5 seconds and then walk into the spike trap as well.
Player 1 should, at this point, be getting attacked by zombies and losing health as their “Stand-Up” meter reaches 100%. If done properly, Player 1 should die while Player 2 is still in the downed state.
DLC: Survivors Mode
Win five times in a row.
This achievements can be obtained in a Private Match. Simply load up a Survivors game and switch it to ‘Deathmatch’ rather than ‘Team Deathmatch.’ Invite a friend or player to your lobby and once the match begins, have your partner allow you to kill them. Since there are only two of you, the match will end immediately after they are killed. Repeat this process four more times in a row.
Take ‘Em All Down
Defeat 100 agents.
This is the most time consuming achievement out of the bunch. If you choose to boost this, you will want as any people possible to quicken the process. The Survivors lobby can hold up to 6 players.
Make sure everyone choose the ‘Agent’ character to be safe. Choose ‘Urban Chaos’ and gather on top of the bridge in the center of the map. Once everyone is together, use the Agent’s Magnum to kill all the other players. When the match ends, have the next player repeat this process.
If you have a lobby of 4 players, it will take about 4+ hours of boosting for everyone to get their 100 kills.
Kung Fu Fighting
Survive to the end only using physical attacks.
This only can be done on Deathmatch. Load up a game and invite a player to have on the enemy team. Choose Jake as your character and when the match starts, simply use Jake’s hand-to-hand combat to kill your opponent.
Staying Alive
Return to the game as a human character.
You will need at least 2 other people for this. Load up a Private ‘Team Deathmatch’ variant of Survivors and have one team consist of 2 players, while the enemy team has only 1 player. Have the single enemy player kill you and you will respawn as a Zombie/J’avo. Simply kill the enemy player and you will return to the game as a Human.
Team Effort
Win without any members of your team being killed.
You will need at least 2 other players for this. Load up a Private ‘Team Deathmatch’ variant of Survivors and have one team consist of 2 players, while the enemy team has only 1 player. When the match begins, the team with 2 players need to kill their single opponent. Make sure your opponent does not kill anyone on your team. The match will end immediately and the achievement will be unlock for the winning team.
DLC: Predator Mode
Defeat Ustanak 20 times.
This is best done with only one other player. Load the ‘Steel Beast’ map, as both the human players and Ustanak will spawn right next to each other on the catwalks beneath the bridge.
Choose any character that has a shotgun or magnum (preferably Leon or Agent) and simply kill the Ustanak for the match to end. Allow your partner to do the same during the next match. Repeat this process until you both get the achievement.
Note: While using this method, the player who kills Ustanak will also unlock Invincible and Held Captive in the process.
Invincible
Defeat Ustanak without anyone on your team being captured.
Again, this can be done with only one other player. Load up ‘Steel Beast’ and simply kill the player who is controlling Ustanak. The match will end immediately and the achievement will unlock.
Easy Pickings
Eliminate all players as Ustanak in less than a minute.
Start a match on ‘Steel Beast’ with one other player. As Ustanak, all you must do is kill the single enemy player by grabbing them or running into them until their health depletes and they die. The achievement will unlock as soon as the enemy player dies.
One Is Never Enough
As Ustanak, capture a total of 50 humans.
This achievement is best done with 2 other players. ‘Steel Beast’ is your best choice as it’s the smallest map for this mode. When it is your turn to play as the Ustanak, simply grab one of the enemy players. The second enemy player should be standing behind the Ustanak, ready to release their partner from the Ustanak’s grasp. Continue to grab the same player, as the other player continues to free their partner.
Held Captive
Defeat Ustanak with only one Agent remaining.
With only one other player, load up ‘Steel Beast’ and simply kill Ustanak. Since you are the only player on your team, the game will read that you are the only one left alive. The achievement will unlock as soon as the match ends.
DLC: Siege Mode
Defeat 100 player-controlled agents and 100 player-controlled creatures.
NOTE: The achievement description is misleading. The 100 creature kills do not need to be player-controlled. Killing AI-controlled creatures/zombies counts towards your total.
The absolute fastest way to boost this achievement is on The Catacombs map. Create a Player Match with two players and one private slot. Invite a friend and do the following: As a zombie, run to the crank next to the spike trap, follow the prompts to turn the crank when your opponent (the player agent) is in the trap. You and your friend will need to perfect your technique a little bit, as the idea is to keep the player agent in the trap while they’re in dying. That way you’ll be able to turn the crank again and kill them quickly. There is a Whopper encased in a crystal in the middle of the trap that may prove to be a slight inconvenience while attempting to position oneself in the trap. If the player agent ends up out of the trap after the first turn, quickly run to them and press ‘RT’ for the kill. You always start with a weapon as a zombie, throw that useless thing away at the beginning of the round then you won’t have any trouble landing the finishing blow.
This achievement is cumulative and will unlock once you have killed both 100 player-controlled humans, and 100 creatures. You can check your progress by opening the Records in the Main Menu and going to ‘Extra Content -> Siege -> Agent Kills/Creatures Kills.’
Civilian Casualties
Defeat the BSAA 100 times.
The same principles as Everybody Dies apply here.
Create a Player Match with two players and one private slot. Next, invite a friend and simply follow the same basic premise of Everybody Dies. The zombie player should operate the spike trap while the player agent lures the BSAA agent into the trap. Positioning is the key here. You want both the player agent and the BSAA agent as close to the middle of the trap as possible. If both agents are in the right spot, the player agent will go into dying on the first turn of the crank, instantly killing the BSAA agent. If the BSAA agent doesn’t die after the first turn, then keep turning if he is still in the trap.
You should wait until there’s about 2:30 left on the clock before turning the crank. If you kill the BSAA agent too fast, then your friend may not have enough time to kill him when it’s their turn. You’re looking at about four hours of total boosting for this achievement, after which it should unlock for both players.
You can check your progress by opening the Records in the Main Menu and going to ‘Extra Content -> Siege -> BSAA Agents Defeated.’
Murder Spree
Defeat the BSAA as a creature without dying once.
This may seem difficult, but there are ways around obtaining this quite easily. You must be on the Creature team in order to do this, but take note that only the player who finishes off the Rookie will unlock the achievement.
This is best done in a Private Match and if you spawn as the Creature first. Have your Human partner(s) choose Helena, since she has grenades in her loadout. In the match, the Humans should throw grenades at the Rookie in order to weaken them. Now as a zombie/B.O.W., run to the Rookie and finish him off. When the round ends, the achievement is yours.
Two Sides of the Same Coin
Win 10 times.
These wins are cumulative between both the Human and Creature teams. It does not require you to obtain a total of ten wins with both teams. This will come naturally throughout your games, so don’t worry about this achievement being too difficult or time consuming.
Protect and Serve
Protect the BSAA without any of them getting hurt.
This achievement can only be obtained while playing as the Human team and is easier if you spawn as the Humans in the Round 2. When the match begins, the Creature team should race to the Rookie and kill him as quickly as possible. It should take about 15-30 seconds. In the next round, the Human team will have that same 15-30 seconds to protect the Rookie. Now just hold out and fend off until the round ends and everyone on the Human team will obtain the achievement.