For Ravenswatch players, this guide presents every hero upgrade and magical object in the game, showing what they are and what they do. Upgrades are separated by hero, both upgrades and magical objects are sorted by how they appear in the compendium, consumable magical objects are sorted by where they’re attained and alphabetically. The descriptions for everything will be exactly as they are in-game.
Some upgrades, such as ones that deal damage or heal, change with your scaling so their numbers will simply be changed to x in this guide.
Let me know if there’s anything I missed, or if you find any errors.
This guide is a W.I.P., any blank spaces means that I have yet to discover that information myself to add it here. Some things may become outdated as the game goes through early access but I will do my best to keep it up to date.
Scarlet
Name:
Upgrade type:
Unlocked at:
Effects:
Changes per rarity:
Distant Explosions
Starting
Unlocked by default
SPECIAL now targets a further location and deals +40% damage
+10% damage
Devourer
Starting
Unlocked by default
Quest (x20:) Each kill with Werewolf POWER earns +0.5 DMG
Complete: POWER has 40% chance to have no cooldown if it kills an enemy (for both forms)
+20% chance for no cooldown
Shadow Strikes
Starting
Unlocked at Rank 2
Quest (x25): ATTACK or POWER triggered during Human DEFENSE earns Crit Chance +1% per enemy hit.
Complete: Crit Damage +20%
+5% crit damage
Shapeshifter
Starting
Unlocked at Rank 5
TRAIT becomes active and HEALS 20% of maximum Health when used
Maximum Health is reduced by 30%
+5% healing
Slash Flurry
Standard
Unlocked by default
After using POWER, next ATTACK within 3 seconds delivers a flurry of 5 slashes with +20% damage increase
Cleave
Standard
Unlocked by default
ATTACK has 25% chance to cleave all around and deal +120% damage
Short Wick
Standard
Unlocked by default
Human: SPECIAL no longer affects Heroes and bomb explodes as soon as it hits the ground
SPECIAL recharges 20% faster (in both forms)
Murder Intent
Standard
Unlocked by default
DEFENSE instantly fills all Combo Points and lasts 1 more second(s)
Pyromania
Standard
Unlocked at Rank 2
SPECIAL applies IGNITE to hit enemies and has +40% Crit Chance
Energy
Standard
Unlocked at Rank 3
Maximum Combo Points is increased by 2
POWER has +4% Crit Chance per Combo Point stored
Aggressive Defense
Standard
Unlocked at Rank 3
Deal 60 damage around when triggering DEFENSE
Armor Break
Standard
Unlocked at Rank 4
SPECIAL applies VULNERABLE to hit enemies for 3 seconds
Wide Attacks
Standard
Unlocked at Rank 4
ATTACK gains +40% range and deals +20% damage
True Instincts
Standard
Unlocked at Rank 5
In Human Form, gain +10% Move Speed
In Werewolf Form, gain +20% maximum Health
Pied Piper
Name:
Upgrade type:
Unlocked at:
Effects:
Changes per rarity:
Explosive Rats
Starting
Unlocked by default
Rats explode when they die and deal x damage around.
Sound Barrier
Starting
Unlocked by default
Quest (x20): Gain +1 ARMOR whenever DEFENSE hits at least 2 enemies
Complete: Doing so again grants x SHIELD to Heroes around for 6 seconds
Freezing Trap
Starting
Unlocked at Rank 2
Enemies within SPECIAL effect are CHILLED and take +10% damage
Virtuoso
Starting
Unlocked at Rank 5
Move Speed when using ATTACK or POWER is increased by 30%
Gain +10% ATTACK Speed
Extra measure
Standard
Unlocked by default
After hitting an enemy with DEFENSE, next POWER within 3 seconds lasts longer (+2 waves of notes)
Sniper
Standard
Unlocked by default
Notes from ATTACK and POWER have a longer range and deal +20% damage if they hit after halfway
Grand Finale
Standard
Unlocked by default
When SPECIAL effect expires, zone explodes and deals x damage
Horde
Standard
Unlocked by default
Rats spawn in groups of 3 (instead of 2)
Increase maximum controllable Rats by 6
Explosive Blast
Standard
Unlocked at Rank 2
DEFENSE deals x damage
Quintuplets
Standard
Unlocked at Rank 3
POWER plays 5 notes each wave (instead of 3) but each note deals -20% damage
Giant Rats
Standard
Unlocked at Rank 3
Rats’ attacks WEAKEN enemies and deal +20% damage
Accoustic Pulses
Standard
Unlocked at Rank 4
SPECIAL deals x damage every second
Perfect Harmony
Standard
Unlocked at Rank 4
DEFENSE restores x Health to all Heroes around for each enemy hit (up to 4)
Low Notes
Standard
Unlocked at Rank 5
ATTACK sends bigger notes dealing +100% damage in a zone around but at a 50% reduced frequency
Beowulf
Name:
Upgrade type:
Unlocked at:
Effects:
Changes per rarity:
Explosive Fire
Starting
Unlocked by default
IGNITED enemies explode when they die, dealing x damage and applying IGNITE to enemies around
Shield Charge
Starting
Unlocked by default
DEFENSE makes Beowulf dash forward and deal +100% damage along path
Rampart
Starting
Unlocked at Rank 2
Quest (x20): Blocking at least an attack during DEFENSE earns +1 ARMOR
Complete: Wyrm DEFENSE heals 50% more
Draconic Binds
Starting
Unlocked at Rank 5
Quest (x20): Hitting 2 enemies with a single Wyrm ability earns +0.5 DMG
Complete: TRAIT cooldown -25%. Wyrm abilities deal +10% damage
Blademaster
Standard
Unlocked by default
After each TRAIT activation, next 3 ATTACKS gain +100% Crit Chance
Permanently gain +10% ATTACK speed
+2% attack speed
Bladestorm
Standard
Unlocked by default
SPECIAL spins 2 more time(s) for 90% damage each
Double Shock
Standard
Unlocked by default
POWER sends two successive shockwaves, each one dealing -30% damage
Furnace
Standard
Unlocked by default
Your IGNITE effects last 2 more seconds and deal +20% damage
Fiery Seismo
Standard
Unlocked at Rank 2
Wyrm SPECIAL’s finisher strikes 3 times with a growing radius for 50% damage each
Heavy Strikes
Standard
Unlocked at Rank 3
ATTACK is slower but cleaves in a wide zone and deals +50% damage
Eruption
Standard
Unlocked at Rank 3
POWER’s shockwaves explode at the end and deal 100% additional damage around
Scorched Earth
Standard
Unlocked at Rank 4
Wyrm POWER leaves a trail of fire, dealing x damage over time to enemies standing on it
Blazing Runes
Standard
Unlocked at Rank 4
ATTACK and SPECIAL have +50% Crit Chance against IGNITED enemies
Fire Wings
Standard
Unlocked at Rank 5
Activating TRAIT deals x damage around applies IGNITE to hit enemies
Snow Queen
Name:
Upgrade type:
Unlocked at:
Effects:
Changes per rarity:
Windy Lances
Starting
Unlocked by default
ATTACK’s lances can curve to seek targets and reset their lifetime whenever they hit an enemy, up to 3 times
Ice Clone
Starting
Unlocked by defaultl
TRAIT leaves an ice clone with 40% of Hero’s maximum health, attracting enemies’ attention
Only one ice clone can exist, it will melt after 20 seconds
Dual Lances
Starting
Unlocked at Rank 2
ATTACK sends two lances side by side, but maximum range is reduced by 50%
Freezing Shatter
Starting
Unlocked at Rank 5
Quest (x20): SHATTER 3 enemies with a single SPECIAL to earn +0.5 DMG
Complete: SPECIAL reapplies CHILLED and deals +20% damage
Biting Gust
Standard
Unlocked by default
DEFENSE deals x damage over its duration
Lance Burst
Standard
Unlocked by default
SPECIAL also sends 3 ATTACKS in a cone forward
Cold Heart
Standard
Unlocked by default
Gain +8% Crit Chance for each CHILLED enemy around (can stack up to 5 times)
Hail Storm
Standard
Unlocked by default
After using POWER, 3 waves of ice fall on area and deal x damage each
Wind Shield
Standard
Unlocked at Rank 2
DEFENSE grants all Heroes within effect zone x SHIELD for 6 seconds
Slide
Standard
Unlocked at Rank 3
TRAIT makes Hero quickly dash on a short distance, turning INTANGIBLE
TRAIT’s FROST radius is increased by 40%
Frost Surge
Standard
Unlocked at Rank 3
POWER can be held to store up to 3 levels of charge before release:
DAY: deal +20% damage per level
NIGHT: gain +20% radius per level
Frost Exposure
Standard
Unlocked at Rank 4
DEFENSE also applies VULNERABLE to hit enemies for 3 seconds
Shattering Blast
Standard
Unlocked at Rank 4
POWER triggers SHATTER on already CHILLED hit enemies
Any SHATTER deals +20% damage
Frost Queen
Standard
Unlocked at Rank 5
DAY FROST deals +40% damage
NIGHT FROST lasts 3 seconds longer
Aladdin
Name:
Upgrade type:
Unlocked at:
Effects:
Changes per rarity:
Slide Attack
Starting
Unlocked by default
Using ATTACK while blades are flying makes you slide and deal 300% of ATTACK’s damage along path
Aerial Catch
Starting
Unlocked by default
Quest (x15): After they hit an enemy, retrieving SPECIAL’s blades during DEFENSE earns +1 ARMOR
Complete: Doing it again grants x SHIELD to Heroes around for 6 seconds
Jinn’s Might
Starting
Unlocked at Rank 2
Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG
Complete: Increase POWER’s bonus damage from charge by 40%
Jinniya’s Gift
Starting
Unlocked at Rank 5
Gain +1 TRAIT Charge
Future Upgrades have +20% chance to be Rare or better
Jinn’s Fury
Standard
Unlocked by default
POWER strikes 3 times, each one dealing 40% damage
Air Dash
Standard
Unlocked by default
DASH can be triggered during DEFENSE’s air time
Doing so increases ATTACK speed by 15% for 4 second(s)
Healing Blades
Standard
Unlocked by default
When retrieved, SPECIAL’s blades heal all Heroes around for each enemy hit, up to x health
Major Enchantment
Standard
Unlocked by default
While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3 seconds
Cyclonic Appearance
Standard
Unlocked at Rank 2
When triggering POWER, Jinn hits all enemies around for 50% of POWER’s damage
Dive
Standard
Unlocked at Rank 3
Using ATTACK during DEFENSE’s jump makes Aladdin dive to the ground, dealing 400% of ATTACK’s damage around
Dancing Blades
Standard
Unlocked at Rank 3
SPECIAL’s blades spin duration is increased by 75%
Blades can be recalled sooner by triggering SPECIAL again
Accrobatics
Standard
Unlocked at Rank 4
Each enemy crossed during DEFENSE earns 3 ENCHANTMENT points
Spinning Strikes
Standard
Unlocked at Rank 4
After retrieving SPECIAL’s blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deal +80% damage
Swordjinn
Standard
Unlocked at Rank 5
POWER Jinn can catch SPECIAL’s blades to deal +80% damage in a wider range
Melusine
Name:
Upgrade type:
Unlocked at:
Effects:
Changes per rarity:
Deep Beat
Starting
Unlocked by default
Each 4 ATTACKS hitting an enemy, send a blast all around dealing 100% of ATTACK’s damage
Counter resets when exiting SING STANCE
Bewitching Song
Starting
Unlocked by default
When entering SING STANCE, apply WEAK to enemies around for 3 seconds
Dance Step
Starting
Unlocked at Rank 2
DASH can be used in SING STANCE at a +50% cooldown cost
Spring Water
Starting
Unlocked at Rank 5
Each SPECIAL’s wave hitting an enemy restores x health to Heroes within effect zone
Protective Flow
Standard
Unlocked by default
Heroes crossed by ATTACK gain x SHIELD for 6 seconds
Tidal Wave
Standard
Unlocked by default
SPECIAL’s waves are 20% larger and longer
Power Dive
Standard
Unlocked by default
DEFENSE triggers POWER’s effect with a +20% damage increase when Melusine dives underwater
Aftershock
Standard
Unlocked by default
POWER leaves a water core at cast location that triggers POWER again after 1.5 seconds for 50% of its damage
Freezing Splash
Standard
Unlocked at Rank 2
POWER applies CHILLED to hit enemies and has +15% range
Underwater Predation
Standard
Unlocked at Rank 3
Hold DEFENSE to move underwater, crossed enemies become VULNERABLE for 4 seconds
Backwash
Standard
Unlocked at Rank 3
When SPECIAL ends, add 3 additional waves coming backwards that deal 50% damage each
Submerging Attack
Standard
Unlocked at Rank 4
ATTACK damage increases by 8% for each enemy hit (up to 6 hits, +48%)
Resets if Melusine takes damage or exits SING STANCE
Geyser
Standard
Unlocked at Rank 4
POWER deals +50% damage at its center
Water Communion
Standard
Unlocked at Rank 5
DEFENSE clears SPECIAL’s cooldown and increases next SPECIAL’s damage within 3 seconds by +40%
Magical Objects
Dreamcatcher
Common
Reduce Sandman’s Dream Shards prices by 10%
Fairy dust
Common
+50% to any SHIELD applied or receive
Voodoo doll
Common
Deal +30% damage to bosses
Mermaid tears
Common
+25% to any healing effect provided or received
Ogre blood
Common
DMG +1 for each 5 VITALITY you have
Eternal rose
Common
Deal +10% damage to enemies for each Negative Status they have
Goldilocks porridge
Common
DMG +20 when at Full Health
Little Thumb Pebbles
Common
After taking damage, gain Crit Chance +30% for 5 seconds
Horn of plenty
Rare
VITALITY +5 for each Magical Object carried
Unicorn horn
Rare
At Critical Health, gain +1 REGENERATION (max every 30 seconds)
Vajra
Rare
DASH deals +50 damage to crossed enemies
Jack of diamond card
Rare
SPECIAL deals +20% damage
King of clubs card
Rare
POWER deals +20% damage
Ace of spades card
Rare
ATTACK deals +20% damage
Dragon hide
Rare
+1 ARMOR for each 5% missing health
Golden Egg
Rare
DMG +1 for each 40 Dream Shards in stock
Thunderstone
Epic
SPECIAL gains +1 Charge(s)
Raven eye
Epic
Reduce ULTIMATE cooldown by 20%
Raven beak
Epic
Reduce SPECIAL cooldown by 20%
Raven claw
Epic
Reduce POWER cooldown by 20%
Raven skull
Epic
Reduce DEFENSE cooldown by 20%
Raven wing
Epic
Reduce DASH cooldown by 20%
Flaming pearl
Epic
POWER gains +1 Charge(s)
Adder stone
Epic
DEFENSE gains +1 Charge(s)
Vorpal blade
Legendary
Any damage you deal kills standard enemies below 20% health or elite enemies below 10% health
Water of life
Legendary
Fully Heal the start of each DAY or NIGHT
Swan Cloak
Legendary
DASH heals for 50% of damage taken during last 2 second(s)
Excalibur
Legendary
DMG +20 for each Legendary Upgrade you have
Seven-league boots
Legendary
Clear DASH cooldown whenever you use POWER, SPECIAL, or DEFENSE
Golden coat of chainmail
Legendary
Damage taken within 1 second(s) cannot exceed 30% of you maximum health
Mad hat
Cursed
Lose 1 Dream Shard(s) first for each damage taken instead of health
Hope Diamond
Cursed
Double the amount of collected Dream Shards but lose all Dream Shards at death’s door
Witch’s broom
Cursed
DASH makes Hero INTANGIBLE but any damage taken is increased by +50%
Oni mask
Cursed
DMG +30 for each Cursed Magical Object exceeding Legendery Magical Object number
Black Lotus
Cursed
ATTACK gains +10% Life on hit but Healing Orbs don’t affect you anymore
Nightmare goo
Cursed
SPECIAL deals +100% damage but has a +50% increased cooldown
Nightmare thorn
Cursed
POWER deals +100% damage but has a +50% increased cooldown
Bloody Mary’s mirror
Cursed
Any positive ARMOR is removed and transformed into DMG
Consumables
Adamant
The Sandman
ARMOR +5
Barbed Vine
The Sandman
Critical Attacks deal +25% damage
Four-leaf clover
The Sandman
Gain +10 Crit Chance
Gingerbread man
The sandman
Heal 100% of your maximum health
Golden apple
The Sandman
VITALITY +5
Magic mirror
The Sandman
Gain a copy of random Common, Rare, or Epic Magical Object already owned
Silver bullets
The Sandman
DMG +5
Read dream chapter
Grimoires
Gain +300 experience
Read knowledge chapter
Grimoires
Gain +150 DREAM SHARDS
Read mastery chapter
Grimoires
Improve a random UPGRADE 2 times
That’s all we are sharing today in Ravenswatch Compendium with Everything You Need to Know, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Shotgun Crusader
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This is exactly what I was looking for, thanks for putting this list together! I was wondering what ranking up a character would do and what the maximum rank is. Looks like rank 5 is the max.