What is the best weapon? (Updates below) This is a phrase we here all too much. Wether it is in game or on social media, it’s a statement that makes you facepalm when you see someone asks it.
Welcome fellow Rangers!
Here are a few things to think about.
(Remember, this information can change in single update, change in behemoth weaknesses or added behemoths.)
-Best weapon type – check the most recent speed hunt rankings. (Be aware that you may be more skilled in a weapon that is not at the top. Also latency and personal reflexes influence results. Some weapons are more forgiving. Above all, have fun!)
-Best damage type – all types of damage have their uses. (I will not be calculating status weapons into this analysis.) Try to match damage types with armor/ring/sockets/horses that help your weapon damage. (Don’t forget necklace to match damage type and title stat bonus.)
Damage types– negative crit, power (straight attack power), crit, elemental, status and variations with crit.
Examples – negative crit weapon with Rhidon armor for guaranteed crit; Status weapon with Kang or Mantis armor; crit with Ursok armor; elemental with mammox, wyrm, scorpid, drakken armor (soon Kirin will be an upgrade from mammox when boss is added); power weapon with goros armor. All of these are just examples. Everything has a use and can be viable. Experiment with combinations, synergy is the key.
I have done an analysis of weaknesses not counting status weapons to find the damage types that have the most use. These are just my results and I will explain the process I used for my findings.
I decided to pick the top 10 14 behemoths to focus weaknesses. These are Cindarr, Azure Wyrm, Frost Dracolich, Ursok, Venomous Goros, Thunder Roc, Flame Chimera, Ice Drakken, Steelwerk and Ice Golem. Update including Kirin, Thorzan, Bone Howler and Vile Saphros
I performed two separate studies and merged them together to find the most needed for current end game elemental (physical included) weapon damage.
1.) Most Effective Element – MEE (physical included), making a tick in each category that has two or three stars. (Updated 6 May 2019)
MEE | |
---|---|
Physical | III |
Fire | IIIIII |
Frost | I |
Lightning | IIII |
Poison | IIIII |
2.) All Stars Method – ASM (not counting empty stars or red “X’s”), adding all stars up for each category.
ASM | |
---|---|
Physical | 10 |
Fire | 12 |
Frost | 8 |
Lightning | 12 |
Poison | 10 |
I combined both of these results to get a rounded look at most needed damage types. These are my findings in order of precedence.
-
Fire
-
Poison
-
Lightning
-
Physical
-
Frost
Hope this helps, happy hunting Rangers!
Written by u/Draugmith