This guide contains a complete list of level up upgrades.
Explanation
The number in round brackets shows how many items of that type you can get in a run.
Generally, the higher rarity means you get more significant changes, but the maximum amount is smaller. The rarity of the reward changes the probability of receiving it:
- 100 chances for common item;
- 75 chances for uncommon item;
- 50 chances for rare item;
- 30 chances for epic item.
- 20 chances for legendary item;
This chances amount is changed for rewards you haven’t chosen yet – x2 + 100 chances.
Common
+10% Move Speed
+10% Crit Chance
+10% Crit Damage
-5% Attack Frequency
+15% Projectile Speed
+10% Knockback
+5% Attack Frequency
+12% Exp Gain
-3% Coin Gain
+10% Fishing Yield
+5% Damage
+15% Pickup Range
+10% Knockback
+10% Mining Speed
+10% Mining Yield
+10% Fishing Speed
+10% Fishing Yield
+15% Attack Duration
+10% Crit Chance
+25% Pickup Range
+10% Planting Speed
+10% Watering Speed
+5 Health Regen
+10% attack Frequency
+10% Damage
+15% Attack Size
+5% Exp Gain
+5% Crit Chance
+15% Resistance
Uncommon
+10 Max Health
+10% Attack Size
+5% Damage
+10% Attack Size
+2 Water Capacity
+12% Attack Frequency
+12% Watering Speed
-10%Ore Spawns
+10% Damage
+10% Watering Range
+10% Watering Speed
+7 Crop Thirst
+20% Attack Frequency
+10% Projectile Speed
+10% Attack Duration
-10% Duration
+15% Crop Growth Speed
+10% Attack Frequency
-7% Apple Spawns
+15% Apple Spawns
+15% Knockback
-10 Max Health
+10% Planting Speed
+10% Crop yield
+15% Crit Chance
+15% Crit Damage
-7% Damage
+15% Damage
+10% Move Speed
-7% Resistance
+5% Enemy Spawns
+20% Exp Gain
+10% Crop Thirst
+2 Water Capacity
+15% Crop Growth Speed
-10 Max Health
+15% Fish Spawns
+15% Ore Spawns
-10% Resistance
+15% Resistance
+10% Move Speed
-10% Attack Size
+15% Apple Spawns
+10% Move Speed
-2 Water Capacity
+20% Damage
-15% Crop Thirst
+10% Enemy Damage
+15% Mining Yield
+15% Fishing Yield
-7% Crop Yield
+10% Attack Duration
+10% Crop Yield
+15% Apple Healing
+10% Crop Yield
-5 Health Regen
+15% Coin Gain
+15% Pickup Range
-5% Exp Gain
+15% Crit Damage
+15% Coin Gain
+5% Crop Thirst
-2 Water capacity
+15% Crit Damage
+15% Coin Gain
+5% Crop Thirst
-2 Water capacity
+20 Max Health
+5 Health Regen
-10% Resistance
+20% Attack Duration
+10% Projectile Speed
-5% Attack Frequency
-5% Crit Damage
+15% Attack Size
+15% Pickup Range
+10% Watering Range
-5% Attack Frequency
+15% Damage
+15% Crop Growth Speed
+15% Enemy Spawns
+10% Projectile Speed
+10% Attack Frequency
-5% Knockback
+20% Mining Yield
-10% Fishing Speed
+12% Attack Size
+12% Crop Yield
-10% Apple Spawns
+15% Damage
+15% Attack Frequency
-10% Crit Chance
+10% Projectile Speed
+10% Planting Speed
+15% Crit Chance
+15% Mining Speed
-5% Projectile Speed
+15% Crit Damage
+15% Fishing Speed
+5% Damage
-15% Mining Speed
+15% Knockback
+15% Mining Speed
+5% Damage
-15% Fishing Speed
+10% Move Speed
+10% Apple Healing
+5% Crop Thirst
+20% Damage
+20% Attack Frequency
-10% Mining Speed
-10% Fishing Speed
-10% Planting Speed
+20% Crit Damage
-10% Apple Healing
+20% Knockback
-5% Damage
+15% Damage
-5% Knockback
+10% Exp Gain
+7% Coin Gain
-7% Move Speed
+15% Resistance
+10 Health Regen
-12% Pickup Range
+20% Damage
+15% Attack Frequency
+10% Projectile Speed
-10% Crit Chance
-5% Crit Damage
+20% Crit Damage
+10% Crit Chance
-10% Attack Size
+20 Max Health
-5% Move Speed
+15% Resistance
+10% Crit Chance
-10% Fishing Speed
+20% Damage
+15% Knockback
-10% Mining Speed
-10% Fishing Speed
+12% Damage
+12% Planting Speed
-10% Fishing Spawns
Rare
+2.5% Coin Gain at the start of each day
+0.5% Coin Gain When a weapon is harvested
-12% Damage
+20% Resistance
+20% Attack Size
-10% Attack Frequency
+15 Max Health
+10 Health Regen
+30% Attack Frequency
-25% effectiveness to future Attack Frequency changes
+15% Damage
+15% Attack Duration
+10% Attack Frequency
-10% Crop Yield
+20% Crop Yield
+15% Apple Spawns
-3 Water Capacity
+20% Crit Chance
+10% Attack Size
-10% Resistance
+1% Fishing Yield when an ore is mined
+15% Attack Size
+15% Crop Yield
+10% Planting Speed
-15% Damage
+3% Apple Spawns at the start of each day
+1% Mining Yield when a fish is caught
+2.5% Exp Gain at the start of each day
+25% chance to gain an additional pet whenever recruiting one
-5% Exp Gain
+15% Move Speed
+15% Projectile Speed
+5% Enemy Speed
+20% Ore Spawns
+15% Mining Yield
+15% Crit Damage
+10% Attack Duration
+10% Resistance
-7% Coin Gain
+5% Enemy Spawns
+20% Crop Growth Speed
+3 Water Capacity
-7% Apple Spawns
+1% Attack Size when an ore is mined
+15% Crit Damage
+15% Damage
-10% Projectile Speed
+20 Max Health
+20% Resistance
-12% Crit Chance
+25% Apple Healing
-7% Apple Spawns
+12% Planting Speed
+12% Watering Speed
+12% Watering Range
-7% Coin Gain
-0.5% Shop Prices when a weapon is harvested
+10% Shop Prices
-5% Coin Gain
+20% Enemy Loot Yield
+5% Enemy Health
+15% Apple Spawns
+10% Apple Healing
+10% Damage
-15% Ore Spawns
+1 Rerolls on level up
-10% exp Gain
+30 Max Health
+10% Attack Duration
-15% Damage
+10% Move Speed
+10% Mining Yield
+10% Fishing Yield
-10% Crop Yield
+20% Crit Damage
+15% Resistance
-10% Attack Size
+15% Projectile Speed
+12 Health Regen
-10% Watering Speed
+1% Fishing Speed when a fish is caught
+10% Fishing Yield
+20% Crit Chance
+15% Attack Size
+10% Shop Prices
+20% Fish Spawns
+15% Fishing Yield
-15% Crop Thirst
+2 Water Capacity
+1% Mining Speed when an ore is mined
+10% Mining Yield
+20% Attack Duration
+15% Attack Frequency
-10 Max Health
-5 Health Regen
+20% Damage
+15% Resistance
-10% Crop Growth Speed
+20% Crop Growth Speed
+15% Watering Speed
-10% Crop Yield
+25% effectiveness to future Fishing Yield changes
+15% Fish Spawns
+20% Knockback
+10% Attack Duration
+10% Resistance
+10% Enemy Spawns
-20% Enemy Damage
-5% Damage
+20% Damage
-5% Damage
+25% Watering Speed
+20% Watering Range
+2 Water Capacity
+10% Crop Thirst
+25 Max Health
+3 Water Capacity
-10% Mining Speed
-10% Fishing Speed
Epic
+2% Apple Healing when an apple is collected
+50% chance to gain an additional pet whenever recruiting one
-15% Planting Speed
-10% Crop Growth Speed
+50% Damage
-40% Crit Damage
+25% Planting Speed
+15% Crop Growth Speed
+15% Crop Yield
-15% Mining Yield
-15% Fishing Yield
100 exp drops every time a seed is planted
-20% Crop Yield
+20% Attack Frequency
+20% Projectile Speed
-15% Crit Damage
+0.3% Fish Spawns per +1% Fishing Speed
-10% Attack Size
-7% Exp Gain
+1% Damage per +1% Apple Spawns
-20 Max Health
+1 Max Health on level up
+50% effectiveness to future Projectile Speed changes
-15% Coin Gain
+20% Fish Spawns
+20% Ore Spawns
+20% Apple Spawns
+10% Enemy Spawns
-10% Crop Growth Speed
+40% effectiveness to future Coin Gain changes
+10% Shop Prices
+0.3% Crop Growth Speed per +1% Crop Yield
-15 Max Health
-10 Health Regen
-12% Shop Prices
+12% Move Speed
-15 Max Health
+45% Crop Growth Speed during the day
+15% Enemy Damage during the night
+0.4 Max Health per +1% Resistance
+0.3% Ore Spawns per +1% Mining Speed
-10% Projectile Speed
-7% Exp Gain
+25% effectiveness to future Crit Chance changes
-10% Attack Frequency
+25% Damage
+15% Attack Size
+10% Enemy Spawns
+5% Enemy Speed
+0.3 Max Health per +1% Pickup Range
-15% Damage
-15% Enemy Health
+5% Enemy Damage
Legendary
+0.5% Coin Gain per +1% Crit Damage
-15% Fish Spawns
-15% Ore Spawns
+100% effectiveness to future Damage changes
+20% Resistance
-40% Attack Frequency
-30% effectiveness to future Move Speed changes
+1% Damage per +1 Max Health
-130% Damage
+25% Apple Healing
+15% Exp Gain
+15% Coin Gain
+10% Move Speed
-20 Max Health
-15% Resistance
+70% Critical Damage
-50% effectiveness to future Crit Chance changes
+50% effectiveness to future Mining Yield changes
+50% effectiveness to future Fishing Yield changes
-25% Crop Growth Speed
+25% Damage
+25% Attack Size
+25% Crop Yield
-25 Max Health
-100% effectiveness to future Max Health changes
+25% Crop Growth Speed
+25% Planting Speed
+15% Crop Yield
-15% Damage
-10% Crit Damage
+30% Resistance
+20 Max Health
+10 Health Regen
-20% Projectile Speed
-12% Move Speed
+1% Attack Frequency per +1% Knockback
-15% Crit Chance
-10% Crit Damage
+30% effectiveness to future Exp Gain changes
-15% Damage
+50% effectiveness to future Attack Frequency changes
+50% effectiveness to future Planting Speed changes
-50% Crit Chance
+1% Knockback per +1% Resistance
-20% Crit Damage
+100% effectiveness to future Knockback changes
-25% Crit Damage
+0.5% Damage per +1% Move Speed
-15% Resistance
+5% Enemy Speed
+0.5% Attack Duration per 1% missing health
-0.5% Crop Thirst per 1% missing health
-30 Max Health
+0.3% Attack Frequency when a crop is harvested
-0.1% Attack Duration when a crop is harvested
+1% Attack Size per +1% Resistance
-15% Exp Gain