For Mind Over Magic players, this guide is a list of basic info for reference, including faction/species traits, element tasks & combat skills, and default room keywords & their meanings. Faction/Species Info There are currently 5 factions (aka species/races) in the game. Humans have 100 base HP and 120 base Mana. They have one…
Tag: Mind Over Magic
Mind Over Magic: Sample End Game Room Designs
Here are some ideas to help guide the design of end game rooms House Commons House Commons: Must Have: 5 or more Plain Beds, Fancy Beds, or Canopy Beds 2 or more Dining tables 2 or more Recreation Furnishings Private Elevated Towered 15 or Greater Luxury Must have one: 3 or more Large Windows…
Mind Over Magic: Easy Mage’s Hermitage Guide
Discovered an easy way to get Mage’s Hermitage able to be added to your tower without much hassle. Also sharing couple useful tips I found. Mage’s Hermitage While this game is about designing efficient rooms to allow you to explore and build, I was planning a natural development plan for researching. Accidentally discovered a…
Mind Over Magic: Wand Tier List
This guide will provide you some insight on which Wand(s) to choose to expand your school. The main factor is combat mechanics (mainly damage and defense, not speed), and some minor factors as well, like task capability, ritual/building requirement, etc. Disclaimer, this is purely based on my opinion, and I’m aware this is far from…