Some people have been asking for help with some of the endings, so I’ve decided to write guides!
I’ve attempted to keep it vague to avoid spoilers.
I have listed the correct choices for each ending. All routes have a little bit room for error, but I’ll list every choice that will score you points to open each ending.
I did not list choices that affect other things, such as achievements and side plot events and whatnot. I think it’d be best I leave those out, so you have something to chat with among each other. I think it would be sweet if people made video guides too or something! 😀
Jack Good End(s)
“Things written like this.” are the choices you click.
- Play however you like.
- First time in castle.
– “Kitchen.” - Jack’s room for the first time.
– “Don’t touch anything.” - Do whatever, until you’re alone in your room.
– “I’m better off on my own.” - You’re asked if you think it’s late.
– “I’ve got you some information.” - Jack complains.
– “What are they anyway?” - Play as you wish.
- Jack visits you.
– “I managed by myself.” - You’re asked about something.
– “He’s handsome!” - It matters not which way you play here.
- Jack demands an answer.
– “Because I’m helpful.” - Say what you will until you’re asked what will you do.
– “I’ll keep looking.” - Did you understand?
– “Of course.” - At the kitchen.
– “Yourself.” - Speculate freely.
- Say whatever.
- Tell the visitor:
– “Nothing so far.” - Play as you wish.
- You’re told to keep your mouth shut.
– “Do you like being the king?” - Do what you will.
- Say whichever.
- Jack tells you about things.
– “If you say so.” - When you’re alone in your room.
– “I don’t know.” - Do whatever.
- Back in the important room.
– “So you don’t know?” - Do whichever.
- You’re being assured not to worry.
– “Doesn’t seem that way to me!” - Writing a letter.
– Say everything is fine. - Townspeople talking.
– “They’re not wrong.” - You wonder are you supposed to help.
– “I’m only helping Jack.” - Play as you like.
- You use the item.
– “This isn’t working.” - Do whatever.
- Choose who to visit.
– “Visit Jack.” - Either choice is fine.
- Again, either is fine.
- You’re being asked something.
– Accept -> Romantic End
– Decline -> Non-romantic EndDONE! 😀
Jack Bad End
“Things written like this.” are the choices you click.
- First time in castle.
– “Kitchen.” - Jack’s room for the first time.
– “Take a peek.” - Do whatever, until you’re alone in your room.
– “I’m better off on my own.” - You’re asked if you think it’s late.
– “I’m sorry. It’s important.” - Jack complains.
– “Let’s cut them.” - Play as you like.
- Jack visits you.
– “That’s okay.” - You’re asked about something.
– “He’s a music box.” - Do whatever you like.
- Jack demands an answer.
– “Because I’m stupid.” - Say what you will until you’re asked what will you do.
– “I have a job now.” - Did you understand?
– “But why?” - At the kitchen.
– “Me.” - Speculate freely.
Say whatever. - Tell the visitor:
– “Well there’s one thing…” - Do whatever you want.
- You’re told to keep your mouth shut.
– “Should I stop talking to you?” - Say whichever.
- Either choice is fine.
- Jack tells you about things.
– “If you say so.” - When you’re alone in your room.
– “Probably so.” - Do whatever.
- Back in the important room.
– “So you don’t know?” - Do whichever.
- You’re being assured not to worry.
– “Doesn’t seem that way to me!” - Writing a letter.
– Say it’s going badly. - Townspeople talking, either choice is fine.
- You wonder are you supposed to help.
– “I’ll help of course…” - Do whatever.
- You use the item.
– “This isn’t working.” - Do whatever.
- Choose who to visit.
– “Visit the cook.” - Either choice is fine.
- Again, either is fine.
The bad end awaits you!
Jack Neutral End
- Play the story as you will, until you’re done exploring the castle with Sylvester and Bunnie for the first time.
- Enter the Jack Route by choosing:
“I’m better off on my own.” - Then, proceed to do whatever you wish UNTIL you’re in an important room with Jack.
He says he didn’t want to do something.
Choose: “It was for the best.” - Carry on playing any which way, until you’re back in the room.
Jack says he’d rather not tell you.
Choose: ” I understand.” - Continue to do whatever you wish, until once again you’re in the room.
This time say: “Are you sure?” - Then act as you’d like, until you overhear townsfolk talking.
Choose: “How dare they?”
You’ve now entered the neutral end, it will end as it ends no matter what, so do what you wish for the remaining choices.
Sylvester Good End
- Play as you wish, up until you’re at the castle.
– “Kitchen.” - Continue playing any which way.
- You’re asked who to assist.
– “Sylvester” - Doesn’t matter what you say.
- Asking about Bunnie.
– “Are you friends?”
Continue with:
– “N-no reason!” - Pick either option.
- Once alone, choose:
“We’ll try again.” - Wondering what to do.
-“I should ask for work.” - Who to assist this time.
– “Sylvester.” - What do you suggest?
– “Follow the vines.” - Either choice is equally useless.
- Sylvester is leaving.
– “When? Where?” - Make any choices you like, until you’re with Sylvester again.
– “Wait…” - In the kitchen.
– “He is.” - At night.
– “Jack sure likes you…” - Sylvester seems sad.
– “Don’t pry into it.” - Make any choices you’d like until you’re caught.
– “I should’ve trusted Sylvester.” - Back in your room.
– “I understand…” - In town.
– “That’s stupid.” - Sylvester’s place. Either choice is okay.
- You’re told Jack doesn’t want something.
– “But the (spoiler) is (spoiler)!” 😀 - When asked will you be alright.
– “I just need a hug.” - Anything you say is fine.
- Talking with Sylvester.
– “You must be really busy.” - Sylvester theorizes about the situation.
– “Sounds reasonable enough.”
You’re now in the Sylvester good end branch!
You’ll get a good end regardless, of what choices you make, but I urge you to visit Sylvester once someone has stolen your bed.
Sylvester Bad End
- Play as you wish, up until you’re at the castle.
– “Kitchen.” - Continue playing any which way.
- You’re asked who to assist.
– “Bunnie.” - Doesn’t matter what you say to him the whole time.
- Once alone, choose:
“We’ll try again.” - Wondering what to do.
-“Meet Bunnie and Sylvester!” - Who to assist this time.
– “Sylvester.” - What do you suggest?
– “I got nothing.” - Either choice is equally useless.
- Sylvester is leaving.
– “See you soon.” - Make any choices you like, until you’re with Sylvester again.
– “Good night!” - In the kitchen.
– “Is he?” - At night.
– “What’s in the room!?” - Sylvester seems sad.
– “Ask about it.” - Make any choices you’d like until you’re caught.
– “I was just trying to learn!” - Back in your room.
– “I should just wait!?” - In town.
– “Good luck.” - Sylvester’s place. Either choice is okay.
- You’re told Jack doesn’t want something.
– “Who cares what Jack wants!?” - When asked will you be alright.
– “I just need some time.” - Anything you say is fine.
- Talking with Sylvester.
– “You must be really busy.” - Sylvester theozises about the situation.
– “Sounds pretty out there.”
You’re now on the bad route! Whatever you do, it’s going to end up with the bad ending.
Bunnie Good End
- Play as you wish, up until you’re at the castle.
Choose: “Kitchen.” - When in Jack’s room.
– “Take a peek.” - Continue playing any which way.
- You’re asked who to assist.
– “Bunnie.” - While searching.
– “Fine. Lead the way.” - Bunnie insist on something.
– “Fine. One more.” - Once alone.
– “We’ll try again.” - What to do?
– “Meet Bunnie and Sylvester!” - Who to assist this time.
– “Bunnie.” - Bunnie has the map.
– “Alright.” - You got anything to say?
– “Sorry for doubting you.” - Once you meet Bunnie again.
– “It’s brooms.” - With Jack.
– “I was in the kitchen.” - When apologized to.
– “For what?” - Kitchen. All any choice is fine.
- Bunnie offers a reward.
– “Why wait?” - Play any which way.
- Sylvester visits.
– “But it’s not like that…” - Jack sees you.
– “I heard you yelling.” - Bunnie says you don’t have one sooooooo….
– “Give him a hug.” - Either choice is fine, but second one is more effective.
- Play any way you like until you’re in the dark.
– “Play along.” - Kitchen. Either choice is fine.
- With Jack.
– “Can I come too?” - Either choice is fine.
- Bunnie asks you something.
– “Maybe.” - Bunnie is worried.
– “Oh my god Bunnie…” - You go bother Jack.
– “Can I come in?” - Talk to Jack any which way until he asks if he is a sorrowful being.
Now here is where you can do several things.
You need to fail, and you can do that in many ways, as long as you don’t have enough Jack points. (Which you don’t, if you followed this guide.) However there is also a successful choice to be made.
The quickest way is to fail is choosing:
– “Yes.”
And follow up with:
– “As much as I like you!”
After that either choice is equally doomed. Have your pick.
You now get the good end regardless of what you do.
Bunnie Bad End
“Things written like this.” are the choices you click.
- Play as you wish, up until you’re at the castle.
Choose: “Kitchen.” - When in Jack’s room.
– “Don’t touch anything.” - Continue playing any which way.
- You’re asked who to assist.
– “Bunnie.” - While searching.
– “Fine. Lead the way.” - Bunnie insist on something.
– “Fine. One more.” - Once alone.
– “We’ll try again.” - What to do?
– “Meet Bunnie and Sylvester!” - Who to assist this time.
– “Bunnie.” - Bunnie has the map.
– “Alright.” - You got anything to say?
– “…..” - Once you meet Bunnie again.
– “It’s brooms.” - With Jack
– “Here I am!” - When apologized to.
– “Of course.” - Either choice is useless.
- Jack asks you something.
– “…..” - Kitchen. All any choice is fine.
- Bunnie offers a reward.
– “Why wait?” - Play any which way.
- Sylvester visits.
– “But it’s not like that…” - Jack sees you.
– “I have insomnia.” - Bunnie says you don’t have one sooooooo….
– “Give him a hug.” - Play any way you like until you’re in the dark.
– “Kick him.” - Kitchen. Either choice is fine.
- With Jack.
– “Me too!” - Either choice is fine.
- Bunnie asks you something.
– “Maybe.” - Bunnie is worried.
– “Oh my god Bunnie…” - You go bother Jack.
– “Wanna come out and play?” - Talk to Jack any which way until he asks if he is a sorrowful being.
Several choices await you! Some of which lead to certain fail, some to which count how many points you have with Jack (you need 4, or more to succeed). You have enough points if you followed this guide. But fastest way to succeed is to:
– “I suppose not.”
Then “Really?”
Then “I love you!”
And you’re off to the bad end!
If you have enough points you can choose “One thousand gold!” (I think it’s a little funnier)
as long as you follow it up with “Intrusive thoughts.”
Anyhow, bad end awaits you no matter what!
Bunnie Worst End
“Things written like this.” are the choices you click.
- Play as you wish, up until you’re at the castle.
– “Kitchen.” - Continue playing any which way.
- You’re asked who to assist.
– “Sylvester.” - Doesn’t matter what you say to him.
- Once you’re alone.
– “We’ll try again.” - What to do?
– “Meet Bunnie and Sylvester!” - Who to assist this time.
– “Bunnie.” - Bunnie has the map.
– “Over my dead body!” - Once you meet Bunnie again.
– “The King’s corpse.” - Continue playing any which way until Bunnie offers a reward.
– “Now I want to fail.” - Play any which way.
- Sylvester visits.
– “And he is exactly right.” - Doesn’t matter what you do.
- Bunnie says you don’t have one sooooooo….
– “Give him the cold shoulder.” - Continue doing whatever.
- Bunnie asks you something.
– “Focus you ditz!” - Bunnie is worried.
– “That’s what you get.”
Worst ending unlocked!
I say it’s the worst, because it’s the least satisfying. Though you can certainly argue which of the game’s endings is truly the worst (and what does that even mean).